ALRIGHT, FOLKS, THIS LONG, PAINFUL ROUND IS OVER!
[collapse=D-idara's Grades]
Wario's Woods by
evildevil97
Popularity: 4/5
Creativity: 10/10
Playability: 6/10
Now,
Wario's Woods has always been a little obscure, but the game does have the perk of being Toad's only starring role, also getting a VC release last-gen, so some points for that! Now, I absolutely adore what you've done with the whole stage aesthetics and the way the actual Wario's Woods gameplay affects the match, I feel like you put a lot of thought when you didn't exactly follow the source material, removing some things that would've hindered the fight even more than the actual Wario's Woods hazards. I gave an extra Playability point because you changed the layout to suit the fight, knowing what to remove and what not to remove, but I really feel like there's a little too much going on, and the stage can feel cluttered and too chaotic to fight on. The Yellow Devil-esque explosions seem like a bit too much for me, especially considering that there's practically an endless supply of bombs and enemies that you can throw at the other fighters on the stage.
Total: 20
Golden Pyramid by
Pieman0920
Popularity: 4/5
Creativity: 7/10
Playability: 8/10
You combine one of the best locations from Wario Land 4 with the rest of the entire game, so you've got a pretty popular stage, although
Wario Land 4 falls behind
3 on Popularity, from what I've seen. Now, this transforming-stage concept doesn't represent anything groundbreaking or new, but I like how the stage transitions through portals
A-La Final Destination, I'll give you that, the different platform layouts also seem pretty fun to play on. Now, I'll give you 8 on Playability because the hazards all seem very controllable and not disruptive, but I do think that the ball cannons on the
Pinball part sound a little too overpowered, especially because you make it sound like they have high knockback, they kinda clash with the other hazards, which are more manageable and simple.
Total: 19
9Volt's Room by
Violenceman
Popularity: 2/5
Creativity: 8/10
Playability: 8/10
This stage suffers from the same problem as
Wario's Shipyard, although it IS a great concept, this stage could easily be called an
NES Remix if it weren't for
9-Volt and
18-Volt on the background, and I think that deals a huge blow to Popularity. Now, I love how this stage sort of takes a similar concept to the Flat Zones and changes it around with an actual TV, the characters playing on the background and reacting to your actions, I think that's a really, really nice touch and I'd love to see that, especially
9-Volt throwing the controller. Now, the stages don't seem to have overpowered hazards, but I think the walls on two of the forms and the fact that the
Excitebike stage slows you down keep me from giving it full
Playability.
Total: 18
Wario's Shipyard by
Kevandre
Popularity: 2/5
Creativity: 8/10
Playability: 8/10
A Mario Kart stage? Well, I'd have a hard time linking this to Wario on the actual game, I mean, don't get me wrong, the Mario Kart series does have some stages that are undoubtedly connected to the Wario series or Wario himself, but I don't feel like
Wario's Shipyard counts as one of those, maybe something like Wario Colosseum, Wario Stadium or Waluigi Pinball. The
'bowl' stage feels new and interesting, but the layout does feel a little too flat, especially considering the varied geopgraphy that a castle setting can give you, I really like the water flooding the stage from the sides as waves, and the racers on the background are a cute touch.
Total: 18[/collapse]
[collapse=BridgesWithTurtles' Grades]
Wario's Woods by evildevil97
Popularity: 2/5
Creativity: 9/10
Playability: 5/10
Total: 16/25
I really want to like this stage, and I do. However, while there are a lot of neat ideas here, I feel that there are so many that it makes the overall end result a bit cluttered. On top of the bombs and monsters, the walk-off stage design hampers the playability a good deal. I normally don't mind this sort of thing, but these features add up to something I don't find very inviting to play on. On the plus side, the use of references to and elements from the game itself is done well and commendable. It'd be a great, obscure throwback that I'd enjoy seeing make it into the game, however unlikely that would be.
Golden Pyramid by Pieman0920
Popularity: 4/5
Creativity: 8/10
Playability: 6/10
Total: 18/25
I just knew this one would show up! You picked probably one of only two or three somewhat recognizable locations in the Wario franchise, and the transitions would probably help job players' memories about the stage's origin. It reminds me a bit of Violenceman's Milky Way Wishes from the Kirby (3DS) round, being a sort of tribute to the game overall. Like that stage, this stage also makes perfect sense in having transitions based on the source game, which is great. One thing I dislike is transitions that feel forced. Every phase has something unique about it, changing it up at a nice pace. Some are smaller while some spread the fight out more. Some are wacky and hazardous, while others are mostly safe and balanced. It all comes together to make something that feels very fun, especially for FFA matches. I feel that some phases, however, most notably the Emerald phase, would be just a bit unplayable, but it's a pretty balanced stage in the end.
