Tried to make a moveset. I'm not familiar with making these up, so some might be weird.
Basics
His pose and height is same as the assist trophy
Little lighter than Hero
Falco ground speed
Roy jump height
Cannot crawl or walljump
His sword his sheathed on his back unless he uses it
Normals
Jab: Three quick punches.
Ftilt: Punches the enemy with a Psynergy hand.
Utilt: Punji. Summons a bamboo to hit opponents.
Dtilt: Growth. Can cause trip.
Dash Attack: Force. A punch followed by a Psynergy punch. Taken from SSF2.
Recovery attack: Kicks around him.
Ledge attack: Comes up and sweeps the ground with his leg.
Aerials
Nair: Rockfall. Circle around himself with sharp rocks.
Fair: Helmsplitter. Similar to Cloud Fair, and has a meteor effect at the tip.
Bair: Backward roundhouse kick.
Uair: Upward slash.
Dair: Planet Diver. Charges downwards with his body covered in flame. Will not spike but deals good damage.
Smashes
Fsmash: Ragnarok. Launches a sword diagonally. Slow but strong.
Usmash: Thunderhead. Four consecutive lighting strikes, has wide range but weaker knockback.
Dsmash: Earthquake. Slams the ground and two pillars of rock emerges around him.
Grabs&Throws
Grab: Catch. Sends a hand to catch the opponent, and drags them close to him.
Pummel: Crushes the opponent.
Throws: Tosses the enemy in that direction.
Specials
Neutral special: Pound. Summons a giant hand and slams down the opponent. Identical to his assist trophy move. Has a meteor effect to opponents in the air.
Side special: Move. Summons a giant hand and pushes opponents. Same as his assist trophy move.
Up special: Teleport. He teleports some distance. Not much to say about this one.
Down special: Djinns. I got the idea from someone on smashboards. Chooses one Djinn from 4. Similar to Shulk's monado arts. If used, you'll have to wait a bit for them to recover.
Flint: Quickly slashes in front of himself. Does good shield damage.
Forge: Boosts his attack power for a short time.
Gust: Shoots three quick projectiles in front of him. Looks similar to Guile's Sonic Boom.
Fizz: Heals himself for 11%. Takes longer time to recharge.
Final Smash: Judgement.
Entrance animation: Teleports to battle.
Taunts
Taunt 1: Summons Flint and plays with him for a bit.
Taunt 2: Grabs the hilt of his sword and poses. From his Brawl artwork.
Taunt 3: Cracks his knuckles.
Idle animation 1: Adjusts his gloves.
Idle animation 2: Fiddles with his scarf.
This was written in mobile, so there might be some spelling mistakes.