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Super Smash Bros: Metagon (a community made smash rpg)

Which do you want as the first tutorial boss

  • Starman JR (Earthbound)

    Votes: 2 40.0%
  • Goomboss (Mario)

    Votes: 3 60.0%
  • Lesser Hinox (Zelda)

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .

Glubbfubb

Smash Master
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Messages
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Welcome to the world of Smash Metagon, a brand new fan made forum born Smash Rpg

This forum will focus on a collaborative effort between the people on this website as we work together to try and create a theoretical Smash based RPG game

My goal is to compile the best ideas and work with them to make the best theoretical RPG Smash game we can think of

Before we start it would be nice to know if you have any opinions on this proposition
 

Doc Monocle

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Dismissing personal views, I think it is an excellent idea for at least three reasons:

1. It would make for a nice exploration of the possibilities of reimagining the Smash Bros. framework, opening the doors to other experiments.

2. RPGs are very popular, so if it became a reality, and it were well thought out, it would not see the wastebasket so quickly.

3. If Smash Bros. is largely seen as the 'ultimate crossover,' it should have experience with a number of gaming genres, and RPG (for reason 2) is a good place to start.
 

Glubbfubb

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I do have a few questions:
1. Is this going to follow the same format as the Smash Ultimate Sequel thread?
2. What kind of RPG are we making?
Awnser 1: It could, this is my first template for a forum conversation like this so I might

Answer 2: so far I was thinking of a combination battle system with the rolling hp of earthbound and the action commands of paper mario with some customizability options like from Smash 4
 
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Glubbfubb

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Dismissing personal views, I think it is an excellent idea for at least three reasons:

1. It would make for a nice exploration of the possibilities of reimagining the Smash Bros. framework, opening the doors to other experiments.

2. RPGs are very popular, so if it became a reality, and it were well thought out, it would not see the wastebasket so quickly.

3. If Smash Bros. is largely seen as the 'ultimate crossover,' it should have experience with a number of gaming genres, and RPG (for reason 2) is a good place to start.
Yeah and half of the characters are from an RPG so it can work out (heck one of the orginal 12 was an rpg character)
 

Glubbfubb

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Okay as the first step in this project, we should take the basic movesets of the orginal 12 and try and convert them into a rpg moveset with theri own effects and the like

The only character that wouldn't be a problem would be ness as he already has an rpg moveset to reference
 
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Glubbfubb

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Okay I think I thought of a good base battle system

When you start a battle their are 5 different types of attack types a fighter could possibly use

Normal Attack: Basic everyday attacks, you pick one and you do the attack, their are the basic attacks that consume no SP (Smash Points basically the MP of this game) and the special Normal attacks that are stronger but consume SP

Action Commands: Think of the action command from the Paper Mario Games, you play a small minigame involving button combinations and you do the attack and the better you do to the minigame the more powerful the attack

Charge Attacks: These take a few turns to use put are more powerful as a result, characters focusing on hp and defense tend to use these types of moves

Exploits: The basic status effect moves, stuff like blindness and poisons, speedy characters should be recommended to use these moves as they can give traps out of the gate

Final Smash: These are basically the super attacks, each character has a unique Final Smash, either it's a status or attacking move, by charging the FP (Final Power) meter fully by attacking enemies you can use these special attacks

This is a base for what I picture the battle system would be like, any feedback from this base idea
 
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Doc Monocle

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(Tip: It is usually preferable when you edit posts rather than post consecutively since it is usually considered spam to do otherwise, unless at least twenty-four hours have elapsed.)

Getting an early start on gameplay are we? Is there any intention to discuss theming and the like?
 

Glubbfubb

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(Tip: It is usually preferable when you edit posts rather than post consecutively since it is usually considered spam to do otherwise, unless at least twenty-four hours have elapsed.)

