BrimeZ
Smash Journeyman
Tech Shifting, Came up with them name on short notice
I looked around for anything like this, but couldn't find anything. So here's the discription of what I've discovered, tech shifting, a alternate and better way of teching
You fastfall and substitutle an arial for press the 'L' button to tech.
It's basically doing an arial(I prefer the D-air) after being hitsuned as soon as you hit the ground. If done correctly, the arial should CANCEL completely(should should not see the arial being done) and you'll be IMMEADEATELY standing upright, noticably faster than you would by teching with what I think is a couple frames of invinciblity and you can attack right out of it, like wavedashing in Melee. Best used when you are being launched to the ground, or to a surface from being hit. Can be done with everycharacter as far as I know.
Basically you can get out of hitsun really quick, even above 200% sometimes, which I sure everyone knows. If you're not sent off the stage or ko'ed, you can do it.
Please do not get this confused for autocancling arials. You hit the ground with the first coupleframes of the arial, probably no more than 20 frames. If you can see yourself doing part of the arial before you hit the ground, they you did it completely wrong.
-Pretty useful for combo breaking and tech chasing. Let's say I tech shifted with Link from an opponent trying to tech chase, then used the spin attack or grab him before he get's to me. Or even just get out of they way. I have on lag and I can attack , unlike with regular teching, it would be easier for my opponent to shied grab or something else that I wouldn't want him to do.
I thnk this is pretty useful and needs more study.
Sunwalking Thanks goes to my homeboy NovaLambardia, who inspired me to discover this techniqe and give its oh so awsome and unique name
This technique is pretty straight forward. Well actually, there's two ways to do it, and one of them is pretty strat forward. It's basically a running forward tilt. Looks similar to a wavesdashed forward tilt
-You beging running, not dashing, dashing is traveling at full speed. And you do a Forward tilt. You end up doing forward tilt while sliding. The distance of the sunwalk varies(sometimes you slide pretty far) but if it hits, it has satisfying results and is good for spacing,comboing and KOing. Pretty useful and noticable for characters like Link or Samus etc..., and helps landing attacks like Ganons forward tilt
-I've done it through doing an intial dash and usually slide farther than I usually do it the first way I discribed. But I could never do it consitantly and I've never took time out to experiment, but I've done it enough times to know it exist. I think it's done by dashing press backwards in the alternate direction really quick and doing the forward tilt.
In Melee, most people used moonwalking for momentum. You can various amounts of distnace through sunwalking, even farther distance than you can with dash attacks with some character. I don't actaully know what can add momentum and what can't, which is it needs research
This also needs more study cuz I think it's also has some good potential.
I want to apoligize for not providing a video, I cant make one at the moment, but I will try to have soon, maybe this weekend or by friday.
I looked around for anything like this, but couldn't find anything. So here's the discription of what I've discovered, tech shifting, a alternate and better way of teching
You fastfall and substitutle an arial for press the 'L' button to tech.
It's basically doing an arial(I prefer the D-air) after being hitsuned as soon as you hit the ground. If done correctly, the arial should CANCEL completely(should should not see the arial being done) and you'll be IMMEADEATELY standing upright, noticably faster than you would by teching with what I think is a couple frames of invinciblity and you can attack right out of it, like wavedashing in Melee. Best used when you are being launched to the ground, or to a surface from being hit. Can be done with everycharacter as far as I know.
Basically you can get out of hitsun really quick, even above 200% sometimes, which I sure everyone knows. If you're not sent off the stage or ko'ed, you can do it.
Please do not get this confused for autocancling arials. You hit the ground with the first coupleframes of the arial, probably no more than 20 frames. If you can see yourself doing part of the arial before you hit the ground, they you did it completely wrong.
^maybe you can understand what he's trying to say if you can't understand meI think it's because you have some lag while you are rolling, getting up while teching. Whereas with this you just ...are...upright (I think, the original poster should be a bit clearer or get a vid up <_<)
What he is saying is that this ISN'T autocanceled aerials, because you are doing the attack as hitting the ground, not before. Instead you press d-air or whatever instead of R, and you get a quicker recovery than a tech, and one that can't be tech-chased, as you don't lag while doing iit.
-Pretty useful for combo breaking and tech chasing. Let's say I tech shifted with Link from an opponent trying to tech chase, then used the spin attack or grab him before he get's to me. Or even just get out of they way. I have on lag and I can attack , unlike with regular teching, it would be easier for my opponent to shied grab or something else that I wouldn't want him to do.
I thnk this is pretty useful and needs more study.
Sunwalking Thanks goes to my homeboy NovaLambardia, who inspired me to discover this techniqe and give its oh so awsome and unique name
This technique is pretty straight forward. Well actually, there's two ways to do it, and one of them is pretty strat forward. It's basically a running forward tilt. Looks similar to a wavesdashed forward tilt
-You beging running, not dashing, dashing is traveling at full speed. And you do a Forward tilt. You end up doing forward tilt while sliding. The distance of the sunwalk varies(sometimes you slide pretty far) but if it hits, it has satisfying results and is good for spacing,comboing and KOing. Pretty useful and noticable for characters like Link or Samus etc..., and helps landing attacks like Ganons forward tilt
-I've done it through doing an intial dash and usually slide farther than I usually do it the first way I discribed. But I could never do it consitantly and I've never took time out to experiment, but I've done it enough times to know it exist. I think it's done by dashing press backwards in the alternate direction really quick and doing the forward tilt.
In Melee, most people used moonwalking for momentum. You can various amounts of distnace through sunwalking, even farther distance than you can with dash attacks with some character. I don't actaully know what can add momentum and what can't, which is it needs research
This also needs more study cuz I think it's also has some good potential.
I want to apoligize for not providing a video, I cant make one at the moment, but I will try to have soon, maybe this weekend or by friday.