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Street Fighter

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
Rockman, I guess to each their own, funny how you even argued against me in CvsS2 if you complained about it that much, seriously a "my own opinion" labeled on your title of CvsS2 would've most likely stopped me from debating back against you.

However it's cool if you don't like CvsS2, since I do like it, and I still say that RCing isn't as bad as you claim it to be, because even at the highest lvls it's not that bad. I never really found 3S with Chun vs Chun to be boring, I only found Parry to be boring.

Away from CvsS2, as for Makoto, I still believe she's a top tier contender, I remember Pyro's interview where he said that the japanese consider Makoto in the top because people where able to land 100% stuns far more consistantly then before. Anyone who has the vid should try to confirm it again, because that's what I remember hearing.

I believe she has what it takes, however she's already considered #4 anyways, so it's not that big of a deal, just a thought to bring to the table. I haven't played 3S on a high lvl in well over a year now, since I've lost taste in it's gameplay. My Ryu/SAIII hasn't gone down or up in his quality of play lol...so yep, I'm pretty much at the same lvl of play I have been for awhile.
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
Nice vids, although I'm not a 3S guru, I'll give my few info that I do know...don't feel mad/bad if I may sound alittle harsh, because I'm not trying to put you down at all, only help you out.

You where not aggressive enough with Ken when you taking on Ryu. It should be the other way around, given this match can be fairly even because, but on wakup, mix it up alot, don't UOH, and c.mk all the time, use, c.mp because c.mpxxSAIII, c.lks as well, because c.lkxxSAIII, do a s.mp, into fp, because if they hit, do a mp ShoryuxxSAIII, this combo does huge damage. You can even c.lk and go into throw, just sit there on wakeup and just walk forward and throw, yes this can work too, or do Ken's overhead kick ( Overhead kick is more dangerous imo on wakeup since it's fairly slow, better up during pressure)

You can also try cross ups with mk upon wakeups as well with Ken, since his mk crossup is great. If you plan to wakeup Shoryuken, it's better doing a fp Shoryuken or even Ex-Shoryu on wakeup with Ken then lp Shoryuken, because lp Shoryuken can be easily parried and punished.

When you Ex-Tatsu, s.fk only if they are going to land further away. Instead if they are close like what happened during the Urien battle. Do Kara ShoryuX2 instead, much bigger damage and knocks down, putting Ken right on top of things again.

Don't throw out s.fk too much as well, and one last thing, hit confirm way more with SAIII, I don't see you utilizing his SAIII enough, that's all that I can really say for now, lol, sorry if my 3S knowledge is so little, I'm not a really big fan of 3S.
 

Ken34

Smash Journeyman
Joined
Feb 15, 2007
Messages
438
Location
Hinesville, GA
Nice vids, although I'm not a 3S guru, I'll give my few info that I do know...don't feel mad/bad if I may sound alittle harsh, because I'm not trying to put you down at all, only help you out.

You where not aggressive enough with Ken when you taking on Ryu. It should be the other way around, given this match can be fairly even because, but on wakup, mix it up alot, don't UOH, and c.mk all the time, use, c.mp because c.mpxxSAIII, c.lks as well, because c.lkxxSAIII, do a s.mp, into fp, because if they hit, do a mp ShoryuxxSAIII, this combo does huge damage. You can even c.lk and go into throw, just sit there on wakeup and just walk forward and throw, yes this can work too, or do Ken's overhead kick ( Overhead kick is more dangerous imo on wakeup since it's fairly slow, better up during pressure)

You can also try cross ups with mk upon wakeups as well with Ken, since his mk crossup is great. If you plan to wakeup Shoryuken, it's better doing a fp Shoryuken or even Ex-Shoryu on wakeup with Ken then lp Shoryuken, because lp Shoryuken can be easily parried and punished.

When you Ex-Tatsu, s.fk only if they are going to land further away. Instead if they are close like what happened during the Urien battle. Do Kara ShoryuX2 instead, much bigger damage and knocks down, putting Ken right on top of things again.

