8-peacock-8
Smash Hero
*shakes fist* PEACOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCK!
I would be so freaking pissed if this happened.I'm flipping tables if we waited this long and Sakurai showed us this as the trailer!
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*shakes fist* PEACOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCK!
I would be so freaking pissed if this happened.I'm flipping tables if we waited this long and Sakurai showed us this as the trailer!
Whats ironic is Golden eye aged horribly. And to an extent Mario 64, Ocarina of Time, and Majora's Mask didn't age well either.Banjo-Kazooie is a good game no doubt but you guys act like it is the best thing out there. 64 has better games (Mario 64 which to me was more fun (I have both), DK64 is about even with it, Majora and Ocarina blow it away, Goldeneye was better game).
I think the reason why BK has aged so well is because of its emphasis on exploration. I think this is one of the core reasons as to why Super Metroid has aged well.Whats ironic is Golden eye aged horribly. And to an extent Mario 64, Ocarina of Time, and Majora's Mask didn't age well wither.
Surprisingly though, Banjo didn't actually age that badly. (despite the fact that it ran on the same engine as Mario 64....it was a modified engine though)
DK64 holds up really well though.
I liked Bowser's Inside Story. For me, it came quite close to topping SuperStar Saga. (Will I be flamed for saying this? )Despite being disappointed with Bowser's Inside Story, Dream Team looks downright amazing and cannot wait (but I have some doubts it will top Superstar Saga: a gift from the heavens IMO)
No, I won't flame you.I liked Bowser's Inside Story. For me, it came quite close to topping SuperStar Saga. (Will I be flamed for saying this? )
I was only pointing out how Banjo aged better despite being made on the same engine as Mario 64. I never really said why it aged better. But your reasons pretty much sum it all up.I think the reason why BK has aged so well is because of its emphasis on exploration. I think this is one of the core reasons as to why Super Metroid has aged well.
THIS! ALL THE FREAKING WAY! Another thing that killed the fun of that game is the item chances were poorly, poorly, POORLY balanced. Being bombarded with POW Blocks, Blue Shells, Lightning, Red Shells, and drivers with Star power all the dang time makes even the most experienced Mario Karter go from 1st to last place in seconds and throw the controller hard in rage.The Wii game killed it for me. What the **** they ruined the old maps with those skateboard ramps and edited longjumps (in 64 and even in DD you could control the flight slightly, on the Wii it's just doing some seconds nothing. The battlemode was noobyfied, oh hell. And they removed many shortcuts from the old tracks, too.
And I will be the replacement for Sakurai, and deconfirm some of your favorite characters...I will (be there for the Nintendo Direct in one week).
That silly girl automatic was pulling a troll move bro. She knows Mortal Kombat 9 was incredible.MK is relevant to this day, lol somebody must not have heard of MK9 before
Agreed. Imagine if they had a Double Dash mode, more item customization, better character balance (and an option to make every character's stats equal), a coin mode (where coins make you go faster, much like in the original), and a lot more unique stuff for the battle mode (as in more stages, customizable stage size for each stage, etc). And c'mon Nintendo-can't we just get every character back for each game=??? It's not that complicated, especially since most of the time they have the same stats.I wish Mario Kart would actually BUILD OFF of previous games instead of trying to do something new each time and completely forgetting what had been done before. "Double Seat" could have easily been a custom kart part, with bikes remaining as their own type of kart. Aside from balancing, kart racers seem like one of the easiest kinds of games you could make... So, why not add more to it.
What's wrong with 7 anyway. Was loads of fun.
My brother and I used to always play that, and now we still play it from time to time (btw, I love the game's ability to have a LAN mode; all multiplayer racing, shooter, and RTS games should have that IMO). I wish there was an option you could use stats you accumulated in City Mode in any game mode.I'm not even gonna lie lol I love Kirby Air Ride
dat City mode doe
Me too. Though I've only played the Gamecube one.Anyway, would anyone else want to see more from the Mario Strikers series? I would.
Charged was the best. Even though it was missing the Super Team.Me too. Though I've only played the Gamecube one.
Aside from the mini-games. Seriously, some of the mini-games were horrible, but the platforming elements were all good. I think the multiplayer was pretty ahead of its' time (even if the guns weren't as fun as just smacking people), and I think it really set a good stage for online multiplayer. Also, the graphics (timelessness), music, and boss battles are great.DK64 holds up pretty well too.
Majora's Mask has aged better than Twilight Princess. Majora's Mask IMO has aged incredible well. The same goes for the original Legend of Zelda (still the best IMO BY FAR!!! Infinite replay value!), A Link to the Past (super underrated), Link's Awakening, Ocarina of Time, Oracle of Ages/Seasons, the Wind Waker, and the Minish Cap (the most underrated Zelda game after the original and ALTTP). Zelda II has also aged better than it started, and it's one of the best hard games ever, so that's gotta be worth something!Majora's Mask is sorta mixed: holding nostalgia to it, but other than that I'm unsure.
I am, even though I've barely played any Mario & Luigi game, because I want a Mario RPG, mostly because Mario Tennis and Paper Mario are dead.So, since Mario & Luigi: Dream Team will also be shown at E3, how many are interested in it?
It got replies didn't it?Why are you throwing this bad trolling attempt out here girl=???
Why do people complain about QB being a character in 7? People talk about Queenie like her presence ruined the game.Oh and Waluigi not being in 7 but Queen Bee (wtf Nintendo) made me leaving this one out.
You dropped your items right before a red shell or whatever is about to hit you.Double Dash has great novelty but replayablity on it is low. Also I didn't like the fact that we couldn't use items as shields anymore very much.
Yes it did you silly damsel inIt got replies didn't it?
The Mario Kart Wii comments are so true. The Mario Kart 64 stages, especially the battle stages, were ruined. On top of that, that game has items overload, God awful character and kart balancing, and a few terrible stages. Despite that, it has quite a few INCREDIBLE stages, great lighting, good online (for such an online and technologically limited console), and a fun and simple (standard) racing mode (once you remove the [REALLY OVERPOWERED] items).64 is good because of its memoreable tracks and the "got hit by shell" animation was superb, also the battlemode was great.
Only the Star Road was meh because you couldn't fall down :D.
DS was still nice, Piazza Delphino map was nice and other stuffs too.
The Wii game killed it for me. What the **** they ruined the old maps with those skateboard ramps and edited longjumps (in 64 and even in DD you could control the flight slightly, on the Wii it's just doing some seconds nothing. The battle mode was noobyfied, oh hell. And they removed many shortcuts from the old tracks, too.
Yeah, Banjo-Kazooie and Super Metroid are also fun to explore, give you that sense of beautiful "freedom" we all love, feel wide-open, not restricted. Plus, the locals are beautiful, unique, and varied, and they make you want to keep coming back for more after all these years.I think the reason why BK has aged so well is because of its emphasis on exploration. I think this is one of the core reasons as to why Super Metroid has aged well.