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Social Swamp's Social Thread 3 - And now, the end is near, and so I face the final curtain...

Should we add a poll to the thread?


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NintenZ

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I'm really hoping the 25th anniversary game is good, it's just unfortunate that I can no longer expect it to be.
 

ChikoLad

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To Sonic Team, for sure. But considering how damn hard Sega is trying to push the Boom branding to kids, I kinda have to disagree on their end.

And in the end it comes down to sales, and Runners doesn't hold a candle to other mobile games in terms of sales. The 2.0 decisions have barely anything to do with it. Even if it sold well during its soft launch, that's literally only 2 regions of the world, and B team or not, it's still a Sonic Team game.

Also, is it just me, or is Runners not on the Play Store anymore?
But literally ever other aspect of the Boom brand has been very successful. The games basically didn't even make a dent at all. Word of how good the TV show was spread fast, and kids like buying the toys.

Also the team it was developed by really does matter. That's like getting angry at Nintendo EAD for when you don't like the latest Paper Mario. Or getting angry at Sakurai for every little thing with Smash Bros. There is no point in criticising the team that's not responsible for it, or just using a blanket buzzword like the company name, because it literally accomplishes nothing productive and comes across as the average 4chan ****post.
 

Schnee117

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Combined with my unstable mood today
In which case I suggest taking a break so you can find out the cause of your unstable mood and get it sorted.
Alternatively you can talk about the issue with someone in private if you aren't already.
 

ChikoLad

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Also as I mentioned earlier, you can't get Sonic Runners on the US stores. It's only the US though specifically, not sure why.
 

Fenriraga

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But literally ever other aspect of the Boom brand has been very successful. The games basically didn't even make a dent at all. Word of how good the TV show was spread fast, and kids like buying the toys.

Also the team it was developed by really does matter. That's like getting angry at Nintendo EAD for when you don't like the latest Paper Mario. Or getting angry at Sakurai for every little thing with Smash Bros. There is no point in criticising the team that's not responsible for it, or just using a blanket buzzword like the company name, because it literally accomplishes nothing productive and comes across as the average 4chan ****post.
Fair point. What matters to me in the end though, is that these are crummy Sonic Games (or sub-par in Runner's case) that aren't about to make platinum-hits levels of sales like other Sonic games people should have never bought. I.E. fans of the games are wising up, at least enough to be noteworthy.

We just need to see how the anniversary title ends up in the end.
 
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LIQUID12A

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Combined with my unstable mood today, I think that should give a general idea.
Whoa, whoa whoa...you need something to calm down, sister.

How about some singing?


Okay joke aside please see to it that your condition is resolved.
 

Coricus

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I'm really hoping the 25th anniversary game is good, it's just unfortunate that I can no longer expect it to be.
I don't think anyone has expected a Sonic game to be even acceptable since '06.

At least the Sonic "fandom" sure as heck hasn't. The SEGA forums are toxic and the dedicated fan forums are a thousand times worse.

Trust me, I watched the SEGA forums when I wasn't watching GameFAQs during those three years.

I'll go back to GameFAQs, but never again for that place.
 

NintenZ

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But literally ever other aspect of the Boom brand has been very successful. The games basically didn't even make a dent at all. Word of how good the TV show was spread fast, and kids like buying the toys.

Also the team it was developed by really does matter. That's like getting angry at Nintendo EAD for when you don't like the latest Paper Mario. Or getting angry at Sakurai for every little thing with Smash Bros. There is no point in criticising the team that's not responsible for it, or just using a blanket buzzword like the company name, because it literally accomplishes nothing productive and comes across as the average 4chan ****post.
The toy line is doing well?

First I've heard of this, as I haven't seen a single one come off of the shelves at my local Walmart.
 

Solfiner

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I don't think anyone has expected a Sonic game to be even acceptable since '06.

At least the Sonic "fandom" sure as heck hasn't. The SEGA forums are toxic and the dedicated fan forums are a thousand times worse.

Trust me, I watched the SEGA forums when I wasn't watching GameFAQs during those three years.

I'll go back to GameFAQs, but never again for that place.
"SKY SANCTUARY ZONE ISN'T YELLOW ENOUGH IN GENERATIONS"

There is a reason why I've stayed as far away from that "fanbase" as humanly possible.
 

ChikoLad

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Fair point. What matters to me in the end though, is that these are ****ty Sonic Games (or sub-par in Runner's case) that aren't about to make platinum-hits levels of sales like other Sonic games people should have never bought. I.E. fans of the games are wising up, at least enough to be noteworthy.

