Time for Round 42 grades!
psb123's grades:
Aquas by
Kevandre
Iconic Status: 3/5
I guess if nothing else this does the fact that it's part of Star Fox 64's most common path that people go through. But if I recall correctly this isn't one of the more favored levels in the game. Something about not liking the decrease in speed that comes with the Blue Marine. And beyond that, the only game other than 64 that this planet appeared in was Star Fox Command. Which is probably the least iconic game in the series.
Originality: 8/10
I mean, there's nothing exactly wrong with this stage in the originality department. I just find it kind of underwhelming. It does do some neat things, though not a lot of it is extraordinarily unique. The way the Star Fox conversations work is nice but overall minor and the only real twist this stage has is the boss. Not exactly super creative.
Playability: 6/10
Can't say I like that layout, but I've seen worse. Still, I'd probably want to stick to Battlefield and Omega Forms for this stage. Too many soft platforms, too little solid platforms, and the solid platforms can be titled around and messed with when the boss is around.
Overall Score: 17/25
Equinox by
GolisoPower
Iconic Status: 4/5
Sure it's not completely a game within the Star Fox franchise. And the whole "toys to life" type of game is viewed with caution for a reason. But a lot of people really liked this game and consider it the best thing to happen to Star Fox since Star Fox 64. I don't know about a 5, but it is iconic for sure.
Originality: 1/10
I'm sorry to rag on this so much. But the Equinox itself is a carbon copy of Venom, the dog fights between the fighter ships is a carbon copy of Orbital Gate Assault, and the shots those ships can fire, while different, are not unique enough to bump up your score. Sorry man, but I just don't see any creativity in this stage.
Playability: 3/10
I'll grant you some leeway for the Equinox itself at least being semi-functional. But those fighter ships are, sorry to say, even worse than the Arwings in Orbital Gate Assault. So little footing, too much opportunity for that footing to be removed, and those shots come out too fast. Especially for the effects they can have on a character.
Overall Score: 8/25
Macbeth by
TKOWL
Iconic Status: 4/5
It does suffer from a similar weakness to Aquas in it's limited amount of appearances in the series. But it's at least got 3 appearances under it's belt instead of two. Those being 64, the original Star Fox, and Star Fox 2. A better track record than just 64 and Command if you ask me. Plus I think this was a more memorable level in 64. People like the Landmaster and this level in general just did a lot to stick out.
Originality: 9/10
It hurts to admit it, but the similarities to Mute City SNES sadly cause a point to have to be docked. I'm only docking one point though because I'm not really sure what else you could do with this stage. And the hovering and tilting the Landmaster can do is a nice touch at least and I really like how this takes the whole "journey within a stage" concept from Orbital Gate Assault and puts in a stage that's light years better in playability.
Playability: 10/10
Sure you can take damage from the moving ground like you can in Mute City SNES. But I don't think that's enough to really warrant point removal. And that's really the only thing that could be a concern here. You also made it so that if the Landmaster lands on a fighter, it doesn't crush them into insta-death. Good call.
Overall Score: 23/25
Zoness by
Primid
Iconic Status: 5/5
I'll admit this one just barely earned it's 5. But appearances in 64 and the still fairly recent (albeit scorned) Star Fox Zero are enough to bring it up there in my mind. Technically it was it Assault too. But only as a Multiplayer Map that you had to play quite a few multiplayer matches of to unlock.
Originality: 10/10
Now that's what I'm talking about! A Star Fox stage that doesn't take place on a ship or in the middle of some space battle or whatever. Okay technically the Gyrowing is a ship that serves as a soft platform but the majority of the stage is the more neutral stuff that a new Star Fox stage could really use. And the way the Direct-i interacts with the stage is brilliant.
Playability: 10/10
The only thing I would find concerning is the damage from swimming in the toxic water and the bridges opening to lead to it. But the bridges are something you can avoid and the sludge, like all water, is something you can just jump out of. Sure it will rack up at least some damage. But all in all I don't think these concerns are enough to warrant a loss in points here.
Overall Score: 25/25
Cosmic77's grades:
"Aquas" by Kevandre:
Iconic Status: 3/5
...
I mean, this is memorable by all means, but iconic? Something I'd automatically associate with Star Fox? I'm not really sure. Really on the fence with this one.
Originality: 7/10
An underwater level is new. Didn't expect to see one in the Star Fox round of all things, but this works.
Anyways, once you take away the setting, the gimmick is a little similar to existing stages. Still, Bacoon was a creative addition. Getting attacked by a giant clam monster is much more original than getting hit in the crossfire between Arwings and Wolfens.
Playability: 5/10
For once, the layout is actually more concerning than the boss itself. Obviously 20% damage from a pearl isn't something I can ignore, but this stage looks a little cramped. There's almost no solid platforms to stand on, and the only one that's there can spin around and flick you off.
