NintenZ
Smash Legend
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- Apr 8, 2015
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I'm really hoping the 25th anniversary game is good, it's just unfortunate that I can no longer expect it to be.
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But literally ever other aspect of the Boom brand has been very successful. The games basically didn't even make a dent at all. Word of how good the TV show was spread fast, and kids like buying the toys.To Sonic Team, for sure. But considering how damn hard Sega is trying to push the Boom branding to kids, I kinda have to disagree on their end.
And in the end it comes down to sales, and Runners doesn't hold a candle to other mobile games in terms of sales. The 2.0 decisions have barely anything to do with it. Even if it sold well during its soft launch, that's literally only 2 regions of the world, and B team or not, it's still a Sonic Team game.
Also, is it just me, or is Runners not on the Play Store anymore?
In which case I suggest taking a break so you can find out the cause of your unstable mood and get it sorted.Combined with my unstable mood today
Fair point. What matters to me in the end though, is that these are crummy Sonic Games (or sub-par in Runner's case) that aren't about to make platinum-hits levels of sales like other Sonic games people should have never bought. I.E. fans of the games are wising up, at least enough to be noteworthy.But literally ever other aspect of the Boom brand has been very successful. The games basically didn't even make a dent at all. Word of how good the TV show was spread fast, and kids like buying the toys.
Also the team it was developed by really does matter. That's like getting angry at Nintendo EAD for when you don't like the latest Paper Mario. Or getting angry at Sakurai for every little thing with Smash Bros. There is no point in criticising the team that's not responsible for it, or just using a blanket buzzword like the company name, because it literally accomplishes nothing productive and comes across as the average 4chan ****post.
Whoa, whoa whoa...you need something to calm down, sister.Combined with my unstable mood today, I think that should give a general idea.
I don't think anyone has expected a Sonic game to be even acceptable since '06.I'm really hoping the 25th anniversary game is good, it's just unfortunate that I can no longer expect it to be.
The toy line is doing well?But literally ever other aspect of the Boom brand has been very successful. The games basically didn't even make a dent at all. Word of how good the TV show was spread fast, and kids like buying the toys.
Also the team it was developed by really does matter. That's like getting angry at Nintendo EAD for when you don't like the latest Paper Mario. Or getting angry at Sakurai for every little thing with Smash Bros. There is no point in criticising the team that's not responsible for it, or just using a blanket buzzword like the company name, because it literally accomplishes nothing productive and comes across as the average 4chan ****post.
"SKY SANCTUARY ZONE ISN'T YELLOW ENOUGH IN GENERATIONS"I don't think anyone has expected a Sonic game to be even acceptable since '06.
At least the Sonic "fandom" sure as heck hasn't. The SEGA forums are toxic and the dedicated fan forums are a thousand times worse.
Trust me, I watched the SEGA forums when I wasn't watching GameFAQs during those three years.
I'll go back to GameFAQs, but never again for that place.
Well part of the reason Boom and Lost World sold poorly was because of being on the Wii U.Fair point. What matters to me in the end though, is that these are ****ty Sonic Games (or sub-par in Runner's case) that aren't about to make platinum-hits levels of sales like other Sonic games people should have never bought. I.E. fans of the games are wising up, at least enough to be noteworthy.
We just need to see how the anniversary title ends up in the end.
UuuuuhI don't think anyone has expected a Sonic game to be even acceptable since '06.
At least the Sonic "fandom" sure as heck hasn't. The SEGA forums are toxic and the dedicated fan forums are a thousand times worse.
Trust me, I watched the SEGA forums when I wasn't watching GameFAQs during those three years.
I'll go back to GameFAQs, but never again for that place.
Double Post: PLS DELETE
I'm about to dose with chocolate but at the end of the day it's mostly a waiting game. I'm the type of person where everything is cranked up to eleven, and for some things that's VERY BAD.Whoa, whoa whoa...you need something to calm down, sister.
How about some singing?
Okay joke aside please see to it that your condition is resolved.
By the franchise's standards, Smash Bros never went on "hiatus". The games being years apart has always been the case.I. . .I need calm. . .can't calm. . .
Either we're not getting a port or we're not getting another character reveal for another decade.
This fandom as a whole clearly wants the latter from the bottom of it's hearts, or it wouldn't get emphasized so often.
For the love of gravy I hope E3 destroys everyone's expectations, or Smash is going on a longer hiatus than Mega Man.
Do i am the only one that don't like Ganondorf OOT HW/Melee look? He look like Shrek to me. (And Melee as the hilarious thing that Ganon expression is always the same. A big smile that is always here, no matter if Ganondorf taunt or get hit.)
Maybe....
Maybe one day.
heck if it makes you feel better, I am still waiting on a Paper Mario game after SS so......it;s fineBy the franchise's standards, Smash Bros never went on "hiatus". The games being years apart has always been the case.
