Alright then. Now that we've got our judge situation squared away. Time for Round 6 grades!
psb123's grades:
Ghost Ship by TheMarioAddict:
Iconic Status: 4/5
It's a pretty important location to Phantom Hourglass. Though that game is one of less memorable Zelda games.
Originality: 10/10
The ghostly setting and interior of the ship really help your stage out a lot here. As do the Cubus Sisters and what they do with the platforms.
Playability: 8/10
There's not a lot wrong with this stage in terms of being functional. But with the Cubus Sisters being able to take away platforms it probably would have helped to have 6 passable platforms instead of 4 and make the overall arena wider.
Overall Score: 22/25
Clock Town by Kevandre:
Iconic Status: 5/5
The most prominent location in Majora's Mask. A perfect Iconic Score for sure.
Originality: 8/10
I like the idea behind how you handled the moon. But the execution of the idea could do with some work. The way it's set up now the Moon wouldn't even show up in a standard 2-minute match.
Playability: 7/10
I like that Moon doesn't stay in play too long. That way it only obstructs the fight for a short time. But looking at the layout, I don't think there's enough footing to have a comfortable fight on. Especially give the stages size. A few more platforms would have helped.
Overall Score: 20/25
Hyrule/Lorule Castle by GolisoPower:
Iconic Status: 4/5
The only reason I'm taking a point off here is because Link Between Worlds, while notable, isn't the pinnacle of iconic status in Zelda. No other issues though.
Originality: 10/10
We may have had the roof of Hyrule Castle as a stage before. But this stage has lot of unique mechanics and a layout for the Hyrule Castle portion that makes it very different from the one in Smash 64.
Playability: 8/10
I would have liked a little more clarification on how often the stage switches between Hyrule and Lorule. Part of me also wonders if 5 seconds is a bit much for the painting tranformation. Both are relatively minor though and there aren't any other problems.
Overall Score: 22/25
Divine Beast Vah Medoh by MunoMario777:
Iconic Status: 5/5
One of the dungeons and main goals of the ever popular Breath of the Wild. It would be a crime to not give this a perfect score here.
Originality: 10/10
So many creative ideas that fit perfectly for what the stage is in it's source game. This is one of the most original ideas for a Smash stage I've seen in a long time. I also love how it take a setting that never occurred in Botw but makes perfect sense for it to happen in that game. That being the dogfight between the Rito and Guardians.
Playability: 10/10
The wind keeping fighters afloat had me concerned at first. But characters can still be spiked through it and it sounds like that wind is only around after Medoh does a full side tilt. And with no other issues being present, this stage receives an overall perfect score.
Overall Score: 25/25
Coliseum Ruins by PeridotGX:
Iconic Status: 3/5
It is a Botw location with it's own identity. But it's pretty unimportant and forgettable. The only thing in Botw that gives incentive to even go here is a DLC item.
Originality: 3/10
This stage doesn't do a whole lot new. Walk-off zones, unmemorable and kind of generic setting, enemies from the game as stage hazards. I've seen this kind of stuff if official Smash stages before as well as in quite a few stage ideas.
Playability: 6/10
The rarity of the enemies is appreciated. But they take a little too much effort to defeat. Especially the rarer ones.
Overall Score: 12/25
Stone Tower Temple by TechPowah:
Iconic Status: 5/5
Dungeons are a big part of Zelda and this is one of the few that Majora's Mask had. And it's arguably the most popular.
Originality: 10/10
The way the stage transitions between it's different layouts and how it incorporates the Song of Time is brilliant. I also like the small touch the statues give.
Playability: 9/10
My only issue here is the potential for Caves of Life in the first part of the stage. Everything else works fine.
Overall Score: 24/25
Cosmic77's grades:
"The Ghost Ship" by TheMarioAddict:
Iconic Status: 4/5
It's tough grading Zelda games on iconicness. While Phantom Hourglass is a pretty memorable game, I don't think it can compare to the iconicness of the home console Zelda titles. For that reason, I don't think I can give this a perfect score.
Originality: 7/10
Even though the concept of fighting in the interior of a ship is unique, I feel like your stage layout and main gimmick could be better. The Cubus Sisters added on to the whole "ghost" concept, but perhaps you could expand on that by having levitating barrels or carpets occasionally float by, temporarily giving fighters an additional platform.
Playability: 8/10
The Cubus Sisters aren't too much of a problem, and they don't really stick around for too long. Although, I can see the limited platforms being a pain with Smash battles of four players.
