Grass Line: Bohlb -> Sproutlet -> Ibloominate. Physical sweeper grass type that gains an electric type at the second stage.
Signature move: Shine Strike - 90 base power physical electric, 80 accuracy, 20% chance to paralyze
Bohlb: Yellow flower bulb slightly poking out from a circle of leaves with tiny legs and a small thorny "ponytail."
Sproutlet: Fairly short and stocky. Long jagged leaves for arms with thorns at the end. A yellow, alien-like head with flower anthers for "attenae" with glowing orbs at the tips and buggy eyes. Flower petals at the start of the arms like puffy sleeves.
Phospore: Entangled vines for pronounced muscular arms with long thorny "claws." Main body composes of one main "orb" leading down to long, tentacle-like vines functioning akin to an octopus. The head has a "collar" of flower pedals, the same head, but with a "crown" with the kind of fuzziness of a flower's stigma. A few glowing mushrooms along the arms and torso.
Fire Line: Calflame -> Hox -> Bullfire. A tanky fire type with a physical-heavy movepool that gains a dark type in the final stage. (Basically what I wanted emboar to be)
Signature move: Shares Heat Crash. (Yeah it's the "laziest" of the three)
Calflame: A red cow calf with black splotches.
Hox: Stockier looking ox with similar pattern, the tail becomes a full trail of fire.
Bullfire: Full demonic looking buffalo. Flaming mane, onyx black skin, etc....
Water Line: Huedrop -> Merfaed -> Sprinklebell. Special sweeper that gains a fairy type at second stage.
Signature Move: Prismatic Rain - 100 base power special water move, 90 accuracy, 20% chance to lower opponent's accuracy.
Huedrop: A small clear eel larvae creature with a "core" running along the body that switches fading through the primary colors.
Merfaed: Effectively, a Sea Angel. Lower body trails into a helix shell akin to a Seahorse's tail.
Tinkleshell: Feminine figure anchored onto an open clam shell. Gradient "hair." Holding a jellyfish-looking parasol. Basically an homage to The Birth of Venus.