• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social Swamp's Social Thread 3 - And now, the end is near, and so I face the final curtain...

Should we add a poll to the thread?


  • Total voters
    106
Status
Not open for further replies.

Spazzy_D

Smash Hero
Joined
Jul 13, 2011
Messages
6,682
NNID
Spazzy_D
3DS FC
1590-4700-7117
Been a week or so since I checked this thread out.

Everyone here see this C & D in the making.

 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
I ended up making a large list of hypothetical buffs for a bunch'o low/bottom/negligible tiers

Samus:
+Melee Nair replaces Smash 4 Nair
+Better priority on missiles and especially Charge Shot
+Significantly faster roll and grab speeds
+Faster movement speed
+Fixed Hitboxes

Zelda:
+The ability to hold Phantom Slash
+Large damage and knockback buff for Phantom
+Significantly reduced startup and end lag on Din's Fire
+No freefall after using Din's Fire
+Reduced end lag on Naryu's Love
+Reworked throws that allow for Lightning Kick combos

Mewtwo:
+Increase weight value from 72 (Balloonweight) to 90 (Same as Marth, Middleweight)
+Fixed hitboxes
+Better priority on Shadow Ball
+Increased Fair range
+Improve FAF on Down Throw

Dr. Mario:
+Buff to vertical recovery on Dr. Tornado
+Give Super Sheet Mario's Cape Stall
+Slightly buff Super Jump Punch recovery

Jigglypuff:
+Shield damage buffs to pound, reduced endlag, to make it safe on shield
+Nair buffs
+Increase aerial attack range
+Melee-tier Rest knockback
+Rest always Star KOs
+Sing goes through Shields
+Reduce startup lag on utilt and dtilt
+Reduce startup lag on Smash attacks
+Give throw combo options, preferably a way to Uair > Rest at certain percents.

King Dedede:
+Increased aerial speed (from approx. 0.66 to 1.00, where Rosalina is)
+Nair now hits at frames 3-4 (formerly frames 8-9)
+Fsmash now hits at frames 22-24 (formerly 42-44, what in the hell, Sakurai?)
+Increased range on hammer-based attacks
+Reduced landing lag on all Aerials
+Fair now hits at frames 9-11 (formerly frames 13-15)
+Bair now hits at frames 6-8, like Brawl (formerly frames 17-19. did Dedede steal Sakurai's car?)
+Super Armor on Super Dedede Jump
+Increased range on Jet Hammer
+Reduce the horrible awful lag on Gordo Throw
+Give him some kill confirms (i.e. true throw combos into Gordo Toss at higher percents, or something)
+Increased standing grab range

Shulk:
+Nair frame data changed to 6-23 (formerly 13-30)
+Fair frame data changed to 9-13 (formerly 14-18)
+Bair frame data changed to 14-16 (formerly 18-20)
+Uair frame data changed to 10-11 (formerly 14-15)
+Dair frame data changed to 10-11 (formerly 14-15)
+Reduced landing lag on all aerials

Bowser:
+Significantly reduced startup on Fire Breath
+Add some sort of Fire Breath Cancel

Ganondorf:
+Rebuff damage of Nair back to 22%
+Reduce landing lag on all aerials
+Jab frame data changed to 3-4 (formerly 8-9)
+Shieldstun buff on all attacks

Palutena:
+Range buff of Auto Reticle
+Gap between targeting and firing reduced by several frames on Auto Reticle
+F-tilt now hits at frames 8-15 and 16-30 and has reduced FAF
+U-tilt now hits at frames 7-35 and has reduced FAF
+D-tilt now hits at frames 10-14 and has reduced FAF
+Reduced endlag on all Smash attacks
+Reduced startup on all Smash attacks
+Counter now starts at frame 5 as opposed to 9