Getting an early start on gameplay are we? Is there any intention to discuss theming and the like?
Yes, these move types are just a base for stuff everyone can do (though some characters focus on certain moves) but each individual character have various strengths and weaknesses and unique gimmicks
 

Doc Monocle

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Unless "diversions" always hold true to the name and divert attention, I might suggest choosing a more general category name. What do you think of 'deeds,' 'plans,' or 'exploits?'
 

Glubbfubb

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Unless "diversions" always hold true to the name and divert attention, I might suggest choosing a more general category name. What do you think of 'deeds,' 'plans,' or 'exploits?'
Exploits sounds cool and fits better with the types of moves that comprise the category, I will change to name to that, thanks for the suggestion
 

Torgo the Bear

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Just throwing an idea out here...

What if each franchise had its own battle system unique to the characters originating from it?

Like, for example, Mario characters use gameplay from Mario and Luigi, Mother characters use gameplay from EarthBound, Sonic characters use gameplay from Sonic Chronicles, etc. And the characters who don't have RPGs to be based on could get new original mechanics.

This could get a little convoluted, but I think it could be really cool.
 

osby

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Okay I think I thought of a good base battle system

When you start a battle their are 5 different types of attack types a fighter could possibly use

Normal Attack: Basic everyday attacks, you pick one and you do the attack, their are the basic attacks that consume no SP (Smash Points basically the MP of this game) and the special Normal attacks that are stronger but consume SP

Action Commands: Think of the action command from the Paper Mario Games, you play a small minigame involving button combinations and you do the attack and the better you do to the minigame the more powerful the attack

Charge Attacks: These take a few turns to use put are more powerful as a result, characters focusing on hp and defense tend to use these types of moves

Exploits: The basic status effect moves, stuff like blindness and poisons, speedy characters should be recommended to use these moves as they can give traps out of the gate

Final Smash: These are basically the super attacks, each character has a unique Final Smash, either it's a status or attacking move, by charging the FP (Final Power) meter fully by attacking enemies you can use these special attacks

This is a base for what I picture the battle system would be like, any feedback from this base idea
I think this system lacks any sort of clear-cut SP-consuming attacks, healing skills, and buffs that are given in most conventional turn-based RPGs. I'd at least add the basics and then move to more unique attacks. How about
  • Physical attacks (punches, kicks, sword slashes)
  • Special attacks (gun attacks, magic spells, energy blasts)
  • Exploits (poison, stun, burning, debuffs)
  • Support skills (reflecting, buffs, healing)
Some attacks can inherently possess a charge mechanic or action command necessity (preferably not all of them, it would really slow the game down). Final Smashes seem to act like Limits in FF7, which is fine.

Just throwing an idea out here...

What if each franchise had its own battle system unique to the characters originating from it?

Like, for example, Mario characters use gameplay from Mario and Luigi, Mother characters use gameplay from EarthBound, Sonic characters use gameplay from Sonic Chronicles, etc. And the characters who don't have RPGs to be based on could get new original mechanics.

This could get a little convoluted, but I think it could be really cool.
It seems fun but I don't think there is any way to balance characters according to that. You would end up with party members vastly inferior/superior to each other depending on which game's mechanics are favored more in this new game.
 

Oracle Link

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Welcome to the world of Smash Metagon, a brand new fan made forum born Smash Rpg

This forum will focus on a collaborative effort between the people on this website as we work together to try and create a theoretical Smash based RPG game

My goal is to compile the best ideas and work with them to make the best theoretical RPG Smash game we can think of

Before we start it would be nice to know if you have any opinions on this proposition
I like it let me suggest the Tutorial dungeon Ahem:

Mario and Toon link search for Tetra and Luigi in a Mushrom Filled Forest!

It has a Lost woods gimmick!

Enemys:
Primide ( you know the main grunts in Subspace Emmisary)
Goomba
Dry-Pirahna Plant (fusion between the Dry Dekurahna and pp)
Oktorock
Green Shell Zol (fusion between Koopa and Zol)

Mid Boss:
Wolfos

Boss:
Petey Pirahna

After They found them At the end Tetra gets captured by the Helmaroc King (bird) and brought to The Evil Base while Luigi Joins!

