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Super Smash Bros 4 (Wii U/3DS) Topic

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FalKoopa

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FalKoopa will sit on the couch and watch the Nintendo Direct, while sipping tea that laughs at you all. :troll:
 

volbound1700

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Banjo-Kazooie is a good game no doubt but you guys act like it is the best thing out there. 64 has better games (Mario 64 which to me was more fun (I have both), DK64 is about even with it, Majora and Ocarina blow it away, Goldeneye was better game).


What is the trailer about? Is it just fan-made?
 

8-peacock-8

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Banjo-Kazooie is a good game no doubt but you guys act like it is the best thing out there. 64 has better games (Mario 64 which to me was more fun (I have both), DK64 is about even with it, Majora and Ocarina blow it away, Goldeneye was better game).
Whats ironic is Golden eye aged horribly. And to an extent Mario 64, Ocarina of Time, and Majora's Mask didn't age well either.

Surprisingly though, Banjo didn't actually age that badly. (despite the fact that it ran on the same engine as Mario 64....it was a modified engine though)

DK64 holds up really well though.
 

Oasis_S

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Why is Carbon afraid of Nitrogen.

Because Nitrogen, Oxygen, Fluorine.

I'm sorry, that was terrible. I've stayed up watching videos of each element, and that is what I've taken away from it.
 

volbound1700

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I have played all of the games I listed and Banjo has aged as well. I often get lost because the graphics and lighting can be bad. The actual stages are great, it is usually the castle that is bad. I have same issue in DK 64.

Majora doesn't seem that bad actually. Mario 64 runs well too because it is bright colored and more painting style.

Out of all the major games, Perfect Dark is the worse. Great game play but levels and lighting are terrible. Goldeneye is a lot clearer and easier to move around compared to it.
 

~ Valkyrie ~

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DK64 was pretty good game first when I played it, but I got overwhelmed by amount of collecting which was also due huge amounts of backtracking to switch the Kongs at the tag barrel (now if we could have either just switched them in a wink of a button OR just reduced the characters.)

B&K have aged well though, they're still dang engaging. Mario 64 to less extent. Majora's Mask is sorta mixed: holding nostalgia to it, but other than that I'm unsure.
 

FalKoopa

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So, since Mario & Luigi: Dream Team will also be shown at E3, how many are interested in it?
 

Big-Cat

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Whats ironic is Golden eye aged horribly. And to an extent Mario 64, Ocarina of Time, and Majora's Mask didn't age well wither.

Surprisingly though, Banjo didn't actually age that badly. (despite the fact that it ran on the same engine as Mario 64....it was a modified engine though)

DK64 holds up really well though.
I think the reason why BK has aged so well is because of its emphasis on exploration. I think this is one of the core reasons as to why Super Metroid has aged well.
 

Wario Bros.

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Despite being disappointed with Bowser's Inside Story, Dream Team looks downright amazing and cannot wait (but I have some doubts it will top Superstar Saga: a gift from the heavens IMO)
 

FalKoopa

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Despite being disappointed with Bowser's Inside Story, Dream Team looks downright amazing and cannot wait (but I have some doubts it will top Superstar Saga: a gift from the heavens IMO)
I liked Bowser's Inside Story. For me, it came quite close to topping SuperStar Saga. (Will I be flamed for saying this? :nervous: )
 

Wegenbarth

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64 is good because of its memoreable tracks and the "got hit by shell" animation was superb, also the battlemode was great.
Only the Star Road was meh because you couldn't fall down :D.

Doubledash was also very nice, I loved having up to two spezial items. Sadly the ghost item wasn't in there.

DS was still nice, Piazza Delphino map was nice and other stuffs too.

The Wii game killed it for me. What the **** they ruined the old maps with those skateboard ramps and edited longjumps (in 64 and even in DD you could control the flight slightly, on the Wii it's just doing some seconds nothing. The battlemode was noobyfied, oh hell. And they removed many shortcuts from the old tracks, too.

Oh and Waluigi not being in 7 but Queen Bee (wtf Nintendo) made me leaving this one out.

The SNES Game was... moderate, I played it when I was young but sucked for quite a long time. The GBA Version feels like a good improvement of the SNES Version.
 