9Volt's Room by Violenceman
Popularity: 5/5
Creativity: 9/10
Playability: 10/10
Total: 24/25
Look who's well on his way to winning another round! To be honest, I felt that this stage was a bit cheap in its reliance on other Nintendo properties to make most of its creative ideas work. I know that retro Nintendo references are a WarioWare staple, but it does feel a bit odd knowing that perhaps the best stage of this round is less of a "Wario" stage and more of a "general Nintendo" sort of thing. The transition gimmick is used once again here, and it's really the defining aspect of the stage. It's very well explained here, with 9Volt swapping out cartridges. It was probably a pretty obvious idea to make use of, but there's no lack of creativity in here, with the stage boasting unique visual effects, and some unobtrusive and largely irrelevant, yet still interesting phase gimmicks. The use of 9Volt and 18Volt as visual gags is pretty entertaining. I feel that this idea would work best if labeled as an
NES Remix stage, however, though I do like how it's essentially a creative combination of Wario Ware and the Flat Zones.
Wario's Shipyard by Kevandre
Popularity: 4/5
Creativity: 7/10
Playability: 10/10
Total: 21/25
A short but succinct entry by a newcomer to the contest. Good to see you join, Kevandre. I like your willingness to think outside of the box with this stage. While I think it was best suited to a Mario-themed round, after the decision to consider Waluigi a "Wario" property, I can't really discriminate. The stage is a bit simple, which is fine, but I think it could've benefited from a platform or two in order to mix it up and allow players to avoid the recurring flood stage event. We've also seen quite a few castles in the Smash Bros. series, so I would've preferred to see the stage take place on the ships or their masts, using the unique infrastructure for more unique stage design. I applaud the fun flood gimmick, but I recommend you put just as much thought into the stage design itself; that's where I have the most problems with it.[/collapse]
[collapse=Ascended's Grades]
evildevil97/Wario's Woods
Popularity: 4/5
Creativity: 10/10
Playability: 8/10
Total: 22/25
Comments: Excellent idea, using Wario's Woods as a stage! To me this showed a lot of creativity, and from the way you described it, it sounds like it'll still be a pretty playable stage despite everything that's going on. Good job!
Pieman0920/Golden Pyramid
Popularity: 4/5
Creativity: 10/10
Playability: 9/10
Total: 23/25
Comments: Another great idea! I like that you managed to incorporate the entire game into this stage. I think it'd be really fun to play on! Other than that, I don't have anything to say, except I hope you stick around for future rounds!
Violenceman/9Volt's Room
Popularity: 4/5
Creativity: 10/10
Playability: 9/10
Total: 23/25
Comments: This was really cool! I like that you took the idea behind 9Volt's stages and managed to make a stage that captures the feel of 9Volt! The game choices were a bit interesting, but I like it! I think it'd be cool to play on!
Kevandre/Wario's Shipyard
Popularity: 4/5
Creativity: 9/10
Playability: 9/10
Total: 22/25
Comments: Mario Kart 7 was my favorite Mario Kart, and I think this stage is iconic in that it shows off the new underwater aspect of Mario Kart. I like your ideas and think it would be a cool stage if it made it into the game![/collapse]
[collapse=Zzuxon's Grades]Evildevil97- Wario’s Woods
Popularity: 3/5
Playability: 6/10
Creativity: 10/10
Total:19/25
Comments: Wario’s Woods is rather obscure, but it does have its fans, myself included
. This may be bias on my part, but I don’t feel right giving it a bad rating in popularity, hence the three.
This stage hazard is very intrusive and changes the game a lot. This, combined with walk-offs mean I can’t give you a stellar playability score. However, the hazard is very interesting, and doesn’t seem like it would be irritating, unlike Mario Bros. and 75m. This is why I gave a (slightly) positive rating. Creativity is definitely the best portion here, the faithful way Wario Woods’ mechanics have been translated into smash are great. I also like how the tree branches are platforms, don’t really know why.
Pieman0920 - Golden Pyramid
Popularity: 5/5
Playability: 7/10
Creativity: 7/10
Total: 19/25
Comments: Since this appears to be a hub world of sorts, and it also incorporates all 4 worlds from the game, you get a perfect popularity score. Well Done! Playability isn’t great, with water, crocodiles, spike ball cannons, etc., but it isn’t terrible either; the stage looks fun to play on, just not in a tournament setting. Creativity also fairly good, these layouts are pretty unusual, and you have a lot of transformations for one stage. Definitely a good stage overall, solid scores all around.
Violenceman - 9Volt’s Room
Popularity: 5/5
Playability: 7/10
Creativity: 5/10
Total: 18/25
Comments: Perfect popularity score, as this is a perfect representation of this iconic location and character. Bravo. Playability took a bit of a hit, due to apparent walk-offs, and somewhat disruptive hazards, Wrecking crew in particular, but these aren’t a huge deal. Creativity is definitely your weakest category, for 2 reasons: this stage relies heavily on other games, and I imagine most people who were task to turn this setting into a stage would do something similar to your stage..
