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Super Smash Bros 4 (Wii U/3DS) Topic

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Velvet Phoenix

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Sakurai: "Hey guys, which Mega Man is more important and iconic to Nintendo? Classic or X?"
Everyone: "CLASSIC"
That one guy: "X"
So that's probably how it went down. It's a no brainer to choose Classic over X, especially for a Nintendo game.
Exactly.
X was, in the US at least, exclusive to Nintendo until X4. You still have a good point though.
 

Knight Dude

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I wonder why Mega Man was chosen over X? I honestly don't mind because I love them both but I wonder what went behind the decision.
Classic Megaman is the most iconic of them all. Without him, the others wouldn't even exist. But personal with my bias, I do like Mega Man X the most. I feel he would also have an extremely awesome moveset.
 
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Louie G.

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X was, in the US at least, exclusive to Nintendo until X4. You still have a good point though.
The ratio for Classic Mega Man games on Nintendo systems as opposed to others is 9:1.
X is 5:6. (Not counting X Collection for the GameCube)
So I mean importance wise it's very obvious.
 

Velvet Phoenix

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The ratio for Classic Mega Man games on Nintendo systems as opposed to others is 9:1.
X is 5:6.
So I mean importance wise it's very obvious.
Oh don't worry, I get you. I absolutely love Classic Mega Man, I'm glad they chose him. I do kinda wish he looked a bit more bug-eyed and pudgy like his old artwork though, he was so cute. :p EDIT: Actually you know what, he does, there's just not emotion coming from his mouth.

 
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Hotfeet444

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Oh don't worry, I get you. I absolutely love Classic Mega Man, I'm glad they chose him. I do kinda wish he looked a bit more bugeyed like his old artwork though, he was so cute. :p EDIT: Actually you know what, he does, there's just not emotion coming from his mouth.

A new snapshot from Lucario's reveal shows they're adding some emotion to his face more now than having him be stone-faced all the time:
 

Velvet Phoenix

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A new snapshot from Lucario's reveal shows they're adding some emotion from his face more now than being stone-faced:

I forgot about that, and I have to say it's a big improvement. Hopefully his official artwork changes to a bit more of a smile too, because I'm getting a huge Angry Kirby vibe from him right now.
 

Gunla

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No, I remember seeing that his neutral Air was the Top Spin, and that's probably him launching his Leaf Shield.
This is what I think it is. Sakurai is a master of manipulating characters and poses.

BTW, about to finish up that Waddle Dee Moveset. Balancing %s and all.
 

Louie G.

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No, I remember seeing that his neutral Air was the Top Spin, and that's probably him launching his Leaf Shield.
That's his dash attack I believe.
Leaf Shield I always saw as his Down B. I'm sure I'm not the only one.
I think of the aerials like this:
Nair: That punch
Fair: Flame Sword
Bair: Slash Claw
Uair: Air Shooter
Dair: Hard Knuckle (giggles)
 

Hotfeet444

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From what I deduce from what we've seen of MegaMan, his moveset so far includes:

Standard A combo: Mega Buster
Side + A: Unknown
Up + A: Mega Upper
Down + A: Slide Kick
Dash Attack: Top Spin


Neutral Aerial: Mega Buster
Forward Aerial: Flame Sword
Up Aerial: Air Shooter
Down Aerial: Hard Knuckle
Back Aerial: Slash Claw


Side Smash: Charge Shot
Down Smash: Flame Blast
Up Smash: Spark Shock


Grabs: Super Arm

Standard B: Metal Blades
Side + B: Crash Bomber
Up + B: Rush Coil
Down + B: Leaf Shield
Final Smash: Unknown
 
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Louie G.

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Ugh, I have to go, I sure hope we have more Mega Man discussions like this. Or moveset discussions in general.
This thread's growing on me, I must admit. :)
 

Hotfeet444

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Neutral air, side tilt and neutral attack are all the mega buster.
I don't think the side tilt is a Mega Buster attack, especially since it seems redundant that it's already his neutral attack and side Smash in the form of the Charge Shot. Also, since we're on this subject, I can already say the Starfox crew and Mr. Game & Watch are going to be MegaMan's worst possible match-ups.
 

Louie G.

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I don't think the side tilt is a Mega Buster attack, especially since it seems redundant that it's already his neutral attack and side Smash in the form of the Charge Shot. Also, since we're on this subject, I can already say the Starfox crew and Mr. Game & Watch are going to be MegaMan's worst possible match-ups.
I still have this feeling that Mega Man will be A tier.
Projectile heavy characters are often a pain to deal with.
 

~ Valkyrie ~

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I think Sakurai wanted to emphasize on Megaman's "stoic robotic expression" to make him more true and inline to his ingame look from the NES-games, according to one of his interviews- it seems they're trying to step up from that a bit. How much, who knows.
 