Duck Hunt:
+Fixed Smash attacks (ex: Forward Smash's 3rd hit properly links from the 1st and 2nd)
+Option to cancel out of Duck Jump
+Nair endlag reduced
+Clay Shooting FAF reduced to frame 48 (was 66)
+Increased knockback on Uair
+Up Throw now kills at 130% minimum
+Wild Gunman reworked:
FAF reduced to frame 38 (was 45)
All bullet types do 3% more damage
All bullet types have an increased range
All Gunmen have additional durability (either dependent on Gunman type or a universal 15%, from the current 6%)
All Gunmen shoot 10 frames faster (43, 55, 61, 67, and 79)

Charizard:
+Increased aerial speed to 1.00 (formerly 0.87)
+Reduced startup on Flamethrower
+Added Flamethrower Cancel
+No freefall out of Fire Blitz
+Reduced endlag on Fair to 22 (formerly 32)
+Fly starts at frame 8 (formerly frame 16)
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
Been a week or so since I checked this thread out.

Everyone here see this C & D in the making.

People actually like the squashed version of skinny Mario?

Because it looks really stupid
 

Chrono.

...
Joined
Sep 12, 2014
Messages
23,045
While watching that I was wondering if SMM mods were ever gonna be a thing.

Then I realized that it'd probably be a nightmare to pull off with the online function and all
 

Spazzy_D

Smash Hero
Joined
Jul 13, 2011
Messages
6,682
NNID
Spazzy_D
3DS FC
1590-4700-7117
Hey come on, this is totally different!

They even added two letters to the name!
Totally different, as those two letters change everything. Here, let me find someone more qualified then myself to explain:


People actually like the squashed version of skinny Mario?

Because it looks really stupid
Some people will complain about every single choice a creator makes. You literally can't win.
 

Chrono.

...
Joined
Sep 12, 2014
Messages
23,045
Totally different, as those two letters change everything. Here, let me find someone more qualified then myself to explain:




Some people will complain about every single choice a creator makes. You literally can't win.
Maybe it's the bad quality, but Vanilla Ice there looks more like a ****ty PSX CGI version of himself.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
Totally different, as those two letters change everything. Here, let me find someone more qualified then myself to explain:




Some people will complain about every single choice a creator makes. You literally can't win.
Wow, so many people angry about this interview from 2X years ago

Let it go

Edit: Was he wrong? Maybe. But it's 2X years ago. I'm sure there were plenty of people just as mad back then. But it still didn't really change anything
 
Last edited:

Chrono.

...
Joined
Sep 12, 2014
Messages
23,045
Wow, so many people angry about this interview from 2X years ago

Let it go

Edit: Was he wrong? Maybe. But it's 2X years ago. I'm sure there were plenty of people just as mad back then. But it still didn't really change anything
People are just jerks who find it easier to be negative.

Case in point: People going to Spazzy_D Spazzy_D 's case against Bayonetta to gloat while less people went to Blue's Case for Bayonetta to congratulate him/the character.
 

Spazzy_D

Smash Hero
Joined
Jul 13, 2011
Messages
6,682
NNID
Spazzy_D
3DS FC
1590-4700-7117
Wow, so many people angry about this interview from 2X years ago

Let it go

Edit: Was he wrong? Maybe. But it's 2X years ago. I'm sure there were plenty of people just as mad back then. But it still didn't really change anything
Are people angry about it? Didn't look at comments or anything. I've just always thought the interview was funny.
 

Frostwraith

The Demon King
Joined
Jun 26, 2012
Messages
16,679
Location
Portugal
NNID
Frostwraith357
Hey all. Been a few days since I've posted here, so happy New Year to everyone here.

Let's hope 2016 will be a better year than the previous one.

It feels a little weird that this will be the first year without Smash speculation after the wild ride that lasted between 2011 and 2015. Regardless, I'm looking forward to the February update and trying out the new characters and the Bayonetta stage.

I'll be less active around here for a while, but I hope we can get to play some Smash games and such.
 