Kevandre - Wario’s Shipyard
Popularity: 4/5
Playability: 6/10
Creativity: 7/10
Total: 17/25
Comments: The only Mario Kart stage I’d be willing to give a bad popularity score to would be something from Super Circuit, so you dodged a bullet there. I’m not sure exactly how popular this track is, but I’d imagine its popular(mainly because I like it), so I gave you a little bit of the benefit of the doubt there. The stage looks like fun for silly matches, but the water obviously crushes any support for even semi-serious play. The idea of the stage itself is very original, and I like it a lot. However, I can’t help but feel a bit more could have been done with a location notable for such dynamic, fractured geometries. Particularly, this stage would be even better if the “bowl” had been the main portion of the stage, with a few static platforms dispersed around. Overall, a solid first entry.[/collapse]
Final Results
evildevil97: 77
Pieman0920: 79
Violenceman: 83
Kevandre: 78
The winner of the Round...Violenceman's "9-Volt's Room"!
Because nobody saw this coming...
[collapse=Violenceman's Stage - 9-Volt's Room]
Name of Stage: 9Volt's Room
Game of Origin:
WarioWare, Inc.: Mega Microgame$!
Description: The name of the stage is something of a misnomer. 9Volt's room actually only appears in the background. The stage itself takes place inside 9Volt's TV; the background is solid black with a large rectangle box in the center of the screen showing 9Volt and 18Volt playing games on an old-school Famicom system. The default stage layout is just a plain grey rectangle platform with no other elements. However, this version does not last for long, as 9Volt is constantly switching out the game inside his Famicom and this layout only shows up while there is no game loaded in the machine. The rest of the time, you will get one of the following stages, rendered in 8-bit graphics:
- Super Mario Bros: The stage platform becomes bricks like the original Mario Bros game. Hovering over the center of the platform is a line of four brick blocks with a question mark block in the middle. The right side of the main platform also has a horizontal pipe sticking out of it, extending the length of the fighting field.
- Legend of Zelda II: The stage platform will take on the appearance of a dungeon area. The middle of the stage will turn into a pit, leaving two halves to the main arena. There are passable platforms overhead, with one lower in the middle and two higher ones off the far side of each main section that move back and forth slowly.
- Wrecking Crew: The main stage will take on a metal appearance and a passable platform of equal length will appear high above the main platform. Each side of the stage will have a ladder connecting the bottom platform to the top one.
- Excite Bike: The main stage will become a dirt with a large hill in the center of the stage with a short flat portion at the top, as well as small ramps at each end of the stage. There will be a dirt platform off the left side of the stage that will crumble away as long as a character is standing on it.
- Duck Hunt: The main stage will become grassy and knee-tall grass will obscure the bottom of character's legs and any small items. A tree to the left of the stage has a single branch with leaves that can act as a passable platform, as can the leafy area at the top of the tree.
- Hogan's Alley: The main stage will turn to grey stone and a tall shop with a second-floor balcony will appear in the center of the stage. The second floor balcony can be used as passable platform.
Gimmicks/Hazards: The main gimmick of the stage is that the stage morphs depending on the cartridge in the Famicom. When a game is inserted into the machine, the stage will transform from the bottom of the main platform to the top, row by row. When a game is removed from the Famicom, all the pixels of the current stage will crumble away and fall off the bottom of the screen, leaving the main platform alone. Keep an eye on 9Volt; when he gets angry and throws his controller down, it means he is ready to pull the game after a few seconds of fuming. Make sure to get off any extraneous platforms or elements to the left or right of the stage that may vanish when the stage location is reset.
The basic stage layout contains no special gimmicks or hazards The sub-stages, however...
- Super Mario Bros: The question mark block in the center of the brick platform can be hit from underneath to produce an item (if turned on).
- Legend of Zelda II: Lanterns are hanging on either side of the stage and can be broken if hit, making the stage much darker. Treasure chests randomly appear on the stage and hitting them will cause an item to come out (if turned on).
- Wrecking Crew: This stage will start with Bowser-height brick walls randomly placed on the platforms. They can be broken down with enough hits.
- Excite Bike: Run speed is reduced on the dirt surfaces.
- Duck Hunt: The Dunk Hunt dog will be watching the fight and if he jumps into the background grass, two ducks will fly up in the air. If you jump up under them as they do, you can hold onto their feet and ride them up into the air (jump again to let go).
- Hogan's Alley: During this stage, cardboard cut-outs of mobsters will pop-up on various locations of the stage for a few second before disappearing. If all cut-outs on screen can be taken out before they go away, food will rain down from above (if turned on).
Unlockable?: Yes
Extras: You can watch 9Volt and 18Volt mash their controllers in the background as they play their game and will actually react to the match if a character is KOed or dealt serious damage.
Soooo busy. Will try and add visuals if possible.[/collapse]
Mull over the results, we're bringing the BIG GUNS for the next round!
Yahoo!