~ Valkyrie ~

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Double Dash has great novelty but replayablity on it is low. Also I didn't like the fact that we couldn't use items as shields anymore very much.
 

Wario Bros.

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I liked Bowser's Inside Story. For me, it came quite close to topping SuperStar Saga. (Will I be flamed for saying this? :scared:)
No, I won't flame you.

When I first played Bowser's Inside Story was VERY sure it was up to par with the others. But that was the short term and my interest was slowly dying in the long term. It's still a very good game but it moved too far away from what really makes a M&L game. The biggest thing that disappointed me was Bowser himself: He was so slow and clunky, all of his moves relied way too much on the touch screen and microphone and took up too much of the game's time making Mario & Luigi themselves seem they were a VERY last minute decision. Mario & Luigi were downgraded to 2D platforming with terrible level designs, became silly minigames for powering up Bowser, have very little play time (or should I say exciting play time) and I didn't like the Bros Items (Bros Items in Partners in Time and Bowser's Inside Story are nothing compared the Superstar Saga's Bros MOVES).

But Dream Team really seems to be going back to what makes the series amazing and unique.
 

Big-Cat

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We just need to make sure Yoko Shimomura is on board.
 

8-peacock-8

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I think the reason why BK has aged so well is because of its emphasis on exploration. I think this is one of the core reasons as to why Super Metroid has aged well.
I was only pointing out how Banjo aged better despite being made on the same engine as Mario 64. I never really said why it aged better. But your reasons pretty much sum it all up.
 

Wario Bros.

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The Wii game killed it for me. What the **** they ruined the old maps with those skateboard ramps and edited longjumps (in 64 and even in DD you could control the flight slightly, on the Wii it's just doing some seconds nothing. The battlemode was noobyfied, oh hell. And they removed many shortcuts from the old tracks, too.
THIS! ALL THE FREAKING WAY! Another thing that killed the fun of that game is the item chances were poorly, poorly, POORLY balanced. Being bombarded with POW Blocks, Blue Shells, Lightning, Red Shells, and drivers with Star power all the dang time makes even the most experienced Mario Karter go from 1st to last place in seconds and throw the controller hard in rage.


This video sums the game up nicely:
 

Big-Cat

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With my thoughts on exploration, I can't help but wonder something.

How many games out there sell well AND are very deep either in mechanics (most fighters) or exploration (Metroidvania) in this day and age? Most games seem like they go for simplistic design and sell rather well but I wonder if they'll age well or not.
 

~ Valkyrie ~

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Weird stuff. When I started to become much better in MKWii and pretty much avoid all the instances on threats regarding items, the game wasn't imbalance-happy to me that much anymore.
 

Johnknight1

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I will (be there for the Nintendo Direct in one week). :troll:
And I will be the replacement for Sakurai, and deconfirm some of your favorite characters... :troll:
MK is relevant to this day, lol somebody must not have heard of MK9 before
That silly girl automatic was pulling a troll move bro. :bee: She knows Mortal Kombat 9 was incredible. ;)
I wish Mario Kart would actually BUILD OFF of previous games instead of trying to do something new each time and completely forgetting what had been done before. "Double Seat" could have easily been a custom kart part, with bikes remaining as their own type of kart. Aside from balancing, kart racers seem like one of the easiest kinds of games you could make... So, why not add more to it.

What's wrong with 7 anyway. Was loads of fun.
Agreed. Imagine if they had a Double Dash mode, more item customization, better character balance (and an option to make every character's stats equal), a coin mode (where coins make you go faster, much like in the original), and a lot more unique stuff for the battle mode (as in more stages, customizable stage size for each stage, etc). And c'mon Nintendo-can't we just get every character back for each game=??? It's not that complicated, especially since most of the time they have the same stats.

And for realsies, I am the Mario Kart 64 Battle Mode champion, especially on Block Fort. I love setting up traps on the forts. :troll:
 

Wario Bros.

