That assumes... you can get to the plat in time to punish missed tech with jump AI dsmash... top plat... zero chance of that happening, and slim to no chance that happening on dreamland plats, so again, not the end all of option select, there may be instances where it covers everything, but they are slim picking and you might as well throw some variety into your gameIn fact, this is where you are mistaken. It does cover get up attack because it covers missed tech before you can do anything. Go ahead and test it for yourself in debug menu. As I said in my previous post, missed tech vulnerability lasts from frames 0 - 25. You can start getup attack on frame 26 and not any earlier. If you don't believe me, please try it for yourself.
1.) Go into debug menu
2.) Be in the middle of a platform with fox right in front of you at 50%ish and uptilt him
3.) Have him miss the tech in front of you
4.) Wait 14 - 19 frames and then downsmash (or charge it and release on frames 16 - 21)
5.) Try and have fox spam getup attack, he will not be able to until frame 26
6.) See that Samus can indeed, cover getup attack and all missed tech options by downsmashing on reaction to a character missing the tech on a platform in front of you
I do believe this frame data has proven what I've claimed to be fact.
It is not fact in the least bit because you are claiming it for every tech situation on a platform... which is only the case when you can AI and they actually land... on the yoshis lower 2 plats they can jump out of the throw before landing on either side plats, and on the top you dont have time to AI to punish the tech that way... so one you are wrong there.... dreamland, nope no chance on top platform there... and the side plats, may not give you enough time because of their height... if they get up in place tech then shine.... this is really only applicable on battlefield, and again its just one ****ing stage out of the 6 out there, which you claim is the best option period... you are wrong, stop spouting nonsense, if it was as good as you say it was, you would be a top notch player doing this all the time, but wait, you aren't and this tech certainly has its limitations so seriously, learn what is actually guaranteed, and what is contingent upon stage. Also I have tried all of this myself, and know for a fact that its not the best hands down option... you can react to different techs for more optimal punshes and combo potential, than just spamming dsmash after an AI.In fact, this is where you are mistaken. It does cover get up attack because it covers missed tech before you can do anything. Go ahead and test it for yourself in debug menu. As I said in my previous post, missed tech vulnerability lasts from frames 0 - 25. You can start getup attack on frame 26 and not any earlier. If you don't believe me, please try it for yourself.
1.) Go into debug menu
2.) Be in the middle of a platform with fox right in front of you at 50%ish and uptilt him
3.) Have him miss the tech in front of you
4.) Wait 14 - 19 frames and then downsmash (or charge it and release on frames 16 - 21)
5.) Try and have fox spam getup attack, he will not be able to until frame 26
6.) See that Samus can indeed, cover getup attack and all missed tech options by downsmashing on reaction to a character missing the tech on a platform in front of you
I do believe this frame data has proven what I've claimed to be fact.
I have tried it... the only stage where this is applicable is battlefield, dreamland the plats are too high to get there before they can tech in place and shine, and yoshis the lower 2 plats too low so they can jump before landing from an up throw, there are few other instances where you get your opponent to tech on a platform other than up throw, those other instances being dtilt, dash attack, and fair really, and all of which have other better alternatives given the right situation for more damage, more knockback, or more combo potential, so no, stop spouting your nonsense, say its good, say what options it covers, but by no means advice anyone to do it all the time because it is situationally limitedAaaaaaaannnnnyways I want to say I really like the idea of making Samus the new 20GX. I think that Dash -> wavedash could increase Samuses range when tech chasing and make reaction tech chases more doable. I'll try expanding upon @BillNyeTheSamusGuy 's frame data later.
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