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Super Smash Bros. Ultimate: Stage Creation Contest (Complete)

Russell_SSB

Smash Journeyman
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Spring Stadium
Origin: ARMS



Description:
This is Spring Man's home stage in the fighting game ARMS where it takes place in a futuristic boxing arena. This stage has the layout where it is big compared to the Boxing Ring from Punch Out, which could be great for 4-player fights.

Gimmicks/Hazards:
The edges have trampolines you can bounce on and gives you extra height or you can have your opponents bounce off of them. The trampolines and the increased air mobility they provide allow players to dodge an incoming punch as well as to gain a higher ground and punch from above. Bouncing players off of the trampolines also lead to additional combo options, such as using an extra grab attack to deal 20 additional damage while the opponent is in midair.

Unlockable:
No

Extra Stuff:
Since ARMS is one of the most popular fighting games in the Nintendo Switch as of now, why not combine both that and Smash Bros. in this installment with a stage that both of the players can enjoy.

Music:
- Spring Stadium (ARMS) - https://www.youtube.com/watch?v=wAbdbJutpf4
- Ribbon Ring (ARMS) - https://www.youtube.com/watch?v=uFNBVT_905U
- Ramen Bowl (ARMS) - https://www.youtube.com/watch?v=siiH2XfoVvE
- Via Dolce (ARMS) - https://www.youtube.com/watch?v=ml9MSsTSV2U
- Main Theme (ARMS) - https://www.youtube.com/watch?v=Gi0Y9Vu-L28
- Training Theme (Mike Tyson's Punch Out!) (An Easter Egg, because why not?) - https://www.youtube.com/watch?v=KSZf6QKxxkI
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,396
Russell_SSB Russell_SSB GolisoPower GolisoPower

As you may have noticed, one of the judges had to give your stages relatively low scores because he couldn't envision what the layout of your ideas looked like.

For what's it worth, I thought you both did a great job with your ideas for this round (to be fair, I was very impressed with most of the stage ideas for Round 2) so to avoid such a crippling strike happening to you guys, or anyone who may have that problem in future, again I'm going to give an example of a simple way to make an image that gives enough detail about a stages layout.

We'll be using Honeyhive Galaxy from Mario Galaxy 1 as a basis (Since I'm sad that there were no Mario Galaxy ideas submitted this round :().

What I did for a simple method here is I found a screenshot of the level in question from a Google Image search that I thought was close enough for the layout I had in mind and from there I used colored lines in my image editor program to give an indication of what kind of footing the stage has.



In this case the Red Lines indicate solid ground while the Blue lines indicate platforms that you can pass through by tapping down on the control stick. The Blue Lines also have a vertical line in between them that's supposed to show that there's a single platform that moves up and down.

Any other ground in the image, like the various trees, are just background elements.

That's a relatively simple way to make an image showing your stage's layout. Depending on your idea you may need to use your image editing program (I recommend Paint.net. Which is free) to crop certain parts of one image and put them onto another.

PeridotGX's image for his submission in the Kirby round shows a decent enough example of that.



Hope this helps you guys in future rounds.
That sounds good, and I’d love to do that!
 
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D

Deleted member

Guest
So, uh, heh ^^; You may have already noticed that the poll for what Round 4 will be started more than a decent bit earlier today. Couldn't mention that until now because I was away from my computer for most of the day.

In any case. With the exception of the Splatoon, ARMS, and Xenoblade category since that's what our current round is, all of the options from the Round 3 poll remain. With the addition of a new option for Mega Man Stages. Which, when that becomes a round, will allow stages from all series of Mega Man games. Not just the Classic Series.
 

Circuit_Breaker_64

Smash Rookie
Joined
Feb 24, 2018
Messages
6
So, uh, heh ^^; You may have already noticed that the poll for what Round 4 will be started more than a decent bit earlier today. Couldn't mention that until now because I was away from my computer for most of the day.

In any case. With the exception of the Splatoon, ARMS, and Xenoblade category since that's what our current round is, all of the options from the Round 3 poll remain. With the addition of a new option for Mega Man Stages. Which, when that becomes a round, will allow stages from all series of Mega Man games. Not just the Classic Series.
OMG, I love Mega Man, so I'm gonna go IN with that one!
 

Circuit_Breaker_64

Smash Rookie
Joined
Feb 24, 2018
Messages
6

Inkblot Art Academy
Origin: Splatoon 2

Description:
The stage comes from the paint covered game Splatoon 2, where players must ink each-other in an Academy of Art & Sculptures. The stage bares a resemblance to Arena Ferox or Reset Bomb Forest, for the amount of platforms that are contained on the stage, this will be perfect for a 4 player Smash or (if it returns) 8-player Smash.

Hazards/Gimmicks:
As expected, this stage will take place during a Turf War, Inklings with Splattershots, Rollers, Sloshers, & other weapons will be seen running around and spreading ink all over the terrain. If one were to walk on the ink, they would experience either Ice Physics or slip (as if it were a banana).
Another possible hazard could be the sculptures found in the stages, on the left & right side of the stage there are two sculptures. Knocking an opponent into one will make the sculpture break into pieces, following with that, the pedestal that it was on will act as a regular platform.

Unlockable?:
Yes
How To Unlock:
Swim at least 50 m. in any stage as any character

Misc.:
Since Splatoon 2 is one of the best Switch games & the Inklings are more than likely to be in the game in some form or A PLAYABLE CHARACTER, why not a stage from Spaltoon 2, I believe this to be a perfect chose considering it's out of left field, but people will love it, plus the size of the stage could lead to so many ideas.

Music:
- Inkoming! (Testfire Ver.) (Splatoon 2)- https://youtu.be/fBX7oLEIWtE?list=PLFwObPlg7Y1oHGVS6ZMo6-CB7gPU_3T-5
- Ebb & Flow (Splatoon 2) - https://youtu.be/xFG6770beMc?list=PLFwObPlg7Y1oHGVS6ZMo6-CB7gPU_3T-5
- Endolphin Surge (Splatoon 2) - https://youtu.be/nn6X8NHSNyw?list=PLFwObPlg7Y1oHGVS6ZMo6-CB7gPU_3T-5
- Tidal Rush (Splatoon 2) - https://youtu.be/eZMI4DavIu0?list=PLFwObPlg7Y1oHGVS6ZMo6-CB7gPU_3T-5
- Spicy Calamari Inkantation (Splatoon 2) - https://youtu.be/6zGCKhfXPVo?list=PLFwObPlg7Y1oHGVS6ZMo6-CB7gPU_3T-5
- Ink Me Up! (Splatoon) - https://youtu.be/FrHDNaM2ph0
- Tide Goes Out (Splatoon) - https://youtu.be/-phA4mm4lR8
- High Color Evolution (Splatoon) - https://youtu.be/N8frrzTcvkc
- Kraken Up (Splatoon) - https://youtu.be/NH2f6hXGKi0?list=PL6akIKaXBeU0ZksVC3QSvO_Q8_BSyKKFf
 

Verde Coeden Scalesworth

Flap and Swish~
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@psb123 BTW, are you going to have a more generic option for 3rd parties at some point? I've made one stage of interest(worked hard on it too, heh), but it seems like the categories are too specific and don't allow for a lot of interesting stages for franchises people want to represent among their favorite games.
 
D

Deleted member

Guest
@psb123 BTW, are you going to have a more generic option for 3rd parties at some point? I've made one stage of interest(worked hard on it too, heh), but it seems like the categories are too specific and don't allow for a lot of interesting stages for franchises people want to represent among their favorite games.
Sonic and Mega Man are their own thing because of the scope of those franchises. Lots of games, lots of levels to make stages out of, lots of potential. There is one other 3rd party franchise that has a playable character in Smash as well that fits the same bill. I won't say what it is, but I wouldn't be surprised if people could easily figure it out =P

All the other 3rd Parties than have been in Smash? Not quite the same. Lower overall Stage potential and if we tried to separate 3rd Party Franchises not already in Smash into their own categories we'd honestly have too many 3rd Party Rounds. That's why I'm going to group most of the 3rd Party franchises together because it's just easier.

tl;dr Yes, there will be a generic 3rd Party category eventually.
 

Verde Coeden Scalesworth

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Sonic and Mega Man are their own thing because of the scope of those franchises. Lots of games, lots of levels to make stages out of, lots of potential. There is one other 3rd party franchise that has a playable character in Smash as well that fits the same bill. I won't say what it is, but I wouldn't be surprised if people could easily figure it out =P

All the other 3rd Parties than have been in Smash? Not quite the same. Lower overall Stage potential and if we tried to separate 3rd Party Franchises not already in Smash into their own categories we'd honestly have too many 3rd Party Rounds. That's why I'm going to group most of the 3rd Party franchises together because it's just easier.

tl;dr Yes, there will be a generic 3rd Party category eventually.
I meant generic only, not specific ones. But sounds good. Also, ones that have no appearances in Smash could also be interesting just to say what people can come up with.

I wasn't referring to scope as super important(as I think variety should matter than just big series), but eh. Thank you for answering. :)
 
D

Deleted member

Guest
Just a reminder for everyone that Round 3 ends tomorrow. Probably late in the day tomorrow. But that is the day I'll be closing off the round.
 