Can i be the Zelda Enemys Dude i know a lot of Them!
 

Glubbfubb

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Just throwing an idea out here...

What if each franchise had its own battle system unique to the characters originating from it?

Like, for example, Mario characters use gameplay from Mario and Luigi, Mother characters use gameplay from EarthBound, Sonic characters use gameplay from Sonic Chronicles, etc. And the characters who don't have RPGs to be based on could get new original mechanics.

This could get a little convoluted, but I think it could be really cool.
Yeah that means we have to make a unique moveset for kirby and dk and the other franchises, that's a good suggestion but it's too complex, you get that
 

Glubbfubb

Smash Master
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I like it let me suggest the Tutorial dungeon Ahem:

Mario and Toon link search for Tetra and Luigi in a Mushrom Filled Forest!

It has a Lost woods gimmick!

Enemys:
Primide ( you know the main grunts in Subspace Emmisary)
Goomba
Dry-Pirahna Plant (fusion between the Dry Dekurahna and pp)
Oktorock
Green Shell Zol (fusion between Koopa and Zol)

Mid Boss:
Wolfos

Boss:
Petey Pirahna

After They found them At the end Tetra gets captured by the Helmaroc King (bird) and brought to The Evil Base while Luigi Joins!

Can i be the Zelda Enemys Dude i know a lot of Them!
You can suggest me some enemies but it would be nice for you to describe what type of moves, their average hp, and weaknesses the have, maybe make a template
 

Glubbfubb

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Okay I think I want to start by creating a bestiary for all the enemies we fight, with how their are so many option available I want to ask that if you want to request enemies they should start by focusing on enemies or creatures from the Mario, Zelda, and Mother/Eartbound franchise

Here is a recommended template for making an enemy

Picture of the enemyenemy name
Attacks it can do (debuffs, crushing blows, etc)A beistary entry (like a tattle or a piklopeidia entry)
Average HPWeaknesses and Resistances (elemental, physical)
Possible item dropsMiscalneous Gimmicks

Here is a possible example

Bokoblin
Bokoblins can be found either barehanded giving weak scratching attacks, a melee weapon which gives slashing or clobbering damage based on the weapon used or a bow to give projectile damage and if the arrow is tipped status debuffs (fire arrows gives burns, ice arrows deal freezing, and shock deals paralyses)"A primitive race of pig men, they are surprisingly sneaky and dexterous for something so simple"
Average HP: 45 (their is level scaling so some enemies become tougher the more your into the game)Weak to electric attacks (PK Thunder for instance) and they drop their weapons when they get hit with those types of attacks, the higher leveled ones have a chance of deflecting projectiles (based on how blue bokoblins and higher kick away bombs)
Drops special elemental arrows if they have a bow, they also drop monster guts for cooking recipes and potionsThey have a special steal move where they steal the equitable weapon a character has is it's a sword club or bow or something similar and equip it themselves, when defeated they give back the weapon they stole from you. Also the higher leveled version take the form of blue black or silver bokoblins
 
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Doc Monocle

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Can i be the Zelda Enemys Dude i know a lot of Them
I do not think Glubbfubb Glubbfubb was making a forum roleplay. I think they were trying to design a hypothetical Smash Bros. RPG.

Note to Glubbfubb Glubbfubb : You do not have to use the 'reply' button on every post you wish to respond to after having responded to one. The 'quote' button allows you to respond to multiple users with one post.
 

Oracle Link

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I do not think Glubbfubb Glubbfubb was making a forum roleplay. I think they were trying to design a hypothetical Smash Bros. RPG.

Note to Glubbfubb Glubbfubb : You do not have to use the 'reply' button on every post you wish to respond to after having responded to one. The 'quote' button allows you to respond to multiple users with one post.
Yeah i know but in a good smash rpg there should be zelda enemys and i know a lot of them!
 

