This is tough as many people label themselves that way. It's better than casual or something similar at least.
Not my experience, the saying has been around only a couple years and is far from being used mainstream. It's going to eventually die due to the ambiguous meaning, so no big deal if it takes longer rather than sooner.
And I might want to explain myself a bit better, I don't want anyone to say they are wrong, I'm saying though from each others perspectives the other is "is wrong" as they want to play their way. They aren't actually wrong, it just might seem that way to some people.
Fair enough.
Not trying to pin this down or anything, I just mentioned how I don't like saying anyone is wrong even if they themselves think they are. There are just some arguments stronger than others; naturally a stronger argument displaces a weaker one.
The things I would like to have admit would be we DO use subjective guidelines at times. You'd be surprised how few would admit this and say they are completely objective at all times.
Oh, not surprised by it at all... I think what is more tragic is when someone spouts out their opinion of just how objective they are while at the same time demonizing everyone elses' opinion as subjective. Flags always go up when I see that sort of stuff X^D
I remember a haunting post about BRoom stage list votes for having them legal or not when a member flat out said many members knew nothing of certain stages and only voted because their region didn't have it. That's bad to do in a position of power.
This is one of many reasons why I disagree with having dictators try to run the Smash community as a whole. Any claim to a seat of "power" or "authority" is a warning to me not to listen to them - those who work to benefit the community do not make such claims to authority, as the position is a silent servitude.
I think we must look past the very beginning slightly.
I don't think so, as that could make it look like we are ignoring the obvious fact pointed out about the real mechanics of the game keeping stages locked.
Maybe a better phrasing might be "The game never expressly says you cannot play on a stage that exists within the game." It may need them unlocked, but after that I says nothing.
Ok, that is a stronger stance to take.
However, then we run into a common logical error, that we are making assumptions based on what the game does NOT say one can do. Following this logic, the game never expressively says one can choose an opponent's character, therefore I can choose your character for you. Is this not a slippery slope?
I knew tough luck would be the answer, I just had hoped it wouldn't be. If the answer must be tough luck which honestly is hard to argue against, at least we can get both sides to do so amicably.
No reason why it can't be done so amicably.
(Anyone saying someone is "stupid" is just expressing an opinion, and as is apparent, opinion has no swaying power in an argument, so no need to worry about ad hominems).
I didn't mean to imply that you had that opinion now, just the fact that you did dismiss it. While I am curious as to why you find it to be a terrible stage (tell me if you would, maybe in PMs so we can keep on topic here)
I still dismiss PS2, just in better light.
And no need to take the opinion any farther, neither here or PM, as my opinion of the stage is mine to be kept or expressed however I will, but it has no place in an argument.
Not using "we" would be a good suggestion and easy enough to manage. I'd need a suggestion to what would be better then native state as I don't have a better word to describe it in my head as of now.
I believe David Sirlin touched on this topic, but his point was actually along the lines of what to ban. Ultimately I think I'd find myself addressing in-game rules vs out-of-game rules, but specifically the AREA of which one can manipulate rules for tournament play. This area turns out to be the "Metarules" of the game - Meta meaning "after, behind, changed, altered, higher, beyond" from Greek.
When competitive players hear "metarules" they almost instinctively understand what that could be referring to - the rules outside of the game. Now a distinction is made to keep the "native" state of the game intact and look to only change the these out-of-game rules.
Please see my dissertation in the ssbwiki entry on competitive philosophy regarding this.
And I'm guessing game-breaking is one of those subjective things we can't avoid.
No, game-breaking in its strictest sense is defined. The colloquial "broken", however, should not be confused with what is in violation of a competition.
I spose for 6 it would be to remain as objective as possible.
Seems to be reasonable.
Subjectivity leads to a lot of opinion being a deciding factor on things. If we can avoid it, we should as we all hold a bias for our agenda.
I believe you may have stated that subjectivity is unavoidable.
For me, I can see how this is not a detriment to a standard in competitive play, but one that can have much worth. This is where the Conceptual Arena comes in.
For 7, more along the lines of: if you say no random factors should be in AT ALL that means NONE, Smashville even.
This is why I avoid absolutes.
A ruleset that adheres to competitive philosophy would both allow for Smashville and have items turned OFF. All without being trapped in an absolutist conundrum.
And number 3, there will always be someone who wants 75m or something similar legal. Or you may hit a rare case like Mario Bros. where it can be competitive, but making it legal causes problems. So writing out detailed explanations even for "obvious" stages is still worthwhile.
It follows that any stage could have someone who wants to play on it. But does ONE person get to determine the rules used?
Obviously not or else we are in conflict: Every stage could both be used and unused at once - this is illogical.
What really is the conflict here? The players not agreeing.
This is why I presented the rules I use: Players agree to stage.
If that cannot be done (never happened yet), a random stage is selected.[/quote]
....
Because you can't hit someone from below the stage on Battlefield (I don't think you understand what sharking is, the most obvious example is MK gliding below the stage and up-airing someone from below the stage, where they can't do anything in retaliation)
Halberd isn't only banned for that, it's also banned because the claw and laser are stupid.
No, the ability to "shark" is NOT criteria enough for a stage to be banned in competition. With that reasoning all stages would be banned due to "planking" which is probably even more of an issue.
Adhering to a "playing to win" competitive philosophy we find that we must learn how to defeat our opponents' tactics, not be scrubs and ban them from doing it.
However, the claw & laser are indeed stupid.