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You are so thorough it's glorious. Don't ever stop please.SCIENCCCCCCCE
Hi fellow Sami! Im LK a Puertorrican Samus main And Im currently not in P.R.My question for you guys is:
How do I get into the rankings?
Wait LK? We have an Laser Kirby who mains Peach in Dallas. That's not you is it?Hi fellow Sami! Im LK a Puertorrican Samus main And Im currently not in P.R.
You get ranked by going to tournaments.
We'll start here: https://www.youtube.com/watch?v=93nEP8gONbMHow do we get 20SA-X started? I'll put fourth effort if someone leads the way.
lol yeah it's me. I'm originally from PRWait LK? We have an Laser Kirby who mains Peach in Dallas. That's not you is it?
You little trickster. You aren't a Samus main!lol yeah it's me. I'm originally from PR
Uhhhhhhhh that's a LOT for 1 person to cover. I think I have the basics down for a frame by frame breakdown on 20xx. I think we should start smaller.We'll start here: https://www.youtube.com/watch?v=93nEP8gONbM
We would need to examine every tech situation on every character using the methods above (while remembering to account for di angles and percent)
Up-b OOS followed up with an Up-b OOS. If that doesn't work, try Up-b OOS.Hi fellow Sami! I'm Tawkos a Puertorrican Samus main and I'm currently ranked 6th in PR.
My question for you is: This isn't a question, I main fox, and Kata is asking for tools vs me cus I hit em with some dank multishines till he cries.
hmmmmm... If people could start figuring out when we are at advantage in tech chase situations against fox that'd be cool (dthrow, dtilt, ftilt, utilt, dair and jab2 are common tech set ups)Uhhhhhhhh that's a LOT for 1 person to cover. I think I have the basics down for a frame by frame breakdown on 20xx. I think we should start smaller.
When are you coming back so I can bop you? I lvld up to like lvl 27 so prepare to die.Hi fellow Sami! Im Pizzacato a Mexican Samus main And Im currently ranked 2nd best Samus in Texas. next to Poot.
lol I hope you know I haven't stopped either, def lvl 53. If my avatar says we can do it, you best bet I can do it. lolWhen are you coming back so I can bop you? I lvld up to like lvl 27 so prepare to die.
Yeah but I've been training in the BEST PM REGION IN THE WORLDlol I hope you know I haven't stopped either, def lvl 53. If my avatar says we can do it, you best bet I can do it. lol
Samus is always at an advantage when any character is teching on a platform and she's in the middle of it. Downsmash always works. You can even charge it until they land.hmmmmm... If people could start figuring out when we are at advantage in tech chase situations against fox that'd be cool (dthrow, dtilt, ftilt, utilt, dair and jab2 are common tech set ups)
I actually had this idea a long time ago but never sat down to test it. Good to know it can be applied.Samus is always at an advantage when any character is teching on a platform and she's in the middle of it. Downsmash always works. You can even charge it until they land. All you need to do is wait until they hit the platform and if they tech in place or tech away, delay the D-smash by a fraction of a second. If they miss tech or tech roll behind, release the downsmash immediately. It doesn't always work when you're facing away from where they land on the platform. You need to be facing the direction they start the tech animation. If a character lands in front of you in tumble, downsmash, always. Platform AIs make this much more viable as well. I've started incorporating this in to my game and it works wonders. Downtilt -> run and AI to platform -> guaranteed downsmash coverage is actually surprisingly easy and effective. Getting platform AI down is the hardest part, but doublejumping gives you more leniency although it makes your platform AI take a few frames longer, which doesn't even matter.
You are correcr sir. Though that can be played around certainly.Except it doesnt cover get up attack
The options I found for reading the get up attack during the ai, are shield drop fair to rising fair, or up air to rising fair, bomb OoS into wd down jab pressure or dtilt, up b, or grabYou are correcr sir. Though that can be played around certainly.
is it possible to get the dsmash off to hit the missed tech before they can getup attack?Except it doesnt cover get up attack
Yes. Missed tech lasts 26 frames for Fox (I'm not sure if it's different for other characters, but I imagine it's the same). Downsmash comes out in 6 frames (4 if you're already charging it). That gives you 20 - 22 frames of reaction time, so yes, it does cover every missed tech option unless you get there too late. The average human reaction time is somewhere around 15 frames, so this even works with people like me with slightly below average reaction times.is it possible to get the dsmash off to hit the missed tech before they can getup attack?
