• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Team/Crew Battle SF4 Style

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
I like to watch SF4 matches from time to time. I particularly like the way the team tournament works in SF4. Your team sends in a starter against the other team, and the winner always stays on. Now this is very much like the Crew battle system for Smash. The only difference is that the stocks you lose during a crew battle match get deducted from your next match.

So it suddenly hit me - why not do a smash crew battle SF4 Team tournament style?

(I.E., Every time a player wins, his/her stocks go back up to the limit for the next match, no matter many he/she had/hadn't lost.)

The stock limit would be negotiable. 2 Seems like a good place to start.

Anyway, using this system, OCVs (One character victories) would occur much more frequently. This could be more or less hype, depending on how you look at it.

Well, that's my idea. Tell me what you guys think!
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
So Mango just gets to wreck everyone if he tries right
This sounds much less hype because comebacks aren't crazy, they're just beating a bunch of people in succession as opposed to WHOOPING a bunch of people in succession

~_~
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
under this method, things like M2k vs Crazy Return would be WAY less impressive.

Also, it allows for the likelyhood that 1 or 2 skilled players could run through an entire squad of roughly equally skilled players.

So basically, less players overall would be required to win a crew battle, meaning some members of the crew wouldnt participate, which defeats the whole point of a "crew battle"
 

Oracle

Smash Master
Joined
Apr 15, 2008
Messages
3,471
Location
Dallas, TX
It's more fair and logical the way we have it right now. The winning player has the huge advantage of getting his stocks replenished after losing, especially when he loses most of them. M2K just barely edged out mango last stock? Now he has four stocks, good luck WC. It's just ridiculously impractical to do it health based in street fighter.

The point of crew battles is that they're a stamina battle; it's as close as we can get to the next player spawning on the platform when the first player's last stock goes out.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I've always looked at Crews as being a team-oriented version of singles. The way we currently have crews is each crew has a set number of stocks, and each member is responsible for 4 of their crews stocks. The goal of doing it this way is to determine which crew has the overall best players, not just which side has the single best player. If stocks were replenished then the winner of crews would always be the crew the winner of the tournament is on because the person who just won the tournament is obviously going to beat everyone who placed below them (barring a ridiculous upset). So if your crew has Mango, but everyone else sucks, you shouldn't be able to win (unless Mango can actually take out each of their players without losing 4 stocks himself).
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Hm. You guys make a good point.

But what if all of the players on each crew were around the same skill level? Wouldn't that restore some sense of there always being hope in every match?

Another solution would be to allocate more stocks for lower level players (e.g., Mango gets 2 stock every match, while people who aren't top 10 in the world get 3).

One of the things that I dislike about the current crew battle system is that winning a match is less important than taking a certain number of stocks. Thus, in a crew battle, you're essentially playing a different game. They may sound the same, but "taking as many stocks as possible, while simultaneously holding on to as many of your own as possible, indefinitely" is not equivalent to "take X stocks and then proceed to the next hurdle without being hindered by the number of stocks you lost in the process."

I can see how this would be controversial, but I really think it's worth discussing in depth, considering how awesome it is to compete in a team setting in addition to as an individual.
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
But there is always hope in every match ... even if you're down like 10 stocks.

Or did you forget Winston's X stock comeback at Princeton
 

metalreflectslime

Chemistry PhD Programs?
Joined
Dec 16, 2007
Messages
3,649
Location
Santa Barbara, CA / San Jose, CA
I like to watch SF4 matches from time to time. I particularly like the way the team tournament works in SF4. Your team sends in a starter against the other team, and the winner always stays on. Now this is very much like the Crew battle system for Smash. The only difference is that the stocks you lose during a crew battle match get deducted from your next match.

So it suddenly hit me - why not do a smash crew battle SF4 Team tournament style?

(I.E., Every time a player wins, his/her stocks go back up to the limit for the next match, no matter many he/she had/hadn't lost.)

The stock limit would be negotiable. 2 Seems like a good place to start.

Anyway, using this system, OCVs (One character victories) would occur much more frequently. This could be more or less hype, depending on how you look at it.

Well, that's my idea. Tell me what you guys think!
No. Just no.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
If you want to make winning matches more important, you could just add a stock to the player who wins (you already get your %-age reset to 0, mind you), but that would only make comebacks less likely.
 

Oracle

Smash Master
Joined
Apr 15, 2008
Messages
3,471
Location
Dallas, TX
Hm. You guys make a good point.

But what if all of the players on each crew were around the same skill level? Wouldn't that restore some sense of there always being hope in every match?

Another solution would be to allocate more stocks for lower level players (e.g., Mango gets 2 stock every match, while people who aren't top 10 in the world get 3).

One of the things that I dislike about the current crew battle system is that winning a match is less important than taking a certain number of stocks. Thus, in a crew battle, you're essentially playing a different game. They may sound the same, but "taking as many stocks as possible, while simultaneously holding on to as many of your own as possible, indefinitely" is not equivalent to "take X stocks and then proceed to the next hurdle without being hindered by the number of stocks you lost in the process."

I can see how this would be controversial, but I really think it's worth discussing in depth, considering how awesome it is to compete in a team setting in addition to as an individual.
People are never the same skill level, and the top 10 is very debateable, and you're giving an advantage to the worse player (which is uncompetitive by nature because it never evens out) and blah blah blah

But that doesn't address the point that it advantages the winning player too much. You're looking at it entirely the wrong way. You should look at it not as a gauntlet of players, but a tteam with 40 stocks, which they can use however they want.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
i always thought that if you JV someone in a crew battle, you should get an extra stock on your next match

so let's say you JV 2 someone (leaving you with 1 stock)
for the next match, you'll have 2 stocks
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
This method isn't a crew battle :p It wouldn't even be a crew battle, because 1 player might just win all his matches.

They do it in street fighter because there's a smaller skill gap, everyone has a chance of beating each other. It doesn't work in Melee.
 

Juno McGrath

Smash Hero
Joined
Mar 28, 2009
Messages
8,240
Location
Raleigh, NC.
this method will be used at an NC tournament for a threes tournament.

but it will be 3 stocks so like, nine stocks per crew
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,564
I hate to bump an old topic, but this is how crew battles were originally done. IIRC:
Ship of Fools came up with the crew battle, and the original idea by KishPrimed was this. KishSquared disagreed and thought that it wasn't fair that a close match ends with the winner getting all of his stocks back in a team-based format. It was done like this for a while until a tournament occurred where KishPrimed wasn't there but KishSquared was. he tried out the idea of keeping stock deductions. Ever since, this has been the crew battle way.
Read up on your history guys.
 
Top Bottom