PrinceMarthX
Smash Journeyman
- Joined
- Feb 13, 2008
- Messages
- 258
I think 3 moves is a good number. Ones that require luck: green missile, judge and Peach's forward smash are excluded.
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Hate to be a bother, but can you test out Link's second F-smash? it's actually stronger than the first one if sweetspotted from the inner center of the blade.Link
down air: 84%
down smash: 107%
forward smash: 126%
Couldn't get it to kill any earlier. I tried hitting every part of the blade I could do.Hate to be a bother, but can you test out Link's second F-smash? it's actually stronger than the first one if sweetspotted from the inner center of the blade.
Please?
Really? That's strange...thanks for trying anyways!Couldn't get it to kill any earlier. I tried hitting every part of the blade I could do.
3 is not a good number at all. Pretty much every character has 3 good kill moves at least. You should at least do 5, it will be a more accurate representation of who is really stronger. The only reason why you wouldn't want to do it is because you're lazy.I think 3 moves is a good number. Ones that require luck: green missile, judge and Peach's forward smash are excluded.
QFT.Ganondorf is God Tier
It's weaker. It kills at 148%Squirtles d-throw is a way better KO move than his dsmash
It's not. It kills at 133%i think Fox's bair is also stronger than his fsmash
I tested Lucario numbers with 200% and they were the same.and the lucario numbers listed were for lucario at 170%, even stock standing. we should probably put up another set when he is at mid-power (97% approx)
Honestly, Oil Panic requires more luck than these. I haven't seen an oil panic kill in a real tourney match...(no one would throw 3 in, maybe 2 but not 3)I think 3 moves is a good number. Ones that require luck: green missile, judge and Peach's forward smash are excluded.
^ No response the first time..May I ask why only c-stick smashes? That's not the strongest an opponent can be hit. Charging charges up power--this thread is supposed to make a thread on who is the strongest.... it makes sense to use fully charged smashes..?
To travel down that path is to realize that this is all a waste of time. Selecting an arbitrary set of criteria on which to evaluate.... what, exactly? How good the characters are? The only practical and effective way to do this is to use tournament results. There's no other way to account for how good all the different movesets are, for an example, at mindgaming into KOs. etc...Personally I do think the number of frames before the hitbox comes out needs to be considered as well as the size of the hitbox, ability to combo into the attack at killing percents should also be taken into account as well. Then you will find out what characters can get non gimp KOs more effectively than any of the others.
im sorry, but i dont like your reasoning at all I pointed out the spots that i KNEW were wrongSince I enjoyed making the list, I'll do it again. Except this time specials aren't allowed and I'll do 5 attacks instead of 3. I'm sure this will cause more controversy.
Ganondorf
up tilt: 45%
forward smash: 76%
down air: 87%
forward air: 100%
up smash: 105%
average: 82.6
Luigi
forward smash tilted up: 81%
up smash: 106%
neutral air: 118%
down smash: 122%
up tilt: 131%
misfire and fire jump punch
average: 111.6
Mario
forward smash tilted up: 102%
up smash: 124%
down smash: 145%
up tilt: 158%
back air: 164%
average: 138.6
Ike
forward smash: 52%
up air: 90%
down tilt: 92%
forward tilt: 99%
up smash: 100%
eruption, nuff said
average: 86.6
Zelda
back air: 71%
forward air: 76%
up air: 82%
up tilt: 104%
up smash: 108%
average: 88.2
Toon Link
forward smash: 106%
up air: 111%
up smash: 112%
down smash: 125%
forward air: 131%
average: 117
Yoshi
up air: 111%
forward smash: 118%
up smash: 130%
neutral air: 150%
forward air: 187%
average: 139.2
Kirby
up smash: 101%
forward smash tilted up: 102%
down smash: 113%
back air: 136%
up throw: 167%
Hammer? and second hit of airial hammer
average: 123.8
Mr. Game & Watch
up smash: 77%
down Smash: 80%
forward smash: 91%
forward air: 130%
up tilt: 144%
Number 9 and bucket both kill from 0%
average: 104.4
Meta Knight
forward smash: 118%
neutral air: 135%
down smash: 136%
up smash: 147%
up air: 162%
Shuttle loop, glide attack? they are seperate moves
average: 139.6
Diddy Kong
forward smash: 130%
down smash: 137%
forward air: 150%
up air: 156%
up tilt: 159%
average: 146.4
King Dedede
forward smash: 50%
up tilt: 103%
up smash: 109%
down smash: 111%
back air: 133%
Jet hammer, gordo, and dash attack
average: 101.2
Donkey Kong
forward smash: 75%
up smash: 76%
down smash: 92%
up air: 115%
up tilt: 117%
Giant punch?
