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Stages thread updated FoD

AS Money

Smash Lord
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This is not done yet i plan to have every non ban stage in this so don't say "i think this stage should be added" it will don't worry

Everyone knows the importance of good stage selection and banning is crucial to the success of any character. Knowing which stages are good for your playing style and character is important. So I am making this thread to get some stage specific strategies and why. So yes refrain from saying battlefield is good for marth cuz its battlefield. We all know this sort of things. If you could put supporting evidence as to why battlefield is so good. Such as good platform height for tippers. Pretty good death zones for killing on the side and a pretty good ceiling so the people who kill up well have a harder time killing up. Anyway I have already started a stage pro and con thing I will be posting some time. I am a huge procrastinator so it may be done by the end of the month with your help maybe sooner.

Ok i am a man of my word regaurdless of how no one gave a **** bout this thread but i have a little done on the stages. i have only FD, Battlefeild, Dreamland 64, and a couple sentenses on pokemon stadium done. if you hate the format of it say something and also sudgest things i should do with it anyway here it is. i will add more stages when i have more time.

Final Destination (aka chaingrabbing heaven)
Pros: chaingrabs are excellent here. There are medium sides so KOing isn’t too hard with a good tipper.
Cons: the stage is fairly large so a good fox can run away and shoot lasers all day but it isn’t like Marth is slow so you can probably catch him not too hard. Against characters with good up killing the ceiling is kind of short so be careful of that too. Also when facing Falco or sheik more on the Falco there is no way besides jumping to avoid lasers/needle which is annoying and deadly.

Battlefield
Pros: the best thing about this level is the platforms. They can help with combos. When your opponent tech rolls to one side or the other you can get a tip in. when on a platform you can get some cheap chaingrabbing in. this is one of Marth’s best levels for sure. Also he usually doesn’t have the edge problem that most Fast fallers do. It is relatively small so fox can’t run away and shoot lasers
Cons: the platforms help Falco and many other characters with comboing as much as it dose marth. I’m also putting that sheik can have it good against marth here this is my opinion simply because sheik owns marth every where. If you want some matches look for dope vs husband at COK on youtube.(ya dope is a falco but he went sheik) on battlefield. Also dope came back vs eddies marth on battlefield from 3 stock down here http://smashboards.com/archive/index.php/t-74247.html (they are filefront)

Yoshi’s story
Pros: another small level and it is another good one for marth. his sword goes half way accross the level so avoiding the sword is hard for most. the platforms are very nice here so use them to get people in to tippers off of them is a good stratigy but then again most people will try to avoid this.
cons: the low platforms eliminate chaingrabbing on Fast fallers here so that kinda sucks. the fact that the level slants down both sides means that dtilt edge guarding is not worth it in most cases and it is harder to do the fsmash edge gaurd. a short ceiling so carful of fox's usmash and any other move that kills up. also is a very good stage for falco but marth owns him here but non the less a good falco can still dominate here.

FoD (Sonic Wave pretty much had this so i just copyed and pasted. i am lazy)
Pros: The low platforms on the sides allow Marth to hit people below him and if they're going down he can even grab them while he's still a little above them. The changing heights may require you to move to get that foward smash, but there are points where it covers the whole platform which means your opponent can't escape. You can even tip the platform with a F-tilt. Marth gets to use his nice vertical recover thanks to the low floor and medium sides. He'll also live a little longer thanks to a above average celling. Killing will be no problem because opponents will have to recover from lower and Marth has great edgegame. He can drop down safely and knock them just a little out so they're too low to recover.
Cons: The platforms moveing can mess up some things and there isn't too much chaingrabbing here. Characters like samus and link and y link can recover very well here useing their grappling hooks but that should be easy enough to edge gaurd as they have to be comeing from strait up.

Kirby 64/Dreamland 64
Pros: a high ceiling so up kill's are harder for the characters that kill that way. you can chaingrab a little in the middle. marth's life expectancy is higher here but so is everyone eles exept falco cuz his recovery sucks.
Cons: this is one of marths worst random stages. the platforms suck because they are too high for tip fsmashes the only thing that can reach that high is the usmash and utilt which is useful but still. this has huge sides so killing here is kinda hard unless you spike well. samus, jiggly, peach and ganon are very good at liveing so there is also a glitch here where marth stumbles leaving him open for an attack but this rarely happens so no johns bout that.

Pok e' mon stadium(normal)
Pros: an empty middle for chaingrabbing and two platforms on the sides for tippers. i like this part of the level.
cons: it is kinda big and the ceiling is short so again watch out for up kills.
 

B-Will

BRoomer
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I like this idea. This would make for a good section in the new and upcoming marth guide if you would allow us to use it.

I'll give some input later.
 

Vall3y

Smash Lord
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basically, small stages with platforms are good for marth.
from the neutral stages, marth is good at YS, BF, FoD, and worse at FD, DL, PS.
when facing space animals, though, FD becomes a fine choice if you can CG well (i would still try to avoid playing falco there, especially if he hits and runs with lasers)
marth is good at those small stages because its easier to control space - the sword covers a great part of the stage, and attacking and comboing through platforms is awesome.
what i am interested in are ideas for less conventional stages. i had an idea to play green greens. the stage is quite small, the platforms are just like in YS, and marth should be able to camp quite well and approach campers with ease. what do you say?
 

Schweppes

Smash Ace
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Kongo Jungle really isn't fun at all for Marth...the platforms are useless (either they move or are too high), the weird shape of the floor messes up aerial combos, and you can't chaingrab.

Blech.
 

