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Super Smash Bros. Ultimate: Stage Creation Contest (Complete)

D

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When will the poll for round 8 open?
I've contacted Cyndane about changing it (she's the one who has to) but she hasn't gotten around to it yet. I'm guessing that Admin duties are keeping her busy but I'm sure she'll get to it soon enough.
 

Varia31

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Here is my Metroid stage idea!

Hailing from Metroid Prime 2: Echoes...

It's...

Sanctuary Fortress!

The stage would be set up much like the Sanctuary Temple here, with a large platform in the middle, and two others off to the side. The stage size would be quite large.

-Gimmick (moderate frequency)
The big mechanic that Echoes featured was shifting between the light and dark dimension variations of the planet Aether. So to represent that, on occasion a dark portal will suddenly open and pull the stage into the dark world, where a light zone crystal will now be on the central platform, generating a light zone that players will be (mostly) safer in. If players are outside the zone, however, they will receive some damage over time from Dark Aether's toxic atmosphere. This will keep up until a light portal opens up and pulls the stage back into the light world.



-Hazards/Enemies (very low frequency)
(On Aether only) Rezbits can also be seen floating around in the background, and occasionally will float across the stage. Once they are close enough, they will shoot at players. Blasts from the Rezbit literally do as much as Falco's blaster here. They will sometimes put up their shield in the event of you attacking them, but this can easily be overcome by attacking the side that the shield is not covering. They're not hard to get rid of. They are really only there to pester players.

(On Dark Aether only) Occasionally a Dark Quad unit will venture onto the screen, appearing on either the right or left platform (only one at a time). They are only there to cause minor annoyance and can be avoided just fine at a distance. It will bat you away with its leg if you land in front of it. If you choose to fight it, though, you can either destroy the head first, or the body. If you destroy the head, the remaining body component will shift into its spinning top mode and attempt to ram you off the platform. You can take care of it with any attack really, and hitting it before it hits you will send it careening off the screen. If you destroy the body first, however, this will cause the head to fly around the stage, taking shots at random players as it is no longer constrained by a single platform (same effectiveness as the Rezbit's shots). The head can be destroyed in a couple good hits, one to down its shield, and the other to take it out. Really it's easiest to just leave the Quads alone while they watch you fight for a bit and then walk away to go resume their patrol.

-Omega Form
Just an extended variation of the central platform. Rezbits and regular Quads can be seen patrolling the background, but they will never appear on stage. Dark portals no longer appear.

-Unlockable
Yes. How? Complete 15 matches as Samus (Power Suit) on any Metroid stage.

-Music
1. Sanctuary Fortress main theme: https://www.youtube.com/watch?v=gdoyZLrhAH0
2. Sanctuary Fortress Depths: https://www.youtube.com/watch?v=MXvrjrzbG9o
3. Vs. Quadraxis: https://www.youtube.com/watch?v=lesncaOmAiQ
4. Vs. Dark Samus: https://www.youtube.com/watch?v=9kwtT3H9eOQ
5. MP2 Echoes (Main Menu): https://www.youtube.com/watch?v=8PE27tYaSco
5. MP2 Echoes Multiplayer Theme 1 - Hunters: https://www.youtube.com/watch?v=Fy51dlsuzzI

Also would not be opposed to a remix along the lines of this being used for Sanctuary's main theme...
https://www.youtube.com/watch?v=iY0Lm6xqLdk
 
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D

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Poll for Round 8 is now up. Same as before with Star Fox as the new voting option.
 

Kevandre

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...So I know it's only Tuesday, but I sure did see that Fried Emblem was winning so I sure did already do my stage lol
 
D

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Alright guys. Round 7 ends tomorrow. Later in the day tomorrow, but still.
 

TechPowah

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The planet's been done already, but not this area, so with that in mind:

SR388: Surface
Game of Origin - Metroid: Samus Returns <3DS, 2017>
8-Player: No
Unlock Condition: Starter




The stage's layout is fairly simple, a large main platform with two smaller platforms positioned on top of each other. In the background, a rather nasty tornado moves along the tundra, but it won't affect the game. What WILL affect it...



