th3kuzinator
Smash Master
The suspense, it's killing me.
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Why would you congratulate Zen for picking wrong in LYLO? Were you being sarcastic or did you just not comprehend that town lost?@Kuz: Meaning nabe usually is fine with me going but said my play was town here this time around without saying a thing. (Usually he goes by POE with me)
It was because you were busy or something
Not an achievement imo but w/e. If mod think he deserves it I'm not making a big fuss out of it. Just saying that nobody had a MVP performance this game imo and as mod I wouldn't give a dice for this game *shrug*Gheb, Nabe pretty much gambited his way out of a sure lynch. I think he definitely deserves it.
HIDDEN:Overswarm said:Welcome to Super Heroes mafia, Dark Horse. You are Spiderman, evading townie.
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You're the friendly neighborhood spiderman! You're awesome and witty and everyone loves you so much you've been rebooted twice in a decade. That said, you're bigger talents lie more in your evasive abilities rather than your offensive abilities. You basically just dodge and avoid bad guys until you can knock them out.
Passive abilities:
Spider Sense – If you are Night Killed by a mafia member, you will be removed from the game instead of killed. You will be added back in after the next Night phase ends. You may not talk in any masonries while removed from the game.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Heroes mafia, Moriarty. You are Batman, town tinkerer.
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You witnessed your parents being murdered in front of your eyes by a petty criminal and went on to live your life with your butler Alfred taking care of you. Despite having the best possible circumstances for this tragedy, you grew up to be a man who dresses like a bat and uses ninjutsu and gadgets to take out criminals of all kinds.
We don't know why you didn't just use your money to economically strengthen the city like your parents did, since it was their death that basically sent Gotham in a crime spiral, but we thank you for it because Batman is awesome.
Active abilities:
Gadgets- Each Night, you may pick one of the options below. Each action may only be used once, regardless of if it fails or succeeds.
Tracker- Choose target player. You will receive information on who that player visited, if anyone, for that Night.
Smoke bombs- No one may be targeted by a Night Action for that Night. This includes factional Night kills. (actions that self-target the player using them still go through)
Binoculars- Choose target player. You will be told if anyone visited that player that Night.
Win condition: You win when all threats to your faction have been eliminated.
[/QUOTE]Overswarm said:Welcome to Super Hero Mafia, Gheb. You are Wolverine, town vigilante.
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You're rude, violent, and like to call people Bub. But you've been working on the rude and violent thing. Bub is here to stay, but the rude and violent thing is more of a Sabertooth trait and you don't like that guy. Not being able to go around killing willy-nilly limits you a bit for sure, but it makes you out to be more of a good guy rather than a raging murderous Canadian.
Active abilities:
Vigilante- Each Night, you may choose a player to kill.
Restrictions:
Vengeance – You may only use your Vigilante ability on someone who was voting for you at the end of the Day or someone who cast the final vote on a successful lynch of a town player.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Heroes Mafia, Rajam. You are The Tick, town distraction.
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You're like a camel that somehow learned to use an elevator, you're the glossy finish on one of those glossy magazines with pictures of beautiful women on it but on the inside gives you valuable information on how to live your life, you're the lucky penny of justice, you are THE TICK!
You're bright blue and loud and are really, really impressed by the modern toaster.
Active abilities:
SPOON! – Use this action during the Night phase. The first successful kill in the Night Action Resolution will affect you instead of its intended target.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Hero Mafia, Red Ryu. You are Blackbolt, town day-roleblocker.
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A superhero of monumental power, you have given a vow of silence. Simply speaking is enough to mess up even the most powerful of superheroes. Because of that... you can't write posts using text very often. Read on for clarification, and feel free to PM me any questions.
Active abilities:
Debilitate- Each Day, you may only make one post with text; make it count. Whoever you quoted first in that post is unable to use any abilities that Night; it will be PMed to them immediately that they cannot use any abilities that Night.
