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Super Smash Bros 4 (Wii U/3DS) Topic

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Mind Ranger

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Why exactly would you be worried about him getting cut?
Well, I thought they were going to want to add another Star fox rep. Seeing as how they had three last game I thought they might do the same, and seeing as how fox and falco are similar in speed while wolf is a polar opposite, they might cut him. Its a little convoluted I know, but Ive just been hearing many people say it and I was sorta worried.
 

KingofPhantoms

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Well, I thought they were going to want to add another Star fox rep. Seeing as how they had three last game I thought they might do the same, and seeing as how fox and falco are similar in speed while wolf is a polar opposite, they might cut him. Its a little convoluted I know, but Ive just been hearing many people say it and I was sorta worried.
Don't worry about whatever they said on that matter, they wouldn't cut a character just because of a similar moveset.
 

Wario Bros.

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On today's Sakurai photo I wonder if Villager can control the arrow like Pit can or just shoots it straight forward. I'm probably thinking the latter.
 

Diddy Kong

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I think Sheik and Ice Climbers might still leave though. What they need to do is simply make Nana unable to grab and the Ice Climbers are fine, but I could still see him leave due to being too difficult to programm for both games (mostly the 3DS version). Am thinking he means he'll keep the most popular characters in no way. So Captain Falcon, Marth, Diddy Kong, MetaKnight, Peach, Luigi and Wario are most likely gonna stay no matter what.
 

TheFirstPoppyBro

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I think Sheik and Ice Climbers might still leave though. What they need to do is simply make Nana unable to grab and the Ice Climbers are fine, but I could still see him leave due to being too difficult to programm for both games (mostly the 3DS version). Am thinking he means he'll keep the most popular characters in no way. So Captain Falcon, Marth, Diddy Kong, MetaKnight, Peach, Luigi and Wario are most likely gonna stay no matter what.
Both? Why would the Ice Climbers be difficult on the WiiU when Brawl handled them just fine?
 

KingofPhantoms

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I think Sheik and Ice Climbers might still leave though. What they need to do is simply make Nana unable to grab and the Ice Climbers are fine, but I could still see him leave due to being too difficult to programm for both games (mostly the 3DS version). Am thinking he means he'll keep the most popular characters in no way. So Captain Falcon, Marth, Diddy Kong, MetaKnight, Peach, Luigi and Wario are most likely gonna stay no matter what.
Sheik doesn't surprise me, but the other words in bold are confusing to me.

It sounds like you reffered to Nana as a guy, and/or the Ice Climbers as a single male character.

And keeping the most popular characters in NO way? What?
 

Ryan.

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I have no idea if Falco or Wolf will make it into the next game, we'll just have to see. If they do, I hope Sakurai sets them way apart from Fox, especially Falco.
 

Disfunkshunal

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When you have at least 6 servings of vegetables and 8 servings of fruit every day, you never feel or look tired.
When you have at least 6 servings of vegetables and 8 servings of fruit every day, you become a health nut.
When you become a health nut you give up desserts
when you give up desserts you try to fill the void with exercising
when fill the void with exercising you exhaust your muscles
when you exhaust your muscles, you get tired

Don't get tired John. Eat a piece of cake.

I'm trying to think of all the weird projectiles Villager might be able to pocket...

I mean, like, how would he pocket Bowser/Charizard's flame breath? I guess maybe he WOULDN'T?
I think it'd only work on single hit-box projectiles otherwise a subsequent hitbox would knock him out of the animation. Obviously.
 

KingofPhantoms

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I have no idea if Falco or Wolf will make it into the next game, we'll just have to see. If they do, I hope Sakurai sets them way apart from Fox, especially Falco.
Falco's chances of being cut are far from even moderate.

I wouldn't worry about it, he's one of the most popular Starfox characters and if Sakurai thinks his moveset is too similar to Fox's, he can easily change it.
 

Diddy Kong

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Sheik doesn't surprise me, but the other words in bold are confusing to me.