PeridotGX

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Splatoon 2
Marooner's Bay

contest3.PNG

300px-S2_Stage_Marooner's_Bay.png (What the color palette is supposed to be.)
Marooner's Bay is a very tall stage. There are two parts to the stage, the shore and the main area. The shore is a relatively flat part of land. There is water on both sides of the stage, as well as elevator lifts next to the wall. If you attack the propeller, it takes you up to the main area. The tops of the lifts cannot be stood upon. The main area is also rather simple, with a flat piece of land and two floating platforms.

One of the stages key details is the tide change. At near random, the stage can change into High Tide (Or vice versa). In High Tide, the two elevator lifts get permanently stuck to the platform, as well as the Egg Basket activating, creating another platform in the center. As it is high tide, the water get's much higher. The grey line in the picture is where the water gets in high tide, with the lighter colored blocks being where high tide only platforms are.

However, that isn't the main gimmick of the stage. Thirty seconds into the match, and every 45 seconds after that, a Boss Salmonid appears. They disappear after 30 seconds, giving 15 seconds to recover. Here's what they do.

* Steelhead: This boss stays in the background and throws large bombs to where the players are. They do almost 30% damage and leave behind Ink that slows players down. If the bomb is attacked by a reflector, like Fox's Down-B or Lucas's Side Smash, the bomb goes back to the Steelhead, killing it early. Villager can also Pocket it.

* Maws: This one functions exactly like it does in Splatoon 2, where it follows a player and tries to eat them. If it eats an explosive item or Projectile, it dies early.

* Steel Eel: This enemy goes from one side of the stage to the other, damaging anyone in its path. If you do a lot of damage to the Pilot, it dies early. The Steel Eel NEVER spawns in High Tide.

* Scrapper: The Scrappers try to tackle into a fighter. If you damage the front of their vehicle, they pause for a few seconds. If you heavily damage their backs, it dies early.

* Drizzler: These enemies create a storm cloud that does residual, flinch less damage that totals up to 35%. If you pop the balloon, it prevents the storm from happening.

* Griller: Grillers appear VERY infrequently, and when they do spawn, the stage turns to night. Once they spawn, they mercilessly follow a player until they get K.Od, when then they'll follow another player. They cannot be defeated. There is no hope. Give up.

This stage cannot be used in 8 player Smash. The Omega form is like High Tide but with no water. This stage is unlocked after being KOed 50 times as Inkling.

MUSIC LIST
Deluge Dire (Splatoon 2)
https://www.youtube.com/watch?v=8_zBAKpTuk0

Fishing Frenzy (Splatoon 2)
https://www.youtube.com/watch?v=v3sQWswVia4


Muck Warfare (Splatoon 2)

https://www.youtube.com/watch?v=ccASObYBvaA

Acid Hues (Splatoon 2)*
https://www.youtube.com/watch?v=WHYx6QTDfW4

The Girl from Inkopolis (Splatoon 2)
https://www.youtube.com/watch?v=jfQhgnh8MHU

Bomb Rush Blush (Splatoon 2)
https://www.youtube.com/watch?v=w-BhOT3L83c

Tidal Rush (Splatoon 2)*
https://www.youtube.com/watch?v=vbDpqJZj_OQ

I am Octavio (Splatoon)
https://www.youtube.com/watch?v=fYOi3xiC5cY

Misc:This stage is barely recognizable to it's first version. The stage was originally based around Mahi Mahi Resort from Splatoon 1 with a larger focus on the tides, but the stage adjusted after some more ideas crossed through my head, as well as the worries of it getting labeled as bland like Mushroom Kingdom III.​
 
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SwagGuy99

Smash Ace
Joined
Dec 28, 2016
Messages
713
Name of Stage:
Mario 64

Game of Origin:
Super Mario 64


Description of Stage:
This stage transitions through each area in the classic title, Super Mario 64. Courses depicted are: Peaches Castle, Bob-omb Battlefield, Whomps Fortress, Jolly Rodger Bay, Lethal Lava Land, Snowman's Land, Tiny Huge Island, Rainbow Ride, Princesses Secret Slide, and Bowser in the Sky.

Gimmicks and Hazards of the Stage:
Tilting platform in Bob-omb Battlefield area, water in the Jolly Rodger Bay area, and lava in Lethal Lava Land.

Is your stage unlockable:
Yes (Play 100 vs battles as Mario/Dr. Mario or Complete Classic as Bowser)

Extra Stuff:
There are sprites in the background along with bosses. The background accurately depicts courses from Super Mario 64.

Music:
-Mario 64 Main Theme (remix) (Smash 4): https://www.youtube.com/watch?v=DXlYO3blIPA
-Mario 64 Main Theme: https://www.youtube.com/watch?v=ZNLqr0TwYw8
-Mario 64 Main Theme (Super Mario Galaxy 2): https://www.youtube.com/watch?v=fVt61oE5BfE
-3D World Main Theme: https://www.youtube.com/watch?v=L3k2B2hSl7A
-Rainbow Cruise (Melee): https://www.youtube.com/watch?v=RniFX_iphuo
-Delfino Plaza: https://www.youtube.com/watch?v=dcSPK5yn9K8
-Mario Odyssey Main Theme: https://www.youtube.com/watch?v=P8cKiffNad0
-Princess Peaches Castle (Melee): https://www.youtube.com/watch?v=qzKqRal7mUg
-Dire Dire Docks: https://www.youtube.com/watch?v=cTl0ky4DcHA
-Bowser's Road: https://www.youtube.com/watch?v=mP9YBVUpdvM
-Bowser's Road (Super Mario Galaxy 2 Mix): https://www.youtube.com/watch?v=D82FSn0CPuQ
-The Final Fight: https://www.youtube.com/watch?v=eHbO1hF9-aI
-Super Mario 64 Credits: https://www.youtube.com/watch?v=4Ruqn1Lnexs
 
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D

Deleted member

Guest
Name of Stage:
Mario 64

Game of Origin:
Super Mario 64


Description of Stage:
This stage transitions through each area in the classic title, Super Mario 64. Courses depicted are: Peaches Castle, Bob-omb Battlefield, Whomps Fortress, Jolly Rodger Bay, Lethal Lava Land, Snowman's Land, Tiny Huge Island, Rainbow Ride, Princesses Secret Slide, and Bowser in the Sky.

Gimmicks and Hazards of the Stage:
Tilting platform in Bob-omb Battlefield area, water in the Jolly Rodger Bay area, and lava in Lethal Lava Land.

Is your stage unlockable:
Yes (Play 100 vs battles as Mario/Dr. Mario or Complete Classic as Bowser)

Extra Stuff:
There are sprites in the background along with bosses. The background accurately depicts courses from Super Mario 64.

Music:
-Mario 64 Main Theme (remix) (Smash 4): https://www.youtube.com/watch?v=DXlYO3blIPA
-Mario 64 Main Theme: https://www.youtube.com/watch?v=ZNLqr0TwYw8
-Mario 64 Main Theme (Super Mario Galaxy 2): https://www.youtube.com/watch?v=fVt61oE5BfE
-3D World Main Theme: https://www.youtube.com/watch?v=L3k2B2hSl7A
-Rainbow Cruise (Melee): https://www.youtube.com/watch?v=RniFX_iphuo
-Delfino Plaza: https://www.youtube.com/watch?v=dcSPK5yn9K8
-Mario Odyssey Main Theme: https://www.youtube.com/watch?v=P8cKiffNad0
-Princess Peaches Castle (Melee): https://www.youtube.com/watch?v=qzKqRal7mUg
-Dire Dire Docks: https://www.youtube.com/watch?v=cTl0ky4DcHA
-Bowser's Road: https://www.youtube.com/watch?v=mP9YBVUpdvM
-Bowser's Road (Super Mario Galaxy 2 Mix): https://www.youtube.com/watch?v=D82FSn0CPuQ
-The Final Fight: https://www.youtube.com/watch?v=eHbO1hF9-aI
-Super Mario 64 Credits: https://www.youtube.com/watch?v=4Ruqn1Lnexs
Awesome! A new Stage idea submitted for fun! Sounds like a pretty good one too. Uses a lot of potential that Mario 64 brings to the table.
 
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PeridotGX

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Messages
9,012
Location
That Distant Shore
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Name of Stage:
Mario 64

Game of Origin:
Super Mario 64


Description of Stage:
This stage transitions through each area in the classic title, Super Mario 64. Courses depicted are: Peaches Castle, Bob-omb Battlefield, Whomps Fortress, Jolly Rodger Bay, Lethal Lava Land, Snowman's Land, Tiny Huge Island, Rainbow Ride, Princesses Secret Slide, and Bowser in the Sky.

Gimmicks and Hazards of the Stage:
Tilting platform in Bob-omb Battlefield area, water in the Jolly Rodger Bay area, and lava in Lethal Lava Land.

Is your stage unlockable:
Yes (Play 100 vs battles as Mario/Dr. Mario or Complete Classic as Bowser)

Extra Stuff:
There are sprites in the background along with bosses. The background accurately depicts courses from Super Mario 64.