Don't throw out s.fk too much as well, and one last thing, hit confirm way more with SAIII, I don't see you utilizing his SAIII enough, that's all that I can really say for now, lol, sorry if my 3S knowledge is so little, I'm not a really big fan of 3S.
thanks, alot of that stuff I already knew about, its just confidence in my execution that needs work, i usually dont do things im not confident about pulling off, and that ryu player, we have played about a million times, and i dont like to pressure him, because if he sees me pressure he wakes up Shoryu alot, he also throws out random shoryus as well, which i think was evident in the vid, ive been working on parrying and baiting it, but its obvious my reaction time needs more work. Thanks for the info, have any suggestions for my friends?
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
One thing is in the 2nd video, Ryu put himself in a position where he just open for punishment on just so many occasions. Since you usually had at least one super level ready, any close Hadouken blocked, or a blocked low forward could have been punished by a reversal super by Ken. Also, he was going for sweeps way too close. If you block a sweep, and you are about a half character's distance away (which you were a few times) you could have swept him on his recovery.

Also yea, he loved throwing out SRK's on wake up. Ken has a hella beefy oki game. Since you guys were'nt doing recovery rolls, you just have so much time to just do random movement, or whatever to try to throw him off to make him go for a random attack to leave him open. You can either, do a close standing jab, and as he's about to get up, dash back and make him whiff his SRK, whiff two crouching shorts into a neutral throw, meaty crouching strong into hit confirm super, whiff crouching strong into backwards forward kick cancelled into SA III, whiff Ken's backwards forward kick into 2 crouching shorts linked into supers, or a meaty UOH hit confirmed into SA III.

And when I mean whiff, I mean throw out the move just as they are getting up so it looks like they'll block it or they'll be able to attempt a parry, but when really the move will have already passed and you are safe.

EDIT: Oh yeah, use recovery rolls! You could have saved yourself a lot of health against Urien since he would always do the same set-up for his unblockable. Recovery roll's get's you out of that. (Although there is another setup for the recovery roll, but I don't think he knows about it since he was using the same unblockable setup over and over.)
 

Peaches

Smash Lord
Joined
Mar 22, 2004
Messages
1,269
In the second video, Ryu should have cancelled into SAIII after the fireball. Instead, he died.

Well, you'd beat me.
 

No Limitz

Smash Cadet
Joined
Feb 27, 2007
Messages
26
Location
Alberta Canada
I've been getting bored with Melee lately so i've started playing 3rd Strike.
I main Makoto and sometimes i screw around with the Shotos.
Parrying for me is usually a hit or miss so i don't really use it alot.
I also need to practice links and cancels. ie. Karakusa -> Fierce -> Tomare (SAII)
 

Fizz-sama

Smash Ace
Joined
Jun 19, 2005
Messages
849
Location
Memphis, TN
I got into 3rd Strike about a week ago, and I've been playing with the pad. It saddens me, and I'm looking into getting into high level play, so I've turned to getting a custom stick with Sanwa/Seimitsu buttons. I'm not really sure what direction to turn though as in constructing one, so I may just go and request one from someone like finkle.

Any Smashers here that use/made a custom stick? If so, can you give me any insight?

I want to be able to Kara RD right, and not do it all "f+mp connects, THEN RD." I feel so ghetto. ;-;
 

Peaches

Smash Lord
Joined
Mar 22, 2004
Messages
1,269
Yeah, I use / make custom sticks. I'm no good at japanese parts though.

Can't go wrong with Finkle, that's for sure. I personally just modded a T5 stick. Sanwa is the best...
 

_Snake_

Smash Apprentice
Joined
Nov 21, 2005
Messages
93
Location
OH, USA
QFT! That's the reason why I was never a big fan of the SF3 series, don't get me wrong, SF3 is still a great series, however in my opinion, adding in something like Parry completely takes away from the gameplay concept. Because in a game such as say HSF2:AE or SF2:HF, things like Ryu's Hadoken where an obstacle, this meant that it could be used to pressure/zone/chip this basically meant that if you where going up against Ryu, you had to learn the tatic of how to avoid the fireball.