Glubbfubb

Smash Master
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Here is a theoretical rpg moveset for Mario and Luigi

:ultmario:
The Man in Red

Stat Strengths
He has very balanced stats, no major weakness to speak of

Stat Weaknesses
He dosnt much in the way of major streghts outside of stat boosting items

Special Moves
Fire Ball
A special move, mario throws a ball of fire at the enemy of choice, it causes a chance of burning

Fire Ball Blitz
A action command where rapidly pressing the action button floods the enemy with fireballs, causing massive damage

Super Jump Punch
A specual punch that has a higher chance of critical if the enemy is flying

Fludd
A rapid stream of water is shot, it may be weaker but it can make the target skip its turn

Super Cape
Creates a cape that can protect himself, if a enemy target himself with a projectile it gets deflected

Cape Shield
Have the cape barrier an ally

Cappy
If given a special hat he has the unique property of possessing and copying the powers of an enemy (think of Poo's mirror)

Final Smash: Fire Wave
A all target hitting fire attack, can cause burning on all targets

:ultluigi:
The Man in Green

Stat Strengths
Faster than Mario and has more Hp as well

Stat Weaknesses
Slightly less attack stregth than mario and would rely on special moves slightly more

Green Thunder
This thunderball differs in that its hits multible targets with tiny chance of paralysis in exchange for less accuracy

Luigi Rocket
A chargeable move that can cause stunning to the target, it however has a bit of recoil damage

Luigi Super Backflip
An action command, by tapping the button in rythmn you can real high with a super backflip before choosing a target to crash land on, can cause confusion

Green Tornado
A Exploit that causes very tiny damage to all enemies but only confuses the target

Luigi Punch
A special move that has low accuracy but instead if it connects always criticals

Taunt
A Explout where luig rapidly goes though a bunch of poses and either confuses the target or lowers himself a chance to be hit

Final Smash Negative Zone
Instead of the Poltergeist, Luigi uses his special powers of being in his brothers shadow to create a zone where all enemies get confused

This is a very rough version of what special moves these two characters can do, I decided to both reference their smash and normal movesets so please give any feedback if you want
 
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Glubbfubb

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So is there an idea that may be summarized in a list of words regarding aesthetic?
Its 2D sprites, the game is isometric open world and the graphics resemble a combination of the Mother and GBA mario and luigi games, the battle scenes are also a combination of Mother and SNES Mario RPG aesthetics

The Battles will use the feild style of super mario RPG, but the cool light shows of Mother will also be on full display, think it like that
 
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Doc Monocle

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What would you make the menu look like
Rationale: I thought that since it is at least somewhat turn-based, Metagon's aesthetic would be suited by the discrete nature of comic panels (imagine each turn having a panel, though it would not actually happen in the game).

Its 2D sprites, the game is isometric open world and the graphics resemble a combination of the Mother and GBA mario and luigi games, the battle scenes are also a combination of Mother and SNES Mario RPG aesthetics

The Battles will use the feild style of super mario RPG, but the cool light shows of Mother will also be on full display, think it like that
I would have to look up those games to be sure, but I may have seen the Game Boy Advance Mario& Luigi graphics. Again, I must see later.
 

Glubbfubb

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Rationale: I thought that since it is at least somewhat turn-based, Metagon's aesthetic would be suited by the discrete nature of comic panels (imagine each turn having a panel, though it would not actually happen in the game).