average: 95
Wario
forward smash: 112%
up air: 113%
forward tilt: 135%
up smash: 137%
down smash: 153%
Fart?
average: 130
Ness
forward smash: 92%
back air: 114%
up air: 115%
back throw: 120%
down smash: 157%
PKT2, PK flash
average: 119.6
Lucas
up smash: 76%
down smash: 93%
forward smash: 96%
down throw: 141%
up air: 145%
average: 110.2
Snake
forward smash: 59%
down air: 83%
C4: 93%
up air: 99%
up tilt: 102%
try down air and neutral air, as well as nikita from very far away, and grenades
average: 87.2
Peach
up smash: 80%
forward air: 133%
forward tilt: 139%
up air: 142%
back air: 150%
stitch face? i understand its random, but its a strength list, how applicable said strong move is in a tournament match is basically irrelevent
average: 128.8
Captain Falcon
forward air: 80%
up smash: 104%
down smash: 105%
forward smash: 113%
back air: 123%
Falcon punch, duh
average: 105
Lucario
forward smash: 72%
up smash: 84%
down smash: 87%
up air: 101%
back air: 106%
I know down air, and aura sphere, and force palm grab, and double team and try up tilt and down tilt, i think they all kill before up air
average: 90
Bowser
forward smash: 80%
up air: 84%
up smash: 91%
down smash: 99%
up tilt: 109%
Down B
average: 92.6
Sonic
forward smash: 117%
down smash: 124%
back air: 134%
up smash: 154%
up tilt: 157%
average: 137.2
Jigglypuff
forward smash: 110%
up smash: 110%
forward air: 122%
up tilt: 126%
running attack: 149%
Rest and rollout
average: 123.4
Marth
forward smash: 78%
down smash: 104%
up smash: 112%
back air: 130%
up air: 132%
Side B and up B
average: 111.2
Pikachu
forward smash: 109%
up smash: 119%
down smash: 120%
neutral air: 143%
up tilt: 152%
Thunder, and thunder after contact with pikachu
average: 128.6
Squirtle
up smash: 95%
forward smash: 125%
down smash: 145%
up air: 145%
down throw: 148%
average: 131.6
Ivysaur
up smash: 59%
up air: 92%
forward smash: 107%
forward air: 131%
running attack: 135%
average: 104.8
Charizard
forward smash: 87%
up smash: 104%
down tilt: 124%
down air: 125%
down smash: 126%
Rock Smash
average: 113.2
Olimar
up smash: 79%
down smash: 98%
forward smash: 100%
up throw: 114%
forward air: 135%
average: 105.2
About Snake's C4. I forgot to take it off. My mistake there.Since I enjoyed making the list, I'll do it again. Except this time specials aren't allowed and I'll do 5 attacks instead of 3. I'm sure this will cause more controversy.
Down air is already on the list. Netural air isn't any stronger than the attacks listed.try down air and neutral air, as well as nikita from very far away, and grenades
Forgot about dash attack. It kills at 100% -corrects-Jet hammer, gordo, and dash attack
Glide attacks. I forgot all about them.Shuttle loop, glide attack? they are seperate moves
Ignoring the specials: They don't.I know down air, and aura sphere, and force palm grab, and double team and try up tilt and down tilt, i think they all kill before up air
That is the method used.it seems like the best way would be, hitting mario from the center of FD, but it seems as if thats not the method you used, but im not sure.
It doesn't matter who the tests are on. If an attack would kill 10% later on a heavy character then that would apply for everyone, making the difference none.Thats pointless IMO.
Why not just hit the heaviest character in the game?
I mean if they can kill the heaviest char with it, they can kill everyone else with it >.>