Captain Kwark
Smash Apprentice
- Joined
- Jun 28, 2008
- Messages
- 137
I found a bug. When you play on 75m, the jingle when DK attacks doesn't play.
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Forgot to say that I would try and port oshtoby's code, not PW's stage expansion.I can try this tomorrow if I get the chance to.
Thank you, I tested Oshtoby's code, but it didn't even freeze the game.Forgot to say that I would try and port oshtoby's code, not PW's stage expansion.
Don't play 75m.I found a bug. When you play on 75m, the jingle when DK attacks doesn't play.
Ditto after I turned off the tracklist modier code and reseted My Music for the Menu.Weird as it may seem, the random freezes I was having stopped. And I didn't do anything.
Yes and yes.So it's confirmed that the Tracklist Modifier definitely has freezing issues? And the Stage Dependent Song Loader has no problems?
Just to show you it's location in the code as a whole.A Very quiet BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP freeze.
Yes, you may give the custom stages other Icons.
Don't touch the FFFF. That part of the code does not decide where on the list they go. It decides which stage gets which icon.
If you wanna arrange the stages in a different manner, look at this part of the code:
Code:006B929C 00000027 066B99D8 00000027 [COLOR="Blue"]00010203 04050908 0A0B0C0D 0E0F1114 151A1917 06131D1B 1C1F2021 22252423 27280710 12161800[/COLOR] 006B92A4 00000027 066B9A58 00000027 [COLOR="Red"]1E262A2B 2C2D2E2F 30313233 34353637 38393A3B 3C3D3E3F 40414243 44454647 48494A4B 4C4D4E00[/COLOR]
Blue = Brawl Page
Red = Melee Page
I really wish I has the second post in this thread.Code:046B8F5C 7C802378 046B8F64 7C6300AE 040AF618 5460083C 040AF68C 38840002 040AF6AC 5463083C 040AF6C0 88030001 040AF6E8 3860FFFF 040AF59C 3860000C 060B91C8 00000018 BFA10014 7CDF3378 7CBE2B78 7C7D1B78 2D05FFFF 418A0014 006B929C 00000027 066B99D8 00000027 [COLOR="Blue"]00010203 04050908 0A0B0C0D 0E0F1114 151A1917 06131D1B 1C1F2021 22252423 27280710 12161800[/COLOR] 006B92A4 00000027 066B9A58 00000027 [COLOR="Red"]1E262A2B 2C2D2E2F 30313233 34353637 38393A3B 3C3D3E3F 40414243 44454647 48494A4B 4C4D4E00[/COLOR] 06407AAC 000000A0 01010202 03030404 05050606 07070808 0909330A 0B0B0C0C 0D0D0E0E 130F1410 15111612 17131814 19151C16 1D171E18 1F19201A 211B221C 231D241E 251F2932 2A332B34 2C352D36 2F373038 3139323A 2E3BFFFF 400E4101 420F4308 441C4505 4602470C 4839491C 4A024B01 4C024D01 4E024F02 50025102 52015301 54015501 56015701 58015901 5A015B01 5C015D01 5E015F01 60016101 62016301 64016501
Blue = Brawl Page
Red = Melee Page
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 000000LL << Bytes of data
00000102 03040607 << Default Stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D
X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists
-------- --------
E0000000 80008000
Tracklists:
00 Battlefield
01 Final Destination
02 Delphino
03 Luigi's Mansion
04 Mushroomy Kingdom (1-1)
05 Mushroomy Kingdom (1-2)
06 Mario Circuit
07 75m
08 Rumble Falls
09 Pirate Ship
0A Eldin Bridge
0B Norfair
0C Frigate Orpheon
0D Yoshi's Island
0E Halberd
0F Lylat Cruise
10 Pokemon Stadium 2
11 Spear Pillar
12 Port Town Aero Dive
13 Summit
14 Flat Zone
15 Castle Siege
16 WarioWare, inc.
17 Distant Planet
18 Skyworld
19 Mario Bros.
1A Newpork City
1B Smashville
1C Shadow Moses Island
1D Green Hill Zone
1E Pictochat
1F Hanenbow
20 Temple
21 Yoshi's Island
22 Jungle Japes
23 Onett
24 Green Greens
25 Pokemon Stadium
26 Rainbow Cruise
27 Corneria
28 Big Blue
29 Brinstar
2A Menu
2B Empty
2C Empty
2D Empty
[COLOR="Grey"]046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014[/color]
006B929C 000000[COLOR="Blue"]27[/color]
066B99D8 000000[COLOR="Blue"]27[/color]
[COLOR="Cyan"]00010203 04050908
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27280710 12161800[/color]
006B92A4 000000[color="DarkRed"]27[/color]
066B9A58 000000[color="DarkRed"]27[/color]
[COLOR="Red"]1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00[/color]
HOW MANY STAGES ARE ON THE BRAWL PAGE?