...is Ridley, eternal pain in Samus' backside. Don't you have anything better to do than hunt down this one person, Riddles? He'll show up after 20 seconds has gone by and will use his standard Ridley tactics to swipe, shoot and tail the players around. However, this time around Ridley's got a good amount of power with his Proteus form, so what can you do to take him down?



Eventually, the baby Metroid will appear and help the players out by absorbing Ridley's life force, allowing you to damage it and knock him out for good. When the Metroid comes of of Ridley, it will fly off elsewhere in the stage, and the first player to reach it will recover a substantial 30%. When the players defeat Ridley, he'll bugger off for a good 20 seconds before he can come back for revenge.

-------------------------

Not gonna lie, it took me until a few hours before me posting this to even come up with a stage idea, and will fully admit this was a slight rushjob. =P
 
D

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Okay everyone. Round 7 is closed now. Hopefully we won't have to wait too long for grades for it and Round 6
 

Kevandre

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...So I know it's only Tuesday, but I sure did see that Fried Emblem was winning so I sure did already do my stage lol
I now believe that this post is why Mario Kart is now winning. :(
 

PeridotGX

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If anyone's wondering why I didn't participate in this round, it's because I've never played a Metroid game (Will change the moment Switch gets VC) and I didn't want to force myself to make an incredibly underwhelming stage like I did in the past two rounds (But worse, because I've actually played Retro Games and Zelda). Mario Kart, on the other hand, I'm ready for.

Two questions. Number 1, will we be allowed to make stages based around the guest courses from MK8 (Hyrule Castle, Exitebike, Big Blue, etc)? Number 2, will we ever have another Kirby round, and if so, how will it work? (All? Only retro ones? All but Triple Deluxe and Planet Roboboy?)
 
D

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If anyone's wondering why I didn't participate in this round, it's because I've never played a Metroid game (Will change the moment Switch gets VC) and I didn't want to force myself to make an incredibly underwhelming stage like I did in the past two rounds (But worse, because I've actually played Retro Games and Zelda). Mario Kart, on the other hand, I'm ready for.

Two questions. Number 1, will we be allowed to make stages based around the guest courses from MK8 (Hyrule Castle, Exitebike, Big Blue, etc)? Number 2, will we ever have another Kirby round, and if so, how will it work? (All? Only retro ones? All but Triple Deluxe and Planet Roboboy?)
Question 1: Guest series tracks like Hyrule Circuit and Mute City will be allowed.

Question 2: No plans currently. But if someone wants to submit any additional Kirby ideas for fun they can. I'm still kind of anticipating someone doing that with Star Allies personally.
 
D

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So I've got a question for you all. And it's a pretty important one. Due to life situations, hinata and fenrir can't judge anymore. And at this point it's become difficult to locate judges who are able to submit their grades every weekend.

With me and Cosmic77 as the only judges left I have to ask. Do you guys think two judges is enough with the current scoring system set in place? Or do you think a new scoring system that could benefit more from just two judges is necessary? And if the latter, any ideas for what that new system could be?
 

Kevandre

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While I think four judges is better than two, I don't see why the current system COULDNT work with two
 

Cosmic77

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Two judges could work, but I think three would be ideal. Any more than that doesn't seem very essential for this competition.

We can keep the current scoring system if we use two judges. However, I do think a retooling of the scoring system is necessary if we use three judges. Maybe you could double the points for each category so that each judge can award 50 points (this would make the maximum amount of points 150. Just seems better than 75, which is what the maximum amount would be with the current scoring system if we had three judges).
 
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TheMarioaddict

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I agree with cosmic - there should be at least 3, but we don't necessarily need more than that.
 
D

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See the tricky part is that finding even a 3rd judge is proving to be difficult. Do you guys think I should try to recruit a 3rd? Or should we just leave it at me and Cosmic?
 

Kevandre

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Maybe two is good temporarily? And if someone else steps up we will add the third?
 
D

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Maybe two is good temporarily? And if someone else steps up we will add the third?
I'm thinking that's what we'll have to do. Leave it at me and Cosmic until someone volunteers to be judge number 3. Which if that doesn't happen, it will just be me and Cosmic for the rest of the contest. But I'm still going to wait a few more hours for people to give their thoughts before I finalize that decision.
 