We just need to see how the anniversary title ends up in the end.
Well part of the reason Boom and Lost World sold poorly was because of being on the Wii U.

Especially in Lost World's case, since that game was pretty good.

I don't think anyone has expected a Sonic game to be even acceptable since '06.

At least the Sonic "fandom" sure as heck hasn't. The SEGA forums are toxic and the dedicated fan forums are a thousand times worse.

Trust me, I watched the SEGA forums when I wasn't watching GameFAQs during those three years.

I'll go back to GameFAQs, but never again for that place.
Uuuuuh

Colours?
Generations?
All of the handhelds?
The mobile remakes?
Lost World may have been divisive, but people like it and it was hyped before release.
People were also looking forward to Boom as it looked quite good in the trailers.

Double Post: PLS DELETE


This was my local Smyths amiibo section 4 months ago.

It's barely any different now. Some of them have been removed and put out back to make way for newer figures. I mean that Rosalina is still sitting there, and yet people constantly complain about needing one and there being no real restocks for her.

I guess that means amiibo sell like crap worldwide.

But yeah, your own local store alone isn't a good reference.
 

Coricus

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Whoa, whoa whoa...you need something to calm down, sister.

How about some singing?


Okay joke aside please see to it that your condition is resolved.
I'm about to dose with chocolate but at the end of the day it's mostly a waiting game. I'm the type of person where everything is cranked up to eleven, and for some things that's VERY BAD.

 

Naoshi

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I. . .I need calm. . .can't calm. . .

Either we're not getting a port or we're not getting another character reveal for another decade.

This fandom as a whole clearly wants the latter from the bottom of it's hearts, or it wouldn't get emphasized so often.

For the love of gravy I hope E3 destroys everyone's expectations, or Smash is going on a longer hiatus than Mega Man.
By the franchise's standards, Smash Bros never went on "hiatus". The games being years apart has always been the case.

From Melee to Brawl (release date wise) was 6 years (late 2001 to early 2008, you could say 7 technically..)
From Brawl to Smash 4 was 6 years.
Smash 4's final DLC was 2016 (this year)

Let the team have a break. No one is asking for the franchise to take a 10 year break.
 
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Champ Gold

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I still wish Ryu had custom moves like

Neutral-B: Large Hadouken, Denji Hadouken
Side-B: Shin-Tastumaki, Multi-Hit Tastumaki (Ken's Tastumaki)
Up-B: Flaming Shoryuken, Heavy Shoryuken
Down-B: Red Focus Attack, Focus Dash
 

Metal Shop X

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Maybe....
Maybe one day.
Do i am the only one that don't like Ganondorf OOT HW/Melee look? He look like Shrek to me. (And Melee as the hilarious thing that Ganon expression is always the same. A big smile that is always here, no matter if Ganondorf taunt or get hit.)
But OOT Ganondorf look good, and so HW Ganon. (But TP Ganondorf will be always my favourite....Except in Smash 4.)
 

aldelaro5

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By the franchise's standards, Smash Bros never went on "hiatus". The games being years apart has always been the case.

From Melee to Brawl (release date wise) was 6 years (late 2001 to early 2008, you could say 7 technically..)
From Brawl to Smash 4 was 6 years.
Smash 4's final DLC was 2016 (this year)

Let the team have a break. No one is asking for the franchise to take a 10 year break.
heck if it makes you feel better, I am still waiting on a Paper Mario game after SS so......it;s fine :)
 

Fenriraga

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Especially in Lost World's case, since that game was pretty good.
Okay this is where I stop agreeing with you :V as well, console exclutivity has NEVER stopped a Sonic game's sales in the past, even if it is on the Wii U.
 
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Naoshi

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Lost World sold awful on Steam. I don't think it's the Wii U that's the problem.
 

ChikoLad

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Lost World sold awful on Steam. I don't think it's the Wii U that's the problem.
Yeah, years after it was still relevant. And being a poor port at that.

And when it's easy to pirate because lol PC.

Okay this is where I stop agreeing with you :V as well, console exclutivity has NEVER stopped a Sonic game's sales in the past, even if it is on the Wii U.
"Even if it is on Wii U"

Out of the four Sonic games that are on Wii U, the only one that did well on Wii U was Sonic & All-Stars Racing Transoformed, because people needed to something to fill the void until Mario Kart 8 came out. Also it was a launch title on a system otherwise lacking in good launch titles.

