Time for Round 2 grades!
psb123's grades:
Wart by
Kevandre
Utiliation: 5/5
Sure there's not a new type of mode to fight bosses in that's been suggested, but I think I'm leaning more towards that not being a super big problem. At the very least that pattern does emulate how a boss would function if it was in Ultimate which honestly just sounds like an option for how the boss could be in a Smash game rather than a requirement.
Not to mention the brand new map for World of Light. A very fitting and appealing sounding one too if I do say so myself. That's also an impressive amount of classic mode runs so I'd say things work out pretty good for this category.
Creativity: 6/10
Okay so I know I said my initial impressions of this boss were positive, but the key word there is "initial." I understand that you're trying to make bosses feel more "unique", but there's a reason all the ones in Smash have this "Same-y" feel to them as you put it. You're fighting a boss from a Nintendo or applicable 3rd party game in a Smash Bros. game. That's what a boss is. This...isn't really that. You're fighting minor, Smash Run styled enemies to open a cage to throw a vegetable at a target 3 times. It honestly sounds more like a mini-game than a boss battle. And you're still fighting enemies anyway so why not just fight Wart himself?
I know these massive change ups are the route you're going to go with this contest, and if that's what you want to continue to do I can't stop you. But there is such a thing as being "too unique" and this is kind of that. Creativity is important, but so are sensibility and functionality. In any game, trying too hard to be different runs the risk of implementing an idea that ends up being more novel than functional.
Balance: 6/10
All things considered this is a rather easy trial to accomplish. Tasks in games don't always have to be hard to be good but this one just seems a little too easy. With the layout of the arena and lack of clarification on how powerful the enemies are it seems like being KO'd isn't much of a risk here. Peach and Daisy having the advantage that they do technically adds to this point, but given the utilization it doesn't seem to be as big of a deal as it could be. Daisy doesn't even fight Wart at the end of her classic mode for one thing.
Overall Score: 17/25
Lord of Lightning by
GolisoPower
Utilization: 4/5
The classic mode runs fit quite well and are noticeably plentiful, and I'm liking what I'm hearing of that new map for World of Light. I just with this boss was fought by a couple more Mario characters. There probably wouldn't be much need to have him replace the bosses that Luigi and Rosalina fight already, but Peach, Daisy, and Bowser could have stood to fought this guy.
Creativity: 10/10
Nice little risk vs. reward thing you got going on with those pins. They summon minor enemies to deal with when removed, but you can deal more damage to the boss once they are. If only temporarily. The Multi-Moon would have also been a nice cosmetic detail by itself, but it's made even better by being able to collect it to increase your rewards.
Balance: 10/10
Just because you can weaken this guy doesn't mean he's a pushover. His attacks are still a noticeable threat and he increasing their deadliness as you get closer to defeating him. Sounds like you got to stay on your guard with this one but there's nothing that's cheap or unfair.
Overall Score: 24/25
Petey Piranha by
Perkilator
Utilization: 4/5
I'm liking the new area of World of Light's Power Plant where you can find him. My main gripe here involves the classic mode runs. 7 isn't a bad number but it would have been nice if you used a few of the other options in addition to this. For one thing it's kind of odd that Peach fights this thing out of revenge for Subspace Emissary but Zelda doesn't. Then again Zelda already fights Ganon so maybe it's not that much of a shame. What is a shame though is that you didn't have Piranha Plant fight this guy.
Creativity: 9/10
Re-using bosses from Brawl and having them do the same things again is risky with this category. But honestly speaking you added a lot of new stuff here. New setting for the fight, new attacks that are much more faithful to Petey's canon abilities, you even added the twist of certain characters being able to throw their projectiles into Petey's mouth for additional effect that can either help or hurt the player depending on the projectile in question. Honestly speaking if you just ditched the cages this would be an entirely new boss. Probably would have gotten a 10 here if you did that as well.
Balance: 10/10
I'm not really seeing much to be concerned about here. I did worry for a bit that Petey would retreat to the background when the Gatekeepers were out but looking at it again it doesn't really seem like he does. Beyond that, I suppose being able to be inked for increased damage might be a concern to some. But it's not the biggest deal in the world when Master Hand does it so I think it's fine.
Overall Score: 23/25
Meowser by
LoZ00
Utilization: 5/5
Once again there's a new map for World of Light. That's always a plus. But then we get to classic mode. I gave a 5 in the end, but I'll admit the classic mode line-up had me thinking. 7 fights isn't bad though and honestly, I can't really think of any more characters that feel like they'd be clamoring to fight this boss. Maybe Piranha Plant but it's not enough for me to take points off for.
Creativity: 10/10
Pretty faithful adaptation if I do say so myself. Really makes some good use of not only Meowsers attacks from the source game, but also in recreating the feel of the final battle from 3d World. I mainly say that second point in relation the Phase 2. Thanks to Phase 1 of the final battle in World of Light scrolling isn't exactly an unknown concept to boss fights. Granted you don't actually fight Galeem and Dharkon during the scrolling part but it's at least something. And the scrolling part here helps make the fight feel like it was pulled straight from 3d World. Creativity wise, the scrolling parts a nice addition.
