You're thinking aerial-wizkick-starKO, as a substitute for Dair-starKO, huh?
Yep, you'd be surprised at the sheer power of a fresh aerial Wizkick, however thats not the only reason why, some people tend to forget the raw power and massive hitbox of a Wizkick spike. I tend to KO with wizkick in 1 of two ways.
1) While recovering, if I'm knocked up high or an opponent chases me. Aerial Wizkick for the KO and to put Ganon safely back on the ground where he belongs, its very rare even if they see it coming that they can dodge it. Also if you space this well enough its possible to grab the ledge out of an aerial wizkick.
2) Reverse wizkick, the main spiking part of the hitbox is underneath his butt so a simple reverse wizkick when they try recover or get behind you can result in a spike. In a worst case scenario they'll still be launched into the air.
Seems like youre using most of his strongest attacks for damage racking, and his quicker moves for KO's..
Am I right?
Sort of, since FAir is hardly what I'd call fast, in fact I think its slower than his FSmash. But its whatever is easier to hit with, not much good having the strongest KO moves when you can't hit when you need to.
FTilt and DTilt come out nice and quick, Wizkick, FAir and DA have disjointed hitboxes which means even if you see it coming its pretty impossible to dodge anyway.
Imo I tend to class DAir as an 'accidental' KO, I just find its not reliable as a finisher and whenever I do kill with it. Its usually an easy spike or completely by accident while retreating.
Interesting.. Care to explain?
Two reasons, when decayed NAir tends to retain its hit stun but without as much knockback so you can actually connect with both hits which also doubles as a safeguard.
Though it never quite works out for me, my more common decayed move tends to be BAir since its easier to buffer which I regret sometimes since the reduced returns is really noticeable on BAir. But unlike NAir theres no 2nd hit to cover my landing so some heavier characters can recover quite quick.
Second reason is NAir has some funky priority going on and negates most projectiles in the game. I've tested this out and it outprioritizes quite alot of stuff and they all count as a hit too so its kinda hard for it not to be decayed.