Music:
-Mario 64 Main Theme (remix) (Smash 4): https://www.youtube.com/watch?v=DXlYO3blIPA
-Mario 64 Main Theme: https://www.youtube.com/watch?v=ZNLqr0TwYw8
-Mario 64 Main Theme (Super Mario Galaxy 2): https://www.youtube.com/watch?v=fVt61oE5BfE
-3D World Main Theme: https://www.youtube.com/watch?v=L3k2B2hSl7A
-Rainbow Cruise (Melee): https://www.youtube.com/watch?v=RniFX_iphuo
-Delfino Plaza: https://www.youtube.com/watch?v=dcSPK5yn9K8
-Mario Odyssey Main Theme: https://www.youtube.com/watch?v=P8cKiffNad0
-Princess Peaches Castle (Melee): https://www.youtube.com/watch?v=qzKqRal7mUg
-Dire Dire Docks: https://www.youtube.com/watch?v=cTl0ky4DcHA
-Bowser's Road: https://www.youtube.com/watch?v=mP9YBVUpdvM
-Bowser's Road (Super Mario Galaxy 2 Mix): https://www.youtube.com/watch?v=D82FSn0CPuQ
-The Final Fight: https://www.youtube.com/watch?v=eHbO1hF9-aI
-Super Mario 64 Credits: https://www.youtube.com/watch?v=4Ruqn1Lnexs
Nice stage! But just letting you know, to be entered in the contests you need to enter a stage based around a specific series (Currently it's ARMS and Splatoon).

Also, just an idea. maybe add a Mario Kart option into the next poll? The series is full of great stage ideas.
 

Salcan

Smash Rookie
Joined
Sep 24, 2017
Messages
23
I'm actually kind of worried for if the next round is Splatoon based, since I'm not a fan of Splatoon or its Smash Bros. prospects. (Then again, it's invetiable that we will have a Splatoon round.) I have an idea, but it's one of those, "It's so crazy that it either succeeds with flying colors or crashes and burns in a miserable train wreck" ideas
Well, the day has finally come, despite it being a round later than I expected. Time to share what nutty idea I've had up my sleeve. (Although I'm starting to think that I should just do a simple Ancho-V Games stage instead. But there's no backing down now!)

Name: The Octogalaxy

Game: Splatoon 2



(Agent 4 preparing to enter the spine chilling Ride Rail thrill ride that is The Octogalaxy)


Inspiration: Splatoon 2 introduced an interesting mechanic in its single player Octo Canyon mode, Ride Rails. An tweak on the original's Ink Rails, Ride Rails are rails that Inklings grind upon rather than sliding through. Octo Canyon uses these Ride Rails quite a bit, but Level 23, The Octogalaxy, puts the most focus on them. To make a long section short, Ride Rails are awesome, The Octogalaxy is a large, sprawling level that pushed the rails to their limit, and thus The Octogalaxy is awesome. (Also the level lacks so much in the visual department) But I'm sure the sheer coolness of Ride Rails will make up for that. But I feel like I've seen something like Ride Rails in some other series...



(Sonic hopping between Grind Rails in Sonic Heroes' Rail Canyon)

Wait, I remember now! Sonic the Hedgehog has Grind Rails in a ton of levels from his series, which work very similarly to Ride Rails! I wonder when there will be a Sonic stage with Grind Rails in Smash Bros....



(Kirby and his other colored friends grinding on rails in Kirby's Air Grind from Kirby: Nightmare in Dream Land) (Pit taking a spin on the Grind Rail craze in Kid Icarus: Uprising)

But wait, there's more! Even Kirby and Pit have dabbled in the extreme sport of rail grinding! And then there were those Roller Skates from Pokémon X and Y that also had associated railings... You know, this gives me an idea....

Since it's in five different series...

...how about...

...the next Super Smash Brothers game...

...has Rail Grinding as A MAJOR GAME MECHANIC!

Mechanics: Yeah, we're going there. I propose Rail Grinding as the next big Smash Bros. innovation. It will be in multiple stages, be heavily advertised, and all that other stuff that comes with a major mechanic. Since it's so important, that means I have to break the rules of the template for the contest again and handle the mechanics first. Since it's a major mechanic, (and this stage is basically acting as a stealth pilot for the mechanic) I will have to cover rail grinding in detail. However, I have also learned that sometimes people only want or need the basics. So I have prepared two sections about rails, Rails 101 which is simple and to the point, and AP Rails which goes into all of the juicy details!

Rails are a special type of terrain that appear in many stages. They're kind of like platforms, except that when a character lands on them, they'll start grinding across the top of the rail instead of standing still. While grinding, all characters will go faster than their usual walking speed, and they'll have slightly higher jumps too! They even have unique grinding animations! (Yay advantages to making something a major mechanic rather than just a single stage thing!)

While grinding, actions are a bit limited, kind of like dashing. There's no turning around while grinding, for instance. (Since in Smash Bros. characters can't turn around while jumping, this means that once you've landed on a rail, there's no going the other way until you land on a regular platform.) Instead of using regular attacks or Special moves, the attack button makes characters use their Grind Attack, an exclusive move only available while grinding. Some examples of possible Grind Attacks:

Kirby- Spins on one foot 3 times, using his other foot to kick foes around him.

Sonic- Bursts forward a decent distance with a blue aura surrounding him, batting foes away. Has some ending lag as Sonic returns to normal. Resembles Sonic Boost and similar abilities.

Mario- Poses as though he were jumping, giving opponents a quick uppercut or kick in the process.

There's no shielding, rolling, sidestepping, or grabbing opponents while grinding either. Instead, characters can perform a Grind Dodge with their shield button. Grind Dodging involves leaning into the background while becoming intangible, similarly a sidestep. For additional speed, the Special Attack button makes characters do a Grind Kick, boosting their speed for a short period of time by kicking off of the rail. There's no Grind Dodging while using the boost, though. (And no, you can't just jump and air dodge, the Grind Kick's dodge disabling lasts until it times out or when the character lands on an actual platform.)

Of course, getting off of a rail is as simple as jumping off or dropping through it. Much like regular platforms, characters don't need to land in order to drop through them. Should a charcater reach the end of a rail, they'll act as if they had just dashed off of a platform, although with added speed.

(This is where the complexity starts so bear with me here)

Rails aren't always flat though. They can curve in any direction, so expect to see rails that go straight up, down, or even take a U-turn to go upside down! Characters grinding on rails are brought along for the ride, so be prepared to get dizzy! Even while a character's orientation is different, your controls aren't changed. This won't matter for attacking and dodging, but remember this when dropping though rails or using Tap Jump. Orientation also affects the direction characters jump and drop-through. When upside down, for example, characters will jump off the rail downwards and drop-through the rail upward. This even allows you to land on the other side of the same rail and keep grinding!

Also note that characters can't land on rails that are at too steep of an angle. They are basically intangible unless a character is already grinding. I call it the "Can't Stand Can't Land" rule, as essentially the slopes of rails that are too steep to land on are the same as the slopes of solid objects can't be stood on. (It's kind of similar to Sonic Advance 2's and 3's rails, if you need a more visual reference.)

All projectiles ignore rails completely, and characters do the same if they are taking any form of knockback. So feel free to dunk your foes right through the rails if they won't come back down to fight you!

If a character on a rail hits a wall, they will automatically stop grinding and fall off the rail. At least, on most stages, There are exceptions, although on this stage such a situation will never occur.

When effects care about whether or not a character is in the air or not, characters on grind rails are considered to be in the air. (and remember that taking knockback makes characters ignore rails) I guess Arceus really hates rails then, as Gravity will send any rail grinders straight back to the ground. Another example would be DK's Headbutt, which meteor smashes rail grinders like it does to foes in the air, whereas grounded foes get buried. A positive example would be Jigglypuff's Sing, which doesn't affect characters grinding on rails just like it doesn't affect aerial opponents.

Landing lag still applies should a character land on a rail; Although they will still grind forward automatically, no other actions can be performed.

Characters who are frozen or dizzy (shield breaking or Mewtwo's Disable) won't land on rails.

Characters in certain special grabbing states (Like Kirby and King Dedede's Inhale, Wario's Chomp, DK's Forward Throw) won't land on rails. Moves like Bowser's Flying Slam and Ganondorf's Flame Choke are exempt from this.

Some throws involve characters jumping off of the screen and coming back down. These throws hit rails as if they were platforms.

Special Attacks that cause consistent forward movement (Like Sonic's Spin Dash and Spin Charge, Yoshi's Egg Roll, Bowser Jr.'s Clown Car Dash) are canceled when the character lands onto a rail, with special animations and less landing lag to boot! Finally, a reason to use Egg Roll in the air!

Special Moves (not regular moves) that propel the user downward excluding Bowser Jr.'s Koopa Meteor, Shulk's Back Slash, and Sonic's Homing Attack (Like Kirby's Final Cutter, Ike's Aether, Bowser's Bowser Bomb, Yoshi's Yoshi Bomb, Sonic's Stomp, King Dedede's Super Dedede Jump if it isn't canceled. ) ignore rails entirely.

Kirby's Stone has a strange overlap with both the downward special moves and the consistent movement moves, (It slides down slopes) so while the move normally ignores rails, ending it while Kirby is right over a rail or overlapping with a rail gives Kirby the decreased landing lag.


Stage Geometry: The Octogalaxy is a big stage. Like, really big. We're talking, "Temple" big. Why? Because everyone is going to want a playground to mess around with the rail grinding mechanics, and The Octogalaxy is meant to fill that need. Of course, since my time is quite short, (and heavily biased against large stages might I add, since they are basically stapling multiple smaller designs onto one another) I'm going to have to cut some corners. This time, there's only an image!



(The Octogalaxy's stage geometry. I am so not writing all of this out in an hour.)

Purple stands for Ride Rails
Black stands for impassible platforms/walls
Brown stands for passible platforms

As for Blast Lines... I'm going to cheat and say it's just like Palutena's Temple without thinking about the ramifications of that because I'm in a rush to get this in before time is called.