Restrictions:
Silence- You may not post any text, only images and emoticons. Your images may be animated. Your images may have text, but may not be a simple placeholder for a message (no images you create with text on them, images with a clear statement or message via text, etc., etc.). Focus on using just plain old images without text, or using images that have arbitrary text to express ideas. Posting an image that says “I think Overswarm is scum” is against the rules. Avoid memes that simply have a picture in the middle with text at the top and bottom that describe your statements.
You can ask me about images you want to post if you are unsure. You may not change the names of the images or add in a secret message in any way. Posting any image against the rules such as no profanity (this includes game rules, like no screenshots) will result in your death immediately for breaking posting restrictions.
You can only post text via game-related commands such as Vote: (name), Unvote, FoS: name, etc., etc. This includes masonries. You may communicate with the mod as per normal.
You are not affected by posting rules such as “you must post once every 72 hours” and cannot be prodded. Don't be a drag for town!
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Hero Mafia, GLG. You are Colossus, town bodyguard.
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You're not the brightest hero out there and your powers are pretty limited, but you've got a good heart and a strong sense of justice. And a thick Russian accent.
Active abilities:
Bodyguard- Each Night, you may choose a player. If they would be Night Killed, you will die in their stead.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Hero Mafia, Beatstick. You are Boba Fett, town Jailer.
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Sure, you're not technically super and you're not technically a hero. But you're a mercenary, and that means you're only as good as the money that bought you! Someone out there that your services would be helpful, so you were hired to come in and stop the bad guys. I hope no one out there watched Star Wars.
Active abilities:
Proximity Mine- During the Night phase, you may PM me the name of a player. This player will be mined, and the player that hammers them will cause the mine to explode, killing the person who hammered them at the beginning of Twilight. If the player that has the mine attached to them uses an ability on a player, the mine will switch to that player instantly. This ability may only be used once. This ability follows the Night Action Resolution order, so it may switch hands multiple times in the Night. The mine will not explode the Night it is used.
Jailer- Each Night, you may choose a player. This player cannot use any abilities or be the target of any abilities. You may not choose yourself. Any items they may be carrying (such as your proximity mine) will then be in your possession and not be given back. All items you receive will be “live”, so the proximity mine will still explode upon a hammer vote. This is the first Night Action in the Night Action Resolution.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Hero Mafia, Ryker. You are Hellboy, town backup.
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You're tough, you like guns, and you're a bit unpredictable and you are also red. But compared to all these superheroes, you're not quite up to par. Lucky for you though, you're a fast learner.
Active abilities:
Backup- At any point in the game, choose a living player. Upon their death, you will be given their abilities and restrictions as if they were yours. This will only occur if they are town. The player must be alive when chosen and you cannot choose someone that has been hammered. You will receive only the abilities left from that player; one-use abilities that have been used will not be given to you.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Hero Mafia, Gheb. You are Wolverine, town vigilante.
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You're rude, violent, and like to call people Bub. But you've been working on the rude and violent thing. Bub is here to stay, but the rude and violent thing is more of a Sabertooth trait and you don't like that guy. Not being able to go around killing willy-nilly limits you a bit for sure, but it makes you out to be more of a good guy rather than a raging murderous Canadian.
Active abilities:
Vigilante- Each Night, you may choose a player to kill.
Restrictions:
Vengeance – You may only use your Vigilante ability on someone who was voting for you at the end of the Day or someone who cast the final vote on a successful lynch of a town player.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Hero Mafia, TheKuzinator. You are Superman, town Hero.
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You're the Man of Steel, invincible to all save for some green rock from outer space! Since that's pretty limited, you can pretty much do what you want, except to other Superheroes... since you gave them Kryptonite for some reason. Unfortunately you aren't telepathic; if you were you'd be the best there is... but even the biggest guns need to know what to point at. You don't have to worry about being killed in the Night, but make sure you lead town correctly.
