• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

TCRhade's Posse: GRAPHICAL EFFECTS GET! Pics coming up!!

Status
Not open for further replies.

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
I mean, Tabuu can utterly wipe the floor with the bosses on Intense, for Pete's sake. LOL

Ah, okay, maybe that was a bad idea. XD
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
Yeah, since I'd like him to be as balanced as you can make him.

See what I meant now when I said my ideas/visions were VERY specific? LOL
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
DSmash/UAir/NAir last hits.

You play with Mewtwo in your game? Well, Tabuu's NAir kinda works like that, and the hitbox should be on his body.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
Yes, because it's almost impossible to hit the opponent otherwise.

Project Mewtwo? The thread is somewhere just below this one.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
Yes, please fix them. :)

EDIT: Roo seems to have abandoned this project. I think I'll just go ahead and do those animations.

And... NAir = too overpowered, he can rack up to 300% with just a couple of hits.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
Hammer:

Fair sweetspot and Uair last hit are absolutely perfect now. They can kill at high %s. Thank you so much. Now I wish the DSmash could do the same. :)

But NAir and Down B are still overpowered a bit. The Down B should be one electrical hit with knockback. And the NAir = all weak attacks with low knockback, but a final hit with good kb.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
I recommend you put the Off-Wave GFX in the Final Smash Gfx pack of Ganondorf(ef_FinGanon via FitGanonFinal.pac) if possibble, as it will save you some file size, unless you are planning on copy pastaing the normal effect.pac over the final smash effects pack....
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
We aren't, dude. I'm even considering getting rid of the FS stuff altogether and giving Tabuu his very own set of Final Smash subactions and animations.

But I DO want those Off Waves effects for the Final Smash. Can you do that, hammer? Putting Tabuu's OffWave stuff in FitGanonFinal?

Nope... DSmash is now a one-hit KO on most stages.

I think the problem with the NAir is that the animation is too long. :p I checked in in BrawlBox, don't start the attack until Frame 10. And if it' still too long, use the FrameSpeed modifier to make it a tiny bit faster. I'll test the DownB now. Down B: # of hits is okay. Less damage, please. And more knockback on last hit.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
You're on the right track, my friend. :)

DownB = Less damage, a TINY bit more knockback on last hit.
NAir = same thing.

And make the last hit of DSmash have variable knockback. Now it's way too powerful.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
All right! Hammer, you nailed the DSmash. It's finished. :3

But the Down B and NAir still need a little work.

Less damage on NAir, and more knockback on DownB.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
Almost there, Hammer. Just a few adjustments! :3

DownB: Variable knockback, like last hit of DSmash. Damage is perfect.
NAir: less damage on all hits except last one, more kb on last hit. Think of it this way: the entire attack shouldn't cause more than 80% damage in one use. :)
 
Status
Not open for further replies.
Top Bottom