Aesthetics: The rails on this stage are just Ride Rails from Splatoon 2, but without the launchers that fire them. They start out purple, the usual Octarian color, but after a minute they change to a green-blue color, like Agent 4's color for the level. After another minute, the rails will change back, and so on. The drop through platforms are floating panels of wood, and the one on the top left has a random tree in the background. The pillar coming up from the bottom of the screen is a glass pillar covered in strange markings, while the other two solid platforms are just black boxes.

In the background there are large panels with a space-like pattern on them, and what are essentially giant lava lamps floating around. The lava lamps come in purple, green, or sometimes even a mix of both. These colors are shared by the giant gyroscopes also floating in the air. Even more rails are scattered throughout the background, though they're far away so no one will confuse them for the stage's rails. Spotlights at the bottom of the background aim their lights into the sky.

Octarians occasionally fly around very far in the background. They have to, as any closer and they'd look like actual stage hazards due to how empty this stage's background is.

Extra Stuff:

With a name like The Octogalaxy, of course there's 8-Player Smash available! The best part is that there's no changes, so up to 8 players can try out some rad Ride Rail tricks!

In the Omega version, the stage's geometry moves into the background, like Pac-Maze and 75m. Instead, the fight is on a sideways glass pillar floating in the sky.

Before anyone asks, yes, it is possible to go around the entire stage just by using the rails. That was intentional. :)

Yes, there will be rails in other submissions of mine. (but not in all of them, or in most of them for that matter. Only when it makes the stage better.) I will write those expecting that everyone already understands how rails work, (and thus they will probably be more complex.) and just paste the Rails 101 and AP Rails sections into the Mechanics section.

If anyone wants to borrow Rail Grinding for their own stage designs, feel free to do so.

(I understand that by choosing a random stage from Splatoon 2's Single Player that isn't a boss fight or a hub area, I've doomed my Iconic Status score. It's what happens when I get too attached to an idea. I call it, "Losing in style".)
 
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D

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Alright guys. Round 3 is officially closed. Thanks to everyone for submitting stages. Grades will hopefully be ready by Sunday. I'll see you guys then and on Monday for Round 4.
 

Kevandre

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Dang, looks like Metroid gonna lose again... I will prepare a Pokemon stage. :)
 
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Dang, looks like Metroid gonna lose again... I will prepare a Pokemon stage. :)
For the longest time Pokemon Stages and Retro Stages were tied at 4 votes each. Retro Stages actually lost a vote, which I find surprising.
 

Kevandre

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I'm actually kind of stoked for the Pokemon one I cobbled together earlier. It'll be pretty lit. Balancing that line of playable and memorable is a hard one to tightrope
 

Salcan

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Pokémon has essentially won... the problem is that I haven't played a Pokémon game in forever. (Lost my copy of Diamond a long time ago and my copy of Pokémon Battle Revolution got a scratch sometime afterward. Then, as if those weren't enough, I lost a copy of White. Since then I've never played another game out of regret. (Excluding Pokémon Shuffle and Rumble World, because they were free, but those weren't much fun.))

I just have one random question. Pokémon.com has a bunch of little web games on it, and there's no rule against games that are not sold in stores. So, would Gothita's Portrait Panic and the rest of the Pokémon.com games be within the bounds of the Pokémon round? (I'm pretty crazy at times, but I'm usually not this crazy.)
 
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D

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Pokémon has essentially won... the problem is that I haven't played a Pokémon game in forever. (Lost my copy of Diamond a long time ago and my copy of Pokémon Battle Revolution got a scratch sometime afterward. Then, as if those weren't enough, I lost a copy of White. Since then I've never played another game out of regret. (Excluding Pokémon Shuffle and Rumble World, because they were free, but those weren't much fun.))

I just have one random question. Pokémon.com has a bunch of little web games on it, and there's no rule against games that are not sold in stores. So, would Gothita's Portrait Panic and the rest of the Pokémon.com games be within the bounds of the Pokémon round? (I'm pretty crazy at times, but I'm usually not this crazy.)
They would not. Are these even made by Nintendo/Game Freak? I'm willing to bet they're not and either way Web Browser games really don't seem like the kind of thing they'd include in Smash Bros. anytime soon. Especially not for a series like Pokemon that has tons of Console and Handheld games that have stuff to work with.
 
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Kevandre

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They would not. Are these even made by Nintendo/Game Freak? I'm willing to bet they're not and either way Web Browser games really don't seem like the kind of thing they'd include in Smash Bros. anytime soon. Especially not for a series like Pokemon that has tons of Console and Handheld games that have stuff to work with.
I dunno, man, I wouldn't put anything past Sakurai. I wouldn't even call that the craziest thing he'd have done in this series if it happened.
 

Salcan

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I know that any argument over wether or not to allow Web Browser games will end in me losing, but I'll take a shot at it.

Are these even made by Nintendo/Game Freak?
Probably not, but this also catches Pokémon spin-offs, which are not made by Game Freak. Mystery Dungeon is handled by Spike Chunsoft, Ranger is handled by HAL Laboratories and Creatures. Inc, PokéPark was made by Creatures. Inc, Snap was created by HAL Laboratories, Headstrong Games made Art Academy, Ninatic made Go, and I could go on and on about this. (Nintendo does publish all of the games, though.) My point in saying this is that the only thing that connects all of the Pokémon games (outside of being published by Nintendo) is the fact that they are official titles. Since the Web Browser games are on Pokémon.com, it can be reasonably assumed that they are also officially made.

Web Browser games really don't seem like the kind of thing they'd include in Smash Bros. anytime soon. Especially not for a series like Pokemon that has tons of Console and Handheld games that have stuff to work with.
As it turns out, there are only 2 Pokémon spin-offs ever referenced in Smash Bros. history. Pokémon Snap got the ZERO-ONE as a trophy in Melee and Meowth's Melee trophy seems to be about the final sequence of Pichu Bros. in Party Panic from Pokémon Channel. (But that sequence was based off of an Anime ending theme from 1999/2000, one that came out 3 to 4 years before Pokémon Channel in 2003. Considering Melee came out in 2001, it's more likely it was a reference to that ending theme, not Pokémon Channel.) If you squint, then maybe Pokémon Stadium 1 and 2 (stages) are references to Pokémon Stadium 1 and 2 (games), but I don't really see much of a connection.

Note that all of these references or possible references, three are from Melee, one is from Brawl, and there are absolutely zero in Smash for Wii U and 3DS. In fact, in Brawl, even though several Pokémon debuted in spin-offs, (Munchlax, Bonsly, Lucario, Weavile, and Manaphy) their listed first appearance ignored those games and said they first appeared in mainline games. (This carries over into Smash for 3DS and Wii U for all of the affected Pokémon) The stickers don't help matters either, as all of them are attributed to the generic label of "Pokémon series" rather any particular game, unlike every other series with stickers, which do point out the game where the art is from. In short, Brawl and Smash for 3DS and Wii U goes out of their way to not mention any Pokémon Spin-offs

Thus, it can be inferred that Smash Bros. does not consider Pokémon spin-offs to be of much importance, if at all. Therefore, Pokémon spin-offs cannot be considered to be more important than Web Browser Pokémon Games. (Okay, except for one trophy.)

I'm willing to bet they're not and either way Web Browser games really don't seem like the kind of thing they'd include in Smash Bros. anytime soon.
Is this contest really about measuring the likelihood of s stage to be in Smash though? I'll admit it's partially about that, considering the presence of an Iconic Status score, but more emphasis is placed on how original the stage is and how fun the stage is, as the two latter categories are out of 10 and the first is out of 5.

And finally, my last point is, "Is it okay to tell someone that the game they like isn't a valid choice to fantasize ideas for Smash Bros. about because the game isn't on the same level of importance or popularity as the games everyone likes?". I mean, at the end of the day, we aren't making Smash Bros., and our choices aren't going to affect the bottom lines of several game developers and Nintendo. It's a no risk environment, and I think it's one that can be more accepting of ideas that are strange and completely unviable in a higher risk scenario, like actually making a Smash Bros. game.
 

Kevandre

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I should retool my stage to be based on the old Poké-Roms. I had the Poliwhirl one
 
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And finally, my last point is, "Is it okay to tell someone that the game they like isn't a valid choice to fantasize ideas for Smash Bros. about because the game isn't on the same level of importance or popularity as the games everyone likes?". I mean, at the end of the day, we aren't making Smash Bros., and our choices aren't going to affect the bottom lines of several game developers and Nintendo. It's a no risk environment, and I think it's one that can be more accepting of ideas that are strange and completely unviable in a higher risk scenario, like actually making a Smash Bros. game.
That is true. But I'm still not allowing these Web Browser games. That would be like allowing any non-nintendo mobile game to be eligible for a generic 3rd party round. They technically count, but it's a little too far out there. For example I could have a category for stages from anime series but I choose not to because of the established near impossibility of non-video game series getting into Smash.

That's the same reason why when the Pokemon round inevitably comes I'm not allowing stages from the Anime. I want this contest to be clean and coherent enough to stick to games that are established as Home Console and Handheld series. Even the amount of Mobile games allowed is limited. If it's a Nintendo franchise or a 3rd party franchise that's been established as mainly a console series that happens to have a couple of mobile entries then those would be fair game.