Passive abilities:
Immunity- You cannot be affected by Night Actions, good or bad. You can be targeted, but the ability won't affect you.
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Super Hero Mafia, Zen. You are Deadpool, town eternal chatterbox.
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The merc with the mouth is a useful ally in any fight, but he can be a bit distracting sometimes. You weren't invited to this party but with so many superheroes showing up you're sure something is going on. Maybe if you aren't TOO rude they won't try to beat you up?
Passive abilities:
Eternal- You may post during the Night Phase and after you die. This includes masonries. You may not vote during the Night phase or after your death and do not count in the vote counts.
Active abilities:
Chatterbox- During the Night while you are alive, choose one player. You will then be able to communicate with that player outside of the thread via the quicktopic I will give you. No information other than that you both can speak to each other outside the thread will be given to either of you. This ability may only be used once; should that player die or be removed from the game, you will not get another masonry. Upon revival or reinstatement to the game, that masonry will not reactivate.
Restrictions:
At the end of each Night, your post count must be one of the top 5 surviving players (mods do not count). If it isn’t, you will die at the start of the next Day phase. If you’ve already died and your post count isn’t in the top 5 surviving players, that Night your mouth will be sewn up and you will lose the “Eternal” and “Chatterbox” abilities. You can't die and have your mouth sewn up at the same time. Get to posting!
Win condition: You win when all threats to your faction have been eliminated.
Overswarm said:Welcome to Superhero Mafia, Circus. You are Twoface, mafia dual player.
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You don't know where all these superheroes came from, but you don't care. You've got enough petty muscle to take most of 'em out if chance allows it. You just gotta be careful not to stick your head out too far.
You've already been given this info, but here's a recap. You are given two accounts for this mafia game. One of them is for “Two Face” and the other for “Harvey Dent”. They function as two separate players, but when one of them dies, the other dies as well. They both get their own votes, are affected separately by actions, etc., etc., and you control both. Your mafia partner is not told about this other account, so it's up to you to explain.
Two Face account:
Active abilities
Coin Flip Kill- Each Night, choose a player. Heads they live, tails they die. The moderator will flip a coin and show if they die. (literally)
Bullet Proof- You cannot be killed via a Night Action.
Mafia communication:
You may speak with your mafia partner Nabe (Scarecrow, mafia janitor) in the quicktopic here:
http://www.quicktopic.com/46/H/tWyuJccF6rj
Safe Claim name possibilities: Charles Xavier, Cat Woman, Aqua Man, The Flash, Wonder Woman
Win Condition: You win when all threats to your faction are eliminated or it is otherwise impossible for your faction to lose.
Harvey Dent account:
Investigate- Each Night, choose a player. You will be told their alignment and name.
You will show up as Town in all investigations.
Win Condition: You win when all threats to your faction are eliminated or it is otherwise impossible for your faction to lose.
Overswarm said:Welcome to Super Heroes Mafia, Nabe. You are Scarecrow, mafia Janitor.
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You don't know what happened, but this place is crawling with superheroes! You might not be powerful enough to get rid of them directly, but you're crafty enough to turn them on one another...
Active abilities:
Fake Masonry- At Night, choose a player. You can form a masonry with them, but you choose the character in the game you’d like to pose as. The message will read “You have been put in a Masonry with (character name). You may communicate in the thread (here)”. If the person you are masoned with dies, you may choose a new target.
Bleach- Each Night, you may opt to use this ability on a player to replace a single player’s role and alignment with question marks if they die, making their flip hidden to all but you. This ability may not be used two consecutive nights in a row.
Master Planner – Should a tie occur between you and a single other player at End Game, you will win that confrontation.
Mafia communication:
You may speak with your mafia partner Circus (Twoface, mafia dual player) in the quicktopic here:
http://www.quicktopic.com/46/H/tWyuJccF6rj
Safe Claim name possibilities: Charles Xavier, Cat Woman, Aqua Man, The Flash, Wonder Woman
Win Condition: You win when all threats to your faction are eliminated or it is otherwise impossible for your faction to lose.
