I still support this theoracy because it remains consistent with Nintendo's pattern of having the player unlock random characters.
Smash Bros has always been about unlocking random characters, yes, but in this case it just simply doesn't make sense.
Let's look at this from the casual point of view. Pandas argument even begins with "The Dojo is tailored for the casual smasher." but he seems to have barely given them a thought after that.
This is where things like the boxart argument come in. The casual who has only grabbed the game based on a recommendation from a friend will see Wario, Kirby and Pokémon Trainer right there on the cover, yet mysteriously be unable to use them in Vs. Mode. It makes even less sense when you consider that these characters are readily available in any other mode, such as Subspace Emissary and Events. And you can claim all you want that that is how they "might" be unlockable, but again, it makes very little sense to hide them away from just the one mode, only letting you use them after fulfilling a quick requirement. And lets be realistic: Is a casual, first-time Smash player going to rush headlong into Adventure Mode without knowing what they're doing, or are they going to get some practice in first with either Vs. or training mode? Hiding them away from that mode alone seems entirely unnecessary and pointless.
There used to be a WOW factor behind unlocking characters, but as SamuraPanda pointed out, everyone is going to know about hidden characters the instant the game reaches the public.
Again, this isn't the case if you regard casuals. They are not going to be on the internet 24/7 searching for the lastest up-to-date news on Smash, like we are. They will probably first hear of the game a week or so before launch.For them, unlocking the characters still has a purpose, and it utterly defeats the purpose of unlocking a character if you could already use them in another mode beforehand.
So, it makes much more sense that Brawl would feature rapid unlocks instead of extended, dramatic ones.
This part I can agree with. I still think that there will be one ultimate secret character that you have to really work for, but that would be about it. Especially with the online feature spoiling everything rapidly.
And on another note, todays update hid the character select screen
again when explaining the Team Battle Mode. I honestly believe the reason that the E for All demo screen was shown was because he
wanted to show the unique features of the online mode selection screen, such as the "Seeking" box, stage and icon tabs, and 40 second timer, without breaking it up into seperate screens or making it look messy. I guess it appealed to him better to have some form of select screen there instead of a blurred-out mess, unless you have some better answer.
EDIT: Dyce, you obviously completely missed the fact I was being sarcastic, hence the >_> face.