For example, in HSF2:AE my character is T.Ryu, while my brother plays a mean CE.Guile (yes, we are OG players). Guile has no remote hope and prayer of being able to use SB's to fight up against T.Ryu's Hadoken, and Guile's zoning has become limited because he cannot use SB as much as he should be able to up against other characters.

This means, that in order for the Guile player to fight up against Ryu, he has to learn how to avoid fireballs. So the tatic that is utilized at the highest levels is jumping straight upward, this is the best tatic. If you see the match, I'll be trying to throwing Hadokens (Well thrown Hadoken's btw) out like a mad man, while my bro is jumping upward, sometimes jumping upward, charging for a SB to release upon landing, ever slowly moving forward towards me, because once Guile gets in close, he has a strong chance.

Because now he can resort to c.mk's to stuff me, or backfist, a SB, the whole works. This is why I liked SF2 over SF3, because you had to deal with things. In SF3, Ryu's Hadoken is no longer a Zoning tool...which completely annoys me quite alot, because it's now been resorted to a poking tool, outside of ex-hadouken's just how great is a regular hadoken...infact if you read the good points about Ryu in 3S, his Hadoken isn't even mentioned.

Whereas in SF2:WW/CE/HF* and even in ST, his Hadoken is a factor into his gameplay. There are alot of other reasons as to why I like SF2 over SF3, another is corner traps, in SF2, corner traps where strong as hell, in SF3, they aren't the same. Samething with Ant-Airs...good gosh, this is frustrating sometimes, I've pretty much stopped trying to anti-air with Shoryuken in 3S unless I'm playing Ken, because it can be parried...which to me, if you jump towards me, and I anticipate it, you should always be punished for that. Character's like Remy would greatly benefit from there not being any Parry, he would have a strong zoning game then with his high/low projectiles.

I was also never a big fan of Super Specials...reasons why I never really liked ST as well. It's a solid game, but super specials to me just annoys me, like for instance, if I'm playing ST.Ryu I could be winning the entire matchup, then the ST. Balrog player unleashes his Super Special against me, draining half my life...he's basically back in the match again...that to me is just ludicrious.

Same with 3S, which imo is even more super dependant, ever noticed how Super Arts are a huge factor into some of the characters placing in the tier listing...if we removed Genei-Jin, Yun would be Middle-Tier at best, it's just crazy to how because of his super art, he's the #1 overall best character in the game.

This to me takes away from the regular specials...like Hadoken's, Chunli's fireball(her fb was beastly in Super and ST) which with parry has already watered them down, however they are now outclassed by superarts which is a dependency within the gameplay now. SF3 was made with the sole intention of having regular specials watered down, with SuperArts being the big form for big damage.

Even though I may seem like I dislike SF3 from everything above, I actually, really, really like the game. I've always had a motto, either adapt to the gameplay (which I did with 3S), or else just move and don't bother playing it. SF3 brought out a completely new playstyle, which is what the people in the majority wanted back then (I was the few he didn't want change :p ) and what Capcom achieved.

It's mixup's of high/low, kara-attacks/throws, parry and parry baiting is some **** good tatics to learn and watch. SF3 is built the way it is and I have no beef with it, it's suited for that style of play, parry is definetly needed in a game engine such as SF3, just imagine if Parry wasn't there in SF3, someone like Gouki and Ryu would be undisputed Top Tier, Aerial Fireball would be tough as nails to go up against, and Denjin-Hadouken would be broken.

However, when it's all said and done and if I had a choice to make, I liked it better back in the SF2:HF days where big combos where rarely seen if at all, it was all about spacing, zoning, chipping and controlling the clock. If you where down in the match, you had to come in and earn your damage, not sit there and wait for a whiff or parry and then do c.mk in SAII. Reasons like even today games like HSF2:AE is my most played fighting game.

Again, don't distriss, I'm not hating on 3S, great game, just not my favorite SF game tis all.
I completely agree with these statements.
 

Peaches

Smash Lord
Joined
Mar 22, 2004
Messages
1,269
Please don't quote such a large post just to say that you agree.

