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techchasing question

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
i'm not a falcon main by any means..but i was wondernig what people thought in terms of the more effective methods of techchasing..i'm still confused as to whether i should dash onto their landing spot and then try to follow their tech or lack of tech..or if i should stand still on the tech inwards position like some people do..so that at the last moment they get to choose between teching away teching in place or not teching..because you're on top of hte tech towards spot..

you see a lot of players get knees by calling the tech away and hitting them...and if they don't tech you should have enough time to dair on them or something...basically i think in this method the falcon begins the dash right as the landing animation begins and so can easily hit a knee or dair on the tech away spot with a sh aerial...and the middle spot seems to be pretty well covered by dair as well..i think the most likely way to get out of this method would be to tech in place...as you can most likely spot dodge or roll before the falcon can reach you with a grab


on the other hand you could also choose to either dash through their landing spot..or wait in front of their landing spot then chase their tech...this method seems decently reliable but reaction times if slow will let them out...also they can just stand up or roll from a nontech which gives them more options ( i assume you're shielding to prevent them from just attacking up)

anyways, if anyone has any comments on what they think the weakness of that techchase method is that would be nice...in general it seems pretty good but again i think if they tech away since you aren't directly on top of them usually they will have time to spot dodge or roll

finally, i see some falcon players who actually dash across the landing spot of their tech and then turn to regrab or chase if the opponent techs....i think the easiest way out of that is probably to just not tech and then probably attack as they turn back around before they have time to bring up their shield.

anyways, if someone would care to digress on techchasing i would love to read it.

and of course, it's better if you techchase dairs at lower percents than knees...and over B's..i'm still curious where it's best to use those..i think mostly when you won't have time to turn around and get there fast enough

what do you think the advantages of over B are?

and sorry if this is a stupid post...i'm probably overthinking this..but falcon's techchase game blows marth's away...marth's is so much simpler to do or think about:p
 

Taalcon

Smash Journeyman
Joined
Jun 19, 2007
Messages
206
Location
Massachusetts
I'm not quite sure what about techchasing you're talking about. Basically, you're asking where to stand and which moves to use for techchasing? Clarify please.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
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East Lansing, MI
NNID
Rontuaru
3DS FC
2895-8974-0662
Well if you face a good opponent, they'll vary the way they get up from a fall, whether they tech or not. So, if you want to play as a good Falcon you'll have to vary the way you tech chase, and what attack you use when tech chasing. At first its a complete guess really, but throughout the course of the match you can basically force your opponent to tech the way you want...mindgames are crucial to him almost more than anyone else. One example is using grabs. Throwing down and following their tech with another grab can let you predict which way they'll tech next. I'm not saying its a rule of thumb but often they don't tech the same way twice, and they will usually tech in spot/towards you if the away is a ledge. Once you've got them where you know the next tech will be, you can proceed with whatever attack you want. This is not foolproof, this is just one method.

As for the method of tech chasing, all that you talked about work with pros and cons, but here is a useful universal method (I think you were talking about this in your 5th paragraph) because it just about covers 2 of 3 spots. See this:

BACK<-------SPOT------->AWAY

If you fox trot when you dash, you won't get that lag of turning around after a run. Let's say they tech in place. If you fox trot to the middle of "SPOT" and "AWAY" you can still easily fox trot back to "SPOT" and just re-grab or do an attack. If they tech roll away, just trot forward once more a bit after the first trot and grab/attack. The hardest part is when they tech BACK and you're between SPOT and AWAY. Usually you'll lose them if you wait a split second too long to run back (not fox trot, run) because they'll have more than enough time to shield/spot-dodge to avoid your attack/grab. This situation can be reversed of course, where you instead trot between spot and back.

The other method you mentioned (2nd and 3rd paragraph) covers all three spots. After the tech you basically attack/grab in one of the three places (spot, back, or away) and you must do it immediately. You can only make one move and if you predicted wrong, the opponent will usually get away from the tech chase. As you said it does take fast reflexes, and sometimes guesses. It's a bit harder to pull off I suppose, but it's the most effective if you get good at predicting.

Over-b's advantage is that it sets up for an aerial at a lower % than dair if it hits. It can also hit an opponent if they tech in spot because of the animation where he pulls back. You can also tech chase using it after a low % dair.

I hope I don't come off as someone telling you what method to always use to tech chase because that is up to you. This is just my 2 cents.
 

CAPTAIN_KruncH

Smash Cadet
Joined
Jun 14, 2007
Messages
28
Location
Somewhere over the rainbow...
Kudos to you rusty lol well like rusty said, it takes reflexes, but once you get quite good at techchasing its very efficient and helpful. remebr if they dotn tech KNEE THEM!! yup, you can knee them even when their on the ground. it takes time to be very predictable in techchasing, jsut practice
 

Big Burn

Smash Lord
Joined
Jul 13, 2004
Messages
1,579
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Omaha,NE
if u over b it leaves u vulnerable for a long time.. if u over b make sure u know where they are teching
 

Dark_Crono

Smash Journeyman
Joined
Oct 6, 2005
Messages
429
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Venezuela Made In: Georgia, USA
for techchasing i think you should always have to go for a grab in low % and keep guessing their techchase cause i think its not only the damage that matters in ssbm, you have to make your opponent desperate and you have to make him know that you' ll always be there to get him again ( of course this is only with the high and top tiers except for peach and marth and in a falcon ditto ).
 

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
Techchasing is just reading your opponent, predicting where they will go, and using an appropriate action to follow up with.
 

jose

Smash Rookie
Joined
Jul 24, 2007
Messages
24
can somone pleaze help me with juggling the opponenet i cant seem to do it right??
 

Balloon

Smash Lord
Joined
Dec 2, 2005
Messages
1,302
If you have any experience with rock paper scissors, then you should be able to tech chase pretty well. It's just a matter of knowing which way they're going to tech based on the person's personality and previous techs. There isn't really a universal method to getting tech chasing to work. That would be like a universal method to mindgames, and universality is definitely not something present in that.
 

Jihnsius

Smash Lord
Joined
Jun 17, 2004
Messages
1,301
Location
Austin, TX
It's sometimes safe to assume that if they tech near an edge that they'll roll towards the stage, but at an advanced level they'll do this less often than medium-low.
 

jmic

Smash Ace
Joined
Jan 4, 2007
Messages
731
Location
San Bruno, CA
You should also try looking into DI habits vs. tech habits. Many people tech the same way the DI, or some people try to confuse you by DI-ing one way and teching the other.

Basically, it's just another thing to watch out for.
 

Teczer0

Research Assistant
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BRoomer
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Mar 25, 2007
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16,861
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Convex Cone, Positive Orthant
You should also try looking into DI habits vs. tech habits. Many people tech the same way the DI, or some people try to confuse you by DI-ing one way and teching the other.

Basically, it's just another thing to watch out for.
or u can be m2k and be able to hit someone no matter what they do

its kinda possible with sheik CF is too fast so i dont think it matters

people do have certain tendencys i try to tech the opposite way i DI and i do it too much..

gotta change that lol
 

Taalcon

Smash Journeyman
Joined
Jun 19, 2007
Messages
206
Location
Massachusetts
While we're in the spirit of being someone else....
You can also be G-Reg and grab-techchase-mindgames-knee-moonwalked falcon punch edgeguard 4 times for a JV 5 stock. Win.
 
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