006B929C 000000 [COLOR="Blue"]27[/color]
066B99D8 000000 [COLOR="Blue"]27[/color]
ORDER OF STAGES ON THE BRAWL PAGE
[COLOR="CYAN"]00 01 02 03 04 05 09 08
0A 0B 0C 0D 0E 0F 11 14
15 1A 19 17 06 13 1D 1B
1C 1F 20 21 22 25 24 23
27 28 07 10 12 16 18 00[/color]
[COLOR="CYAN"]
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1C1F2021 22252423
27
[COLOR="CYAN"]00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27000000 00000000[/color]
HOW MANY STAGES ARE ON THE MELEE PAGE?
006B92A4 000000 [color="DarkRed"]27[/color]
066B9A58 000000 [color="DarkRed"]27[/color]
ORDER OF STAGES ON THE MELEE PAGE?
[COLOR="Red"]
1E 26 2A 2B 2C 2D 2E 2F
30 31 32 33 34 35 36 37
38 39 3A 3B 3C 3D 3E 3F
40 41 42 43 44 45 46 47
48 49 4A 4B 4C 4D 4E 00
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[COLOR="SeaGreen"]2E[/color][COLOR="RoyalBlue"]3B[/color]
FFFF
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|---------------------------------------------------------------|
|Full Stage--------------ID for Placement---Stage ID---Icon ID--|
|---------------------------------------------------------------|
|Battlefield-------------00-----------------01---------01-------|
|Final Destination-------01-----------------02---------02-------|
|Delfino Plaza-----------02-----------------03---------03-------|
|Luigi's Mansion---------03-----------------04---------04-------|
|Mushroomy Kingdom-------04-----------------05---------05-------|
|Mario Circuit-----------05-----------------06---------06-------|
|75m---------------------06-----------------07---------07-------|
|Rumble Falls------------07-----------------08---------08-------|
|Pirate Ship-------------08-----------------09---------09-------|
|Bridge of Eldin---------09-----------------33---------0A-------|
|Norfair-----------------0A-----------------0B---------0B-------|
|Frigate Orpheon---------0B-----------------0C---------0C-------|
|Yoshi's Island (Brawl)--0C-----------------0D---------0D-------|
|Halberd-----------------0D-----------------0E---------0E-------|
|Lylat Cruise------------0E-----------------13---------0F-------|
|Pokemon Stadium 2-------0F-----------------14---------10-------|
|Spear Pillar------------10-----------------15---------11-------|
|Port Town Aero Dive-----11-----------------16---------12-------|
|Summit------------------12-----------------17---------13-------|
|Flat Zone 2-------------13-----------------18---------14-------|
|Castle Siege------------14-----------------19---------15-------|
|WarioWare, Inc.---------15-----------------1C---------16-------|
|Distant Planet----------16-----------------1D---------17-------|
|Skyworld----------------17-----------------1E---------18-------|
|Mario Bros.-------------18-----------------1F---------19-------|
|New Pork City-----------19-----------------20---------1A-------|
|Smashville--------------1A-----------------21---------1B-------|
|Shadow Moses Island-----1B-----------------22---------1C-------|
|Green Hill Zone---------1C-----------------23---------1D-------|
|Pictochat---------------1D-----------------24---------1E-------|
|Hanenbow----------------1E-----------------25---------1F-------|
|Temple------------------1F-----------------29---------32-------|
|Yoshi's Island (Melee)--20-----------------2A---------33-------|
|Jungle Japes------------21-----------------2B---------34-------|
|Onett-------------------22-----------------2C---------35-------|
|Green Greens------------23-----------------2D---------36-------|
|Rainbow Cruise----------24-----------------2F---------37-------|
|Corneria----------------25-----------------20---------38-------|
|Big Blue----------------26-----------------31---------39-------|
|Brinstar----------------27-----------------32---------3A-------|
|Pokemon Stadium---------28-----------------2E---------3B-------|
|---------------------------------------------------------------|
|STGCUSTOM01-------------2A-----------------40---------NA-------|
|STGCUSTOM02-------------2B-----------------41---------NA-------|
|STGCUSTOM03-------------2C-----------------42---------NA-------|
|STGCUSTOM04-------------2D-----------------43---------NA-------|
|STGCUSTOM05-------------2E-----------------44---------NA-------|
|STGCUSTOM06-------------2F-----------------45---------NA-------|
|STGCUSTOM07-------------30-----------------46---------NA-------|
|STGCUSTOM08-------------31-----------------47---------NA-------|
|STGCUSTOM09-------------32-----------------48---------NA-------|
