Maybe I should do a move set for Smash 3DS as well.
[collapse=Dixie Kong]
Just kidding, it's Tails
Ability: Has multiple air jumps (4). Is not able to glide, but when air jumping, his tails spin around even if he isn't jumping, so he falls slowly. If attacking, or getting attacked, he loses the floaty ability because he isn't spinning his tails.
Jabs/tilts
Jabbing does a punch (first hit) then a kick (second hit).
Left/Right tilt: Does a punch with good range, cause he leans in a lot for this punch.
D tilt: Spins and attacks in front of him, but close to the ground
U tilt: Jumps upwards and punches straight up
Smashes
D smash: Uses his tails to attack both sides while spinning
F smash: Leans back, then leaps forward trying to punch anything in front of him (has some ending lag, cause he falls down).
U smash: does a handstand with his tails attacking above
Aerials
Nair: does a Metaknight-like move where he spins attacking with his tails (kinda like his sword)
Dair: slashes both tails below from opposite directions.
Bair: Spins his tails around behind him
Fair: does a front flip and uses his tails to spike
Uair: claps above him
Specials
Up: basically flies like he does in the sonic games, and when he is done, he he becomes tired
Side: Spins like a mother****er and heads one direction. When used in the air, he just stays still and uses it.
Down: You know, I really haven't thought of one.
Neutral: Since I want him to have a projectile, he could throw some chaos emeralds, or he could use the gun from smash flash.
When Tails is dashing, he is basically using the same animations he gets when running at full speed in the games. So when he uses his dash attack, he leans forward, does a half backflip, and attacks using his tails while upside down. When he finishes, he rotates forward and lands on his feet.