You're gonna have to elaborate on this "even on Wii U" bit.

Also I didn't say console exclusivity was the problem, I was saying specifically, console exclusivity to the Wii U. Colours did well because the Wii did.
 
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ChikoLad

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Didn't stop SADX from selling better


Didn't stop Generations from selling either
SA has nostalgia going for it. It's always relevant because of that.

Generations also didn't even sell that well so I don't know what you are going on about. And any sale it's made on Steam has been part of a sale. Sonic games often go for dirt cheap on Steam, while Lost World is still in a phase where it's still fairly expensive by comparison.
 
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Verde Coeden Scalesworth

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SA has nostalgia going for it.

Generations also didn't even sell that well so I don't know what you are going on about. And any sale it's made on Steam has been part of a sale. Sonic games often go for dirt cheap on Steam, while Lost World is still in a phase where it's still fairly expensive by comparison.
Nostalgia didn't change it was actually a pretty good game overall. I played DX after Adventure 2. I didn't play the DC games beforehand either. I enjoyed both because they were well made overall, despite having flaws here or there.

Those games sold well because they had more polish and better design(plus, modding options). I like Lost World, but I don't pretend it is unflawed. The issue was the game itself, not the console.
 
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Fenriraga

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SA has nostalgia going for it. It's always relevant because of that.

Generations also didn't even sell that well so I don't know what you are going on about. And any sale it's made on Steam has been part of a sale. Sonic games often go for dirt cheap on Steam, while Lost World is still in a phase where it's still fairly expensive by comparison.
Or maybe it's just because Lost World is a bad game.

Also Generations HAS sold very well. Because of mods, mostly.
 

Naoshi

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Uhhh, Sonic Generations sold 577k so far, given it's a port of a console game I don't think they needed too much budget to profit out of that. And it's the best selling Sonic title on steam.

Sonic 4 Episode I and II didn't even crack 200k over there.

Your argument about piracy also holds no water since sales on PC gaming has been very healthy in general.

It's true Lost World would've sold better if it launched on PC along side the Wii U version, but I don't see it doing that great.
 
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AwesomeAussie27

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To be honest, the Deadly Six needed to be fleshed out and more memorable. The way they are now, fans view them as generic stereotypes that tried too hard to be threatening despite their colorful appearances.

It's somewhat expected that fans wanted more out of them before release since they were the first sapient Sonic villains since Black Doom. I still like some of them (especially Zazz and Zeena), but I feel that they would have to be further characterized other than being the Oni Team Rocket Koopalings. At least they are going to be mainstays for future Mario & Sonic games since having them appear in another canon title is completely unlikely (Unless it's Generations II with a Lost World level).
 

PsychoIncarnate

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Well part of the reason Boom and Lost World sold poorly was because of being on the Wii U.

Especially in Lost World's case, since that game was pretty good.



Uuuuuh

Colours?
Generations?
All of the handhelds?
The mobile remakes?
Lost World may have been divisive, but people like it and it was hyped before release.
People were also looking forward to Boom as it looked quite good in the trailers.





This was my local Smyths amiibo section 4 months ago.

It's barely any different now. Some of them have been removed and put out back to make way for newer figures. I mean that Rosalina is still sitting there, and yet people constantly complain about needing one and there being no real restocks for her.

I guess that means amiibo sell like crap worldwide.

But yeah, your own local store alone isn't a good reference.
OMG Dedede in stores
 

Naoshi

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Wait, is Kirby getting restocked? I should check online for new ones.
 
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Fenriraga

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To be honest, the Deadly Six needed to be fleshed out and more memorable. The way they are now, fans view them as generic stereotypes that tried too hard to be threatening despite their colorful appearances.

It's somewhat expected that fans wanted more out of them before release since they were the first sapient Sonic villains since Black Doom. I still like some of them (especially Zazz and Zeena), but I feel that they would have to be further characterized other than being the Oni Team Rocket Koopalings. At least they are going to be mainstays for future Mario & Sonic games since having them appear in another canon title is completely unlikely (Unless it's Generations II with a Lost World level).
The Deadly Six are quite literally the worst characters Sonic Team has EVER put out. The wish-wash writing that can't decide if it wants to be Colors levels of goofy or 06 levels of srs bsns certainly doesn't help either.
 

