This is not done yet i plan to have every non ban stage in this so don't say "i think this stage should be added" it will don't worry
Everyone knows the importance of good stage selection and banning is crucial to the success of any character. Knowing which stages are good for your playing style and character is important. So I am making this thread to get some stage specific strategies and why. So yes refrain from saying battlefield is good for marth cuz its battlefield. We all know this sort of things. If you could put supporting evidence as to why battlefield is so good. Such as good platform height for tippers. Pretty good death zones for killing on the side and a pretty good ceiling so the people who kill up well have a harder time killing up. Anyway I have already started a stage pro and con thing I will be posting some time. I am a huge procrastinator so it may be done by the end of the month with your help maybe sooner.
Ok i am a man of my word regaurdless of how no one gave a **** bout this thread but i have a little done on the stages. i have only FD, Battlefeild, Dreamland 64, and a couple sentenses on pokemon stadium done. if you hate the format of it say something and also sudgest things i should do with it anyway here it is. i will add more stages when i have more time.
Final Destination (aka chaingrabbing heaven)
Pros: chaingrabs are excellent here. There are medium sides so KOing isn’t too hard with a good tipper.
Cons: the stage is fairly large so a good fox can run away and shoot lasers all day but it isn’t like Marth is slow so you can probably catch him not too hard. Against characters with good up killing the ceiling is kind of short so be careful of that too. Also when facing Falco or sheik more on the Falco there is no way besides jumping to avoid lasers/needle which is annoying and deadly.
Battlefield
Pros: the best thing about this level is the platforms. They can help with combos. When your opponent tech rolls to one side or the other you can get a tip in. when on a platform you can get some cheap chaingrabbing in. this is one of Marth’s best levels for sure. Also he usually doesn’t have the edge problem that most Fast fallers do. It is relatively small so fox can’t run away and shoot lasers
Cons: the platforms help Falco and many other characters with comboing as much as it dose marth. I’m also putting that sheik can have it good against marth here this is my opinion simply because sheik owns marth every where. If you want some matches look for dope vs husband at COK on youtube.(ya dope is a falco but he went sheik) on battlefield. Also dope came back vs eddies marth on battlefield from 3 stock down here http://smashboards.com/archive/index.php/t-74247.html (they are filefront)
Yoshi’s story
Pros: another small level and it is another good one for marth. his sword goes half way accross the level so avoiding the sword is hard for most. the platforms are very nice here so use them to get people in to tippers off of them is a good stratigy but then again most people will try to avoid this.
cons: the low platforms eliminate chaingrabbing on Fast fallers here so that kinda sucks. the fact that the level slants down both sides means that dtilt edge guarding is not worth it in most cases and it is harder to do the fsmash edge gaurd. a short ceiling so carful of fox's usmash and any other move that kills up. also is a very good stage for falco but marth owns him here but non the less a good falco can still dominate here.
FoD (Sonic Wave pretty much had this so i just copyed and pasted. i am lazy)
Pros: The low platforms on the sides allow Marth to hit people below him and if they're going down he can even grab them while he's still a little above them. The changing heights may require you to move to get that foward smash, but there are points where it covers the whole platform which means your opponent can't escape. You can even tip the platform with a F-tilt. Marth gets to use his nice vertical recover thanks to the low floor and medium sides. He'll also live a little longer thanks to a above average celling. Killing will be no problem because opponents will have to recover from lower and Marth has great edgegame. He can drop down safely and knock them just a little out so they're too low to recover.
Cons: The platforms moveing can mess up some things and there isn't too much chaingrabbing here. Characters like samus and link and y link can recover very well here useing their grappling hooks but that should be easy enough to edge gaurd as they have to be comeing from strait up.
Kirby 64/Dreamland 64
Pros: a high ceiling so up kill's are harder for the characters that kill that way. you can chaingrab a little in the middle. marth's life expectancy is higher here but so is everyone eles exept falco cuz his recovery sucks.
Cons: this is one of marths worst random stages. the platforms suck because they are too high for tip fsmashes the only thing that can reach that high is the usmash and utilt which is useful but still. this has huge sides so killing here is kinda hard unless you spike well. samus, jiggly, peach and ganon are very good at liveing so there is also a glitch here where marth stumbles leaving him open for an attack but this rarely happens so no johns bout that.
Pok e' mon stadium(normal)
Pros: an empty middle for chaingrabbing and two platforms on the sides for tippers. i like this part of the level.
cons: it is kinda big and the ceiling is short so again watch out for up kills.
