Here's what I'm kind of expecting. This roster has 67 playable fighters: that's 7 brand new characters,2 returning veterans, with the potential of having a couple re-worked characters in as well. Though most of the new fighters listed are added to fit a "niche" which is a huge cop-out but I'm here explaining it anyways.
- Ashley could be replaced with any other newcomer from a bigger IP, (Zelda/Mario/Kirby). I just feel that her popularity has enough merit to justify making her playable. Allowing her to inflict debuffs of sorts onto other fighters seems interesting, and she was able to receive a Mii Fighter costume based off of herself.
- King K. Rool could be any other DK character. I feel the demand for a character has been pretty high. K. Rool is just the one I think can be more unique, and like Ashley, he saw a Mii Fighter costume added. He's on the mind.
- Wolf was a character that got a kind of weird amount of outcry for being cut. I've heard a lot of people wanting him to come back, and I think it's plausible.
- Decidueye could be any Pokemon really, but objectively I think it makes the most sense. The fighting archer does boast promise for a unique moveset. Assuming Link doesn't start using his bow a whole lot more.
- Ice Climbers are likely to return, assuming the Nintendo Switch doesn't have issues running multiples of them. I guess they get to act as the "retro" character for this game.
- Rhythm Girl could be anyone from Rhythm Heaven. Honestly it would probably be smarter to put in the Chorus Kids, but I love how Ko Takeuchi designs girls so I'll put who I want on lol. I feel that this is the time to finally give Rhythm Heaven the spotlight it's deserved. Assuming the Chorus Kids ran into similar problems the Ice Climbers did, if the Switch can run well with them, I believe they'll show up.
- Professor Layton could be any new Guest fighter. I just don't know who they could get next. I enjoy Layton, and realistically I see him happening before Crash or Quote (other fighters I'd like), so I decided to put him in there.
- A New Mii Fighter type should probably appear. I don't expect it to be mage-based though, it has to fit a playstyle more than a theme. If I had to guess, maybe something akin to the heavies. Slower and more powerful, a Mii... Tank? Though, I will admit passing a Miigician is terrible for the pun alone. The featured Mii of the new Fighter type would likely be female, I used Guest Mii E since she fit in color-wise. Could be based on D instead iunno.
Couple bonus notes:
- The major draw of this game may be a reworking of it's custom move system. Giving characters actually different specials instead of variations to existing moves.
- Link will likely see changes in how some of his tools work. Perhaps the older versions of some of these moves will be translated into his customs.
- Zelda may see some similar changes like Link, but probably to a lesser extent.
- I think Lucina and Dark Pit may receive some new neutral attacks, to declone them a little bit.
- Corrin's default appearance might change to female Corrin. It's very evident that she is the more popular design, and Fire Emblem Warriors adopted that change. It's a small change, but I figured it was worth bringing up.
- I considered the possibility of upgrading Alph to be playable as a clone-fighter. But I didn't want to go through the trouble of organizing that. It is possible, though.
- I decided against a character from ARMS because, as Yabuki said, it might be too early for one to appear. As much as I'd love Min Min, I've had second thoughts. Granted, I could be wrong. Who knows? Assuming the dev team never changed their plans from the start of development, it's likely an ARMS character just wasn't possible at the time.
- Muddy Mole would make a stellar retro character choice.
- Dillon is cool. Add Dillon pls.
- Something this roster lacks is a surprise. Sakurai loves surprising the fans, so I'm sure someone unexpected is bound to appear. I can't guess the unexpected, so just remember to keep that in mind.
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It's been a couple weeks since the new game was formally shown off. So since then my thinking surrounding the project has shifted a bit. Here's an, optimistic view, of what Super Smash Bros. Ultimate could look like.
Over time, the new fighters added each game grows exponentially.
12 in the first title.
14 in the second (6 of which were clone fighters).
18 in the third (3 of which were built off of other fighters).
21 in the fourth (this includes dlc and 2 clone fighters).
We were asked to not expect as many new fighters this time around because the goal was to bring every fighter back.
Looking at the returning fighters, the amount that haven't returned for the 3DS / Wii U games are 7 (two being clones from Melee).