Getting some Paper Mario Bowser's Castle vibes from this.
Overall Score: 15/25
"Equinox" by GolisoPower:
Iconic Status: 3/5
...Well, even if this stage isn't from a Star Fox game per se, at least you chose something that's relevant. It might have a decent chance of being recognized compared to something from an older game.
Originality: 2/10
Goliso, I know I've said this three times before, but I can't stress this enough.
You've GOT to work on the creativity in your stages.
Everything about this stage feels like it's copy and pasted from existing Star Fox stages, and to be blunt, it looks boring. I'm tired of seeing these stereotypical "Star Fox space fights" where characters duke it out on a large ship while smaller ships works as the stage's main hazard. I'll give you a little credit for making the blasts function differently, but even then, this is something you've done multiple times throughout the contest. You rely too much on making a bunch of random attacks and hazards (this enemy shoots fire, this enemy freezes you, etc.) instead of coming up with a truly unique gimmick that hasn't been used before.
Playability: 7/10
Moving on to a much kinder score, your stage isn't too bad in the playability department. The ships and their attacks were a little unnecessary, but at least you chose to make the layout mostly flat.
Overall Score: 12/25
"Macbeth" by TKOWL:
Iconic Status: 4/5
Macbeth, huh? I feel like the Landmaster stages do a pretty decent job of representing Star Fox. Now I wouldn't say they hold a candle to the Arwing stages, but at least a noob could look at this and say, "Yeah, I'm pretty sure that's the tank thingy from Star Fox."
Originality: 6/10
Okay, so the gimmick? I'll give you credit for trying something completely different with a Star Fox stage, but this is awfully similar to SNES Mute City like you pointed out yourself. I like the feeling of this stage, and I really want to give it a higher score, but the similarities between the two are hard to deny.
Playability: 8/10
The only noteworthy things are the moving floor and the few obstacles encountered along the way.
And that's pretty much it.
Overall Score: 18/25
"Zoness" by Primid:
Iconic Status: 3/5
Debatably, this looks like a Metroid stage rather than Star Fox.
Zoness has made a few appearances throughout the series, but I don't think it's iconic enough to be remembered to the same extent as something like Corneria.
Originality: 10/10
I am beyond thankful for the drastic change in the setting, and I'm glad to see we finally got a simple stage for this round.
Regarding your gimmick, the use of the Direct-i robot was a great! Nothing too complicated, but it works remarkably well in adding just a teeny bit of flavor to your stage. Layout was also unique, and I loved how you made platforms out of the crane and Gyrowing as opposed to making generic floating platforms.
Playability: 9/10
Not a huge fan of the thin pits that open up when the robot tampers with the stage, but that's just a small complaint. Overall, your stage seems fine.
Overall Score: 22/25
TheMarioAddict's grades:
Alright, let me be upfront first and foremost: I ain’t know sh** about Star Fox. I exclusively experienced the series through the multiplayer mode of Assault (well, and Smash). I’ll try to do some research so I don’t horribly bungle the “Iconic” scores, but… well, apologies if I mess something up.
"Aquas" by Kevandre:
Iconic Status: 3/5
See, this is what I mean - Aquas wasn’t
in Assault (Zoness took the role of “water level” in that one), so I’ve got no clue whether it’s an iconic location or not. So let’s see what the internet says… well, on the one hand, it’s a rare example of an underwater stage, so that makes it stand out. But on the other, the place only appeared in three games, one of which was a remake, so it’s certainly no Corneria. Hm… I’m gonna go with a 3, since this doesn’t seem like a super noteworthy level, but it had a unique gimmick that could make it stick in some gamers’ minds.
Originality: 8/10
Underwater isn’t exactly the first thing that comes to mind when I think “Star Fox”, but when it comes to originality, that’s a good thing! We’ve seen so many space battles and Great Fox flights that an underwater journey makes for a nice change of pace! My only concern is that, as far as the stage design itself goes, this feels kind of similar in concept to Port Town Aero Dive and Mario Circuit. Not enough to throw your score down the toilet, of course, but enough for me to notice and be a little underwhelmed. Just a little, though - this is a fine stage any way you slice it!
Playability: 6/10
Y’know, this is a rare example of a stage with a boss that I
don’t think is inherently unplayable. It docked your score a bit, don’t get me wrong, but outside of some heavy-hitting attacks, I think Bacoon is a great example of what a Stage Boss should be - intimidating, but ultimately unobtrusive. However, there’s another reason I docked points - there’s no solid ground on this stage. With all platforms being passable, I can just
smell the SDs from people trying to do down tilts, or down smashes, or… really any move that involves pressing the down button.