TheMarioaddict

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See the tricky part is that finding even a 3rd judge is proving to be difficult. Do you guys think I should try to recruit a 3rd? Or should we just leave it at me and Cosmic?
Didn't Zuxxon say he'd be willing to do it right before you announced new judges? Would he still be willing?
 

Hinata

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So I've got a question for you all. And it's a pretty important one. Due to life situations, hinata and fenrir can't judge anymore. And at this point it's become difficult to locate judges who are able to submit their grades every weekend.
Whoa there, pal. I ain't out of the game forever, I'm just out of it for a bit while I wait for this sickness to go away.
 
D

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Didn't Zuxxon say he'd be willing to do it right before you announced new judges? Would he still be willing?
I'm pretty sure he said that while it would be cool to judge again he's not in an ideal position to do so because of college and stuff.

Whoa there, pal. I ain't out of the game forever, I'm just out of it for a bit while I wait for this sickness to go away.
OH. I thought that because of things like the sickness it would be easier for you to not have to worry about this anymore. My bad ^^; Well at the very least that settles how things are going to go. For now we'll leave it at me and Cosmic77 until hinata recovers. Once she does than she, Cosmic, and I will total 3 judges again. With that in mind, expect Round 6 grades at some point tonight.
 

TheMarioaddict

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OH. I thought that because of things like the sickness it would be easier for you to not have to worry about this anymore. My bad ^^;
dammit man, don't go scaring us like that. My poor fragile heart can't take this kind of stress.
 

Hinata

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OH. I thought that because of things like the sickness it would be easier for you to not have to worry about this anymore. My bad ^^;
No worries. Just wanted to let you know that I was still interested in judging, just can't do it at this current moment. Once I feel better, I'll start helpin' out again.
 
D

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No worries. Just wanted to let you know that I was still interested in judging, just can't do it at this current moment. Once I feel better, I'll start helpin' out again.
And I thank you for letting me know that. Knowing that you'll be on board again once you feel better is a huge relief.
 
D

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Alright then. Now that we've got our judge situation squared away. Time for Round 6 grades!

psb123's grades:

Ghost Ship by TheMarioAddict:

Iconic Status: 4/5

It's a pretty important location to Phantom Hourglass. Though that game is one of less memorable Zelda games.

Originality: 10/10

The ghostly setting and interior of the ship really help your stage out a lot here. As do the Cubus Sisters and what they do with the platforms.

Playability: 8/10

There's not a lot wrong with this stage in terms of being functional. But with the Cubus Sisters being able to take away platforms it probably would have helped to have 6 passable platforms instead of 4 and make the overall arena wider.

Overall Score: 22/25

Clock Town by Kevandre:


Iconic Status: 5/5

The most prominent location in Majora's Mask. A perfect Iconic Score for sure.

Originality: 8/10

I like the idea behind how you handled the moon. But the execution of the idea could do with some work. The way it's set up now the Moon wouldn't even show up in a standard 2-minute match.

Playability: 7/10

I like that Moon doesn't stay in play too long. That way it only obstructs the fight for a short time. But looking at the layout, I don't think there's enough footing to have a comfortable fight on. Especially give the stages size. A few more platforms would have helped.

Overall Score: 20/25

Hyrule/Lorule Castle by GolisoPower:


Iconic Status: 4/5

The only reason I'm taking a point off here is because Link Between Worlds, while notable, isn't the pinnacle of iconic status in Zelda. No other issues though.

Originality: 10/10

We may have had the roof of Hyrule Castle as a stage before. But this stage has lot of unique mechanics and a layout for the Hyrule Castle portion that makes it very different from the one in Smash 64.

Playability: 8/10

I would have liked a little more clarification on how often the stage switches between Hyrule and Lorule. Part of me also wonders if 5 seconds is a bit much for the painting tranformation. Both are relatively minor though and there aren't any other problems.