Everyone knows the importance of good stage selection and banning is crucial to the success of any character. Knowing which stages are good for your playing style and character is important. So I am making this thread to get some stage specific strategies and why. So yes refrain from saying battlefield is good for marth cuz its battlefield. We all know this sort of things. If you could put supporting evidence as to why battlefield is so good. Such as good platform height for tippers. Pretty good death zones for killing on the side and a pretty good ceiling so the people who kill up well have a harder time killing up. Anyway I have already started a stage pro and con thing I will be posting some time. I am a huge procrastinator so it may be done by the end of the month with your help maybe sooner.
Ok i am a man of my word regaurdless of how no one gave a **** bout this thread but i have a little done on the stages. i have only FD, Battlefeild, Dreamland 64, and a couple sentenses on pokemon stadium done. if you hate the format of it say something and also sudgest things i should do with it anyway here it is. i will add more stages when i have more time.
Final Destination (aka chaingrabbing heaven)
Pros: chaingrabs are excellent here. There are medium sides so KOing isn’t too hard with a good tipper.
Cons: the stage is fairly large so a good fox can run away and shoot lasers all day but it isn’t like Marth is slow so you can probably catch him not too hard. Against characters with good up killing the ceiling is kind of short so be careful of that too. Also when facing Falco or sheik more on the Falco there is no way besides jumping to avoid lasers/needle which is annoying and deadly.
Battlefield
Pros: the best thing about this level is the platforms. They can help with combos. When your opponent tech rolls to one side or the other you can get a tip in. when on a platform you can get some cheap chaingrabbing in. this is one of Marth’s best levels for sure. Also he usually doesn’t have the edge problem that most Fast fallers do. It is relatively small so fox can’t run away and shoot lasers
Cons: the platforms help Falco and many other characters with comboing as much as it dose marth. I’m also putting that sheik can have it good against marth here this is my opinion simply because sheik owns marth every where. If you want some matches look for dope vs husband at COK on youtube.(ya dope is a falco but he went sheik) on battlefield. Also dope came back vs eddies marth on battlefield from 3 stock down here http://smashboards.com/archive/index.php/t-74247.html (they are filefront)
Yoshi’s story
Pros: another small level and it is another good one for marth. his sword goes half way accross the level so avoiding the sword is hard for most. the platforms are very nice here so use them to get people in to tippers off of them is a good stratigy but then again most people will try to avoid this.
cons: the low platforms eliminate chaingrabbing on Fast fallers here so that kinda sucks. the fact that the level slants down both sides means that dtilt edge guarding is not worth it in most cases and it is harder to do the fsmash edge gaurd. a short ceiling so carful of fox's usmash and any other move that kills up. also is a very good stage for falco but marth owns him here but non the less a good falco can still dominate here.
FoD (Sonic Wave pretty much had this so i just copyed and pasted. i am lazy)
Pros: The low platforms on the sides allow Marth to hit people below him and if they're going down he can even grab them while he's still a little above them. The changing heights may require you to move to get that foward smash, but there are points where it covers the whole platform which means your opponent can't escape. You can even tip the platform with a F-tilt. Marth gets to use his nice vertical recover thanks to the low floor and medium sides. He'll also live a little longer thanks to a above average celling. Killing will be no problem because opponents will have to recover from lower and Marth has great edgegame. He can drop down safely and knock them just a little out so they're too low to recover.
Cons: The platforms moveing can mess up some things and there isn't too much chaingrabbing here. Characters like samus and link and y link can recover very well here useing their grappling hooks but that should be easy enough to edge gaurd as they have to be comeing from strait up.
Kirby 64/Dreamland 64
Pros: a high ceiling so up kill's are harder for the characters that kill that way. you can chaingrab a little in the middle. marth's life expectancy is higher here but so is everyone eles exept falco cuz his recovery sucks.
Cons: this is one of marths worst random stages. the platforms suck because they are too high for tip fsmashes the only thing that can reach that high is the usmash and utilt which is useful but still. this has huge sides so killing here is kinda hard unless you spike well. samus, jiggly, peach and ganon are very good at liveing so there is also a glitch here where marth stumbles leaving him open for an attack but this rarely happens so no johns bout that.
Pok e' mon stadium(normal)
Pros: an empty middle for chaingrabbing and two platforms on the sides for tippers. i like this part of the level.
cons: it is kinda big and the ceiling is short so again watch out for up kills.