leafgreen386
Dirty camper
K, this is what we decided for stages in the chat today.
Distant Planet - make constantly raining
Skyworld - destroy top blocks at start and remove hurtboxes from bottom blocks
Green Hill Zone - remove hurtboxes on ground and remove spinners
Bridge of Eldin - move one boundary in so that the bomb causes one side of the stage to be destroyed? or remove bulbin and shrink sides slightly?
Hanenbow - remove left side
Mario Circuit - wider bounds, same camera (makes you take damage for blastzone camping)
Corneria - bigger stage, bigger bounds
Mushroomy Kingdom I - slower (like bbrawl)
Mushroomy Kingdom II - neko's idea if possible
Luigi's Mansion - slower rebuild, bottom damage also affects top (no more deadlands)
Pirate Ship - weaker bombs, weaker catapult
Norfair - faster, weaker lava (low damage, high base, low growth)
Halberd - remove the claw
Spear Pillar - neko's idea: http://img190.imageshack.us/img190/8673/spearpillar.png
Port Town - remove or severely weaken the cars
New Pork City - option B: http://i117.photobucket.com/albums/o62/leafgreen386/random junk/NewPorkCityoptions.jpg
Pictochat - make the hazards less powerful
WFWR - return sandbag
Jungle Japes - klap-trap doesn't autokill, less sucky water
Onett - extend sides slightly
Green Greens - slower (like bbrawl); fix explosion glitch
Pokemon Stadium 1 - get a ledgecancel code ;p
Yoshi's Island (melee) - expand boundaries and move hurtboxes of bottom blocks down, so only spikes will trigger them
The following were deemed unsalvageable. I personally think a frozen FZ2 has potential, and I think cape wanted to try something with shadow moses, but... meh.
Summit
Shadow Moses
Temple
75M
Rumble Falls
Mario Bros
Flatzone2
Big Blue - half speed causes some weird movement effects on this stage
Distant Planet - make constantly raining
Skyworld - destroy top blocks at start and remove hurtboxes from bottom blocks
Green Hill Zone - remove hurtboxes on ground and remove spinners
Bridge of Eldin - move one boundary in so that the bomb causes one side of the stage to be destroyed? or remove bulbin and shrink sides slightly?
Hanenbow - remove left side
Mario Circuit - wider bounds, same camera (makes you take damage for blastzone camping)
Corneria - bigger stage, bigger bounds
Mushroomy Kingdom I - slower (like bbrawl)
Mushroomy Kingdom II - neko's idea if possible
Luigi's Mansion - slower rebuild, bottom damage also affects top (no more deadlands)
Pirate Ship - weaker bombs, weaker catapult
Norfair - faster, weaker lava (low damage, high base, low growth)
Halberd - remove the claw
Spear Pillar - neko's idea: http://img190.imageshack.us/img190/8673/spearpillar.png
Port Town - remove or severely weaken the cars
New Pork City - option B: http://i117.photobucket.com/albums/o62/leafgreen386/random junk/NewPorkCityoptions.jpg
Pictochat - make the hazards less powerful
WFWR - return sandbag
Jungle Japes - klap-trap doesn't autokill, less sucky water
Onett - extend sides slightly
Green Greens - slower (like bbrawl); fix explosion glitch
Pokemon Stadium 1 - get a ledgecancel code ;p
Yoshi's Island (melee) - expand boundaries and move hurtboxes of bottom blocks down, so only spikes will trigger them
The following were deemed unsalvageable. I personally think a frozen FZ2 has potential, and I think cape wanted to try something with shadow moses, but... meh.
Summit
Shadow Moses
Temple
75M
Rumble Falls
Mario Bros
Flatzone2
Big Blue - half speed causes some weird movement effects on this stage