If you will not explain things in enough detail another person can understand, why would you require or expect me to do so?
This is a leading question, as if to provoke me into agree to not giving "enough" detail (that qualifier is subjective to your standards and thus makes it arbitrary where you judge what is enough and puts you in a position of authority, something that cannot exist in a logical argument). This statement also serves as a false dichotomy, a choice between putting you in a position of authority to judge or an exit for you from the argument:
Let it be known if either one of us exits from the argument without a valid conclusion or due to fallacy they will have failed.
Since you agreed to the terms of engagement I will hold you responsible to these standards.
Let us continue.
Your answer doesn't fulfill its goal:
If you are claiming there was a goal stated, please reference it, otherwise the claim is insubstantial
instead of answering things just raises even more questions. As much as I enjoy a debate, I don't want to use multiple posts to get an answer I should receive in one.
This is what I notice happens when one has expectations (conceptual desires of future events) - when reality does not align with such concepts disappointment occurs (mental defense mechanism to remove one's self from reality and safely in the conceptual construct).
Expecting that you shall receive the answer you expect in one post is simply concept, no amount of blame is going to change this, but asking the correct questions should yield correct answers.
1. I asked for reasons why a stage would be banned, you gave none.
You are wrong. Please check back on the posts again (#45)
2. Do you only host 64 events?
No.
3. Is this the only stage banned in ALL events you host if you hosted events for every game?
No, it is only available in Super Smash Bros. (SSB64/SSBVC), it would be superfluous if it were listed as banned for the other games.
4. Do you host events for every game?
No, that would be a ridiculous amount of work: I mostly host for Smash Bros. games and Street Fighter games.
5. How do all the players go about agreeing on which stages to play on? What is the process?
One player asks which stage, the other names one. They both ok it and play (or another stage is offered & OK'd).
Any other process may be used, but usually the above example is all I've ever seen as players find it both very simple and fair.
6. What stops players from being jerks, refusing to play on any stage other then Dreamland?
That's not being a jerk, that's a decision the player chooses to make.
7. Why is Dreamland the default?
It's the most agreed on stage and the most aligned to competitive philosophy.
Originally more stages were to be used, but SSB's stages are notorious for their limited number and questionable design. Ultimately I found I was unable to toggle stages ON/OFF and realized there was no way an in-game random could be used in case of disagreement. One stage had to be used, and Dreamland was chosen (for reason stated above).
I'll start by asking if you've ever really had many stage list discussions.
More than I can remember, with many people across the nation over many years.
I was baffled after you said you wouldn't use excruciating detail that I would need to for such a simple term that is used incredibly often in such discussions.
I am known to baffle at times.
Greater than a thousand excruciating details is one wise word.
In biochemistry, the native state of a protein is its operative or functional form. In a video game, the native state of a game is its operative or functional form.
This seems acceptable to me.
So, your "obvious" answer isn't remotely correct.
No, it is exactly correct.
Given the detail (at the time). No need to pull fast ones here.
When wishing to conserve the native state of a game, you are attempting to keep how the game operates and functions as in tact as possible to preserve the integrity of the game.
Again, this seems acceptable to me. However, there are gray areas players may exploit. It would be more akin to the spirit of the game rather than rules to adhere to.
To make sure you understand, here is a marvelous quote from Jack Kieser to try and explain in even more depth.
That quote is best summed up "TL;DR".
But I skimmed through it enough to disagree with most of what I read.
(yes, I have designed games of many types, and it does not persuade me to agree with his rhetoric).
This should answer that for you. If you wanted only the literal definition of the word, it's that simple.
Sorry, that was not a definition. Try again.
I also find it annoying you chose to overlook the example I gave. I'll place that here again, hopefully you will respond to it this time.
You are wrong that I overlooked it, that would be a misstep, what I did was set it aside until you've detailed what "skills" mean. We'll proceed after that.
As a final word before I wait for a response, if you expect to have a debate with me please refrain for not properly answering questions I ask, study up on some terminology, if you don't know a word for word definition, and you seek to have that definition do not waste my time and force me to make another post when one click can solve your problem, and don't skip over a point when made.
I don't hold expectations, as those lead to disappointment. What I do is properly respond the way to satisfy a formal argument, as we agreed to a formal argument (NOT a debate). Your request to "study up" can only be seen as an attempted put-down, a tactic to conceptually propel one up in a higher authority. There is no higher authority than reason in an argument, so any such use of a tactic will be seen as futile.
If these requirements cannot be met, our conversation must end here.
Remember, since you agreed to an argument then one may only reasonably exit with a valid conclusion.
If you wish the conversation must end here then my reasoning stands and I accept the surrender.