Overall Score: 17/25
"Equinox" by GolisoPower:
Goliso, I just want to say: I’m sorry for everything you’re about to read. I was… shall we say, “not kind”, with these grades.
Iconic Status: 1/5
...right, that
is a game that exists, isn’t it? Even so, Starlink is so far removed from Star Fox that I don’t think there’s any conceivable way I could justify giving this stage… well,
any Iconic points. Even
with the Switch exclusive stuff. Sorry.
Originality: 1/10
Let me get this straight. You went to an entirely different game to draw inspiration for your stage, and yet you still gave us a generic space battle stage, just like we’ve already had a couple times from Star Fox stages? I mean, the multi-effect attacks spice it up a bit, but at this point they’ve entered a bit of Stage-Designer-Trope-y spot alongside “waves of enemy mooks”, so it doesn’t really raise your score any. And to top it off, the stage feels like an only
slightly modified take on Orbital Gate Assault (complete with a section with randomly flying Arwings), which… I’ll give you that your version is more playable, but I’m talking purely about originality right now. And in that aspect, I think you dropped the ball
hard this time around.
Playability: 6/10
Before anything else; that better not be a giant, Venom-style wall in the first image. I don’t think it is, but if I’m mistaken, then scratch everything I’m about to say, because I’d give this stage a 1 in playability as well. And I don’t think
anyone wants to be the first to score a 3/25 in this contest, especially so close to the ende. So we’re all gonna say that’s a background element. Ok? Ok.
Now then, your biggest problem here is probably the entire second phase of the stage. Not only is trying to fight on the back of a bunch of tiny ships a pain (Orbital Gate Assault taught us as much), but those ship attacks move so fast they’d be next to impossible to avoid (you said “thrown white pikmin” speed, so
here’s some footage of a thrown white pikmin for reference). Which is a problem, considering the nasty effects that they can put on you. Your one saving grace is that the first form of the stage - the Equinox itself, I think - is basically just a curved Final Destination, which seems alright to me. This is definitely a “hazards off” stage, though.
Overall Score: 8/25
"Macbeth" by TKOWL:
Iconic Status: 3/5
Macbeth is the
other Landmaster stage, right? (The main one, of course, being Titania). If so, then it’s in a similar boat to Kevandre’s stage - it’s got a gimmick which makes it stand out, but only having been in 4 games (3, if you discount the remake of 64) it’s not exactly a staple of the series. Since it’s in a similar spot, I’ll give you a similar (well, same) score - 3.
Originality: 6/10
Once again, you kind of shot yourself in the foot by bringing up Mute City SNES. I thought your stage was super original at first, but then you yourself pointed out that stage, and now I can’t unsee the similarities. It didn’t help that your platform layout is virtually identical to Kalos Pokemon League, either, but I’ll give you a bonus point for making the Landmaster hover up off the ground - that helps differentiate it. And one thing’s for sure - this is a
much different beast from the other Star Fox stages, taking place on a rocky… desert? Quarry? I’m not sure, but it’s an alien planet, and the train alongside would make for some nice scenery too. Honestly, I love the feel of this stage, so I hate to grade it so low. But, y’know. Judge’s gotta do what a judge’s gotta do.
Playability: 8/10
The main playability concerns here are the not-lava-but-c’mon-guys-it’s-basically-lava floor and the obstacles you encounter along the way to Mechbeth. Both impact the viability of the stage in more competitive settings, but this would be an absolute blast in casual settings. Definitely would be a favorite with my play group!
Overall Score: 17/25
"Zoness" by Primid:
Iconic Status: 3/5
Ah,
finally, a location I recognize! Still, Zoness is in a similar spot to the other contestant’s stages - the location only showed up in a handful of games, and Zoness wasn’t particularly noteworthy in any of them… so not a perfect score or anything. But decent, nonetheless.
Originality: 10/10
I adore beautifully simple stages like this. On the surface, the stage seems like a slightly off-center Battlefield in a pool of water, but the way the stage unfolds over time makes it stand out a ton. Plus, have we ever had anything even close to resembling an oil rig (which is effectively what this is) in Smash? I don’t think we have, and I never realized how much we needed it. I just… I love everything about this stage. Well done!
Playability: 8/10
Water is of course a mild concern, but not as much as the thin pits that form when the Direct-i finishes working on the second panel. The water makes these less of an issue than they’d normally be (no recovery nightmares for PK Thunder), but it’s still a tight space which could become a sort of sideways Cave of Life in the right circumstances. But really, that’s nitpicking - this is an exceptional stage. I love it!
Overall Score: 21/25
Total Scores:
Kevandre: 49 points
GolisoPower: 28 points
TKOWL: 58 points
Primid: 68 points
The Winner is.................
Zoness by Primid
CONGRATULATIONS!!!!!!!!!!!!!!!!!!!!!!