|STGCUSTOM0A-------------33-----------------49---------NA-------|
|STGCUSTOM0B-------------34-----------------4A---------NA-------|
|ect...---------------------------------------------------------|
|---------------------------------------------------------------|
|Control Config----------NA-----------------26---------NA-------|
|Results Screen----------NA-----------------28---------NA-------|
|Homerun Contest---------NA-----------------34---------NA-------|
|Stage Builder Stage-----NA-----------------35---------NA-------|
|Allstar Healing Room----NA-----------------36---------NA-------|
|Wifi Waiting Room-------NA-----------------37---------NA-------|
|Break the Targets-------NA-----------------38---------NA-------|
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E. Yoshi's Amazing SSS, With Enhancements For DB. Sharpshooter's Tutorial[COLOR="Grey"]
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[COLOR="SeaGreen"]4E[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]4F[/color][COLOR="RoyalBlue"]01 [/color][COLOR="SeaGreen"]50[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]51[/color][COLOR="RoyalBlue"]01[/color]
[COLOR="SeaGreen"]52[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]53[/color][COLOR="RoyalBlue"]01 [/color][COLOR="SeaGreen"]54[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]55[/color][COLOR="RoyalBlue"]01[/color]
[COLOR="SeaGreen"]56[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]57[/color][COLOR="RoyalBlue"]01 [/color][COLOR="SeaGreen"]58[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]59[/color][COLOR="RoyalBlue"]01[/color]
[COLOR="SeaGreen"]5A[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]5B[/color][COLOR="RoyalBlue"]01 [/color][COLOR="SeaGreen"]5C[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]5D[/color][COLOR="RoyalBlue"]01[/color]
[COLOR="SeaGreen"]5E[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]5F[/color][COLOR="RoyalBlue"]01 [/color][COLOR="SeaGreen"]60[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]61[/color][COLOR="RoyalBlue"]01[/color]
[COLOR="SeaGreen"]62[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]63[/color][COLOR="RoyalBlue"]01 [/color][COLOR="SeaGreen"]64[/color][COLOR="RoyalBlue"]01[/color][COLOR="SeaGreen"]65[/color][COLOR="RoyalBlue"]01[/color]
[color="grey"]E0000000 80008000[/color]
Until E. Yoshi pointed it out, I didn't even realize either. Then, I looked at the values in his code and realized they were different, so I just played the matching game until I found everything that I could find.So the "ID for Placement" goes in part 2 and 3 and the "Stage ID" goes in part 4? I think that's what I messed up in my code; I'm pretty sure I used the Stage ID in every part. I didn't realize that there were different values.
No, there isn't. However, you can do like I did and replace the menu icons with whatever you like, and change one of your stages to use that.Hey, wasnt there a Wifi Waiting Room icon?
Ah! That's what it was then.No, there isn't. However, you can do like I did and replace the menu icons with whatever you like, and change one of your stages to use that.
Yeah. And you don't have it on your list in the tutorial, but for anyone that wants to use the Menu icon for something, they should use "64", which translates to "100" in decimal.Ah! That's what it was then.
[Tracklist Modifier v1.0]
[COLOR="Red"]1[/COLOR]1X2X3X4 X5X6X7X8 << Custom Stage Tracklists
-------- --------
E0000000 80008000
Tracklists:
00 Battlefield
[COLOR="Red"]01[/COLOR] Final Destination
02 Delphino
03 Luigi's Mansion
04 Mushroomy Kingdom (1-1)
05 Mushroomy Kingdom (1-2)
06 Mario Circuit
07 75m
08 Rumble Falls
09 Pirate Ship
0A Eldin Bridge
0B Norfair
0C Frigate Orpheon
0D Yoshi's Island
0E Halberd
0F Lylat Cruise
10 Pokemon Stadium 2
11 Spear Pillar
12 Port Town Aero Dive
13 Summit
14 Flat Zone
15 Castle Siege
16 WarioWare, inc.
17 Distant Planet
18 Skyworld
19 Mario Bros.
1A Newpork City
1B Smashville
1C Shadow Moses Island
1D Green Hill Zone
1E Pictochat
1F Hanenbow
20 Temple
21 Yoshi's Island
22 Jungle Japes
23 Onett
24 Green Greens
25 Pokemon Stadium
26 Rainbow Cruise
27 Corneria
28 Big Blue
29 Brinstar
2A Menu
2B Empty
2C Empty
2D Empty
No, you're doing it a bit wrong. You have to replace a set of them (X1, X2, X3, X4, etc.) with both numbers. So the first line would not be 11X2X3X4 X5X6X7X8 (because that would give you Spear Pillar's music), it would be 01X2X3X4 X5X6X7X8.Nice tutorial! I'll have to keep reading it to myself until it makes sense to me lol.
