Yay. The threads active again. :-)
What would you guys think if Ray got multi jumps in Smash? Think the multi jumps that Aerial Beauties have in CRA. I thought it might work well. Or Ray could have a double jump that looks like a vertical airdash. Which one do you want, guys/girls?
Speaking of Ray in Smash. Since we pretty much all agree on the Dragon Gun as a special or custom, I think that the projectile it fires should look like the one from the GCN game. CRBR's Dragon Gun rounds would open their mouth after traveling for a while, plus the rounds are beautiful too. Ray should get as many details as possible in Smash in my opinion.
Other details would be Ray's mask activating in the starting animation. Ray's entire face is visible until the mask activates and covers it. The mask detail is from Custom Robo GX for the GBA.
A different detail would be sparks coming from Ray's feet if he is running very fast or landing hard. You can see that detail in CRBR for GCN if your using Formula or Ultimate legs.
To be honest, I REALLY think they should be accurate to the source material when it comes down to Aerial Jumps. Most of the robos in the series use an Air Dash instead of an Air Jump. So, I think a Horizontal Dash for the air jumps would be best.
Regarding the Dragon Gun, YEEEEEESSSSSSS. Battle Revolution had the best looking and sounding Dragon Gun in the series. Make that version of the shot in HD with fire effects and the biting effect and I'll be a happy man!
And yeah, Ray should get as many details as possible. When running, he should make the clanging noise like in BR. Also, the face mask is a must. The air dash should get the burner effects. Hard stops and lands should also get sparks (should Ray slide a little like Luigi as slide shots are a thing in the series?).
The air-dashes are such a core part of Custom Robo gameplay. I definitely think they would work like they do in the games, fast vertical movement. We haven't seen a smash character that could control like that in the air. The closest thing is floaty characters, which doesn't have the vertical speed of an air-dash.
I'd be interested in hearing everybody's opinion on the entrance animation. Smash entrances are about 3 seconds long, so I was trying to think of how the robo cannon and/or robocube could fit into that time-frame. It's a shame the Robo activation thing was removed in later iterations. All the other parts got an activated and deactivated mode in CR(GC) and CRA, but not the Robo.
There's a lot of details that could be added to a character like Ray. I just imagine all the awesome smoke and spark visual effects that were in the CR(GC) cutscene.
Agreed about the Horizontal Air Dash. It's a differentiator for Ray from the rest of the cast.
As for the entrance, I'd say have a Robo Cube launch from the background (whether it's like the CR1/V2/Arena Cube or the GX/BR Cube is left to be determined) and have Ray pop out of it. His parts activate instantaneously and then he strikes a pose similar to his render (which changed depending on the model).
And Battle Revolution's cutscene has a TON of great pointers to the graphical effects that I envision. It's so darn pretty!
I think ya'll confusing vertical with horizontal. Airdashes move horizontally, the vertical ones are the one with the air jumps, like old timers and funky big heads.
Agreed, though don't Old Timers do a diagonally upwards Air Dash instead of a jump?