Solfiner

*Those Who Stand Against Our Path*
Joined
Jan 8, 2014
Messages
4,081
NNID
Solfiner
3DS FC
1676-3664-3928
Totally different, as those two letters change everything. Here, let me find someone more qualified then myself to explain:




Some people will complain about every single choice a creator makes. You literally can't win.
Thank you for finding my new favorite video
 

Luigi The President

Smash Hero
Joined
Jun 29, 2014
Messages
9,728
Location
Rogueport
Well.

To do a "mega feature" since it's Saturday and my Chronobound-esque series reviews....

Day 2: Extended Marioverse - :4yoshi:, :4dk:, & :4wario2:

Part 1: :4yoshi:

As of late, Yoshi as a series has actually been seeing a rebirth. The pitiful Yoshi's New Island and Yoshi's Wooly World are, barring Yoshi Cookie and Tetris Attack, the... 5th and 6th titles for Yoshi as a series (Yoshi's Island, Yoshi's Story, Yoshi Topsy-Turn, Yoshi's Island DS). However... Yoshi as a series faces a major issue. It is too heavily intertwined with Mario to really bring a lot of new options to the table. Barring using the Baby Bros. as they did in Partners In Time... which would moreso be a Mario character than a Yoshi character and one whose game of reference is growing less and less relevant and with the characters themselves having incredibly little request power, there is one option of any merit to note that's truly a Yoshi character.

Kamek - The more predominant villain for the series, even if some variant of Bowser is always the final boss. There's... three major factors in Kamek's way. The first being that he, as a whole, is an elite lackey and shows off what he does best in the Mushroom Kingdom U stage and likely would end up repeating similar roles.The second is that... there is surprisingly little shown for a moveset in spite of how often Kamek has been used in Yoshi and New Super Mario. Making enemies larger. Making Yoshis smaller. Flying on a Broom. Changing Platforms. And the same Playstation symbol spell we've seen from Magikoopas across the series. Not a lot inherently potent for a fighter, but that can very well be a moot point. What shoots Kamek in the foot most, though... is that he is just not a popular character.

The only other recurrent character in Yoshi who either debuted or is exclusive to Yoshi is... the stork. No matter how powerful Flying Men are I can't see this avian fighter being a thing. But I also just can't see Yoshi as a series getting a newcomer unless something drastic happens in the next 5 years.

Part 2: :4dk: - The most obvious post.

Donkey Kong is one of the most well selling and critically acclaimed series that Nintendo has... well, a sandwich of greatness between Rareware and Retro and with little said for the conga barrel games or the PAON titles. Nonetheless, DK is a series that there has been a LOT of outcry for newcomers... and a bit of a hierarchy of three major choices.

K. Rool - What more is there to say at this point? He's one of three major villains of Nintendo who have yet to be included on the Smash roster. He was one of the most feverishly campaigned characters for the Smash 4 DLC. He has a series of appearances with drastically different fights that give a lot of grounds for a moveset. Effectively, the only thing that he DOESN'T have going for himself currently is a recent appearance; last seen in 2008. Nonetheless, he has only missed 3 DK games as the lead antagonist and even has the official acknowledgement of being "DK's Bowser." With the amount of push that's been behind him.... I'd truly, TRULY be shocked if we didn't see him in both a new DK game and among the newcomers for Smash 5.

Dixie Kong - The third major protagonist for the series, but one with a noticable gap in popularity and usage to the main duo. She remains as one of the biggest requested Nintendo newcomers... around the top 10 level of things. Her recent usage in Tropical Freeze suggests that she is making her way to becoming a staple of the series again after not being playable in a platforming environment since Donkey Kong Land 3 but still sneaking herself in a handful of Mario Spinoffs and one of the handful of characters in the last DK games before Retro.