I think we could still see a decent amount of new fighters, so I put down 6 with an additional echo fighter because Daisy just can't be the only one they add after making a big deal about it.
Objectively, I feel like there would be more Echo Fighters and maybe an original fighter less. But I'm not really sure what characters really fit their criteria for that. Do Dark Samus and Shadow work as Echo Fighters? Sure! Would fans be happy if they got in that way? Eh...
So here is the roster, the Echo Fighters are present next to the characters they are based on.
The new fighters are:
Inkling (Splatoon):
The No-Brainer
Ridley (Metroid):
The Fan Favorite
Simon Belmont (Castlevania):
An Iconic Third-Party Fighter, that got leaked I guess?
Chorus Kids (Rhythm Heaven):
A Challenger from a new Nintendo Universe
Ashley (WarioWare):
A Friend from an Existing Universe
King K. Rool (Donkey Kong Country):
Kongquerer Returns
Lip (Panel de Pon):
A Blast from the Past
Geno (Super Mario RPG):
The Dream
The Echo Fighter I'm pretty confident in appearing is Dixie Kong. She'd likely have her Up Special changed and a different take on Diddy's neutral special. As far as normals go, you can only use her hair for so much that I feel the two would feel samey in a lot of areas since their builds are practically identical.
So why each Fighter?
Simon Belmont was leaked I guess. He's definitely a classic gaming icon that would fit right in, and I'm not opposed to having a Captain N reunion or having Metroidvania become a reality.
How would they play? A ranged fighting style utilizing the whip isn't something we haven't really seen realized since Zero Suit Samus in Brawl, and even then she only used a whip like beam for around 5 attacks. With his other weapons at his disposal, you have a lot of potential for an interesting take on a ranged fighter.
I firmly believe the
Chorus Kids, or SOMEONE from Rhythm Heaven was planned for the 3DS/Wii U. Sakurai always tries old ideas again, so this might be the time for them. If not them, I think someone from Rhythm Heaven would have priority over any other Miscellaneous new fighter.
How would they play? I don't really know what Sakurai had in mind for them. In the Rhythm Heaven franchise, the game always wants you to follow a beat and sets you up to know when to do something based on timing. A fighter focusing on timed hits would be unique in Smash, there are a few moves in the game spread across several fighters that follow a similar ideology, but a character based on that mechanic could be very interesting. I've always thought it would be neat if you could kinda make music while you combo with a Rhythm-based fighter (though I considered something like that for Commander Video).
When it comes to adding fighters, there's always a new face from a familiar franchise. Like Ridley, I think we'll see another one. I don't really know who in particular it could be. Whether they're going to be from Kirby, Pokemon, Fire Emblem, Mario, or Xenoblade (to name a few) is hard to tell. But, I think many players would be very happy to see
Ashley to join the ranks. Her popularity is very high in Japan, and I believe many people are fond of her outside of it as well. Her constant cross-promotional appearances in Nintendo's Badge Arcade on the 3DS means the character must have a market of some sort. While this spot could really go to a number of other characters, I think Ashley has the fan support to work out nicely.
How would they play? It's been said in the past that Assist Trophies act like a condensed version of how they would act as a playable fighter (or something like that). This holds some truth if you look at Little Mac from Brawl to 3DS/Wii U. So Ashley would likely hold focus on detracting from her opponents' Quality of Life. Think of Shulk's monado arts, but they do bad things and she puts it on other people, not herself. Witches are usually mischievous in nature, so while Ashley isn't normally like that, having that character trait in her fighting style wouldn't feel out of character. I also saw a cute idea where she has a mechanic where she could get more and more moodier as the match progresses, likely affecting the strength of her attacks but also the success rate of some of them
(she can't just always get away with messing with your controls). Additionally, she would probably have Red present similar to how Luma, Pikmin, and the Pokemon Trainer appear. Though in terms of functionality, Red would act most like Pikmin (though you shouldn't be able to KO him since he acts mostly as a weapon for Ashley).
