knightpraetor
Smash Champion
- Joined
- Oct 20, 2005
- Messages
- 2,321
i'm not a falcon main by any means..but i was wondernig what people thought in terms of the more effective methods of techchasing..i'm still confused as to whether i should dash onto their landing spot and then try to follow their tech or lack of tech..or if i should stand still on the tech inwards position like some people do..so that at the last moment they get to choose between teching away teching in place or not teching..because you're on top of hte tech towards spot..
you see a lot of players get knees by calling the tech away and hitting them...and if they don't tech you should have enough time to dair on them or something...basically i think in this method the falcon begins the dash right as the landing animation begins and so can easily hit a knee or dair on the tech away spot with a sh aerial...and the middle spot seems to be pretty well covered by dair as well..i think the most likely way to get out of this method would be to tech in place...as you can most likely spot dodge or roll before the falcon can reach you with a grab
on the other hand you could also choose to either dash through their landing spot..or wait in front of their landing spot then chase their tech...this method seems decently reliable but reaction times if slow will let them out...also they can just stand up or roll from a nontech which gives them more options ( i assume you're shielding to prevent them from just attacking up)
anyways, if anyone has any comments on what they think the weakness of that techchase method is that would be nice...in general it seems pretty good but again i think if they tech away since you aren't directly on top of them usually they will have time to spot dodge or roll
finally, i see some falcon players who actually dash across the landing spot of their tech and then turn to regrab or chase if the opponent techs....i think the easiest way out of that is probably to just not tech and then probably attack as they turn back around before they have time to bring up their shield.
anyways, if someone would care to digress on techchasing i would love to read it.
and of course, it's better if you techchase dairs at lower percents than knees...and over B's..i'm still curious where it's best to use those..i think mostly when you won't have time to turn around and get there fast enough
what do you think the advantages of over B are?
and sorry if this is a stupid post...i'm probably overthinking this..but falcon's techchase game blows marth's away...marth's is so much simpler to do or think about
you see a lot of players get knees by calling the tech away and hitting them...and if they don't tech you should have enough time to dair on them or something...basically i think in this method the falcon begins the dash right as the landing animation begins and so can easily hit a knee or dair on the tech away spot with a sh aerial...and the middle spot seems to be pretty well covered by dair as well..i think the most likely way to get out of this method would be to tech in place...as you can most likely spot dodge or roll before the falcon can reach you with a grab
on the other hand you could also choose to either dash through their landing spot..or wait in front of their landing spot then chase their tech...this method seems decently reliable but reaction times if slow will let them out...also they can just stand up or roll from a nontech which gives them more options ( i assume you're shielding to prevent them from just attacking up)
anyways, if anyone has any comments on what they think the weakness of that techchase method is that would be nice...in general it seems pretty good but again i think if they tech away since you aren't directly on top of them usually they will have time to spot dodge or roll
finally, i see some falcon players who actually dash across the landing spot of their tech and then turn to regrab or chase if the opponent techs....i think the easiest way out of that is probably to just not tech and then probably attack as they turn back around before they have time to bring up their shield.
anyways, if someone would care to digress on techchasing i would love to read it.
and of course, it's better if you techchase dairs at lower percents than knees...and over B's..i'm still curious where it's best to use those..i think mostly when you won't have time to turn around and get there fast enough
what do you think the advantages of over B are?
and sorry if this is a stupid post...i'm probably overthinking this..but falcon's techchase game blows marth's away...marth's is so much simpler to do or think about