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Here's my tier list for the Mario Kart series (excluding the upcoming Mario Kart Arcade GP DX and the upcoming Wii U game):

1) Mario Kart DS
2) Mario Kart Arcade GP 2 (I've been playing this game via emulator and it's great)
3) Mario Kart: Double Dash!!
4) Mario Kart 64
5) Mario Kart 7
6) Mario Kart Arcade GP (Played at Disney World)
7) Mario Kart: Super Circuit
8) Super Mario Kart
9) Mario Kart Wii

As for Mario Kart clones:
Sonic & All-Stars Racing Transformed (Close to Mario Kart DS in tier)
Crash Team Racing (Between Double Dash & 64)
Diddy Kong Racing (Close to Crash Team Racing)
LEGO Racers (A little better than Super Circuit)
 

Johnknight1

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^^^ Both LEGO Racer games were pretty unbalanced IMO.

I think Diddy Kong Racing (64) is a massively underrated games. I wish more racing kart games had multiple vehicles (those hoverboat things, the race cars, and the planes), and I wish there were more battle modes and race tracks as varied as the ones in Diddy Kong Racing. That game holds up pretty frekaing well, too, and the bosses were cool.
I'm not even gonna lie lol I love Kirby Air Ride

dat City mode doe
My brother and I used to always play that, and now we still play it from time to time (btw, I love the game's ability to have a LAN mode; all multiplayer racing, shooter, and RTS games should have that IMO). I wish there was an option you could use stats you accumulated in City Mode in any game mode.

Still, I think Air Ride lacked options (like which powers appear, City Mode level gains, car customization, track customization, and track options), game modes (something like a Mario Circuit would be sweet; also, a "trick" mode, like a Tony Hawk game), more vehicles (there were what=??? 12 dozen. And Meta Knight and King Dedede were literally just 1 vehicle. They should make like at least 60 in a sequel), and I think the gameplay was too simple for its' own good (there should be more forms of boosting at least IMO; like 3 different "levels" of boosts).

Regardless, I would love a sequel, and I would love to see a lot more of all of that stuff, plus better vehicle balance (that hard to control pink vehicle needs to go faster). Imagine a Kirby's Air Ride sequel with all that stuff, plus new graphics, the option for more racers (up to say 20 or so, instead of merely 4), and of course a really decorated and unique online multiplayer.
 

8-peacock-8

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Lego Racers is still freaking awesome though. Especially the second one. I love blowing up the other cars and chasing down other racers as they run on foot. :troll:

Anyway, would anyone else want to see more from the Mario Strikers series? I would.
 

volbound1700

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I actually like Mario Kart Wii racing better than any other. However, the vs. modes were terrible. DD has a lot better vs. modes. (I actually think the original SNES one has the best vs. modes).

I also prefer 12 racers over the 8.
 

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^^^ I think in Mario Kart Wii U you should be able to choose the option of 1-24 or so racers (thanks to the Wii U's processing power numbers past 16 are possible).
DK64 holds up pretty well too.
Aside from the mini-games. Seriously, some of the mini-games were horrible, but the platforming elements were all good. I think the multiplayer was pretty ahead of its' time (even if the guns weren't as fun as just smacking people), and I think it really set a good stage for online multiplayer. Also, the graphics (timelessness), music, and boss battles are great.
Majora's Mask is sorta mixed: holding nostalgia to it, but other than that I'm unsure.
Majora's Mask has aged better than Twilight Princess. Majora's Mask IMO has aged incredible well. The same goes for the original Legend of Zelda (still the best IMO BY FAR!!! Infinite replay value!), A Link to the Past (super underrated), Link's Awakening, Ocarina of Time, Oracle of Ages/Seasons, the Wind Waker, and the Minish Cap (the most underrated Zelda game after the original and ALTTP). Zelda II has also aged better than it started, and it's one of the best hard games ever, so that's gotta be worth something! :laugh:

Every Zelda game past the Minish Cap doesn't hold up very well at all. All the games feel like they're in a really small world, and all of the worlds feel like there is nothing (fun) to do once you beat the games with no real quests (aside from fetch quests), no exploration, and freaking no alternative dungeons (seriously Nintendo, take a cue from the Elder Scrolls and create a massive freaking world with tons of quests for a Zelda game with way more enemies and way more difficult challenges!!!).
So, since Mario & Luigi: Dream Team will also be shown at E3, how many are interested in it?
I am, even though I've barely played any Mario & Luigi game, because I want a Mario RPG, mostly because Mario Tennis and Paper Mario are dead.
 

~automatic

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Why are you throwing this bad trolling attempt out here girl=???
It got replies didn't it?
Oh and Waluigi not being in 7 but Queen Bee (wtf Nintendo) made me leaving this one out.
Why do people complain about QB being a character in 7? People talk about Queenie like her presence ruined the game.

