Undaunted, Sakurai soldiered on, devoting most of the column to his reasoning for choosing the three new characters revealed at E3: Mega Man, the Animal Crossing villager, and the Wii Fit trainer. "A lot of people understood Mega Man," he wrote, "but they kept asking me 'Why did you go for the villager and the Wii Fit trainer?', Neither of them are fighting characters, certainly. In fact, we had previously removed the villager from Super Smash Bros. Brawl in the planning stages because he wasn't suited for battle."
The director explained the more unlikely choices by discussing the core behind what makes him decide whether a character is suitable for Smash Bros. or not. "Something I think that people noticed in the movies and screenshots released," he wrote, "is that the villager and trainer were not choices we made for the sake of cheap novelty. Each has their own unique attacks and battle strategies, and they make the game more interesting. If I have an image of a character in my mind that dances around and jibes with what I want, then that's the most important thing. On the other hand, even if you have a character suited for a fighting game, if you can't make him stick out from the pack and extract something unique from him, then what can you do?"