I see the points you're trying to make and I do think there are some good ones among them. But I'm not going to allow Web Browser games. Official or not they're just too out there. You can always submit a stage from those games for fun if you so choose but they won't be eligible as entries for the contest.
 
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D

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Okay guys. I'm calling it here for voting on Round 4. We're still waiting on grades for Round 3 which hopefully won't take much longer.

But in the meantime, Winning the Poll at 4 votes, our 4th round is.........

Pokemon:

Nintendo's juggernaut of a handheld system seller surpassed only by Mario in terms of sales. And that's just for the games, when you combine all media that Pokemon covers it could for all we know be even more profitable!

That does bring up an elephant in the room though. Pokemon has a lot of media and not all of it is Video Game related. Some of it is even in the category of being a game but still a little too far out there in the realm of getting Smash content.

Any Anime and Manga based areas, Web Browser game locations, and anything from Pokemon Go are ineligible (Pokemon Go would be allowed if it actually had fictional locations like the regular games. But it doesn't, so it's out)

We're sticking with the games that were actually released on Home Console and Handheld systems. Other than that though go nuts. Main series entries and spin-offs are both allowed.

And with that, on March 5th, 2018, Round 4 has begun. You have until Friday March 9th to submit entries.

Good Luck!
 
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Russell_SSB

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Pokemon Mini
Origin: Pokemon


Description:
Since its release in 2001, Pokemon Mini is a handheld console that contains many games involving with the hottest series Pokemon. It is designed to play just like Smashville, which it starts out like that after its bootscreen is played at the start of the battle, but also allows you and your opponents to interact with the games in its list.

Gimmicks/Hazards:
Every time you lose a game, the system vibrates, making the players who lose stunned.
- Pokemon Party Mini: In Boxing Frenzy, you have to watch out for the punch or it will knock you out instantly at 60% of damage. In Rocket Start, you have to watch out for Pikachu as it runs across the stage at 25% of damage. In Baseline Judge, balls will bounce across the stage at 15% - 37% of damage. In Rocochet Dribble, Chansey dribbles a soccer ball across the stage, which causes 18% of damage if you hit Chansey. In Dance Delight, you have to follow the moves shown on-screen. In Speedy Freakout, you have to block Sneasel's shot.
- Pokemon Pinball Mini: In this game, you have to dodge the Pokeball that deals 32% of damage per hit. Diglett will make you and your opponents bounce on it as well.
- Pokemon Puzzle Collection Vol. 1 - 2: In Pokemon Puzzle Collection, pieces of each puzzle will shuffle in the stage and you must complete it by attacking each piece.
- Pokemon Zany Cards: You and another player can duke it out in this game by playing cards, but each of the cards can also gain your opponents damage per card.
- Pokemon Tetris: You have to dodge each block landing on this part of the game, but if it lands on you, you instantly get KOed.
- Pokemon Race Mini: In this part of the stage, a stampede of Pokemon, including Pikachu, will run across the stage and cause you 50% of damage. Dodge quickly.
- Pichu Bros. Mini: It takes place in the city as Pichu Skateboards across the stage.
- Togepi's Great Adventure: Togepi will roll across the stage dealing 8% of damage per hit and you have to dodge it, along with other particles.
- Snorlax's Lunch Time: You have to make sure you don't get eatten by Snorlax or it will instantly KO you.

Unlockable:
Unlock the rest of the Pokemon characters.

Extra Stuff:
For Pokemon and its forgotten handheld console, why not have something where players can interact with each game on the Pokemon Mini it had to offer many fans back then.

Music:
- Pokemon Mini Melody: Original Song
- Pokemon Red/Blue Theme: https://youtu.be/JvKoBnv96PM
- Pokemon Red/Blue Ending: https://youtu.be/LzmlpAjMpHs
- Pokemon Yellow Theme: https://youtu.be/tbcNnCjqHOI
- Pokemon Gold/Silver Theme: https://youtu.be/LLuK4BHgwBk
- Pokemon Crystal Theme: https://youtu.be/AIdqLDTyw5U
- Pokemon Pinball Theme: https://youtu.be/Tp36vOzkil0
- Pokemon Trading Card Game Credits: https://youtu.be/zZxjAjBZOXA
 

Kevandre

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Kanto Gym
(Pokemon Red & Blue / Fire Red & Leaf Green)



This is a pretty simple stage overall- Battlefield style, and the top platform slowly moves from side to side.

The bottom (main) platform though... It holds a battle! On the left side, PKMN Trainer Red with his grass type (best) starter! The battle isn't a particularly rageful one, though. Every five seconds one of the two Pokemon will attack the other. Bulbasaur will always send out a Razor Leaf that does minimal knockback and provides 5% damage if you get in the way.

As for the other Pokemon, well, it depends.

Above you see one of the 8 random possibilities for this stage to take, when the stage is chosen, RNG picks a number between 1 & 8, and loads the version of the stage that number is tied to.

For example, if it rolled a 1, you'd get the above configuration. Red & Bulbasaur vs Brock and Geodude. Like I said, Bulbasaur sends a Razor Leaf that does 5% but little knockback. Geodude will toss rocks that do a bit of knockback but only 2% damage. The knockback isn't much though, unless you're at 300% you have nothing to worry about.

But what of the other options?



Bulbasaur hasn't evolved yet in Red's journey so its Razor Leaf attack remains the same. What does Misty's Starmie do though? Well, it uses a Water Pulse that does no damage but pushes you far away from it, like FLUDD.



Lt. Surge's Raichu will shoot some lightning ahead of it, temporarily paralyzing the fighter it hits right in front of it.



Erika's Vileplume uses sleep powder! You don't want to get hit by THAT one! Please also note that Bulbasaur has evolved into best Mon. Ivysaur still uses Razor Leaf, but this time it does 10% damage. Same amount of knockback though.



Koga's Muk will use Sludge Bomb! It has minimal knockback but does do poison damage for five seconds.



Sabrina's Alakazam will throw you skyward! Don't go to the bottom platform at high percents, unless you're a big fan of shieldbreaking as Jigglypuff! Ivysaur has also evolved into Venusaur. Same deal as before, minimal knockback with Razor Leaf but now does 15% damage.



Blaine's Magmar will use a Flamethrower attack! It does burning damage that lasts for 8 seconds.



And finally, Giovanni's Nidoking will use Earthquake! Maybe avoid the bottom platform altogether on this configuration.


Those are all the different flavors of this stage. Unless you're right in front of one of the Pokemon on the bottom bit, you have nothing to worry about. And, if you want to turn off the battle below, you can KO the Pokemon as well! Each can take 50% damage before they are taken out of the battle for a full minute. If there's no battle, the other Pokemon won't be attacking either. Red & the Gym Leader will not be attackable, they're kind of in the background like he was in Brawl.

Other Stuff
Unlockable? No, this is the default Pokemon stage, the spiritual Successor to Pokemon Stadium stages.

When I was sitting down thinking about what would be cool for this round, I had the idea of an actual Pokemon battle and kind of warred with myself on how it should be done. I thought that this was a pretty cool idea, and the stage would be mostly playable. The hazards exist but are only a problem in specific circumstances, they're also predictable given the timeframe. One of the Pokemon attacks the other every five seconds, alternating. If the match goes on long enough, they can take each other out but it takes a while.

Music!
Battle! Gym Leader/Elite Four Music (FRLG): https://www.youtube.com/watch?v=VxFadPqMbfM
Battle! Rival Music (FRLG): https://www.youtube.com/watch?v=-4vpdkEkup8
Gym Leader Battle (Stadium): https://www.youtube.com/watch?v=YEZ9LTIdQj0
Battle! Champion & Red Music (HGSS): https://www.youtube.com/watch?v=SYTS2sJWcIs
Normal Battle (Colosseum): https://www.youtube.com/watch?v=8HzxazC2EsQ
Gateway Colosseum (Battle Revolution): https://www.youtube.com/watch?v=YBRQtWX_onE

 

Russell_SSB

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Kanto Gym
(Pokemon Red & Blue / Fire Red & Leaf Green)



This is a pretty simple stage overall- Battlefield style, and the top platform slowly moves from side to side.

The bottom (main) platform though... It holds a battle! On the left side, PKMN Trainer Red with his grass type (best) starter! The battle isn't a particularly rageful one, though. Every five seconds one of the two Pokemon will attack the other. Bulbasaur will always send out a Razor Leaf that does minimal knockback and provides 5% damage if you get in the way.

As for the other Pokemon, well, it depends.

Above you see one of the 8 random possibilities for this stage to take, when the stage is chosen, RNG picks a number between 1 & 8, and loads the version of the stage that number is tied to.

For example, if it rolled a 1, you'd get the above configuration. Red & Bulbasaur vs Brock and Geodude. Like I said, Bulbasaur sends a Razor Leaf that does 5% but little knockback. Geodude will toss rocks that do a bit of knockback but only 2% damage. The knockback isn't much though, unless you're at 300% you have nothing to worry about.

But what of the other options?



Bulbasaur hasn't evolved yet in Red's journey so its Razor Leaf attack remains the same. What does Misty's Starmie do though? Well, it uses a Water Pulse that does no damage but pushes you far away from it, like FLUDD.



Lt. Surge's Raichu will shoot some lightning ahead of it, temporarily paralyzing the fighter it hits right in front of it.



Erika's Vileplume uses sleep powder! You don't want to get hit by THAT one! Please also note that Bulbasaur has evolved into best Mon. Ivysaur still uses Razor Leaf, but this time it does 10% damage. Same amount of knockback though.