From Melee to Brawl (release date wise) was 6 years (late 2001 to early 2008, you could say 7 technically..)
From Brawl to Smash 4 was 6 years.
Smash 4's final DLC was 2016 (this year)
Let the team have a break. No one is asking for the franchise to take a 10 year break.
Okay this is where I stop agreeing with you :V as well, console exclutivity has NEVER stopped a Sonic game's sales in the past, even if it is on the Wii U.Especially in Lost World's case, since that game was pretty good.
Yeah, years after it was still relevant. And being a poor port at that.Lost World sold awful on Steam. I don't think it's the Wii U that's the problem.
"Even if it is on Wii U"Okay this is where I stop agreeing with you :V as well, console exclutivity has NEVER stopped a Sonic game's sales in the past, even if it is on the Wii U.
Didn't stop SADX from selling betterYeah, years after it was still relevant. And being a poor port at that.
Didn't stop Generations from selling eitherAnd when it's easy to pirate because lol PC.
SA has nostalgia going for it. It's always relevant because of that.Didn't stop SADX from selling better
Didn't stop Generations from selling either
Nostalgia didn't change it was actually a pretty good game overall. I played DX after Adventure 2. I didn't play the DC games beforehand either. I enjoyed both because they were well made overall, despite having flaws here or there.SA has nostalgia going for it.
Generations also didn't even sell that well so I don't know what you are going on about. And any sale it's made on Steam has been part of a sale. Sonic games often go for dirt cheap on Steam, while Lost World is still in a phase where it's still fairly expensive by comparison.
SA has nostalgia going for it. It's always relevant because of that.
Generations also didn't even sell that well so I don't know what you are going on about. And any sale it's made on Steam has been part of a sale. Sonic games often go for dirt cheap on Steam, while Lost World is still in a phase where it's still fairly expensive by comparison.
OMG Dedede in storesWell part of the reason Boom and Lost World sold poorly was because of being on the Wii U.
Especially in Lost World's case, since that game was pretty good.
Uuuuuh
Colours?
Generations?
All of the handhelds?
The mobile remakes?
Lost World may have been divisive, but people like it and it was hyped before release.
People were also looking forward to Boom as it looked quite good in the trailers.
This was my local Smyths amiibo section 4 months ago.
It's barely any different now. Some of them have been removed and put out back to make way for newer figures. I mean that Rosalina is still sitting there, and yet people constantly complain about needing one and there being no real restocks for her.
I guess that means amiibo sell like crap worldwide.
But yeah, your own local store alone isn't a good reference.
The Deadly Six are quite literally the worst characters Sonic Team has EVER put out. The wish-wash writing that can't decide if it wants to be Colors levels of goofy or 06 levels of srs bsns certainly doesn't help either.To be honest, the Deadly Six needed to be fleshed out and more memorable. The way they are now, fans view them as generic stereotypes that tried too hard to be threatening despite their colorful appearances.
It's somewhat expected that fans wanted more out of them before release since they were the first sapient Sonic villains since Black Doom. I still like some of them (especially Zazz and Zeena), but I feel that they would have to be further characterized other than being the Oni Team Rocket Koopalings. At least they are going to be mainstays for future Mario & Sonic games since having them appear in another canon title is completely unlikely (Unless it's Generations II with a Lost World level).
Yeah it was admittedly a bad comparison, but I haven't seen/heard success from the line.Well part of the reason Boom and Lost World sold poorly was because of being on the Wii U.
Especially in Lost World's case, since that game was pretty good.
Uuuuuh
Colours?
Generations?
All of the handhelds?
The mobile remakes?
Lost World may have been divisive, but people like it and it was hyped before release.
People were also looking forward to Boom as it looked quite good in the trailers.
This was my local Smyths amiibo section 4 months ago.
It's barely any different now. Some of them have been removed and put out back to make way for newer figures. I mean that Rosalina is still sitting there, and yet people constantly complain about needing one and there being no real restocks for her.
I guess that means amiibo sell like crap worldwide.
But yeah, your own local store alone isn't a good reference.
...Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?Nostalgia didn't change it was actually a pretty good game overall. I played DX after Adventure 2. I didn't play the DC games beforehand either. I enjoyed both because they were well made overall, despite having flaws here or there.
Those games sold well because they had more polish and better design(plus, modding options). I like Lost World, but I don't pretend it is unflawed. The issue was the game itself, not the console.
Generations sold decently at best. You are thinking of it's pre-orders, which were record breaking for Sonic. That isn't saying much though since most people don't pre-order Sonic games as they don't have huge pre-order bonuses.Or maybe it's just because Lost World is a bad game.
Also Generations HAS sold very well. Because of mods, mostly.
