victinivcreate1
Banned via Warnings
Melee is definitely its own game compared to 64. Smash 4compared to Brawl are strikingly similar in the fact that they both share streamlined gameplay wih limiting options. I've played the demo for roughly an hour (30 2 minute matches, I woke up at the crack of dawn to do that lol). CHARACTERS move faster in terms of dash and air speed, but Brawl's general physics changes are still there (I.e, THE GAME IS NOT FAST). You do not get momentum from a dash (a mechanic thats in EVERY platformer, and not in Brawl or in this game). Even casuals would like this to be included. Who wouldn't wanna see Sonic running at top speed, then jumping and flying across the stage? Sounds pretty awesome to me.Senario thats a pretty poor analysis.
But youre wrong. May as well call melee 64 2.0.
Aerial attacks are highly risky. Many people want aerials to not be so risky like they were in Brawl. Many people proposed L-Cancelling. Some people say L-Cancelling takes no skill so aerials should just autocancel automatically. I disagree with both of these options. Adding an arbitrary button press is stupid. Dumbing down a game EVEN FURTHER is stupid. So make L-Cancelling have a negative side effect! Like if you miss a cancel, DOUBLE LANDING LAG! OH NOW ITS NOT A NOOB FRIENDLY TECHNIQUE, says all of the casuals.
To me, wavedashing is probably the closest thing to awesome platform interaction we'll get. In Brawl, platforms getting in the way of your "combo" are basically free combo exit signs for your opponent. In Melee/PM, wavedashing allowed to continue your combo on the platform to continue follow ups. I'm not asking for it to return. I want a meaningful way to interact with platforms again.
Also, higher gravity. The game is still floaty. Juggles are still useless.