Koga's Muk will use Sludge Bomb! It has minimal knockback but does do poison damage for five seconds.



Sabrina's Alakazam will throw you skyward! Don't go to the bottom platform at high percents, unless you're a big fan of shieldbreaking as Jigglypuff! Ivysaur has also evolved into Venusaur. Same deal as before, minimal knockback with Razor Leaf but now does 15% damage.



Blaine's Magmar will use a Flamethrower attack! It does burning damage that lasts for 8 seconds.



And finally, Giovanni's Nidoking will use Earthquake! Maybe avoid the bottom platform altogether on this configuration.


Those are all the different flavors of this stage. Unless you're right in front of one of the Pokemon on the bottom bit, you have nothing to worry about. And, if you want to turn off the battle below, you can KO the Pokemon as well! Each can take 50% damage before they are taken out of the battle for a full minute. If there's no battle, the other Pokemon won't be attacking either. Red & the Gym Leader will not be attackable, they're kind of in the background like he was in Brawl.

Other Stuff
Unlockable? No, this is the default Pokemon stage, the spiritual Successor to Pokemon Stadium stages.

When I was sitting down thinking about what would be cool for this round, I had the idea of an actual Pokemon battle and kind of warred with myself on how it should be done. I thought that this was a pretty cool idea, and the stage would be mostly playable. The hazards exist but are only a problem in specific circumstances, they're also predictable given the timeframe. One of the Pokemon attacks the other every five seconds, alternating. If the match goes on long enough, they can take each other out but it takes a while.

Music!
Battle! Gym Leader/Elite Four Music (FRLG): https://www.youtube.com/watch?v=VxFadPqMbfM
Battle! Rival Music (FRLG): https://www.youtube.com/watch?v=-4vpdkEkup8
Gym Leader Battle (Stadium): https://www.youtube.com/watch?v=YEZ9LTIdQj0
Battle! Champion & Red Music (HGSS): https://www.youtube.com/watch?v=SYTS2sJWcIs
Normal Battle (Colosseum): https://www.youtube.com/watch?v=8HzxazC2EsQ
Gateway Colosseum (Battle Revolution): https://www.youtube.com/watch?v=YBRQtWX_onE

This looks really cool!
 

GolisoPower

Smash Master
Joined
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Messages
4,396


Stage Name:
Ultra Deep Sea

Origin:
Pokémon Sun and Moon

Description:
Only referred to as Ultra Space before Ultra Sun and Ultra Moon were released, the Ultra Deep Sea is home to the Ultra Beast Nihilego, and the place where you encounter Lusamine in the first Gen 7 games. This is a flat stage that reaches both blast lines and has some pillars of ‘reefs’ in the background with some platforms that cannot be jumped through or ducked through and have ledges. There are also small bulbs that the players can bounce on, similarly to springs. This stage is unique in the sense that the layout of the pillars, the platforms and the bulbs changes with every game played there, similar to the Mario Maker stage.

Gimmicks and Hazards of the Stage:
There is one only hazard that can be integral to the stage: Nihilego itself. At one point in the match, a bulb will morph into a Nihilego: these jellyfish-like creatures will wander around the stage, waiting for a player to possess. If it does possess a player, it will pump that player with its infamous neurotoxin, which has their character’s attack power doubled, and increases their speed as well. There are downsides to the possession, however: the possessed takes 3% damage per second and a special AI applied to them. This AI makes the possessed occasionally move and attack on its own, but this occurance isn’t that common. The Nihilego possession lasts for about 20 seconds. The Nihilego will take about 35% damage before being detached, ending the possession and sending it away. If Nihilego doesn’t possess a player for 15 seconds, it will wander off into the background of the stage and disappear. 10 seconds after a Nihilego is formed, another bulb will form and take the place of the one the formed into the Ultra Beast.

Unlockable:
Yes. Use PokeBall/Master Ball 793 times overall.

Extra Stuff:
I made it so you unlock this stage by using the PokeBall items 793 times overall is because Nihilego’s PokeDex number is 793, and I thought it would be a nice Easter egg to implement. I also wanted to replicate the effects of the Nihilego poison to a T, but I’m not sure if I did well.

Music:
Ultra Beast Battle Theme: https://m.youtube.com/watch?v=E4qdUsfuhh0
Ultra Beast Nearby: https://m.youtube.com/watch?v=J9wRIp5R4vA
Mother Beast Battle Theme: https://m.youtube.com/watch?v=T0fYZ4ZTH9I
Ultra Necrozma Theme: https://m.youtube.com/watch?v=Ol-Fcdochx4
Ultra Jungle: https://m.youtube.com/watch?v=nuyfBgr10Vw
Ultra Crater: https://m.youtube.com/watch?v=J0qeRFGm2CQ
Ultra Warp Ride: https://m.youtube.com/watch?v=Kkh1Xb8hNg4
 
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Kevandre

Ivy WAS Saurly missed
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Kevandre
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Stage Name:
Ultra Deep Sea

Origin:
Pokémon Sun and Moon

Description:
Only referred to as Ultra Space before Ultra Sun and Ultra Moon were released, the Ultra Deep Sea is home to the Ultra Beast Nihilego, and the place where you encounter Lusamine in the first Gen 7 games. This is a flat stage that reaches both blast lines and has some pillars of ‘reefs’ in the background with some platforms that cannot be jumped through or ducked through and have ledges. There are also small bulbs that the players can bounce on, similarly to springs. This stage is unique in the sense that the layout of the pillars, the platforms and the bulbs changes with every game played there, similar to the Mario Maker stage.

Gimmicks and Hazards of the Stage:
There is one only hazard that can be integral to the stage: Nihilego itself. At one point in the match, a bulb will morph into a Nihilego: these jellyfish-like creatures will wander around the stage, waiting for a player to possess. If it does possess a player, it will pump that player with its infamous neurotoxin, which has their character’s attack power doubled, and increases their speed as well. There are downsides to the possession, however: the possessed takes 3% damage per second and a special AI applied to them. This AI makes the possessed occasionally move and attack on its own, but this occurance isn’t that common. The Nihilego possession lasts for about 20 seconds. The Nihilego will take about 35% damage before being detached, ending the possession and sending it away. If Nihilego doesn’t possess a player for 15 seconds, it will wander off into the background of the stage and disappear. 10 seconds after a Nihilego is formed, another bulb will form and take the place of the one the formed into the Ultra Beast.

Unlockable:
Yes. Use PokeBall/Master Ball 793 times overall.

Extra Stuff:
I made it so you unlock this stage by using the PokeBall items 793 times overall is because Nihilego’s PokeDex number is 793, and I thought it would be a nice Easter egg to implement. I also wanted to replicated the effects of the Nihilego Poison to a T, but I’m not sure if I did well.

Music:
Ultra Beast Battle Theme: https://m.youtube.com/watch?v=E4qdUsfuhh0
Ultra Beast Nearby: https://m.youtube.com/watch?v=J9wRIp5R4vA
Mother Beast Battle Theme: https://m.youtube.com/watch?v=T0fYZ4ZTH9I
Ultra Necrozma Theme: https://m.youtube.com/watch?v=Ol-Fcdochx4
Ultra Jungle: https://m.youtube.com/watch?v=nuyfBgr10Vw
Ultra Crater: https://m.youtube.com/watch?v=J0qeRFGm2CQ
Ultra Warp Ride: https://m.youtube.com/watch?v=Kkh1Xb8hNg4
Yo as soon as I saw the picture I knew exactly what you had in mind. I like the concept a lot



Pokemon Mini
Origin: Pokemon


Description:
Since its release in 2001, Pokemon Mini is a handheld console that contains many games involving with the hottest series Pokemon. It is designed to play just like Smashville, which it starts out like that after its bootscreen is played at the start of the battle, but also allows you and your opponents to interact with the games in its list.

Gimmicks/Hazards:
Every time you lose a game, the system vibrates, making the players who lose stunned.
- Pokemon Party Mini: In Boxing Frenzy, you have to watch out for the punch or it will knock you out instantly at 60% of damage. In Rocket Start, you have to watch out for Pikachu as it runs across the stage at 25% of damage. In Baseline Judge, balls will bounce across the stage at 15% - 37% of damage. In Rocochet Dribble, Chansey dribbles a soccer ball across the stage, which causes 18% of damage if you hit Chansey. In Dance Delight, you have to follow the moves shown on-screen. In Speedy Freakout, you have to block Sneasel's shot.
- Pokemon Pinball Mini: In this game, you have to dodge the Pokeball that deals 32% of damage per hit. Diglett will make you and your opponents bounce on it as well.
- Pokemon Puzzle Collection Vol. 1 - 2: In Pokemon Puzzle Collection, pieces of each puzzle will shuffle in the stage and you must complete it by attacking each piece.
- Pokemon Zany Cards: You and another player can duke it out in this game by playing cards, but each of the cards can also gain your opponents damage per card.
- Pokemon Tetris: You have to dodge each block landing on this part of the game, but if it lands on you, you instantly get KOed.
- Pokemon Race Mini: In this part of the stage, a stampede of Pokemon, including Pikachu, will run across the stage and cause you 50% of damage. Dodge quickly.
- Pichu Bros. Mini: It takes place in the city as Pichu Skateboards across the stage.
- Togepi's Great Adventure: Togepi will roll across the stage dealing 8% of damage per hit and you have to dodge it, along with other particles.
- Snorlax's Lunch Time: You have to make sure you don't get eatten by Snorlax or it will instantly KO you.