I would have to look up those games to be sure, but I may have seen the Game Boy Advance Mario& Luigi graphics. Again, I must see later.
Yeah we can have some comic aesthetics as well, not dominant but a small design choice like when you get a Critical you get a big comic Pow or Bang (or Smaaaaash with the Mother characters)
 

Glubbfubb

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Okay I have a dilemma, I'm thinking of what the first plot specific boss would be, I was think either the Earthbound Starman JR, Goomboss, or a Small Hinox their both good choices for tutorial bosses but I'm having a hard time choosing between the two, so I'm making a poll on it
 
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Doc Monocle

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Okay I have a dilemma, I'm thinking of what the first plot specific boss would be, I was think either the Earthbound Starman JR, Goomboss, or a Small Hinox their both good choices for tutorial bosses but I'm having a hard time choosing between the two, so I'm making a poll on it
I know nothing about any of these bosses, but seeing as how Mario is the Nintendo mascot, and how this would be a new stepping stone in the Smash Bros. series, perhaps Goomboss could work for the first boss since he hails from the Mario universe.
 

Glubbfubb

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I know nothing about any of these bosses, but seeing as how Mario is the Nintendo mascot, and how this would be a new stepping stone in the Smash Bros. series, perhaps Goomboss could work for the first boss since he hails from the Mario universe.
You have a good suggestion, I made a pole so that will influence my final behavior
 

Glubbfubb

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Okay quick question, the main challenge with Ness and Lucus is if there movesets would be their movesets from their orginal games or from smash as I belive Ness can't do PK Fire, on top of that if we do use the earthbound movesets would you like a way to gain the lost Smash moves from some sort of character (most likely Paula/Kumatora)

What do you think of this issue and tell me your thoughts
 

Doc Monocle

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Okay quick question, the main challenge with Ness and Lucus is if there movesets would be their movesets from their orginal games or from smash as I belive Ness can't do PK Fire, on top of that if we do use the earthbound movesets would you like a way to gain the lost Smash moves from some sort of character (most likely Paula/Kumatora)

What do you think of this issue and tell me your thoughts
Keeping in mind that Ness (and then Lucas) were outfitted to be in a fighting game, they could more easily have canonical abilities in Metagon. The only thing I would desire is that the constitution of every character's moveset reflects their 'martial personalities,' as I would call it.
 

Glubbfubb

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Keeping in mind that Ness (and then Lucas) were outfitted to be in a fighting game, they could more easily have canonical abilities in Metagon. The only thing I would desire is that the constitution of every character's moveset reflects their 'martial personalities,' as I would call it.
Yeah so your saying use their canonical movesets from their home games instead of focusing on smash movesets for those two
 

Doc Monocle

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Yeah so your saying use their canonical movesets from their home games instead of focusing on smash movesets for those two
Essentially, what I mean is that I favor character over canon, but if every move is canonical, that is a good thing, and since the character is not as well developed in Smash Bros. as the canon is in Mother, I would take the canonical moves.
 

Glubbfubb

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Essentially, what I mean is that I favor character over canon, but if every move is canonical, that is a good thing, and since the character is not as well developed in Smash Bros. as the canon is in Mother, I would take the canonical moves.
Okay so that means Mess womt learn PK Fire in Metagon and instead will learn PK Rockin, the biggest problem is that for the final smash Ness and Lucus couldn't learn PK StarStorm, only Poo and Kumatora could fo them respectivly, what should I do for that issue
 

Doc Monocle

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Okay so that means Mess womt learn PK Fire in Metagon and instead will learn PK Rockin, the biggest problem is that for the final smash Ness and Lucus couldn't learn PK StarStorm, only Poo and Kumatora could fo them respectivly, what should I do for that issue
I suppose one should look for some mighty attack they can perform in the Mother games, check to see that they fit the characters' combat behaviors, and alter them to suit the framework of final smashes as used in this Smash Bros.
 

Glubbfubb

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So by 3 to 2 Goomboss will be the tutorial boss for Smash Metagon

With this information we can start the story

Ahem...

Their are many universes and possibilities, with many differences, some minor like someone is wearing a purple shirt instead of a red shirt or major like the exstancd of magic or phycockinises, however sometimes their are times when universes fuse together and form into a great world

This is the story of one such universe, a universe of Smash
 
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