Depster
Smash Champion
The Super Jump, as most of you know, is a way to use our double jump twice by using a DJAD from the ground when already in the air or our of a DR-like button input (just press shield instead of attack in the input). Most people think it isn't very viable in a match because you have to set it up, but I've found a few more ways to use it and I've busted an old theory about it that I don't think was disproved till now.
As for the theory, it was that the Super jump can only be used once. Once being one DJAD from the ground and one extra double jump. I actually DJAD'd twice to get a total of three super jumps at a time. That isn't as important, but I guess it could help some.
The biggest thing I found today, though, is that you can full hop to Super jump on smashville's platform, which is a really nice fit with pretty easy timing. You can even Full hop Uair from the ground and then hit the Super Jump, which gives a total of about 6 Uairs in one go with that hang time. Something I've found really nice is that you can Get a nice running start after that awesomely placed fsmash from the opposite side, then full hop, super jump off of the platform which is on the other side, then double jump again, with which you can actually kill yourself by jumping into the corner. I'm saying nobody should be able to live after an fsmash on this stage you can get this down and finish with a rising nair (supposing the other player doesn't airdodge). Another thing is that after super jumping off the platform near the edge, you can do like 4 bairs off the screen and egg toss back to the stage. This also works on other platforms, but SV's works the best. BF's low platforms will do this if you use Nair and Fair also, due to them being a lot lower, and YI's platform will let you do just about anything with it since it always changes.
I think this makes the move a LOT more viable and much less situational now since at SV, BF, YI, and basically anywhere with decent platforms, you can just use this straight off the ground without even having to set anything up
As for the theory, it was that the Super jump can only be used once. Once being one DJAD from the ground and one extra double jump. I actually DJAD'd twice to get a total of three super jumps at a time. That isn't as important, but I guess it could help some.
The biggest thing I found today, though, is that you can full hop to Super jump on smashville's platform, which is a really nice fit with pretty easy timing. You can even Full hop Uair from the ground and then hit the Super Jump, which gives a total of about 6 Uairs in one go with that hang time. Something I've found really nice is that you can Get a nice running start after that awesomely placed fsmash from the opposite side, then full hop, super jump off of the platform which is on the other side, then double jump again, with which you can actually kill yourself by jumping into the corner. I'm saying nobody should be able to live after an fsmash on this stage you can get this down and finish with a rising nair (supposing the other player doesn't airdodge). Another thing is that after super jumping off the platform near the edge, you can do like 4 bairs off the screen and egg toss back to the stage. This also works on other platforms, but SV's works the best. BF's low platforms will do this if you use Nair and Fair also, due to them being a lot lower, and YI's platform will let you do just about anything with it since it always changes.
I think this makes the move a LOT more viable and much less situational now since at SV, BF, YI, and basically anywhere with decent platforms, you can just use this straight off the ground without even having to set anything up