Bowserboy3
Asking mum how to talk to a lady
My opinion on Corrin is this: He's a solid character, with good combo options and good finishers. However, I feel that Corrin suffers from predictability. Almost every Corrin I have fought does the same thing, and he doesn't have much of an area for mix up. What harms Corrin in this area is his air movement. I can't remember the correct term for it, but it's the ability to change directions in the air. Corrin is a lot like Ryu (similar, though not as extreme), in the fact the he struggles to turn back midair. I find this means that when Corrin is going for an aerial approach or combo, he commits to it. He can't for example jump forward and fade back to bait a reaction as a mix up. Back to predictability, only Corrin's Fair autocancels in a SH, and this gives him a predictable aerial approach
Corrin does have some pretty bad moves too. Dash Attack is so easy to punish on shield. It's a move where if you shield the first hit, and drop shield in the multi hit part, you will stay in shield due to shield stun, but as soon as the move stops, your shield will drop, and Corrin will be in lag for you to punish him. I find his Ftilt pretty redundant too. It launches at a decent angle, but Dtilt is faster and launches at near enough the same angle. And if you are at mid range distance to Corrin, the only move he can do to hit you is Fsmash, so back to predictability, you know it's coming. Of course, Corrin's throws are pretty bad. Two of them can kill, but DI does hamper them quite a lot (in a similar way to Charizard's Uthrow, though Corrin's throws are nowhere near as powerful as that), and none of them combo at all. Up Smash also gets a notable mention due to it's pitiful range and poor sweetspot placement that makes it virtually useless on grounded opponents for killing. Even Marth's sourspot Up Smash is better than that (in both range and power).
Luckily, Corrin does have such a good set of combo options and ways to safely finish stocks, that these make up for the shortcomings. However, a good player can still expose these shortcoming, and in a similar vein to Bayonetta, I find he struggles against shielding.
TL:DR - Corrin's a good character. He's above mid tier at least, but certainly not a high tier.
Corrin does have some pretty bad moves too. Dash Attack is so easy to punish on shield. It's a move where if you shield the first hit, and drop shield in the multi hit part, you will stay in shield due to shield stun, but as soon as the move stops, your shield will drop, and Corrin will be in lag for you to punish him. I find his Ftilt pretty redundant too. It launches at a decent angle, but Dtilt is faster and launches at near enough the same angle. And if you are at mid range distance to Corrin, the only move he can do to hit you is Fsmash, so back to predictability, you know it's coming. Of course, Corrin's throws are pretty bad. Two of them can kill, but DI does hamper them quite a lot (in a similar way to Charizard's Uthrow, though Corrin's throws are nowhere near as powerful as that), and none of them combo at all. Up Smash also gets a notable mention due to it's pitiful range and poor sweetspot placement that makes it virtually useless on grounded opponents for killing. Even Marth's sourspot Up Smash is better than that (in both range and power).
Luckily, Corrin does have such a good set of combo options and ways to safely finish stocks, that these make up for the shortcomings. However, a good player can still expose these shortcoming, and in a similar vein to Bayonetta, I find he struggles against shielding.
TL:DR - Corrin's a good character. He's above mid tier at least, but certainly not a high tier.
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