Overall Score: 19/25
"Clocktown" by Kevandre:
Iconic Status: 5/5
The moon has become one of the most iconic figures in the Zelda franchise. Anyone with just a minimal amount of knowledge on Zelda should know where this stage came from.
Originality: 5/10
Maybe I'm being too critical, but the moon falling from the sky and crashing onto the stage is an element I've heard many people over the years suggest for a Zelda stage. It's sounds original on paper, but I guarantee you any Zelda fan who plays a Clocktown stage in Smash for the first time is going to be on the lookout for the moon.
Playability: 8/10
I can see fighters getting knocked into the moon. Not sure how powerful the knockback would be, but I'm imagining it'd be more than enough to launch a player with a lot of damage high enough for a KO.
However, the moon takes forever to crash onto the stage, and even when he finally does, it's only for ten seconds.
Overall Score: 18/25
"Hyrule/Lorule Castle" by GolisoPower:
Iconic Status: 4/5
I was debating what score I should give you. While I don't think it's on the same level as something from OoT or BotW, the game is fairly new, and more people are likely going to remember this stage over something from the DS or GameBoy.
Originality: 8/10
It seems like an obvious concept, but we've never had a parallel universe stage before. The use of Yuga transforming characters into paintings is also pretty cool (and also a nice touch to his role in the game). I think a lot of people would like this stage if it were in Smash.
Playability: 8/10
I did my best to envision what your stage would look like using your unique description. Doesn't seem like the layout of the stage is an issue. Yuga completely disabling players is a definite problem though. If the painting thing works the same way the oil cans in Wrecking Crew do, then players who get trapped are in for a lot of damage from their generous opponents.
Overall Score: 20/25
"Divine Beast Vah Medoh" by MunoMario777:
Iconic Status: 5/5
BotW is cool, new, successful, and all that other jazz. Don't think I need to explain my score.
Originality: 10/10
One quick thing I want to point out is that a few people from Gamexplain described a Vah Medoh stage a little similar to this. Since I can't prove that you took inspiration from their video, I'll give you the benefit of the doubt and assume you did this by yourself.
You incorporated a lot of nice things from BotW. Vah Medoh's shield, the 45 degree turn of its wings, the gust of wind lifting fighters up in the air, the Rito Warriors carrying fighters: those are all things seen in the real game, and way you implemented them all into an actual fighting scene was also really creative. Good job!
Playability: 10/10
Despite the hectic battle going on in the background, this layout of this stage isn't really too crazy. The stage tilts, characters fall, Rito Warriors act as additional platforms, and no real hazards. My only concern was the air section, but even then you answered the questions I was going to ask regarding fallstates and meteor strikes.
Maybe this stage doesn't really deserve a perfect "Playability" score, but the way you described the mechanics and limitations convinced me that it does.
Overall Score: 25/25
Congrats! You're the second person to ever receive a perfect score from me!
"Coliseum" by PeridotGX:
Iconic Status: 5/5
Not the most iconic section you could choose from the game, but BotW is BotW. Everyone should still recognize this regardless.
Originality: 9/10
The layout is unique, and the way certain enemies from BotW spawn from the sides really compliments the idea of this being a Coliseum. It's certainly a lot better than whatever FE's Coliseum was trying to accomplish.
Playability: 6/10
Even though the idea of a coliseum stage with random enemies sounds fun, the enemies have a lot of HP. It's hard enough to deal 75% damage to a fighter. Unless your opponents work together with you (and let's be honest, that never happens), this could be a tough fight.
I will acknowledge how you put restrictions on how often they spawn though. That helped save a few points.
Overall Score: 20/25
"Stone Power Temple" by TechPowah:
Iconicness: 5/5
This is a pretty iconic area from Majora's Mask. Seems like it'll be remembered by most people.
Originality: 9/10
This isn't the first time a stage's main gimmick involved being turned upside down. That being said, the way you implemented it was fantastic. I really like how this hazard goes along with the Song of Inverted Time. Not many people would've thought of something that clever.
I also like the use of the statues. That's another neat reference that people are sure to appreciate.
Playability: 9/10
The only reason I didn't give you a perfect score is because of the third room. I feel like that could cause a few issues in a Smash with four or more players.
Overall Score: 23/25
Total Scores:
TheMarioAddict: 41 points
Kevandre: 38 points
GolisoPower: 42 points
MunoMario777: 50 points
PeridotGX: 32 points
TechPowah: 47 points
The Winner is........
Divine Beast Vah Medoh by
Munomario777
CONGRATULATIONS!!!!!!