BluePikmin11
Akko is my dear daughter!
My wishlist is only Mario Maker and Xenoblade X this year.
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*Blushu*Christmas list? Let's see...
My two front teeth.
A hippopotamus.
You.
Christmas list? Let's see...
My two front teeth.
A hippopotamus.
You.
All these mac matches keeps making me want to pick up mac again . . .This was such a hype set. I can't begin to describe it. Just...watch. So worth it. :D
Also brb sending all your lists to Santa.
Here you go.Not sure what I want to put on my Christmas List.
Except three things.
Xenoblade Chronicles X, because new RPG.
Some new socks, because almost all of my current pairs are holey (don't ask).
And snow. SNOW. I always see snow in Christmas specials, but do I ever get it IRL? No. And it sucks.
So yeah, snow.
You sure you ain't forgetting something?Christmas list? Let's see...
My two front teeth.
A hippopotamus.
You.
I would say that Duck Hunt abuse was a perfect example of playing lame to win, but dat comeback. Was surprised to see that KO Punch eat Focus Attack's armor.This was such a hype set. I can't begin to describe it. Just...watch. So worth it. :D
Holy **** those Duck Hunt shenanigans were amazing.This was such a hype set. I can't begin to describe it. Just...watch. So worth it. :D
Also brb sending all your lists to Santa.
Bro I will handle you. I will make sure you will feel all the love you deserveTrust me, you don't want me as a gift.
You can't handle me.
I can't even handle myself.
That's the most reliable thing any "Inside Source" has ever said to date. :VTalked to my good friend who you guys may know as my "inside source" this past Thanksgiving.
Talked to him about Cloud.
He said he's never predicting smash announcements again.
Lol. He said they threw out all the rules and he's given up.
Best Inside Source in the history of Smash Speculation right there.Talked to my good friend who you guys may know as my "inside source" this past Thanksgiving.
Talked to him about Cloud.
He said he's never predicting smash announcements again.
Lol. He said they threw out all the rules and he's given up.
Nope. Nope. Stooop.Here's a nice thought.
Obi-Wan said only Sith deal in absolutes.
Yoda said "Do or do not, there is no try."
Yoda's statement is an absolute. And for that matter, so is Obi-Wan's.
But hey, what do I know?
:^)
IT'S ALL A CONSPIRACYHere's a nice thought.
Obi-Wan said only Sith deal in absolutes.
Yoda said "Do or do not, there is no try."
Yoda's statement is an absolute. And for that matter, so is Obi-Wan's.
But hey, what do I know?
:^)
Tbh I'm surprised it didn't happen earlier.Who put the Shrek reference in the title?
And who do I have to kill to ensure I'm never associated with that meme again?
I mean, in a way I get it, since lipids are so much different from proteins, carbs, and other macromolecules, but at the same time, the unique taste thing definitely throws it off. Like, at least umami can be pinned down, you know?When I was young, there were only 4 tastes
Bitter, Sour, Sweet, Salty
Relatively recently they added Umami. Which basically just means "Savory"
NOW they want to add ANOTHER
"oleogustus"
The only problem so far is, while our tongue has receptors for it, they aren't sure if it has a unique taste
People can't seem to differentiate it from bitter
It's fat, our mouths can detect fat
Well...I don't know who it wasn't...
I tried to block that move out.Well...I don't know who it wasn't...
That scene was one of the few good things to come from Shrek the Third IMO.
Stop acting like an Ogre.
Y'all need to get ogre these shrek jokesStop acting like an Ogre.
Basically how I view it is as follows:Wrote this for another thread.
Might as well.
I think the roster takes 5 things into account.
They have to tick all five of these but I feel each thing is a bit liberal.
- Popularity
- Uniqueness
- Marketability
- Roster Balance
- Ease of Creation
I'll go ahead and explain each one.
1. Popularity: I think we can safely say that popularity is a big factor. Now I think we can split this into three categories.