Cranky Kong - Largely overshadowed by the other two major character candidates, but would be the prime 5th choice if they had already gotten in. A fan favorite and one that Nintendo seems to have a soft spot for as well, given that they spent an entire day dedicated to having their Twitter be "hijacked" by Cranky himself. Using a kind of playstyle similar to Scrooge McDuck in Ducktales when made playable in Tropical Freeze, it is certainly a launching point for Cranky to become a much larger part of the series than a staple npc who berated you in ways we couldn't help but chuckle at.

With the non-K. Rool antagonists being one-and-done as it seems (Ghastly King, Tiki Tong, and Lord Frederik) and the other kongs (Chunky/Candy/Kiddy/Lanky/Chunky/Tiny) being... too minor of characters, I just can't see means for this series outside of those 3 main candidates. We'll just see if it pulls the Fire Emblem expansion method and goes from 2 characters in Brawl/Smash 4 up to 5 by the conclusion of Smash 5 because it certainly has done enough to merit some level of expansion to its amount of the roster.

Part 3: :4wario2: & :4wario: - Yes, they're two separate things.

See, Wario's in a bit of a weird situation when talking about expansion. There are two branches to address, Wario Land/World which are his action platformers with a mixing focus of puzzles and action at a high speed that made HIM A #3 REQUEST FOR MELEE BUT SO LITTLE OF THOSE GAMES ARE PART OF HIS SMASH IDENTITY... but moving on, the second is Warioware. The series that keeps getting pushed up which is a series of themed micro game challenges encompassed by little stories of the denizens of Wario's city.

Wario Land/World

Captain Syrup - The only major and recurrent character for this half of Wario's identity. A friendly rival with a softer side shown in Shake It!. A pirate queen with a surprisingly strong arsenal of technology at her disposal. An unlikely one due to general low popularity and requests alongside Smash just largely disregarding these games, but someone worth mentioning to show that some people DO care for the series if nothing else.

Warioware

Ashley - The primary choice if one were forced to bring someone from the series into fighting. A fan favorite and one that Nintendo appears to be pushing more as of late (Assist Trophy, Mii Costume, Halloween Art, and Mario Maker outfit). Her theme of a spell caster and potion maker where things frequently get twisted in usage as a Monkey's Paw kind of luck alongside having a familiar seems like a good basis to be able to run a bit more wild with creativity than the issues with Kamek.

Mona - The other poster girl for the series. Honestly, I don't really know what in terms of a moveset can be done with the fact that she is a slightly extraordinary Pizza Delivery Girl with a moped that out-speed police cars. She stands more on merit of popularity which I believe Ashley wins out of but that doesn't mean she is an impossibility or an illegitimate option; just one that I feel is overshadowed in the same vein as Waluigi vs Daisy.

The other characters for Warioware such as Little Cricket, Jimmy T, Kat & Ana, 9-Volt, etc... they just as a whole lack the kind of power to themselves that the other two candidates have for their series and I would argue less than Captain Syrup as well. Wario, as a conjoined series, is not THE one-character series that I see most likely for a new character but certainly one that I'd not be in any way surprised to see be gifted so with some decently requested characters with potency attached to them.

Edit: @bladzer I actually acknowledge "Baby Bros." here.
oh yeah kameks the only possible yoshi rep yep

yeah
mhm

but poochy though

But yeah, great write-up. Cranky Kong's a choice I don't see many talk about, but a good one for the next DK Rep. I think the most likely Wario rep is Ashley, tbh.

Mind if I write up some of these as well? I'd like to do some of this for series you haven't done yet or my own take on Mario reps.
 
Last edited:

Shroob

Sup?
Joined
Sep 26, 2013
Messages
42,132
Location
Washington
So, question about a Fates Amiibo theory...

Do you ever encounter Marth in Fates? Because apparently, Marth comments when you scan him into the game with his Amiibo and you talk to him as Corrin that he's 'happy to see you again'. Mind you, all the Fire Emblem Amiibo characters mention their time in Smash when you talk to them as Corrin for the first time, so was this foreshadowing?
 
