The Mofo
Smash Apprentice
- Joined
- Jun 27, 2010
- Messages
- 160
There's something I've been doing for a very long time, and you can lynch me if this has been talked about in the past, but I thought I'd share it. First though, a prerequisite, that will be review for many people.
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Autocancel instead of Tech
The situation: You got hit, you're out of hitstun, and now you're tumbling.
The technique: Instead of teching, use an aerial move that has autocancel frames, and land on the ground during those frames.
The result: Avoid laggy techs, avoid having to 'wiggle' out of a tumble, or avoid having to use your double-jump.
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While I said this was review, I've seen many high level players not utilizing this enough or at all. It helps to use a move with a lot of autocancel frames. With Ness I usually use his dair, which has 20 frames. You can also use zero or low-landing-lag B moves like Fox/Falco's laser. Now, on to the option select.
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Tech//Autocancel Option Select
The situation: You just got hit by an attack, and you're in stun. You're about to hit the ground, and you're also about to be out of stun. You're not sure which is going to happen first.
The technique: Instead of just going for the tech OR just going for the autocancel, input both commands. This is the order of commands, starting at a maximum of 20 frames before predicted floor impact:
1. Press L (optionally hold or let go)
2. Hold direction for roll tech, if tech occurs (optional)
3. Time your aerial of choice with the c-stick just before you impact the ground (optionally hold)
4a. If you were stunned the whole time before you hit the ground, you will tech in place or in the direction you held.
4b. If you were able to initiate the aerial before you hit the ground, you will autocancel.
4bi. If you autocancel and you did not hold L, you will land normally in a stand.
4bii. If you autocancel and you held L, you will land in a shield.
4biii. If you autocancel, you held L, and you held the c-stick direction, you will buffer a roll/sidestep/jump.
The result: Instead of risking a missed tech for the chance to autocancel with no tech lag, this makes going for the autocanceled landing almost risk-free. Many opponents will expect you to tech, so this may allow you to prioritize in the small window while they reorient.
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I've found the way I use this most often is getting off an autocancel during a combo/techchase and punishing them with either a quick move or grab. If they're expecting a missed tech and you autocancel shield, this could be a free oos punish. It's also not a bad idea to just take the opportunity to retreat and re-establish your neutral game.
I want to make clear that I'm not just theory-craft-bull****ting. This is a staple in my game, and I would be worse without it.
Discuss / contribute / tell me that everybody knows about this already and that I should die in a fire
\\---
Autocancel instead of Tech
The situation: You got hit, you're out of hitstun, and now you're tumbling.
The technique: Instead of teching, use an aerial move that has autocancel frames, and land on the ground during those frames.
The result: Avoid laggy techs, avoid having to 'wiggle' out of a tumble, or avoid having to use your double-jump.
//---
While I said this was review, I've seen many high level players not utilizing this enough or at all. It helps to use a move with a lot of autocancel frames. With Ness I usually use his dair, which has 20 frames. You can also use zero or low-landing-lag B moves like Fox/Falco's laser. Now, on to the option select.
\\---
Tech//Autocancel Option Select
The situation: You just got hit by an attack, and you're in stun. You're about to hit the ground, and you're also about to be out of stun. You're not sure which is going to happen first.
The technique: Instead of just going for the tech OR just going for the autocancel, input both commands. This is the order of commands, starting at a maximum of 20 frames before predicted floor impact:
1. Press L (optionally hold or let go)
2. Hold direction for roll tech, if tech occurs (optional)
3. Time your aerial of choice with the c-stick just before you impact the ground (optionally hold)
4a. If you were stunned the whole time before you hit the ground, you will tech in place or in the direction you held.
4b. If you were able to initiate the aerial before you hit the ground, you will autocancel.
4bi. If you autocancel and you did not hold L, you will land normally in a stand.
4bii. If you autocancel and you held L, you will land in a shield.
4biii. If you autocancel, you held L, and you held the c-stick direction, you will buffer a roll/sidestep/jump.
The result: Instead of risking a missed tech for the chance to autocancel with no tech lag, this makes going for the autocanceled landing almost risk-free. Many opponents will expect you to tech, so this may allow you to prioritize in the small window while they reorient.
//---
I've found the way I use this most often is getting off an autocancel during a combo/techchase and punishing them with either a quick move or grab. If they're expecting a missed tech and you autocancel shield, this could be a free oos punish. It's also not a bad idea to just take the opportunity to retreat and re-establish your neutral game.
I want to make clear that I'm not just theory-craft-bull****ting. This is a staple in my game, and I would be worse without it.
Discuss / contribute / tell me that everybody knows about this already and that I should die in a fire