It sounds like you reffered to Nana as a guy, and/or the Ice Climbers as a single male character.

And keeping the most popular characters in NO way? What?

I'm high.
 

Fatmanonice

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Falco's not likely to be cut especially since they even bothered to tweak him once instead of just outright dumping him like Pichu. I made a big lengthy post about it about two weeks ago about how I feel that anyone that survived the Melee cuts are practically guaranteed to be safe and if there are cuts, most if not all of them will be characters that were added in Brawl.
 

Mind Ranger

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Falco's chances of being cut are far from even moderate.

I wouldn't worry about it, he's one of the most popular Starfox characters and if Sakurai thinks his moveset is too similar to Fox's, he can easily change it.
I think they should make have a better down special. I love everything else about him though.

Also, I am positive Ice Climbers are staying in.
 

Pyra

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I think there should be more expressions on peoples faces in this game. By that, I mean that if they're about to get hit, they should have a split second terrified face. That would have made today's picture better.
 

Fatmanonice

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I think there should be more expressions on peoples faces in this game. By that, I mean that if they're about to get hit, they should have a split second terrified face. That would have made today's picture better.
There's rumors that they tried to do that in Brawl but, like visible battle damage, they decided to do without it before it actually released.
 

KingofPhantoms

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I think there should be more expressions on peoples faces in this game. By that, I mean that if they're about to get hit, they should have a split second terrified face. That would have made today's picture better.
How would the characters be able to detect an attack or projectile coming towards them and use that to change their model/texture before the attack makes collision?

I'm not THAT familiar with programming, so this might not be as good of a point as I thought it would be.
 

Yomi's Biggest Fan

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I got my self a free meal because of IHop's Pancake Revolution and a free scoop because of their B-Day program today. So you know what that means for me and what day it is. :pimp:

On topic, I'll be fine with the idea of Popo being by himself like in the good old days if they can't program both Ice Climbers on the 3DS as opposed to cutting them completely.
 

Oasis_S

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How would the characters be able to detect an attack or projectile coming towards them and use that to change their model/texture before the attack makes collision?

I'm not THAT familiar with programming, so this might not be as good of a point as I thought it would be.
Sounds pretty simple to me. Projectiles and models use hurtboxes and hitboxes and what not. If a projectile's hitbox is within a certain distance of a character's hurtbox, then the model would swap faces. You'd just need a code of some sort to measure that distance, I guess. Incidentally, I don't think characters ever really had much animation to their faces, lol. Maybe FACIAL BONES or whatever would be too taxing on the system for little gain. It's like the characters just have preset faces that the model swaps to.

It's really noticeable when Ike or Marth talk during their victory animations.
 

Mind Ranger

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That facial thing will probably not be able to be implemented in the 3ds version..if they actually went through with it.
 

Diddy Kong

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It should be done though at the split second when dodging is in no way possible. Or well, maybe not. As dodging with an amazed face looks pretty awesome. There could also be some characters that look not to bothered by getting hit, like, Bowser, DK, Samus and Mewtwo for example. At least, on precentages below 100.
 

Disfunkshunal

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How would the characters be able to detect an attack or projectile coming towards them and use that to change their model/texture before the attack makes collision?

I'm not THAT familiar with programming, so this might not be as good of a point as I thought it would be.
I'm not familiar with programming either but I'd imagine there'd be something similar to a hitbox surrounding the character but bigger than the actual character and when an attack passes through this bubble rather than flinching/taking damage it would trigger a texture swap.
 

KingofPhantoms

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Sounds pretty simple to me. Projectiles and models use hurtboxes and hitboxes and what not. If a projectile's hitbox is within a certain distance of a character's hurtbox, then the model would swap faces. You'd just need a code of some sort to measure that distance, I guess. Incidentally, I don't think characters ever really had much animation to their faces, lol. Maybe FACIAL BONES or whatever would be too taxing on the system for little gain. It's like the characters just have preset faces that the model swaps to.