Unlockable:
Unlock the rest of the Pokemon characters.

Extra Stuff:
For Pokemon and its forgotten handheld console, why not have something where players can interact with each game on the Pokemon Mini it had to offer many fans back then.

Music:
- Pokemon Mini Melody: Original Song
- Pokemon Red/Blue Theme: https://youtu.be/JvKoBnv96PM
- Pokemon Red/Blue Ending: https://youtu.be/LzmlpAjMpHs
- Pokemon Yellow Theme: https://youtu.be/tbcNnCjqHOI
- Pokemon Gold/Silver Theme: https://youtu.be/LLuK4BHgwBk
- Pokemon Crystal Theme: https://youtu.be/AIdqLDTyw5U
- Pokemon Pinball Theme: https://youtu.be/Tp36vOzkil0
- Pokemon Trading Card Game Credits: https://youtu.be/zZxjAjBZOXA
And i really like the Pokemon Mini stage! Reminds me of the 3ds Kirby stage and i liked that one a lot too
 
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Russell_SSB

Smash Journeyman
Joined
Sep 28, 2014
Messages
496
Location
Fennville, Michigan
NNID
MrRussellgro
3DS FC
0662-7159-3567
Switch FC
SW-3345-3263-9133
Yo as soon as I saw the picture I knew exactly what you had in mind. I like the concept a lot

And i really like the game boy stage! Reminds me of the 3ds Kirby stage and i liked that one a lot too
Thanks! I thought maybe the Pokemon Mini could make a move into this Smash Bros. stage idea. :)
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,396
Yo as soon as I saw the picture I knew exactly what you had in mind. I like the concept a lot



And i really like the Pokemon Mini stage! Reminds me of the 3ds Kirby stage and i liked that one a lot too
Hey, thanks, dude! Though I don’t think mine’s gonna really compare to your Kanto Gym.
 

Kevandre

Ivy WAS Saurly missed
Joined
Jun 19, 2013
Messages
2,520
Location
Pacific Northwest
NNID
Kevandre
3DS FC
1736-1095-5393
Switch FC
SW-2226-3590-9812
You never know until it's over. Sun and Moon are what's hip these days!
 

PeridotGX

Smash Hero
Joined
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Messages
9,012
Location
That Distant Shore
NNID
Denoma5280
Pokémon Conquest
Terrera

Contest4.png

Tererra.PNG
(
Terrera's backround in the first pic. A reference pic for how the stage should look in the second.)
Terrera is a location from the Cult Classic DS game Pokémon Conquest, not to be mixed up with the indie game Terraria. Anyway, this stage is relatively bland from a layout perspective. There's a flat platform for a main floor, with a Semi-Solid platform in the center. There are two towers on each side of the stage (they have the color and Groudon pattern of the red ones from the first pic, but they are otherwise the ones from the second). For reference, it would take Yoshi's entire recovery to reach the tower's ledge from the middle platform, and the same for getting from one tower to the other. Alternatively, you could just use lifts on the sides of the towers to get lifted to the top (I didn't add it to the picture cause it's a bit of an afterthought).

While the basic layout is rather bland, there's another part to it that plays a rather large role. Notice those grey banners on top of each platform? They aren't there for decoration, they play a rather huge role! Upon being touched by a character, the banner turns the color of the character/team (Red for P1/ Red team, etc). If you/ your team have one banner, you get 5% healed every 10 seconds. If both of them are yours, you get 5% healed every 5 seconds. This could lead to some very interesting fights, as you want more than just to K.O opponents off the stage. And in Team Matches, the possiobilities are quite endless.

There are other things going on in this stage, but they mostly have to do with the banners. Every 30 seconds, something happens. 3/4 of the time, a windstorm starts, attempting to push players back down to the center platform. The wind lasts for 10 seconds, and it doesn't mess with who owns the banners. The other 1/4 of the time, a Gallade appears in the background. It uses Psycho Cut to cut down the banners. While they're down, nobody gets healed by the banners. After 15 seconds, the banners return in the neutral form. While Gallade may seem like a random Pokémon to cut down the banners, it's actulally the signature Pokémon of the group that actively oppose Terrara in the game, Illusio. 2 windstorms must go by until there's a chance for Gallade to returm.

This stage is usable with up to 8 players. This stage is unlocked by beating All-Star mode with Jigglypuff. The Omega form takes place in a very large tower akin to the ones in the background picture. In the regular stage's background, occasionally Rhyperior, Pignite, and Scraggy run by.

Music List
Battle for Terrara (Pokémon Conquest)

https://www.youtube.com/watch?v=2DI3UjeyR28&t

Battle for Cragspur (Conquest)
https://www.youtube.com/watch?v=pO8px_88HZU

Battle for Illusio (Conquest)*

https://www.youtube.com/watch?v=xNz0n0Nny7s

Battle for Violight (Conquest)
https://www.youtube.com/watch?v=jomsk0dO7fU

(Whole Conquest soundtrack cause I actually cant think of a bad track)
https://www.youtube.com/watch?v=6droq3Qme_k&list=PL868A740D12C673C5

VS Strong Pokemon (Pokémon Shuffle)
https://www.youtube.com/watch?v=2Ti8_fjhnc8

VS Ledgendary (Pokémon Shuffle)*
https://www.youtube.com/watch?v=2Ti8_fjhnc8

Dialga's Fight to the Finish (PMD:EOS)
https://www.youtube.com/watch?v=nxS8YDjTpeg


VS Groudon/Kyogre (HGSS)
https://www.youtube.com/watch?v=0X4luQmKfaE

Misc: This stage's been in my head since the Smash Ballot! Conquest's always been a favorite of mine, and this stage has so much potential. The Music's also a reference to other spinoffs (Groudon's theme is the exception, it just fits thematically).

Edit: Clarification on some things, as well as fixing the typo that implies Dialga is fighting Finland.

Edit 2: Changed how the banners work slightly. I'm having trouble finding the sweetspot with the banners, not making them being either OP or useless.
 
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Kevandre

Ivy WAS Saurly missed
Joined
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Messages
2,520
Location
Pacific Northwest
NNID
Kevandre
3DS FC
1736-1095-5393
Switch FC
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I
Loved
Conquest

I really hope to get a followup at some point. It was so good.
 

Salcan

Smash Rookie
Joined
Sep 24, 2017
Messages
23
I'm surprised that the television show is explicitly barred from this round considering how Super Smash Bros. sometimes references it. (Jigglypuff is famous for singing because of the show, and Lucario uses human language like in Lucario and the Mystery of Mew, for example.)


anything from Pokemon Go are ineligible (Pokemon Go would be allowed if it actually had fictional locations like the regular games. But it doesn't, so it's out)

We're sticking with the games that were actually released on Home Console and Handheld systems.
Hmm... I think I sense a loophole in this rule. Normally, I'd ask about it first, but the idea this stage is using is too good to not use simply because the stage wouldn't count for the contest and I think the stage design itself turned out to be really, really good.

This stage is my entry unless it's vetoed by psb123. (Which it probably will be) If so, I'll make a different one.

Name: Interdream Zone

Game: Pokémon Dream Radar



(Catching a Pokémon in the Interdream Zone)

Inspiration: The Interdream Zone is a dimension between dreams and reality. It is depicted in Pokémon Dream Radar as the world around you, the person reading this text, via the 3DS's Augmented Reality technology. (Now you know why I picked this. It's a fictional location from a Handheld game, but it looks like the real world like Pokémon Go.) Pokémon sometimes slip into the Interdream Zone from other dimensions, but Professor Burnet's Beam can be used to pull them back into the real world and sent to Pokémon Black 2 or White 2.



(A Cubchoo preparing to head to the Island of Dreams in the Dream World in the game "Pokémon Dream World"

While the regular Pokémon games are of course the "reality" that Professor Burnet refers to when she describes the location of the Interdream Zone, there is also a dream world in the context of Pokémon, the Dream World. The Dream World is the location where Pokémon Dream World took place. (It has since been shut down) Players could send their Pokémon to sleep from their games of Black, White, Black 2, or White 2, and then they used their real life PCs to play with their Pokémon inside the Dream World.

I think everyone can see where this is going....



(Sprite of a PC from Pokémon Black, White, Black 2, and White 2)

Aesthetics: Interdream Zone (the stage) takes place on a wooden desk in a room with white walls. (Much like Distant Planet and Living Room, everyone is very small compared to their surroundings.) On that desk, there is a computer that looks like a computer from Pokémon Black, White, Black 2, and White 2. On that computer, Pokémon Dream World is being played. One of the following Pokémon is chosen at random.
  • Munna
  • Musharna
  • Snorlax
  • Slakoth
  • Komala (Yes, it didn't exist at the time but it's so heavily associated with sleep that the new art needed would be justified.)
(In this write up, the Pokémon chosen is Munna in order to prevent confusion. This stage is very complex so I can't afford any confusion!)