While I do believe that we may see a new fighter from one of the many franchises present in Smash already, I am confident we will see a contender from Donkey Kong's line of games. That said, for a brand new fighter that fans would love to see, it's safe to assume that
King K. Rool should be the best choice for that. I would normally opt away from him, but the addition of a Mii Fighter costume in the previous game is really hard to ignore. The demand exists, I think it's something they would follow up on after Ridley. With the new focus on Echo Fighters, it allows an opportunity for the relevant Dixie Kong to appear alongside this Klassic villain.
How would they play? King K. Rool is a big body, and his chest is like Armor. He may have a similar mechanic like Bowser Jr. where attacks that hit his chest actually do less damage, but probably without the extra damage Jr takes if it hits him (also hopefully better realized too). As far as his fighting style, a lot of others have gone over concepts for him in the past. I have little to no experience and/or interest with K. Rool, he's a big body that has projectiles. Closest you have to that is R.O.B. and the two definitely wouldn't share the same moveset.
Something Sakurai has gotten us on each time was deciding a classic character from Nintendo's history. The character I chose is someone I don't really think will get in, because I honestly believe it could be someone like the Excitebike Racer instead. But, for the time being, I will choose to lend my support to
Lip of Puzzle League fame. Puzzle League is by no means retro, but Lip definitely fits that bill. With references of her going back to Melee, will this be the time for her to finally debut alongside Nintendo's other greats???
(Kirby still turns into a Garbage Block for stone so probably not)
How would they play?
In the previous Smash titles Lip was represented through a weapon, Lip's Stick. In those games, hitting opponents with her Wand caused Flowers to grow on their heads, which would cause damage over time. The more they get hit while in this state, the bigger the flower grew, and the more damage they get over time. This theme seems beneficial for a character focused on landing Combos, which actually does mesh pretty well with what Panel de Pon / Puzzle League is all about. A quicker than average fighter that's pretty weak on her own, but if you're able to land strings she'll rack damage up very quickly. I would also imagine she would have a magical girl motif, probably posing before / after several attacks.
The true surprise character, I think the shock factor of this character really carries the desire to add him. For such a minor character in the grand scheme of their franchise of origin, it's pretty crazy to think that this character has legitimately been looked a couple of times. I am of course referring to
Geno, from Super Mario RPG. I never really considered Geno anything more than a rabid fantasy before we began learning stuff about Ultimate, but the whole philosophy surrounding Ultimate is "making fans happy". You can argue this has always been a goal into any Smash game, because Sakurai and his team surely never tries to intentionally half-ass anything in the previous titles. Though, this one is definitely a special case. Bringing back every fighter, because they believe that is what players want... Smash is already a dream come true for so many, the dream match-ups already realized are ridiculous. But, I think Geno is the ultimate dream character. The entire situation surrounding the character just makes him seem impossible to realize, I wonder. If Sakurai decided to finally set his sight onto the character, would we finally see Geno return after 22 years?
How would they play?
Sakurai has stated that the Mii Gunner was similar to how he may imagine Geno in Smash Bros. So you can look at them for a similar bases. The Mii Gunner is a fighter that focuses on controlling their opponent's approach options using different projectiles to keep them at bay. They're pretty slow and use energy projectiles from an arm-cannon, but they trade that off with a wealth of pretty good projectile options that can be used as shield / deal good % / and even maneuver with. However, they need to usually come up close when they finally want to KO somebody.
Geno is the fastest character in SMRPG, so obviously he will be speedier than the Mii Gunner. Geno also mostly uses physical ammunition, with a couple exceptions. Similarly to Gunner/Villager, I would imagine several of his normals would be projectile moves as well. In SMRPG, timed hits were key to making the gameplay in it engaging. Geno would likely incorporate this into his normal attacks as well! His forward smash could be an incredibly overdramatic punch, but if you can time a second input correctly... his fist will fly out and become a projectile! Likewise, his Special Moves would probably be timing based as well. But instead, focus on releasing the button at the correct time.
This would make the concept kinda similar to what I put down for the Chorus Kids, so I would imagine the difference is that Chorus Kids would use timed hits for
extension while Geno does it to
change how the attack works.
Overall I think this is how the roster might look, I'd only add a couple echo fighters, but I'm too lazy to make them look good on the roster