NintenZ

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Well part of the reason Boom and Lost World sold poorly was because of being on the Wii U.

Especially in Lost World's case, since that game was pretty good.



Uuuuuh

Colours?
Generations?
All of the handhelds?
The mobile remakes?
Lost World may have been divisive, but people like it and it was hyped before release.
People were also looking forward to Boom as it looked quite good in the trailers.





This was my local Smyths amiibo section 4 months ago.

It's barely any different now. Some of them have been removed and put out back to make way for newer figures. I mean that Rosalina is still sitting there, and yet people constantly complain about needing one and there being no real restocks for her.

I guess that means amiibo sell like crap worldwide.

But yeah, your own local store alone isn't a good reference.
Yeah it was admittedly a bad comparison, but I haven't seen/heard success from the line.
 

ChikoLad

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Nostalgia didn't change it was actually a pretty good game overall. I played DX after Adventure 2. I didn't play the DC games beforehand either. I enjoyed both because they were well made overall, despite having flaws here or there.

Those games sold well because they had more polish and better design(plus, modding options). I like Lost World, but I don't pretend it is unflawed. The issue was the game itself, not the console.
...Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?

From on objective standpoint, Lost World is the most polished 3D Sonic game. It has VERY few bugs, and they are all minor (the PC port has compatibility issues and some lazy low res icons in some places, but is otherwise perfectly fine). Meanwhile, literally every other 3D Sonic game has some glaring bug in it, if not being plagued with them. The Adventure games are notorious for how buggy they are.

Design elements are completely subjective to a point. I think Lost World is miles better designed than SA2 and much more fun to play. SA2 is mediocre at best to me, Sonic '06/Rise of Lyric tier at worst. Lost World is far from my favourite Sonic game, but I do think it does a lot more right than SA2.

Or maybe it's just because Lost World is a bad game.

Also Generations HAS sold very well. Because of mods, mostly.
Generations sold decently at best. You are thinking of it's pre-orders, which were record breaking for Sonic. That isn't saying much though since most people don't pre-order Sonic games as they don't have huge pre-order bonuses.

Uhhh, Sonic Generations sold 577k so far, given it's a port of a console game I don't think they needed too much budget to profit out of that. And it's the best selling Sonic title on steam.

Sonic 4 Episode I and II didn't even crack 200k over there.

Your argument about piracy also holds no water since sales on PC gaming has been very healthy in general.

It's true Lost World would've sold better if it launched on PC along side the Wii U version, but I don't see it doing that great.
Healthiness of the market is irrelevant. It's a fact that PC is the most pirated platform. It would be a LOT more healthy if piracy wasn't so easy.

Sonic games are the type that would be heavily pirated.

And again, Generations has had years of Steam sales under it's belt. Lost World hasn't. I myself got Generations as part of a sale one EVERY Sonic game on Steam at the time for €14.99. And I know I was FAR from the only one to take advantage of that amazing deal.
 

Naoshi

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Personally, I'd put the Deadly Six over the likes of Black Doom & Mephiles... AND Silver. But they aren't good either, they're just... there.

Deadly Six was really just one dimensional walking stereotypes. The fat one only thinks of food, the girl only thinks about fashion and love, the emo one thinks about death and being depressed, etc etc. They were just so cliche and lame. I'd only give the Deadly Six credit for not being annoying melodramatic edgelords villains.

...Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?

From on objective standpoint, Lost World is the most polished 3D Sonic game. It has VERY few bugs, and they are all minor (the PC port has compatibility issues and some lazy low res icons in some places, but is otherwise perfectly fine). Meanwhile, literally every other 3D Sonic game has some glaring bug in it, if not being plagued with them. The Adventure games are notorious for how buggy they are.

Design elements are completely subjective to a point. I think Lost World is miles better designed than SA2 and much more fun to play. SA2 is mediocre at best to me, Sonic '06/Rise of Lyric tier at worst. Lost World is far from my favourite Sonic game, but I do think it does a lot more right than SA2.



Generations sold decently at best. You are thinking of it's pre-orders, which were record breaking for Sonic. That isn't saying much though since most people don't pre-order Sonic games as they don't have huge pre-order bonuses.



Healthiness of the market is irrelevant. It's a fact that PC is the most pirated platform. It would be a LOT more healthy if piracy wasn't so easy.

Sonic games are the type that would be heavily pirated.