Last edited:

CrusherMania1592

Deaf Smasher
Premium
Joined
Oct 24, 2009
Messages
6,333
3DS FC
5472-7454-3545
After some thought, I just realized who we could have gotten instead of Corrin as a promotional character.....



Though at the same time, while we know a "Pokémon Z" is coming based on the latest season of the anime, such a title has not been officially been revealed yet, which may have been problematic.
That gif has Sneasel


SNEASEL FOR POKEMON GEN 2 REP IN 5MASH CONFIRMED


So, question about a Fates Amiibo theory...

Do you ever encounter Marth in Fates? Because apparently, Marth comments when you scan him into the game with his Amiibo and you talk to him as Corrin that he's 'happy to see you again'. Mind you, all the Fire Emblem Amiibo characters mention their time in Smash when you talk to them as Corrin for the first time, so was this foreshadowing?
If this is true, it would be truly mindblowing. I'm curious to see what happens once Fates comes out
 
Last edited:

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
I've been half tempted to get Fates (despite not being an FE fan yet - I'll probably just start from the beginning/the DS remake of the first one, when I get around to those games) just for the Amiibo support, since it's definitely one of the most wholesome uses of Amiibo so far.

But I got Codename STEAM now so that will keep my FE Amiibos busy now anyway. And I might get back into training my Amiibos in Smash since I can do it on the 3DS version now.
 

Burruni

Smash Hero
Joined
Jul 8, 2014
Messages
9,408
Location
Some Netherworld
oh yeah kameks the only possible yoshi rep yep

yeah
mhm

but poochy though

But yeah, great write-up. Cranky Kong's a choice I don't see many talk about, but a good one for the next DK Rep. I think the most likely Wario rep is Ashley, tbh.

Mind if I write up some of these as well? I'd like to do some of this for series you haven't done yet or my own take on Mario reps.
Go ahead.
I'll EVENTUALLY make my way through everything.
Day 1: Mario
Day 2: Extended Marioverse
Day 3: Zelda
Day 4: Pokemon
Day 5: Kirby
Day 6: Star Fox
Day 7: Metroid
Day 8: Mother & F-Zero
Day 9: Fire Emblem
Day 10: Retro
Day 11: Pikmin & Kid Icarus
Day 12: Third Parties
Day 13: Animal Crossing
Day 14: Punch-Out!!, Wii Fit, & Mii
Day 15: Xenoblade & Indies
Day 16: Other Nintendo Series


But uhm.
What does Poochy have besides general canine behavior? :4duckhunt:
 

Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
64,057
Location
Somewhere out there on this big blue marble
I've been half tempted to get Fates (despite not being an FE fan yet - I'll probably just start from the beginning/the DS remake of the first one, when I get around to those games) just for the Amiibo support, since it's definitely one of the most wholesome uses of Amiibo so far.

But I got Codename STEAM now so that will keep my FE Amiibos busy now anyway. And I might get back into training my Amiibos in Smash since I can do it on the 3DS version now.
Shadow Dragon isn't that good, if you want to start FE, try the GBA games
 

Shroob

Sup?
Joined
Sep 26, 2013
Messages
42,132
Location
Washington
I've been half tempted to get Fates (despite not being an FE fan yet - I'll probably just start from the beginning/the DS remake of the first one, when I get around to those games) just for the Amiibo support, since it's definitely one of the most wholesome uses of Amiibo so far.

But I got Codename STEAM now so that will keep my FE Amiibos busy now anyway. And I might get back into training my Amiibos in Smash since I can do it on the 3DS version now.
Shadow Dragon is a remake of a game that has not aged well.... I highly recommend against it.

Really, just try Awakening.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
Shadow Dragon isn't that good, if you want to start FE, try the GBA games
Shadow Dragon is a remake of a game that has not aged well.... I highly recommend against it.