Overswarm said:Welcome to Super Heroes mafia, X1-12. You are Harely, mafia troublemaker.
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You're tied to Mister J at the hip and will do anything he wants the moment he asks! Unfortunately this has brought some attention to you two and now you need to plan carefully to stay off the radar of all these super heroes!
Active abilities:
Forged Note- Each Night, you may pick a player. They will be notified that (a player of your choosing) either A) was sent to kill them, but that attempt failed or B) thinks they’re dumb. Your choice.
Evil Gift- Choose a player. They will be notified that they have been given a gift by a player of your choosing. They may choose on the following Night to open the gift or to give it to another player. Whoever opens the gift and whoever has held the gift (including members of your alignment that have been given the gift) will be unable to vote for the following Day. This ability may only be used once.
Executioner- you may not vote unless it is a hammer. If you vote and it is not a hammer, you will be killed that Night.
Mafia communication:
You may speak with your mafia partner Vanderzant (Joker, mafia trickster) in the quick topic here:
http://www.quicktopic.com/46/H/k36AnW87FdQ
Safe Claim name possibilities: Jean Grey / Phoenix, Cyclops, Hulk, Iron Man, Cable, Green Lantern
Win Condition: You win when all threats to your faction are eliminated or it is otherwise impossible for your faction to lose.
Overswarm said:Welcome to Super Hero Mafia, Vanderzant. You are Joker, mafia trickster.
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So you're just trying to have a little fun in one tiny city and what happens? You call down a fleet of superheroes! Who knew you were so popular? Luckily you're much, much smarter than them.. you're sure of it. Either way, you'll have tons of fun turning them against one another. You're low in number, but you can do it... right?
Active abilities:
Pick a Card- Each Night, you may choose one person (other than Harley or yourself) to be player A and another to be player B (again not Harley or yourself). Player A will then be given the following options to do to player B:
A) Muzzle- target player cannot vote the following day
B) Kill- target player is killed
C) Inquire- you will be told target player’s alignment (this will always turn up as mafia, unbeknownst to the players)
D) Time Bomb- target player will kill whoever hammers them if they are lynched the following Day
Prior to using this ability, you tell me whether you want player A’s choice to actually be used on by player B on player A or player A on player B. Player A will not be notified of this.
Once A, B, C, or D is used, it cannot be used by another player and is removed from the list.
The player may choose “none of the above”, and if they don’t choose before the Night ends none will be chosen. They won't be told this directly.
Video letter: Each Night, you may send a message to me to transfer to another player. It will come as a message from an "anonymous player". This message may contain anything, but cannot break any of smashboard's rules or the game's rules.
Night Kill- Each Night, you may choose to kill a player by sending Harley to do your dirty work. If either you or Harley are roleblocked or interrupted in any way, the ability fails. If Harley dies, the following Night you will go to do the kill.
Mafia communication:
You may speak with your mafia partner X1-12 (Harley, mafia troublemaker) in the quick topic here:
http://www.quicktopic.com/46/H/k36AnW87FdQ
Safe Claim name possibilities: Jean Grey / Phoenix, Cyclops, Hulk, Iron Man, Cable, Green Lantern
Win Condition: You win when all threats to your faction are
eliminated or it is otherwise impossible for your faction to lose.
Oh noez!Red ryu has been modkilled
:b
Why wat happened : [Yeah that was my worst performance ever.
That's cool, I watched The Dark Knight the other day too.uNdurHolidays
ok so dig this. I was just watching The Dark Night and I'm like where is the Feds with all this ish going on? I mean the Joker is there blastin hosipitals and prisons and killing judges and police commissioners and the federal government doesn't think to get involved?
Why wat happened : [
10votinginhisfirstpostOverswarm said:Also X1 killed himself in his first post.
Not much, you?Kuz: sup