............Balance wise on the other hand.
Balance: 7/10
Meowser can still hurt you during the scrolling phase, but you can't hurt him. That's a pretty noticeable hindrance. The decrease in Meowser's overall HP compared to other bosses helps to soften the blow but it doesn't eliminate the problem entirely. That is my only concern however. And even then the platform layout of phase 2 doesn't sound like it has a lack of footing to be concerned about.
Overall Score: 22/25
Cosmic77's grades:
"Wart" by Kevandre:
Utilization: 5/5
Not bad. Nice selection of characters for Classic, detailed area in WoL with a theme that stretches into other games - all sounds good to me. Not sure if you were supposed to come up with some type of special mode in addition to all this, but I'm still learning how to grade this category.
Creativity: 9/10
Well, your original goal of creating a unique boss was accomplished. I like how you stayed true to the games and put an emphasis on throwing vegetables (more to say on this later), and the swarms of enemies coming from the pipes were also a nice throwback.
I do wish you had Wart himself do more though. Feels like he sort of just stands there while the player dodges the other enemies.
Balance: 3/10
I feel bad for being this critical, but there's multiple problems with this boss fight. One, the layout is basically one big cave of life. Just stand in the center and you'll probably survive. Two, you didn't provide enough details on the enemies and their attacks - something I know I stressed to just about every competitor last time. Three, and perhaps the biggest concern of all, you made a boss fight that can't be defeated with traditional attacks. I get what you were going for, but this is Smash, a game that's all about fighting. If you can't attack an enemy and beat them the normal way, then you're essentially making a boss for SMB2, not Smash.
Overall Score: 17/25
"Lord of Lightning" by GolisoPower:
Utilization: 4/5
The WoL segment seems fine. Nothing really to say on that. However, you made a Mario boss that's fought by more FE and Metroid characters than it is Mario characters. So if you don't already know where I'm going with this, I really would've liked to have seen a few more, preferably Bowser and Peach.
Creativity: 10/10
I'm actually rather impressed by how you flawlessly merged this into Smash. I'm glad you can still attack LoL (Lord of Lightning) while he has the helmet on; I was worried you might make him invincible, which would cause a few problems. Nice job on increasing the damage of the attacks when you remove all swords too.
The attacks also stay true to the game, but are different enough to make LoL feel like a truly unique boss. I might have added one attack if it were me, but four will suffice.
Balance: 10/10
Honestly, I don't think there's much worth nit-picking. The layout is fine, the attacks are nothing unreasonable, you have damage percentages and a few descriptions of knockback, the boss is big and easy to hit - everything seems good.
Overall Score: 24/25
"Petey Piranha" by Perkilator:
Utilization: 4/5
Some of the characters who fight Petey are a little random, but I guess they work well enough. The WoL area is fine too, but I wish you could've went into a little more detail about this new area you were talking about. Your description was a little skimpy.
Creativity: 8/10
I'm not entirely sold on reusing old bosses and adding on to them, but you managed to do Petey some justice. Nice nods to previous Mario games with those old attacks, especially the ones from Sunshine. You also added a few new moves of your own invention. Those are always a plus in the "Creativity" department for obvious reasons.
Personally though, if Petey were to return as a boss, I'd prefer he stayed the same, but that's just my own opinion. I'm not taking that into consideration with your score.
Balance: 9/10
Pretty good overall. The damage percentages seem decent enough, and I'm not seeing any ridiculously OP attacks. I do wish you would've added some details about knockback though. Just because an attack deals a lot of damage doesn't mean the knockback is high and vice-versa.
Overall Score: 21/25
"Meowser" by LoZ00:
Utilization: 4/5
Like what you came up with. The list of characters in Classic fit the theme, the reasoning for them made sense, and, while
really short, you added a description of how he'd fit into WoL.
Just maybe go into more detail with the latter next time.
Creativity: 10/10
I'm surprised to see so much detail for one boss (14 different attacks!?). Seems like you took a lot of inspiration from SM3DW.
I'll admit, your boss is a tad too long for my liking, but it's very creative. Having a vertical-scrolling boss stage is a first, and it makes sense given the source material. The attacks you included are great as well. Some are more creative than others, but nearly all of them are inspired from actual attacks and moves from 3DW - something I can appreciate. Nicely done!
Balance: 9/10
The one tiny little complaint I have about your boss is the knockback descriptions (not just angles, but how far you'll go). You started out good, but fizzled out in the second part onward. Gotta have those along with the damage values (doesn't have to be a long description either BTW. Just something like "heavy knockback" or light knockback").
Aside from that though, you're golden.
Overall Score: 23/25
Total Scores:
Kevandre: 34 points
GolisoPower: 48 points
Perkilator: 44 points
LoZ00: 45 points
Lord of Lightning
Wins
Nice Work GolisoPower