AS Money

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eww green greens is tarrable for me impreticular. marth cant camp out space anamals cuz the blocks get cut away by lasers. it is true the short death zones are nice for 20% kills with tippers but the ceiling is also low so for fox or sheik and even falco(his shine goes up and can kill marth up at that stage not too hard) the platforms for green greens are pretty good but then again i never see matches there that aren't on the sides away from the platforms. i guess that chaingrabbing is ok on the sides but then again the blocks are annoying especaly on approch i seem to be hit by invisable bombs a lot there. in short i hate that level if anyone wants to show all the pros i will take that because that level is dead to me

and yes there is a reason i go to fox sheik and falco so much for my stages is because that is all anyone ever plays now a days in tournys besides marth
 

Pariah

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I have a love/hate with Pokemon Stadium.
Because of the way the stage shifts, Dair Spikes are useless unless you're edgeguarding. I despise it because the stage shifts, which throw off combos. Literally, you can be on the high rock thingy on the flame stage fighting say, Fox, you can't do an up-throw to dair to secondary dair (random PS death combo I just thought up, question it) without the possibility of being Firefox'd/Uair'd into a star KO.
 

AS Money

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Ok i have a little done not much though i dont have as much time as i thought. so people can comment. i also dont want to do every stage as of yet if people hate the format cuz i would hate to reformat 24 stages
 

TGM

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I think that Onett should be added on to the list. Onett has MANY places with up-titlts and smash will go through walls/platforms.
 

Shai Hulud

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Isn't Onett usually banned these days?

I like the idea behind this thread. I think it would be most useful to list specific counterpicks (probably two each) against each character, especially the major ones, as well as which stage to ban. I'd contribute more but honestly I don't know that much about most of the counterpick stages.
 

Dark Sonic

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I think that Onett should be added on to the list. Onett has MANY places with up-titlts and smash will go through walls/platforms.
Onett is Banned.:(

I think Foutain of Dreams should be on the list. The low platforms on the sides allow Marth to hit people below him and if they're going down he can even grab them while he's still a little above them. The changing heights may require you to move to get that foward smash, but there are points where it covers the whole platform which means your opponent can't escape. You can even tip the platform with a F-tilt. Marth gets to use his nice vertical recover thanks to the low floor and medium sides. He'll also live a little longer thanks to a above average celling. Killing will be no problem because opponents will have to recover from lower and Marth has great edgegame. He can drop down safely and knock them just a little out so they're too low to recover. Watch out for Link and Samus because they can use their chains to recover effectively on this level. It won't be that hard to stop them from getting up after this because they'll be hugging the wall, but it's a slight disadvantage. All in all I think it's a great stage
 

AS Money

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This is not done yet i plan to have every non ban stage in this so don't say "i think this stage should be added" it will don't worry
atleast read the post man

but thank you for being the first to contribute something
 

Dark Sonic

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Sorry about that. I just like FoD and I forgot it was already on the random stage list. I just never get it in tournaments even though I make sure it's on.


Can someone post a list of the 1 on 1 legal stages (other than the random ones.) Please and Thank you.
 

AS Money

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Great Bay

Fountain Of Dreams

Yoshi's Story

Venom

Yoshi's Island

Princess Peach's Castle

Kongo Jungle

Corneria

Kingdom

Temple, Hyrule

Jungle Japes

Green Greens

Brinstar

Rainbow Cruise

Pokemon Stadium

Onett??? depends on the tourny

Icicle Mountain


Mute City

Brinstar Depths


Poke' Floats

Fourside

Big Blue

Kingdom II

Dream Land

Yoshi's Island

Kongo Jungle

Battlefield

Final Destination

Flat Zone

the lines mean banned stage
 

Zephynazo

Zobaia -Deus- Ariana
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Good idea. And i think that its all up to every marth player what stage they would like to go on, and which to bann.
Me, myself like Battlefield alot^^;
 

TGM

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i thought you were talking about ALL levels. cause onett is a fox/marth heaven. but ok i see your just doing tourny legal stages.
 

AS Money

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Hey i am not stopping you from makeing pros and cons for the banned ones too i'm just not going to. if you make it good enough i will post it on the first post and give credit to the person i dont care this is more for everyone not just me
 

UMBC Super Smasher

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lol so much Yoshi Story love. Am I the only one who HATES that level???
The reason people think Yoshi's Story is great for marth is because Ken and Azen tend to do very well there. It's actually not particularly great, I'd say it's an above average stage for marth. The wind can mess up marth's fsmash and dtilt edgeguarding and screw up spacing in general. Still, the positive factors of the stage (small stage, tipper platforms) make it Marth's Story.

Are we going to add more stages with time? I'd like to see Mute City, Kongo Jungle, the ship level, and Poke Floats added.

Edit: since when were those banned stages... uhh banned? I've seen MLG matches on many of those crossed out.
 

AS Money

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The reason people think Yoshi's Story is great for marth is because Ken and Azen tend to do very well there. It's actually not particularly great, I'd say it's an above average stage for marth. The wind can mess up marth's fsmash and dtilt edgeguarding and screw up spacing in general. Still, the positive factors of the stage (small stage, tipper platforms) make it Marth's Story. .
dude really now what wind on yoshi's story the only things to **** you up there are shy guys

anyway it is like i said i dont care if other people contribute to any level banned or not. infact that is part of why i made this is because i hate a lot of levels that are good for marth but are bad for me. on a lot of levels i only see cons where others will see mostly pros
 

Smash G 0 D

Leave Luck to Heaven
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Something to add to platform stages (Battlefield mostly). Camping under platforms and catching them with Fair/Utilts/UAIRSFTW is good.
 
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