Really, just try Awakening.
I appreciate the concern, but since it is where the series' roots lie, I would like to try it out. I mean, isn't that basically Marth's game?

If it's part of a series that's otherwise good, I generally don't mind trying the odd "meh" or even bad game. Funnily enough, I've played way more Wii U Rodea than I have Wii Rodea. :p



Too bad it's probably not coming out over here...
 
Last edited:

Solfiner

*Those Who Stand Against Our Path*
Joined
Jan 8, 2014
Messages
4,081
NNID
Solfiner
3DS FC
1676-3664-3928
Awakening and Sacred Stones are the best starting points I'd say.
 

Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
64,057
Location
Somewhere out there on this big blue marble
I appreciate the concern, but since it is where the series' roots lie, I would like to try it out. I mean, isn't that basically Marth's game?

If it's part of a series that's otherwise good, I generally don't mind trying the odd "meh" or even bad game. Funnily enough, I've played way more Wii U Rodea than I have Wii Rodea. :p
It's Marth's game, yes, but it's easily the worst game I've played in the series. Some of the stuff aged badly, not to mention you can't do side chapters if you have a certain amount of units. The worst of all imo, is how only Marth can go to villages. I also remember 3 units joining your side being listed as enemies despite how they automatically try to talk to Marth so he can recruit them. Then there's getting the Falchion...
 

Naoshi

wow this is a custom title
Joined
Dec 2, 2007
Messages
6,140
Location
bords
That gif has Sneasel


SNEASEL FOR POKEMON GEN 2 REP IN 5MASH CONFIRMED


If this is true, it would be truly mindblowing. I'm curious to see what happens once Fates comes out
And I see Houndour

SNEASEL AND HOUNDOUR CLIMBERS GEN 2 DOUBLE REPPING FOR 5MASH CONFIRMED
 
Last edited:

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
It's Marth's game, yes, but it's easily the worst game I've played in the series. Some of the stuff aged badly, not to mention you can't do side chapters if you have a certain amount of units. The worst of all imo, is how only Marth can go to villages. I also remember 3 units joining your side being listed as enemies despite how they automatically try to talk to Marth so he can recruit them. Then there's getting the Falchion...
Sounds like it could be some trouble, but I'll try it out anyway. If I really don't like it I'll move onto a different game though.

It will be a while until I get to Fire Emblem, in any case.
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
Just remember, FE7, the GBA game, is considered one of the best games and Sacred Stones is more newcomer friendly
I'll probably do it SomecallmeJohnny style, that being in chronological order/release order as best as I can. And skip any that really turn me off.

I tried the demo of Awakening a while ago and liked it well enough so I have no worries about modern FE anyway.
 

Burruni

Smash Hero
Joined
Jul 8, 2014
Messages
9,408
Location
Some Netherworld
FE1/11: Like Zelda 1 or Pokemon Gen 1, it was a good starting point for the series but some truly arcaic things make actually doing things fully absurd, the engine doesn't work how it means to, and there are some semi-glaring issues that they resolve in later games.
FE2: This is technically a Fire Emblem game.
FE3/12: Better contuination FE1 in terms of function, map design, and objective variance. BUT PREPARE FOR OVER A DOZEN CAVALIER UNITS BECAUSE IT'S FE3.
FE4: BIGGER-THAN-RIDLEY MAPS, A SEMI-COMPLICATED RELATIONSHIP MECHANIC, but one of the best once you get past that.
FE5: Worse continuation FE4.
FE6: It's... basically FE1 again. A bit more functional. But with promotions working as they are, Roy really struggles in the last few chapters before his L-A-T-E promotion.
FE7: A fair bit tutorial heavy but the one of the easiest to get into. Also includes Dunkmaster Hector.
FE8: This is technically more of a Fire Emblem game than FE2.
FE9: A little clunky to get into, a bit too flucuating of a difficulty curve, but a good game if you can sit down to get into it.
FE10: Don't play this if you can't import a FE9 save. It's like playing Sonic & Knuckles instead of Sonic 3 & Knuckles.
FE13: As hard as you want it to be. Arguably easiest of the series if you go on the simplest difficulty setting because you can grind as much as you want; and quite easily at that.
FE14: GET OVER HERE TO THE STATES, DAMMIT.
 