ANyways, gotta keep this alive.

Can anyone tell me what SF 2 games are the ones that are typically seen at tournaments? Other than Super Turbo/ANniversary I mean.

Also, CCC2 = Super Turbo right?
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
Please don't quote such a large post just to say that you agree.

ANyways, gotta keep this alive.

Can anyone tell me what SF 2 games are the ones that are typically seen at tournaments? Other than Super Turbo/ANniversary I mean.

Also, CCC2 = Super Turbo right?
CvS2 to a very small extent sees some play, and Hyper Fighting from what I've seen has seen a growth, you can definelty try that. I've seen a few tournies hosted for it down in Cali with guys like Watson and the like, eversince it came out, it's gotten a small burst.

Imo Hyper Fighting is the best Street Fighter game ever made, so it's worth looking it, if your a balance freak, it's the most balanced SF game ever, extremely good game engine, all of what makes a fighting game superb.

CCC2 I believe does have SSF2T, I don't remember though, not a big fan of ST actually, I can ask a buddy of mine, since he does have it though.
 

Shinku

Smash Champion
Joined
Sep 9, 2006
Messages
2,099
Location
Kyoto Prefecture Japan
My Ryu and Ken are too good. that is all. lol. but nah, i do fux with street fighter from time to time, when im not smashing it up. hell i use to be in the competive street fighter days but im tired. now i usually play Alpha 3 regulary cuz they have one at my work. i would be play marvel vs cap 2, but thats too broken for me. but yeah, 3rd strike is very tight game, although i never got down the whole parry block thing
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
MvC2 is broken, but it's one of the most technically demanding fighting games I've played, some of the deeper parts of the game mechanics requires a huge amount of reaction, technicality and execution on the players part to achieve. You can watch someone who plays Magneto doing Rom's into Resets, and say "Man, that's broken." However to achieve that lvl of competetive ability is no easy feat.

I appreciate MvC2 for it's game engine, giving out near limitless gameplay value. In my honest opinion balance isn't the biggest issue, or really my biggest concern. The more I play 3S, the more I just simply despise the Parry System and to what it has done to the Street Fighter game engine, a far less strategic fighting game when compared to it's Pre-SF3 games.
 

DK SmAsH

Smash Journeyman
Joined
May 10, 2007
Messages
349
Location
Alexandria, VA
My Ryu and Ken are too good. that is all. lol. but nah, i do fux with street fighter from time to time, when im not smashing it up. hell i use to be in the competive street fighter days but im tired. now i usually play Alpha 3 regulary cuz they have one at my work. i would be play marvel vs cap 2, but thats too broken for me. but yeah, 3rd strike is very tight game, although i never got down the whole parry block thing
hell yeah dude you will have to come by more often and we'll play smash AND 2Ds like 3rd strike and ill get up with my friend Charles....he knows everyone
 

DK SmAsH

Smash Journeyman
Joined
May 10, 2007
Messages
349
Location
Alexandria, VA
lol. gosh man your posting all over the place. but yeah sure, im game
LOL! yeah i know...but that must mean you are too if you see me that often haha...im always tryin to get up with and meet new people...besides i gotta get up with tons of people if im gonna start holding big events!

well what are you up to next week?
 

Peaches

Smash Lord
Joined
Mar 22, 2004
Messages
1,269
I'm not so much a Seattle player though. I still live in Eastern WA. In a few months I should be moved over to the westside though. THat'll be amazing. I'll be able to travel an hour and meet with most of the good players.
 

DSLL

Smash Rookie
Joined
Sep 8, 2006
Messages
8
Location
I'm a lost shepard.
I'm not so much a Seattle player though. I still live in Eastern WA. In a few months I should be moved over to the westside though. THat'll be amazing. I'll be able to travel an hour and meet with most of the good players.
We'll welcome ya w/ open arms man, we love new players. Except for that Keneui dude or whatever, him and his friend are helluh annoying.

Btw. This is StuartHayden from SRK and Gaia. lol.
 