Munna stands at the rainbow bridge leading to the Island of Dreams when the fight starts. It crosses the bridge 4 seconds after the fight starts. Munna ends up in a random area of the Island of Dreams. While it's in the area, Munna will meet some of the Pokémon native to that part of the Island of Dreams. (Don't worry, there aren't any minigames in this stage) (Unlike in the original game, Munna is always on screen) Munna will be with that Pokémon for 10-20 seconds before moving on to the next Pokémon. After 45 seconds, Munna will move on to another random area of the Island of Dreams. The areas are:

  • Pleasant Forest

  • Sparkling Sea

  • Dream Park

  • Icy Cave

  • Spooky Manor


The Pokémon in each of these areas are all capable of being summoned in the current Smash Bros. game by the Poké Ball item excluding Legendary Pokémon, Mythical Pokémon, Ultra Beasts, and Snorlax (he can be the chosen Pokémon). Why? We'll be getting to that. But since the Poké Ball Pokémon are different for each Smash Bros. game, I can only provide an example as to where each Pokémon will be located using Smash for 3DS's and Wii U's Pokémon.

  • Pleasant Forest
    • Spewpa
    • Snivy
    • Bellossom
    • Chespin
    • Gogoat
    • Fletchling
  • Sparkling Sea
    • Goldeen
    • Staryu
    • Oshawott
  • Dream Park
    • Eevee
    • Togepi
    • Swirlix
    • Dedenne
  • Icy Cave
    • Abomasnow
    • Electrode
    • Metagross
  • Spooky Manor
    • Gardevoir
    • Zoroark
    • Fennekin
    • Inkay
    • Meowth
(Every area of the Island of Dreams would be here if I could include it. However, the Pokémon distribution of Smash for 3DS and Wii U only really allows for this set of areas. Sorry, Windswept Sky and Rugged Mountain.)


If playing a timed match, Munna will go to the Tree of Dreams during the last 40 seconds, where it can meet Pokémon from any part of the Island of Dreams.



(The majestic Tree of Dreams at the end of the Island of Dreams)

This stage is literally using the exact same art from Pokémon Dream World, so no new assets would be required except for Komala and other Pokémon from Sun and Moon. (While the Pokémon Dream World did not continue into X and Y, the Global Link artwork made for every Pokémon from those games is very close to the Dream World art and thus will be substituted in for those Pokémon)

Let's get back to the actual stage, the Interdream Zone. (Talk about a long tangent! It's very important though....) There is a black mouse for the PC on the right side of the table on top of a red mousepad. The mouse acts as a platform. A closed Pikachu New 2DS XL sits vertically on the left side of the table, serving as another platform. Its face is facing the screen. (And yes, there are no floating platforms on this stage. This is supposed to be somewhat reflective of reality! Things don't float just to facilitate gameplay!)

Well, some things do float. Pink Dream Clouds (they're 3/4 the size of a battlefield platform) float across the stage at times, and these tie into the Interdream Zone's main mechanic.



(A pile of Pink Dream Clouds, being harvested for Dream Orbs)

There are 2 windows in the back of the room where the sky and some trees can be seen. A brown bookcase in the background off to the left of the table contains several stacks of Pokémon Trading Cards, as well as a Game Boy Color, a Game Boy Advance, a Nintendo DS Lite, a Nintendo Switch, and a Pokéwalker. A poster of Ash Ketchum and his Pikachu is on the right of the back wall.

Stage Geometry: The table is the main platform. It is completely solid so it can't be passed through. Players can go under it, as the 2D plane the fighting takes place is behind the front legs of the table. It is about 1 and 1/2 the size of Final Destination.

A mouse is on the right side of the table, (though not quite at the ledge) and it sits on top of a mousepad. The mouse is a curved solid platform jutting out from the table, (meaning a character can walk onto the mouse from the table. but the mousepad is not a platform at all. The mousepad is non-standard terrain though, and increases the traction of characters on it. The mouse is the length of a Battlefield platform and is a wee bit taller than Bowser, and the mousepad is 1 and 1/4 the size of a Battlefield platform.



(The stage geometry of the Interdream Zone. Brown is the table, red is the mousepad, black is the mouse and yellow is the 2DS XL. The pink lines... we'll get to that.)

On the left side of the table there is a Pikachu New 2DS XL. (again, not quite at the ledge) Its face faces the screen, so it's about a Bowser and a half tall. It's a little wider than the mouse, and it can't be grabbed.

There's nothing special about the blast lines.

Mechanics: Notice those pink lines on the stage geometry? Pink Dream Clouds (they're 3/4 the size of a battlefield platform) drift across the screen at those altitudes. (They go pretty slowly too, so if players are trying to reach the clouds, they'll always get them.) (For those without the image, there are 4 lines below the stage at varying heights, and 7 lines above the table.) The clouds can go through the mouse and 2DS XL if necessary. The clouds appear in random numbers, at random times and from random directions. (Although there will always be at least 3 clouds per 10 seconds, and they're more likely to show up above the stage) There can even be multiple clouds at one altitude at the same time.



(I know this is the same image from before. But this post is long and I need to call attention to the Dream Orbs)

So what happens when a character touches a Pink Dream Cloud? The cloud bursts into a set of 3-5 Dream Orbs. The Dream Orbs come in one of 4 different colors, chosen at random. (From most to least likely: Pink, Green, Orange, and Blue) Finally, the character who broke the cloud regains access to a double jump. This helps the character that struck the Dream Cloud collect the Dream Orbs or assist them in recovery when they are off stage. People worried about R.O.B, Kirby, Jigglypuff and King Dedede hiding in hard to reach areas using the Dream Clouds can rest easy, as after regaining a double jump via a Dream Cloud, pink dust will surround the character until they land on the ground. If a character has pink dust on them, breaking more Dream Clouds won't allow them to double jump another time.

(The Dream Clouds' double jump recovering effect doesn't override attacks in progress or helplessness. Those clauses combined also mean that using an regular Up Special to hit a Dream Cloud just leads to the character becoming helpless when the attack ends. Dream Clouds will also not override the special state Sonic is in after using Spring Jump, which keeps him from double jumping or using special moves until he lands)

The Dream Orbs are collected upon being touched and are tallied below their damage meter. (Below any other things there like Little Mac's Power Meter or the coin tally in Coin Battles) (The Dream Orbs disappear after 15 seconds if left untouched) The tally has a pink Dream Orb icon next to it. Each Dream Orb has a different value:

  • Pink - 1
  • Green - 2
  • Orange - 3
  • Blue - 5
Once a character has 20 or more points worth of Dream Orbs, something very special will happen. (Remember that tangent about the Pokémon Dream World in the Aesthetics section? It's relevant now!) The character will lose 20 points worth of Dream Orbs and the Pokémon that Munna is meeting at the time will be enveloped in an orb of light. The light will share the color of the player who lost 20 points of Dream Orbs. That light will pop out of the computer screen (The Dream World) and slip into the Interdream Zone!

The orb will float onto the table at or below the character who triggered the event before disappearing. (If the character is off of the stage, the orb will land on the 2DS XL or the mouse depending on which is closer to the character) The orb leaves behind the Pokémon from the Dream World, now in full 3D and ready to help its summoner by using its attack in Smash Bros.! (Hence why the Pokémon in the Dream World are limited only to those that can be used via Poké Ball in Smash Bros. The modelers don't have to model extra Pokémon for this stage and I don't have to design new and balanced Pokémon for Smash Bros.)

Munna will move on to the next Pokémon when this happens. Should a character get 20 or more points worth of Dream Orbs while Munna is moving between Pokémon, they will have to wait until Munna arrives at the next Pokémon. If 20 or more points worth of Dream Orbs are earned by 2 or more players at the same time, the character who gets the Pokémon from the Dream World will be chosen at random.

On this stage, all Poké Ball/Dream World Pokémon are enveloped in a ball of light instead of disappearing when their time runs out. The ball of light will take the Pokémon off of the stage.

Extra Stuff: This stage is unlocked by completing an event match involving Jigglypuff and putting foes to sleep.

As a small reference, If Darkrai is summoned by a Poké/ Master Ball, the computer screen will turn off until he leaves due to his ability, Bad Dreams. During this, no one can get Pokémon from the Dream World, although Munna's timers continue to run and things will still happen in the Dream World.

This stage is not playable in 8-Player Smash. There's just too much stuff going on.

In Omega Form, the mouse and 2DS XL move into the background, and Dream Clouds never spawn. The Dream Orb tally disappears as well. The mousepad stays though, to act as the reverse of the Omega form of The Great Cave Offensive.

When playing in Omega Form using 8-Player Smash, the computer screen only shows a static image of the Tree of Dreams.

(This stage was originally meant to just be a joke stage pointing out the loophole in the rules I found and now look where it ended up. I'm pretty proud of it. Surprisingly, I think it's easier and more fun to make a stage based on an abstract idea when compared to basing it directly off a game.)

Changelog:

3/5/18:
  • Added Unlock condition
  • added text to clarify that light orbs won't bring Pokémon off stage if the summoner is off stage
  • added despawning for Dream Orbs
3/6/16:
  • Moved Dedenne from Pleasant Forest to Dream Park after doing additional research on it's preferred habitats, Pokédex entries, etc
  • moved Meowth from Dream Park to Spooky Manor after finding that it is in the Spooky Manor in the actual Pokémon Dream World. Oops
  • Added mention of Black 2 and White 2 to the opening
  • fixed typo: "the 2D plane the fighting takes places"
  • Changed formatting of changelog.
  • Light Orbs now are colored based on player number
  • Munna spends 15 seconds less in each area of the Island of Dreams excluding the Tree of Dreams.
  • The Dream Clouds' double jump restoration gained a clause similar to Jungle Hijinxs' Barrel Cannons, so characters with good air mobility and multiple jumps can't stall.
 
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