Luigi The President

Smash Hero
Joined
Jun 29, 2014
Messages
9,728
Location
Rogueport
Go ahead.
I'll EVENTUALLY make my way through everything.
Day 1: Mario
Day 2: Extended Marioverse
Day 3: Zelda
Day 4: Pokemon
Day 5: Kirby
Day 6: Star Fox
Day 7: Metroid
Day 8: Mother & F-Zero
Day 9: Fire Emblem
Day 10: Retro
Day 11: Pikmin & Kid Icarus
Day 12: Third Parties
Day 13: Animal Crossing
Day 14: Punch-Out!!, Wii Fit, & Mii
Day 15: Xenoblade & Indies
Day 16: Other Nintendo Series


But uhm.
What does Poochy have besides general canine behavior? :4duckhunt:
He could rep Yoshi's Series as a whole, by digging up fruit, using Yoshi power-ups, and all.
 

Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
64,057
Location
Somewhere out there on this big blue marble
FE1/11: Like Zelda 1 or Pokemon Gen 1, it was a good starting point for the series but some truly arcaic things make actually doing things fully absurd, the engine doesn't work how it means to, and there are some semi-glaring issues that they resolve in later games.
FE2: This is technically a Fire Emblem game.
FE3/12: Better contuination FE1 in terms of function, map design, and objective variance. BUT PREPARE FOR OVER A DOZEN CAVALIER UNITS BECAUSE IT'S FE3.
FE4: BIGGER-THAN-RIDLEY MAPS, A SEMI-COMPLICATED RELATIONSHIP MECHANIC, but one of the best once you get past that.
FE5: Worse continuation FE4.
FE6: It's... basically FE1 again. A bit more functional. But with promotions working as they are, Roy really struggles in the last few chapters before his L-A-T-E promotion.
FE7: A fair bit tutorial heavy but the one of the easiest to get into. Also includes Dunkmaster Hector.
FE8: This is technically more of a Fire Emblem game than FE2.
FE9: A little clunky to get into, a bit too flucuating of a difficulty curve, but a good game if you can sit down to get into it.
FE10: Don't play this if you can't import a FE9 save. It's like playing Sonic & Knuckles instead of Sonic 3 & Knuckles.
FE13: As hard as you want it to be. Arguably easiest of the series if you go on the simplest difficulty setting because you can grind as much as you want; and quite easily at that.
FE14: GET OVER HERE TO THE STATES, DAMMIT.
Lord version from what I know of
FE1 Marth is surprisingly useful for someone without a promotion, but his level caps at 30 instead of 20. He's also a ****ing tank in FE1, especially as the Falchion made you almost invincible
FE2 Alm's growths are the best in the game despite being ****, and only he can defeat Dolma
FE4: Sigurd is an absolute beast, he's a Paladin, essentially
FE5: Leif is rather weak, but gets good skills and can eat scrolls to be great
FE6 **** stats, meh growths, sword locked, promotes SUPER late and can eat ****
FE7 Eliwood is Roy, but less ****. His promotion is fairly late, and his stats are better than Roy. Surpringly good Res too. Lyn is a Myrmidon, high speed, high chance at crits, but she's frail as ****. Hector's only weakness is low Res till his promotion. That is all
FE8 Eirika is a a bit more balanced Lyn, Ephraim uses lances and has great stats
FE9 Ike is a ****ing unstoppable monster
FE10 See above. Miciah is slow and frail, but her magic is good
FE13 Chrom is pretty damn strong, Lucina is only better!
 
Status
Not open for further replies.
Top Bottom