Peaches

Smash Lord
Joined
Mar 22, 2004
Messages
1,269
We'll welcome ya w/ open arms man, we love new players. Except for that Keneui dude or whatever, him and his friend are helluh annoying.

Btw. This is StuartHayden from SRK and Gaia. lol.
Oh, lol. I keep running into you everywhere now don't I. Well, as long as I get my **** together I'll be there in Early September/ Late August.
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
Some Oldschool Marvel vs. Capcom 1 matchups from ECC, be careful, the colors are quite crazy and can make you feel slightly dizzy. Man, I love Strider in this game, he's just simply beastly.

http://www.youtube.com/watch?v=3X1PZfZLRZk
http://www.youtube.com/watch?v=sZ5Dy8FP5iI


Mike_D vs Spider-Dan (Strider Hiryu Comeback Madness!)
http://www.youtube.com/watch?v=4S2Ri0JjJNA


Here's a video of 2007 MvC2 of JWong Cyclops Comeback against Yipes very OWN MSP (Seriously, this is the greatest fighting game to watch at the competitive lvl, no other fighting game even remotely comes close to this).

http://www.youtube.com/watch?v=kAdtFRs2yhA
 

LelandStanfordJr

Smash Apprentice
Joined
Oct 9, 2007
Messages
75
Location
Stanford, CA
Dude, don't forget the Justin vs. Daigo vid. ****, best vid game vid ever.

Capcom needs to push for a last minute bid to let RYU and Megaman (the male Samus) into SSBM.
Check out the bottom of this thread ;)
http://smashboards.com/showthread.php?t=120699&page=2


I think that Mario was designed to be like a real italien plumber. His tornado move represents a screwdriver for unfastening pipes.

Coin uppercut? Plumbers charge a fair fee.

Cape? Since when have plumbers not worn capes.

....

/IRONY for those whose irony perception skills are like ... stupid.
Plumbing? More like Shotokan Karate

"Fireball":


"Italian" tornado:


Coin "Uppercut":


Red Headband becomes a cap, and you don a cape because "Super" precedes your name.

Luigi's Uppercut:



<< Lol maybe this should be my sig.
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
The JWong vs Daigo comeback video although great, is nowhere near as elite as JWong's Cyclops Comeback Victory against Yipes Almost Near Full Life MSP.

That's way more difficult to comeback and win on any lvl, considering it's 3 vs 1.
 

Shinku

Smash Champion
Joined
Sep 9, 2006
Messages
2,099
Location
Kyoto Prefecture Japan
justin wong is my idle when it comes to street figher. back in the day before smash, the tourneys id attend, he was one of the legends whod ****.

horray for street fighter 4!!!!! bout time they came out with a new one lol
 

Yum_Cha

Smash Apprentice
Joined
Oct 15, 2006
Messages
167
Location
DFW/Houston/Texas Tech
IV!!!!!!!!!!!!!!!!!!!!!

I'm wondering if it would be okay to make a thread for Street Fighter IV discussion, or is it too early?

Anyways, would you guys prefer 2D or 3D?
New cast with the exception of Ryu, Ken, and maybe Akuma and Chun li, or old cast back in?
Parries, or Grooves in or no?

Also, I think these 2 deserve a best comeback:
JWong EVO match don't know what year http://youtube.com/watch?v=ogBYrzYWVgQ
A Japanese match of Chun li vs Hugo, maybe not the best comback though since Hugo was up a game http://youtube.com/watch?v=hykt9uQh7s0

Both are on Combovideo Hall of Fame.

I'm on SRK.com as well (2D is Forever)
 

Ken34

Smash Journeyman
Joined
Feb 15, 2007
Messages
438
Location
Hinesville, GA
Im just hoping its 2D, or if they do make it 3D, I hope they try to atleast stay to the roots of thier games and not bring us some marvel nemesis failure.
 

legendofme

Smash Journeyman
Joined
Oct 17, 2007
Messages
273
Location
Galveston, Texas
Indeed. I think SF4 will sorta not do too much. But oh well.

How many of you play other fighters and not just Smash? Do any other pro players play KOF, or something of that nature.
 
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