Overall Score: 22/25

Divine Beast Vah Medoh by MunoMario777:


Iconic Status: 5/5

One of the dungeons and main goals of the ever popular Breath of the Wild. It would be a crime to not give this a perfect score here.

Originality: 10/10

So many creative ideas that fit perfectly for what the stage is in it's source game. This is one of the most original ideas for a Smash stage I've seen in a long time. I also love how it take a setting that never occurred in Botw but makes perfect sense for it to happen in that game. That being the dogfight between the Rito and Guardians.

Playability: 10/10

The wind keeping fighters afloat had me concerned at first. But characters can still be spiked through it and it sounds like that wind is only around after Medoh does a full side tilt. And with no other issues being present, this stage receives an overall perfect score.

Overall Score: 25/25

Coliseum Ruins by PeridotGX:


Iconic Status: 3/5

It is a Botw location with it's own identity. But it's pretty unimportant and forgettable. The only thing in Botw that gives incentive to even go here is a DLC item.

Originality: 3/10

This stage doesn't do a whole lot new. Walk-off zones, unmemorable and kind of generic setting, enemies from the game as stage hazards. I've seen this kind of stuff if official Smash stages before as well as in quite a few stage ideas.

Playability: 6/10

The rarity of the enemies is appreciated. But they take a little too much effort to defeat. Especially the rarer ones.

Overall Score: 12/25

Stone Tower Temple by TechPowah:


Iconic Status: 5/5

Dungeons are a big part of Zelda and this is one of the few that Majora's Mask had. And it's arguably the most popular.

Originality: 10/10

The way the stage transitions between it's different layouts and how it incorporates the Song of Time is brilliant. I also like the small touch the statues give.

Playability: 9/10

My only issue here is the potential for Caves of Life in the first part of the stage. Everything else works fine.

Overall Score: 24/25

Cosmic77's grades:

"The Ghost Ship" by TheMarioAddict:

Iconic Status: 4/5

It's tough grading Zelda games on iconicness. While Phantom Hourglass is a pretty memorable game, I don't think it can compare to the iconicness of the home console Zelda titles. For that reason, I don't think I can give this a perfect score.

Originality: 7/10

Even though the concept of fighting in the interior of a ship is unique, I feel like your stage layout and main gimmick could be better. The Cubus Sisters added on to the whole "ghost" concept, but perhaps you could expand on that by having levitating barrels or carpets occasionally float by, temporarily giving fighters an additional platform.

Playability: 8/10

The Cubus Sisters aren't too much of a problem, and they don't really stick around for too long. Although, I can see the limited platforms being a pain with Smash battles of four players.

Overall Score: 19/25

"Clocktown" by Kevandre:


Iconic Status: 5/5

The moon has become one of the most iconic figures in the Zelda franchise. Anyone with just a minimal amount of knowledge on Zelda should know where this stage came from.

Originality: 5/10

Maybe I'm being too critical, but the moon falling from the sky and crashing onto the stage is an element I've heard many people over the years suggest for a Zelda stage. It's sounds original on paper, but I guarantee you any Zelda fan who plays a Clocktown stage in Smash for the first time is going to be on the lookout for the moon.


Playability: 8/10

I can see fighters getting knocked into the moon. Not sure how powerful the knockback would be, but I'm imagining it'd be more than enough to launch a player with a lot of damage high enough for a KO.

However, the moon takes forever to crash onto the stage, and even when he finally does, it's only for ten seconds.


Overall Score: 18/25

"Hyrule/Lorule Castle" by GolisoPower:


Iconic Status: 4/5

I was debating what score I should give you. While I don't think it's on the same level as something from OoT or BotW, the game is fairly new, and more people are likely going to remember this stage over something from the DS or GameBoy.

Originality: 8/10

It seems like an obvious concept, but we've never had a parallel universe stage before. The use of Yuga transforming characters into paintings is also pretty cool (and also a nice touch to his role in the game). I think a lot of people would like this stage if it were in Smash.

Playability: 8/10

I did my best to envision what your stage would look like using your unique description. Doesn't seem like the layout of the stage is an issue. Yuga completely disabling players is a definite problem though. If the painting thing works the same way the oil cans in Wrecking Crew do, then players who get trapped are in for a lot of damage from their generous opponents.