- Requests specifically for Smash Bros aka Wanting Popularity (Examples for Smash 4 can include)
- General Popularity (Examples for Smash 4 can include )
- Potential Popularity (Examples for Smash 4 can include , best example is )
Wanting Popularity is pretty self explanatory. Who are people specifically asking to be included in Smash Bros? If they are, this is a very good thing. Partially because people asking for characters can mean they already tick other points but it is also a good way of making fans happy.
General Popularity is popularity among the general consumer. Is the series successful? Do people like it? Etc. If yes, then its an easy way to gain interest.
Potential Popularity is Sakurai thinking about what characters/series have the potential to appeal to consumers, both casual and hardcore alike. It's him trying to figure out the market. Giving us the stuff we don't know we wanted. This include retro characters like , surprise characters like and characters that haven't technically been released yet like . Luckily Sakurai knows his fanbase pretty well when it comes to stuff like this.
Most characters probably have 2-3 of these kind of popularity but a character is going to have to be at least one of these to have any sort of chance. Luckily most characters whether on the roster or just wishlists fulfill that.
2. Uniqueness: Again, I feel there are multiple types. This time only two though.
Unique Moveset is self explanatory. Does the character have a moveset/skillset that is unique to them and only them. This is the basis for all non-full clone characters and even affects several clone characters. This isn't so much of an issue as most characters can have one even if its just another moveset, but altered to the point where it's clearly different.
- Unique Moveset
- Unique Aesthetics
In the case of clone characters, I feel a big requirement is unique aesthetics. If we can't give the character a unique moveset, can we make them look/feel different? This is a big part of unique characters as well but I feel this is the make it or break it point for several clones and I feel this can keep characters out even if they can be unique.
Let's look at Chrom. He's got a spear to use and he can use his Falchion different from Marth and Ike. In theory, one could make a different moveset with relative ease, but....
Chrom is a blue haired swordsman like and. When we already have two characters like that, he doesn't stick out as much. Aesthetically, he's incredibly similar.
I feel that that is the biggest reason why Sakurai went and gave the okay for . He stood out in some way. in t had red hair and a fire sword. He offered something aesthetically that and don't have.
The only outliers to this rule are and who are neither very unique gameplay wise or aesthetically and have extraordinary circumstances. Starting off as costumes and not getting the time they needed to become more unique. was in a similar situation but for the sake of not upsetting his Melee fans, they forced themselves to give him his old style. Regardless, and are exceptions, not the norm.
3. Marketability: Can we use the character to advertise? If so, what?
This isn't quite relevancy as there are characters that deliberately go against that like or if you want non retro characters that don't quite fit : .
This is something entirely different.
Can the character be used to advertise something?
This isn't necessarily the character's game. This can just be Smash Bros.
Using a character with games that are coming out can help advertise their own games while using a character who hasn't appeared in a while can hype up older fans who have since moved on and attract them to the new game. I know the latter happened a lot with .
Even then, a character can do both, but I feel both at least one kind of marketability style must be used.
4. Roster Balance: Again, two different types.
Balance among series is easy enough to figure out. We don't want the roster flooded with Mario or Pokemon or Zelda characters because then it starts to feel less like a crossover and more like a spinoff game. Moreover, too much emphasis on a series can make other series seem not as worthwhile in comparison. On the other hand, more successful series often have more characters that can be deemed worthwhile to include. It's literally a balance act.
- Balance among series.
- Balance among mainstream and obscure
Another spectrum is the mainstream vs obscure. You're gonna want to have all the big guns in there, but you also need to give the little guys some love after all, the more obscure characters might have tons of reasons to include them. Plus, adding someone less well known can be great advertisement and can add a special kind of surprise to the game.
5. Ease of Creation: Here is where many good characters die.... This term is really just a catch all for things that make the actual character creating difficult or impossible.
Basically just miscellaneous things.
- Can a deal not be made with a third party? (I'm sure they happen, but these things often go behind closed doors, so we may never know for sure.