Depends on which platform they DI towards and tech on, like the lower 2 plats on yoshis they can jump before landing on it, or choose to land and then tech, however im pretty sure all plats on battlefield will be a forced tech. Honestly, a dtilt would be a better combo move off a tech read that the dsmash, the benefit of the dsmash is to cover all the tech options of in place, away and towards^so you're assuming that fulljump AI or whatever will put Samus on the platform before Fox/whoever even lands?
Depends on whether you want to be risky and try and extend the combo or want to be safe and possibly put them in an edgeguard/another platform tech chase situation. Personally, I feel downsmash is the best option every time. You can usually get a lot off of a downsmash.Honestly, a dtilt would be a better combo move off a tech read that the dsmash, the benefit of the dsmash is to cover all the tech options of in place, away and towards
No option is the best one every time, that is just poor thinking, it is a good option that covers most tech choices the majority of the time, but it is by no means the best option every time, and you shouldn't post your such ignorant crap.Depends on whether you want to be risky and try and extend the combo or want to be safe and possibly put them in an edgeguard/another platform tech chase situation. Personally, I feel downsmash is the best option every time. You can usually get a lot off of a downsmash.
I'm going to have to politely and respectfully disagree with you. This is one of the rare situations where 1 move actually covers every single option. Not most options, literally every single one.No option is the best one every time, that is just poor thinking, it is a good option that covers most tech choices the majority of the time, but it is by no means the best option every time, and you shouldn't post your such ignorant crap.
NO **** SHIRLOCK... its a very good option... so is dair because it covers the width of most platforms... however D SMASH DOES NOT COVER GET UP ATTACK... ergo it is not the best option every single time nor does it cover every option, which means its not guaranteed in the least bit... don't generalize, good players recongize habits like the **** you are spewing out to be fact, its not fact its a rule of thumb, and if you use that rule of thumb every single time, your thumbs are going to get broken and then up smashedI'm going to have to politely and respectfully disagree with you. This is one of the rare situations where 1 move actually covers every single option. Not most options, literally every single one.
For Fox (and most other characters):
Missed tech - Frames 0 - 25 are vulnerable (can getup attack on 26)
Tech in place - Frames 0 - 20 are invincible, 20 - 25 are vulnerable (can attack on frame 26)
Tech right/left - Frames 0 - 20 are invincible, 20 - 39 are vulnerable (can attack on frame 40)
There are no other tech options.
The overlapping vulnerability frames for all of the options are frames 20 - 25. Downsmash comes out on frame 6, or frame 4 if you're already charging it. Let's assume you're already charging it, so if you want to cover every option, you would release the downsmash somewhere between frame 16 and frame 21 after they hit the ground (16 - 21 frames is approximately human reaction time). If they tech roll behind you, the second hit of downsmash comes out on frame 14, or frame 12 if you're already charging it. If you release between frames 16 and 21, the second hit of downsmash will hit somewhere between frames 28 and 33, and the Fox/other character will be vulnerable between 20 and 39, so the second hit of downsmash will hit.
Again, if you want to go for a hard read you could do D-tilt or grab or Fsmash or Ftilt or whatever, but if you want to do 1 move that will cover every single option 100% of the time, then do downsmash. And again, this is only on a platform when you're in the middle of it and are already in the position to downsmash when they land on the ground, and you need to be facing towards them. Otherwise, it's not guaranteed.
In this specific case I would say downsmash is not necessarily the "best" option, but it is the most guaranteed.
In fact, this is where you are mistaken. It does cover get up attack because it covers missed tech before you can do anything. Go ahead and test it for yourself in debug menu. As I said in my previous post, missed tech vulnerability lasts from frames 0 - 25. You can start getup attack on frame 26 and not any earlier. If you don't believe me, please try it for yourself.(...) D SMASH DOES NOT COVER GET UP ATTACK... ergo it is not the best option every single time nor does it cover every option, which means its not guaranteed in the least bit (...)
I do believe this frame data has proven what I've claimed to be fact.(...) don't generalize, good players recongize habits like the **** you are spewing out to be fact, its not fact its a rule of thumb (...)