Hotfeet444

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I still have this feeling that Mega Man will be A tier.
Projectile heavy characters are often a pain to deal with.
But, as a Mr. Game & Watch pro, I say they're some of the easiest to defeat if you know what you're doing. Almost all of MegaMan's attacks are missile projectiles, and Game & Watch can use these attacks against him with his Oil Panic move. Trust me, I've dealt with alot of fights that have projectile-spamming characters with G&W. Not to mention I also think MegaMan's best match-ups will be against the close-quarters characters, as MegaMan clearly has enough techniques to keep distance between himself and his opponent. If Little Mac makes it in, he will have a really tough time against MegaMan, because even though you counter one projectile, there's at least two more coming behind it.
 

Amazing Ampharos

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Mega Man has moves from 1-8 but nothing from 9 or 10 as far as I can tell. Just check this topic for a good rundown of his moveset:

http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/

An overwhelming majority of the robot master powers are taken from 2 and 3. Dsmash is from 6, fair is from 8, bair is from 7, and his grab is from 1. 4 doesn't have any directly represented powers, but it was the game that introduced the charge shot so it can kinda take credit for fsmash (especially since fsmash looks more like 4's charge shot than 5's or 6's). 5 can vaguely try to claim dtilt since 5 was the only game with a damaging slide (courtesy of Charge Man), but that had a special graphic effect that isn't present in smash so really this is more just his generic slide he's had since 3. We still haven't seen his grab pummel, his non-up throws, or his final smash so perhaps 5, 9, and 10 get some love there.

As per G&W vs Mega Man, I can say as a G&W main I'm not seeing how bucket would be that big in this match-up. Which Mega Man moves look like energy projectiles? To me it just looks like the jab/ftilt/nair and the fsmash. Jab is weak enough that it probably won't make an insta-kill bucket, and it looks like it recovers quickly so Mega Man could get punishes on G&W for using it (like fire a jab, get it absorbed, run up and usmash). Fsmash would mostly be used for punishes anyway. Of course, we still don't know a lot about how Mega Man plays; I think the biggest question is just what, very precisely, is the behavior of Leaf Shield. To me, that move looks completely ridiculous, and if it behaves like I'm imagining, I forsee the next Mach Tornado in that some characters will just not be able to deal with that move stuffing everything. At least G&W is probably better off than most regardless; the turtle has the range to poke through a non-fired Leaf Shield, and G&W's mobility is good for pressuring the upper diagonal approach directions where Mega Man seems weakest. Mega Man also seems to have as bad of a CQC game as G&W which is just good news for G&W; that's just one of G&W's primary weaknesses that he doesn't have to cover in this match-up. Of course, not only am I making guesses on Mega Man from video and screenshots, but I'm also just generalizing from Brawl G&W since G&W hasn't been revealed at all...

Ummm Diddy was made by rare too. Your point?
That's why I didn't say what you're arguing against. Diddy has appeared in a huge number of games including DKCR and the upcoming Tropical Freeze though also things like Mario Kart. Even within those Rare games, Diddy was wildly more important than K.Rool (and Dixie was too, especially if you consider Tiny from DK64 basically the same character as Dixie). Diddy was even the title character in two games (Diddy's Kong Quest and Diddy Kong Racing); to what extent those Rare games matter, I think they matter more for the main characters than for the throw-away comic relief villian.
 

The Original Robot boy

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Hell, I can say he's going to have a tough time against Marth as well, basically any character that can counter is looking to be a problem for MegaMan as his moves don't seem to come out very fast.
Though that might change on release or in another Miiverse photo
 

Reznor

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Hell, I can say he's going to have a tough time against Marth as well, basically any character that can counter is looking to be a problem for MegaMan as his moves don't seem to come out very fast.
they could have slowed down Marth's counter :drshrug:
 

Croph

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It's a possibility.

But for those actually expecting an Diddy and Dixie duo now, well I'm afraid that won't happen. Such a concept going towards someone else however is a possibility.
Now that you mention it, yeah, there is still a possibility of having a duo fighter similar to what Diddy & Dixie could have been. Rosalina & Luma is really a different mechanic... and Sakurai does like to add in things he couldn't in previous installments, so who knows...
 

mimgrim

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ROFL. Spacies rarely even use their reflector to actually reflect projectiles, shielding is the safer and thus better option.

Even against slow attacks Marth's counter is not reliable, it still requires a hard read. And considering how fast Megaman's jab and Nair looks and can just play a keep away game with Marth.

Amparos already went over GW.
 

BKupa666

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I don't see where people are getting the idea that Mega Man is well-equipped to dominate melee-range fighters. Sure, he's got projectiles up the wazoo, but so far, he doesn't seem fast enough to keep constantly on the run, and doesn't seem to have any strong getaway moves with which to throw off rushdown attackers (like a 360 N-Air or something). The Rush recovery also seems relatively gimpable. Seems as though, if a character can keep the pressure up, Mega Man's in deep trouble.
 
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