- Can a character simply not work? (RIP Ice Climbers )
- Does Sakurai's vision of the character prevent him from being a character (Ridley)
- Is the character's potential inclusion ripe for controversy? (Nintendogs)
- Is the character planned but just can't be done due to time constraints or lack of resources? (in Brawl)
I tried to block that move out.
After 2 the series became bad.
I learned the pretty hard way that you shoudl never mix want and chances. Basically, you are free to support whoever you want, but you have to try as much as you can to not support BECAUSE of the chances/chances of others.For the optimistic vs pessimistic discussion:
I honestly wouldn't consider myself either. I do try my best to be as realistic with my expectations as possible.
I was one of the few people that was saying we wouldn't get much DLC after Roy, Ryu and Lucas (I said two in the "End of Smash DLC" article) and I'm ecstatic that we are actually getting at least three.
I have lower expectations because based on things I've learned from translating...development isn't as easy as people assume or they were basing their assumptions on information that is counter intuitive to the actual reality.
I think I appear as pessimistic but that's only because the Smash fanbase in general is overly optimistic about everything. Oh we are bound to get an announcement because it's Evo! Or we will get an announcement because it's the FE concert. I remember getting rude comments when I said it wasn't likely, and guess what? Those never panned out.
I'm trying to bring speculation back into speculation. I have a wishlist, that I maintain separately from what I think will actually happen. It might be "less fun" but people who subscribe to this ideology will be less salty.
I agree with the sentiment overall but I dont agree with your last sentence. That depends completely on the person. Getting salty about not getting one's way or events not turnout how one expects in a video game is a sign of immaturity and an entitled mind set, plain and simple. Qu'ils mangent de la sel.For the optimistic vs pessimistic discussion:
I honestly wouldn't consider myself either. I do try my best to be as realistic with my expectations as possible.
I was one of the few people that was saying we wouldn't get much DLC after Roy, Ryu and Lucas (I said two in the "End of Smash DLC" article) and I'm ecstatic that we are actually getting at least three.
I have lower expectations because based on things I've learned from translating...development isn't as easy as people assume or they were basing their assumptions on information that is counter intuitive to the actual reality.
I think I appear as pessimistic but that's only because the Smash fanbase in general is overly optimistic about everything. Oh we are bound to get an announcement because it's Evo! Or we will get an announcement because it's the FE concert. I remember getting rude comments when I said it wasn't likely, and guess what? Those never panned out.
I'm trying to bring speculation back into speculation. I have a wishlist, that I maintain separately from what I think will actually happen. It might be "less fun" but people who subscribe to this ideology will be less salty.
Pretty much my thoughts.Basically how I view it is as follows:
One and two were great. Phenomenal even. Definitely a league of their own as far as animated movies are concerned.
Three is awful. Focused too much on visuals and such to form a coherent plot. They had such a good set-up with the fairy tale villain team-up to overthrow Far Far Away, but the fact that it was Charming leading it ruined it. He's not supposed to be taken seriously. He was the butt of basically every joke in 2. You can't make him the main antagonist. And I won't even begin to discuss Artie/Justin Timberlake. Whiny, unlikable, selfish. Awful character. The side characters are the only good thing about the film: basically the Pinocchio/Gingy interrogation scene, the "Team Alpha Super Awesome Cool Dynamite Wolf Squadron" joke, Eric Idle and Larry King, and "The only thing stopping you all...is you." "Me?" "Get him lads!" scene were the only memorable/good ones to me. It says something when none of the memorable parts involve the main protagonists. AND THAT TERRIBLE ENDING MY GOD. They set up for an awesome all-out Brawl just to have Artie come in out of nowhere and have every villain bar Charming and Rapunzel reform, the latter of which runs off after the admittedly mildly-funny wig joke, and the former gets crushed to death. If anyone wants to see a borderline Mary Sue (Marty Stu, though), look at Artie.
Forever After can be summed up as "at least they ended it on a better note than three." Kinda generic and forgettable, but hey, it's not terrible.
So that's my rant about Shrek.
EDIT: You know Smash has done something to me when I instinctively capitalize the word Brawl.