The item balance wasn't that bad either. Welcome to playing against competent people, everyone who complains.
Double Dash has great novelty but replayablity on it is low. Also I didn't like the fact that we couldn't use items as shields anymore very much.
You dropped your items right before a red shell or whatever is about to hit you. ;)
EDIT: Besides, if you could use items as shield both passengers could still hold an item. 3 items per kart would have been too much.
 

Johnknight1

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It got replies didn't it?
Yes it did you silly damsel in distress distrust.
64 is good because of its memoreable tracks and the "got hit by shell" animation was superb, also the battlemode was great.
Only the Star Road was meh because you couldn't fall down :D.

DS was still nice, Piazza Delphino map was nice and other stuffs too.

The Wii game killed it for me. What the **** they ruined the old maps with those skateboard ramps and edited longjumps (in 64 and even in DD you could control the flight slightly, on the Wii it's just doing some seconds nothing. The battle mode was noobyfied, oh hell. And they removed many shortcuts from the old tracks, too.
The Mario Kart Wii comments are so true. The Mario Kart 64 stages, especially the battle stages, were ruined. On top of that, that game has items overload, God awful character and kart balancing, and a few terrible stages. Despite that, it has quite a few INCREDIBLE stages, great lighting, good online (for such an online and technologically limited console), and a fun and simple (standard) racing mode (once you remove the [REALLY OVERPOWERED] items).
 

Wario Bros.

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You know what would make an interesting Mario Kart game? If they did a Mario Kart based off Circuit Break Island from Luigi's adventures in Paper Mario: The Thousand Year Door. Here's a recap on Circuit Break Island:

- There are races almost everyday
- Winner becomes king of the island for the day
- Karts are supercharged machines that could send you airborne
- Karts are armed with missiles and bazookas
- Rules are "anything goes"
- Pretty much all drivers are crazed
- One can drive backwards at great speed (enough to crash and destroy)

Now THAT would be a game of the year Mario Kart! :troll:
 

Johnknight1

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^^^^ Anything that was in Paper Mario: The Thousand Year Door has to be amazing. Now if only that game had extra difficulty levels, an extended version of the snow level (and maybe the moon), more sewer areas to explores, loads more quests, and if the world of it was completely combined with Paper Mario (64). :shades:
I think the reason why BK has aged so well is because of its emphasis on exploration. I think this is one of the core reasons as to why Super Metroid has aged well.
Yeah, Banjo-Kazooie and Super Metroid are also fun to explore, give you that sense of beautiful "freedom" we all love, feel wide-open, not restricted. Plus, the locals are beautiful, unique, and varied, and they make you want to keep coming back for more after all these years.

3D Zelda and Mario should take those games' example, and use it to open up a whole new world of opportunity for greatness for those series. Seriously, the 2 3D Mario and Zelda games on the Wii were more linear than the 2D iterations of these franchises.
 

Oasis_S

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Yeah, I don't understand why they went for such a giant leap in roster size for MKWii, and went straight back down from there. Characters in kart racers hardly mean much, essentially just different stat changes, which is all numbers. Models are usually very simple, as are animations. I mean, you get right down to it, there's nothing that you really have to animate that isn't fluff (not that it doesn't have its own charm and uses), since at the core you're moving an object through an environment from point A to... point A again since it's a loop.

I GUESS YOU COULD LOOK AT CHARACTERS AS A SUPERFLUOUS WAY TO USE UP MEMORY, but who doesn't love a huge cast of characters anyhow lol.
 

8-peacock-8

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What i want for a new Mario Strikers.

Veterans:
All the captains from the previous games and the Super Team should return. All previous side kicks should stay also.

New Captains:
Rosalina
King Boo
King K Rool

Side Kicks:
Lumas
Boom Booms
Goombas (They'd be perfect for Soccer in general)
Different ghosts from both Luigi's Mansion games.
Kremlings
 

~ Valkyrie ~

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Isn't it also funny how Nintendo hates fan favourite wishes regarding retro titles (Wart, PM characters and so on) when it comes to MK-rosters? And instead we just get one-shot NPCs like Honey Queen or Baby Daisy?
 
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