Overall Score: 20/25

"Divine Beast Vah Medoh" by MunoMario777:


Iconic Status: 5/5

BotW is cool, new, successful, and all that other jazz. Don't think I need to explain my score.

Originality: 10/10

One quick thing I want to point out is that a few people from Gamexplain described a Vah Medoh stage a little similar to this. Since I can't prove that you took inspiration from their video, I'll give you the benefit of the doubt and assume you did this by yourself.

You incorporated a lot of nice things from BotW. Vah Medoh's shield, the 45 degree turn of its wings, the gust of wind lifting fighters up in the air, the Rito Warriors carrying fighters: those are all things seen in the real game, and way you implemented them all into an actual fighting scene was also really creative. Good job!

Playability: 10/10

Despite the hectic battle going on in the background, this layout of this stage isn't really too crazy. The stage tilts, characters fall, Rito Warriors act as additional platforms, and no real hazards. My only concern was the air section, but even then you answered the questions I was going to ask regarding fallstates and meteor strikes.

Maybe this stage doesn't really deserve a perfect "Playability" score, but the way you described the mechanics and limitations convinced me that it does.


Overall Score: 25/25

Congrats! You're the second person to ever receive a perfect score from me!

"Coliseum" by PeridotGX:


Iconic Status: 5/5

Not the most iconic section you could choose from the game, but BotW is BotW. Everyone should still recognize this regardless.

Originality: 9/10

The layout is unique, and the way certain enemies from BotW spawn from the sides really compliments the idea of this being a Coliseum. It's certainly a lot better than whatever FE's Coliseum was trying to accomplish.

Playability: 6/10

Even though the idea of a coliseum stage with random enemies sounds fun, the enemies have a lot of HP. It's hard enough to deal 75% damage to a fighter. Unless your opponents work together with you (and let's be honest, that never happens), this could be a tough fight.

I will acknowledge how you put restrictions on how often they spawn though. That helped save a few points.


Overall Score: 20/25

"Stone Power Temple" by TechPowah:

Iconicness: 5/5

This is a pretty iconic area from Majora's Mask. Seems like it'll be remembered by most people.

Originality: 9/10

This isn't the first time a stage's main gimmick involved being turned upside down. That being said, the way you implemented it was fantastic. I really like how this hazard goes along with the Song of Inverted Time. Not many people would've thought of something that clever.

I also like the use of the statues. That's another neat reference that people are sure to appreciate.

Playability: 9/10

The only reason I didn't give you a perfect score is because of the third room. I feel like that could cause a few issues in a Smash with four or more players.

Overall Score: 23/25


Total Scores:

TheMarioAddict: 41 points

Kevandre: 38 points

GolisoPower: 42 points

MunoMario777: 50 points

PeridotGX: 32 points

TechPowah: 47 points

The Winner is........
Divine Beast Vah Medoh by Munomario777 Munomario777

CONGRATULATIONS!!!!!!
 

Munomario777

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Wooooooah, thanks guys! ^^ To respond to Cosmic, I don't think I actually remember that GX video, but it sounds kinda familiar...? I did come up with this independently though haha. And yeah, the wind is only present after the fighters get dumped off the bird.
 

TheMarioaddict

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I was confused for about half a second, then I got the joke. Well meme'd, Ridleyboards.
 

Hinata

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In honor of the new theme for the boards, any and all stage ideas that incorporate Ridley into them will automatically be given 10 billion bonus points towards their score.
 
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In honor of the new theme for the boards, any and all stage ideas that incorporate Ridley into them will automatically be given 10 billion bonus points towards their score.
This is absolutely correct. All judges agreed on this instantly once it was brought up. And since TechPowah TechPowah 's stage is the only one to incorporate Ridley it automatically wins Round 7.

































...April Fools :p



In all seriousness though, I cannot even begin to describe how desperately I hope that I'll be able to post the grades for Round 7 before this day is over. To not be able to give the results of the Metroid Round on the day this site became Ridleyboards would be an absolute crime against the universe.
 
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