Sol Squid
Smash Cadet
Smash 4 is probably the most balanced Smash game, considering that it is being actively balanced.
Due to this, you can main most characters on the roster and still be viable.
I main Lucas/Robin/Villager/ZSS.
In my opinion, people put Lucas where he should be. Not too great, but definitely not bad. People appreciate Lucas for what he is.
Lucas -
Pros - Good recovery, a bit hard to gimp. Harder than Ness, easier than others. PK Fire can be used to space in the air. PK Freeze is quick. PSI Magnet has a wide range and a good hitbox. Zair is good at spacing. D-Throw combos into multiple Nairs into Fairs or Uairs. Up smash kills early, Down smash lasts a while. Two EASY spikes. Up-b semi-traps opponents. Back throw kills at a good percent, not too great. Dash attack has high knockback. PK Freeze can also be used to edgeguard. Side smash is also pretty good. (Reflects projectiles)
Cons - PK Fire can't chain. Still easy to gimp the recovery. The Zair is too short and tough to recover with. Up-b isn't a killing option. Hardly any options out of F-Throw, U-Throw, and B-Throw. PK Freeze can't be used in the air, it puts you in free fall. Very few options overall, you have to constantly think of new options. Up Smash has a lot of lag, so it is kind of useless. This doesn't seem like a lot of things. But few options should act as 500 cons.
I'm sure you guys can cover many other characters. So, thats it for me. Go crazy.
Due to this, you can main most characters on the roster and still be viable.
I main Lucas/Robin/Villager/ZSS.
In my opinion, people put Lucas where he should be. Not too great, but definitely not bad. People appreciate Lucas for what he is.
Lucas -
Pros - Good recovery, a bit hard to gimp. Harder than Ness, easier than others. PK Fire can be used to space in the air. PK Freeze is quick. PSI Magnet has a wide range and a good hitbox. Zair is good at spacing. D-Throw combos into multiple Nairs into Fairs or Uairs. Up smash kills early, Down smash lasts a while. Two EASY spikes. Up-b semi-traps opponents. Back throw kills at a good percent, not too great. Dash attack has high knockback. PK Freeze can also be used to edgeguard. Side smash is also pretty good. (Reflects projectiles)
Cons - PK Fire can't chain. Still easy to gimp the recovery. The Zair is too short and tough to recover with. Up-b isn't a killing option. Hardly any options out of F-Throw, U-Throw, and B-Throw. PK Freeze can't be used in the air, it puts you in free fall. Very few options overall, you have to constantly think of new options. Up Smash has a lot of lag, so it is kind of useless. This doesn't seem like a lot of things. But few options should act as 500 cons.
I'm sure you guys can cover many other characters. So, thats it for me. Go crazy.
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