It's really noticeable when Ike or Marth talk during their victory animations.
I thought it was kind of weird how humanoid characters used textures to change their facial features, instead of actual models on it, but I guess it's not really that important.
 

KingofPhantoms

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It should be done though at the split second when dodging is in no way possible. Or well, maybe not. As dodging with an amazed face looks pretty awesome. There could also be some characters that look not to bothered by getting hit, like, Bowser, DK, Samus and Mewtwo for example. At least, on precentages below 100.
Samus wouldn't need it, at least, when in the power suit.
 

Johnknight1

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The Ice Climbers will be back; Sakurai is just trolling you guys because you aren't smart enough to figure it out.
When you have at least 6 servings of vegetables and 8 servings of fruit every day, you become a health nut.
When you become a health nut you give up desserts
when you give up desserts you try to fill the void with exercising
when fill the void with exercising you exhaust your muscles
when you exhaust your muscles, you get tired

Don't get tired John. Eat a piece of cake.
Exhausting your muscles via exercise only makes you have more stamina, endurance, and stronger muscles.

Also, I gave up on cake with artificial stuff on my 21st birthday, just like how I gave up on cereal for my 22nd birthday.

Still, that doesn't keep me away from pie. :p
 

Pyra

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I'm not familiar with programming either but I'd imagine there'd be something similar to a hitbox surrounding the character but bigger than the actual character and when an attack passes through this bubble rather than flinching/taking damage it would trigger a texture swap.
Sounds pretty simple to me. Projectiles and models use hurtboxes and hitboxes and what not. If a projectile's hitbox is within a certain distance of a character's hurtbox, then the model would swap faces. You'd just need a code of some sort to measure that distance, I guess. Incidentally, I don't think characters ever really had much animation to their faces, lol. Maybe FACIAL BONES or whatever would be too taxing on the system for little gain. It's like the characters just have preset faces that the model swaps to.

It's really noticeable when Ike or Marth talk during their victory animations.
Yeah, pretty much these things are what I had in mind.

It's easier to change a facial texture than to use bones because a bunch of tiny parts moving at once is a bit more complicated than swapping textures.


Samus wouldn't need it, at least, when in the power suit.
Samus is too much of a tough lady to need it even with the power suit off, haha.
 

KingofPhantoms

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Yeah, pretty much these things are what I had in mind.

It's easier to change a facial texture than to use bones because a bunch of tiny parts moving at once is a bit more complicated than swapping textures.
That's something I knew.

It'd be nice if they used bones, but I understand why they just swap textures. And for a game like Smash with hardly any talking, it's not really needed.
 

Pyra

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That's something I knew.

It'd be nice if they used bones, but I understand why they just swap textures. And for a game like Smash with hardly any talking, it's not really needed.
Yeah.

Though talking would be nice too. I always thought that situational cinematics could happen when certain match-ups occur. They may or may not involve talking to each other.
Mario vs. Bowser, Peach vs. Bowser, Mario vs. Sonic, Link v. Ganondorf, Link v. Zelda, etc.

Of course they should be able to be turned off or skipped for impatient people, but it's the small things like that which make me happy. Haha.
 

KingofPhantoms

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Yeah.

Though talking would be nice too. I always thought that situational cinematics could happen when certain match-ups occur. They may or may not involve talking to each other.
Mario vs. Bowser, Peach vs. Bowser, Mario vs. Sonic, Link v. Ganondorf, Link v. Zelda, etc.

Of course they should be able to be turned off or skipped for impatient people, but it's the small things like that which make me happy. Haha.
Some of those would be very interesting, particularly ones like Link v. Zelda and Mario V. Sonic.
 

Pyra

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Some of those would be very interesting, particularly ones like Link v. Zelda and Mario V. Sonic.
Of course in Link v. Zelda, at least Link wouldn't talk, and Zelda would probably talk with a textbox unless they're daring enough to give her voiced lines.
Perhaps it would show Zelda being possessed or something.
 
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