Healthiness of the market is irrelevant. It's a fact that PC is the most pirated platform. It would be a LOT more healthy if piracy wasn't so easy.Uhhh, Sonic Generations sold 577k so far, given it's a port of a console game I don't think they needed too much budget to profit out of that. And it's the best selling Sonic title on steam.
Sonic 4 Episode I and II didn't even crack 200k over there.
Your argument about piracy also holds no water since sales on PC gaming has been very healthy in general.
It's true Lost World would've sold better if it launched on PC along side the Wii U version, but I don't see it doing that great.
Polish doesn't include just programming, it also includes how well the game design comes together. So no, Sonic Lost World is not "objectively" the most polished Sonic game. I consider Colors and Generations far more polished than that game....Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?
From on objective standpoint, Lost World is the most polished 3D Sonic game. It has VERY few bugs, and they are all minor (the PC port has compatibility issues and some lazy low res icons in some places, but is otherwise perfectly fine). Meanwhile, literally every other 3D Sonic game has some glaring bug in it, if not being plagued with them. The Adventure games are notorious for how buggy they are.
Design elements are completely subjective to a point. I think Lost World is miles better designed than SA2 and much more fun to play. SA2 is mediocre at best to me, Sonic '06/Rise of Lyric tier at worst. Lost World is far from my favourite Sonic game, but I do think it does a lot more right than SA2.
Generations sold decently at best. You are thinking of it's pre-orders, which were record breaking for Sonic. That isn't saying much though since most people don't pre-order Sonic games as they don't have huge pre-order bonuses.
Healthiness of the market is irrelevant. It's a fact that PC is the most pirated platform. It would be a LOT more healthy if piracy wasn't so easy.
Sonic games are the type that would be heavily pirated.
And again, Generations has had years of Steam sales under it's belt. Lost World hasn't. I myself got Generations as part of a sale one EVERY Sonic game on Steam at the time for €14.99. And I know I was FAR from the only one to take advantage of that amazing deal.
...Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?
From on objective standpoint, Lost World is the most polished 3D Sonic game. It has VERY few bugs.
IIRC, one glitch literally caused seziures......Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?
From on objective standpoint, Lost World is the most polished 3D Sonic game. It has VERY few bugs, and they are all minor (the PC port has compatibility issues and some lazy low res icons in some places, but is otherwise perfectly fine). Meanwhile, literally every other 3D Sonic game has some glaring bug in it, if not being plagued with them. The Adventure games are notorious for how buggy they are.
Design elements are completely subjective to a point. I think Lost World is miles better designed than SA2 and much more fun to play. SA2 is mediocre at best to me, Sonic '06/Rise of Lyric tier at worst. Lost World is far from my favourite Sonic game, but I do think it does a lot more right than SA2.
Generations sold decently at best. You are thinking of it's pre-orders, which were record breaking for Sonic. That isn't saying much though since most people don't pre-order Sonic games as they don't have huge pre-order bonuses.
Healthiness of the market is irrelevant. It's a fact that PC is the most pirated platform. It would be a LOT more healthy if piracy wasn't so easy.
Sonic games are the type that would be heavily pirated.
And again, Generations has had years of Steam sales under it's belt. Lost World hasn't. I myself got Generations as part of a sale one EVERY Sonic game on Steam at the time for €14.99. And I know I was FAR from the only one to take advantage of that amazing deal.
Silver is an edgelord?Personally, I'd put the Deadly Six over the likes of Black Doom & Mephiles... AND Silver. But they aren't good either, they're just... there.
Deadly Six was really just one dimensional walking stereotypes. The fat one only thinks of food, the girl only thinks about fashion and love, the emo one thinks about death and being depressed, etc etc. They were just so cliche and lame. I'd only give the Deadly Six credit for not being annoying melodramatic edgelords villains.
Mephiles actually was interesting as a character, though. Albeit, his story stuff was pretty bland. At least the voice acting was good. Black Doom was entertaining. Same with Silver for other reasons. Those guys... eh, they weren't even as interesting.Personally, I'd put the Deadly Six over the likes of Black Doom & Mephiles... AND Silver. But they aren't good either, they're just... there.
Deadly Six was really just one dimensional walking stereotypes. The fat one only thinks of food, the girl only thinks about fashion and love, the emo one thinks about death and being depressed, etc etc. They were just so cliche and lame. I'd only give the Deadly Six credit for not being annoying melodramatic edgelords villains.
Yeah, you're just proving my point. Very minor (i.e. you have to go really out of your way for like ****ing with the Home Screen of all things, or it has very little to no impeding effect on progress).Okay.
That was patched out really quickly, along with a bunch of other bugs, and even general design criticisms.IIRC, one glitch literally caused seziures...
That's really bad.
Nah, I was referring to Mephiles and Black Doom. Silver on the other hand is an idiotic annoyance.Silver is an edgelord?
And a villain?Silver is an edgelord?