And again, Generations has had years of Steam sales under it's belt. Lost World hasn't. I myself got Generations as part of a sale one EVERY Sonic game on Steam at the time for €14.99. And I know I was FAR from the only one to take advantage of that amazing deal.
Polish doesn't include just programming, it also includes how well the game design comes together. So no, Sonic Lost World is not "objectively" the most polished Sonic game. I consider Colors and Generations far more polished than that game.

Every system gets piracy, yes, PC gets it moreso, but most pirates wouldn't buy the game anyways. So it's not like there's THAT much in loss of sales. Generations, a multiplat game, doing 577k on a PC is great. Sonic's audience are far bigger on consoles.
 
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Fenriraga

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...Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?

From on objective standpoint, Lost World is the most polished 3D Sonic game. It has VERY few bugs.
Okay.

For the record, this is longer than both his Adventure AND 06 episodes. And he only covers DX glitches for Adventure.
 
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NintenZ

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...Are you seriously implying Lost World is less polished that Adventure? Especially the DX port?

From on objective standpoint, Lost World is the most polished 3D Sonic game. It has VERY few bugs, and they are all minor (the PC port has compatibility issues and some lazy low res icons in some places, but is otherwise perfectly fine). Meanwhile, literally every other 3D Sonic game has some glaring bug in it, if not being plagued with them. The Adventure games are notorious for how buggy they are.

Design elements are completely subjective to a point. I think Lost World is miles better designed than SA2 and much more fun to play. SA2 is mediocre at best to me, Sonic '06/Rise of Lyric tier at worst. Lost World is far from my favourite Sonic game, but I do think it does a lot more right than SA2.



Generations sold decently at best. You are thinking of it's pre-orders, which were record breaking for Sonic. That isn't saying much though since most people don't pre-order Sonic games as they don't have huge pre-order bonuses.



Healthiness of the market is irrelevant. It's a fact that PC is the most pirated platform. It would be a LOT more healthy if piracy wasn't so easy.

Sonic games are the type that would be heavily pirated.

And again, Generations has had years of Steam sales under it's belt. Lost World hasn't. I myself got Generations as part of a sale one EVERY Sonic game on Steam at the time for €14.99. And I know I was FAR from the only one to take advantage of that amazing deal.
IIRC, one glitch literally caused seziures...

That's really bad.
 

Yomi's Biggest Fan

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Personally, I'd put the Deadly Six over the likes of Black Doom & Mephiles... AND Silver. But they aren't good either, they're just... there.

Deadly Six was really just one dimensional walking stereotypes. The fat one only thinks of food, the girl only thinks about fashion and love, the emo one thinks about death and being depressed, etc etc. They were just so cliche and lame. I'd only give the Deadly Six credit for not being annoying melodramatic edgelords villains.
Silver is an edgelord? :troll:
 

Verde Coeden Scalesworth

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Personally, I'd put the Deadly Six over the likes of Black Doom & Mephiles... AND Silver. But they aren't good either, they're just... there.

Deadly Six was really just one dimensional walking stereotypes. The fat one only thinks of food, the girl only thinks about fashion and love, the emo one thinks about death and being depressed, etc etc. They were just so cliche and lame. I'd only give the Deadly Six credit for not being annoying melodramatic edgelords villains.
Mephiles actually was interesting as a character, though. Albeit, his story stuff was pretty bland. At least the voice acting was good. Black Doom was entertaining. Same with Silver for other reasons. Those guys... eh, they weren't even as interesting.

Sega did a pretty bad job with the Deadly Six. It didn't help they tried to shoehorn 6 new main villains in at once. They did a better job with other games mostly cause they didn't overdo it.
 

ChikoLad

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Yeah, you're just proving my point. Very minor (i.e. you have to go really out of your way for like ****ing with the Home Screen of all things, or it has very little to no impeding effect on progress).

Compare it to the Adventure games where their core gameplay is bugged out.

IIRC, one glitch literally caused seziures...

That's really bad.
That was patched out really quickly, along with a bunch of other bugs, and even general design criticisms.

Contrary to popular belief, Sonic Team do listen.

Hell, people complain about Lost World not being as fast as Generations (even though it's still about Adventure speed), but that choice in itself was them listening to complaints about Generations, Colours, and Unleashed.
 

PsychoIncarnate

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PsychoIncarnate
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I never ran into any glitches when I played Sonic's Adventure on Dreamcast.

Although I had some troubles recently with the steam version

I'm not saying there weren't glitches, just that I played through the whole game without seeing them
 
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