What I just did there in the red by replacing the "X" with a "1", does this mean my STGCUSTOM01.PAC will have Final Destination's soundtrack?Code:[Tracklist Modifier v1.0] [COLOR="Red"]1[/COLOR]1X2X3X4 X5X6X7X8 << Custom Stage Tracklists -------- -------- E0000000 80008000 Tracklists: 00 Battlefield [COLOR="Red"]01[/COLOR] Final Destination 02 Delphino 03 Luigi's Mansion 04 Mushroomy Kingdom (1-1) 05 Mushroomy Kingdom (1-2) 06 Mario Circuit 07 75m 08 Rumble Falls 09 Pirate Ship 0A Eldin Bridge 0B Norfair 0C Frigate Orpheon 0D Yoshi's Island 0E Halberd 0F Lylat Cruise 10 Pokemon Stadium 2 11 Spear Pillar 12 Port Town Aero Dive 13 Summit 14 Flat Zone 15 Castle Siege 16 WarioWare, inc. 17 Distant Planet 18 Skyworld 19 Mario Bros. 1A Newpork City 1B Smashville 1C Shadow Moses Island 1D Green Hill Zone 1E Pictochat 1F Hanenbow 20 Temple 21 Yoshi's Island 22 Jungle Japes 23 Onett 24 Green Greens 25 Pokemon Stadium 26 Rainbow Cruise 27 Corneria 28 Big Blue 29 Brinstar 2A Menu 2B Empty 2C Empty 2D Empty
Also, since I have 16 extra stages from the Stage Roster Expansion, do I keep adding lines for all of them until I reach 16?
Also, what does E0000000 80008000 represent? I see that a lot in codes.
Also, can someone link me to a hex converter thing so I can edit the bytes of data part when needed?
What about the Xs? Aren't they place-holders and supposed to be replaced?No, you're doing it a bit wrong. You have to replace a set of them (X1, X2, X3, X4, etc.) with both numbers. So the first line would not be 11X2X3X4 X5X6X7X8 (because that would give you Spear Pillar's music), it would be 01X2X3X4 X5X6X7X8.
And since you want 16 custom stages, your code should look like this at the end:
00010203 04050607 < - Custom stages 1 through 8
08090A0B 0C0D0E0F < - Custom stages 9 through 16
E0000000 80008000 < - Basically states an "End of File", of sorts. Needed or else it will crash.
0100070A 04050607
08090A0B 0C0D0E0F
01020304 05060708 << Custom Stage Tracklists
-------- --------
E0000000 80008000
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 00000050 << bytes of data
00000102 03040607 << default stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D
00010203 04050607 << beginning of custom stages
08090A0B 0C0D0E0F
E0000000 80008000
<file external="/private/wii/app/RSBE/pf/module/st_custom01.rel" disc="/module/st_custom01.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom02.rel" disc="/module/st_custom02.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom03.rel" disc="/module/st_custom03.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom04.rel" disc="/module/st_custom04.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom05.rel" disc="/module/st_custom05.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom06.rel" disc="/module/st_custom06.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom07.rel" disc="/module/st_custom07.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom08.rel" disc="/module/st_custom08.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom09.rel" disc="/module/st_custom09.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0A.rel" disc="/module/st_custom0A.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0B.rel" disc="/module/st_custom0B.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0C.rel" disc="/module/st_custom0C.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0D.rel" disc="/module/st_custom0D.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0E.rel" disc="/module/st_custom0E.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0F.rel" disc="/module/st_custom0F.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom10.rel" disc="/module/st_custom10.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom11.rel" disc="/module/st_custom11.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom12.rel" disc="/module/st_custom12.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom13.rel" disc="/module/st_custom13.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom14.rel" disc="/module/st_custom14.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom15.rel" disc="/module/st_custom15.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom16.rel" disc="/module/st_custom16.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom17.rel" disc="/module/st_custom17.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom18.rel" disc="/module/st_custom18.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom19.rel" disc="/module/st_custom19.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom1A.rel" disc="/module/st_custom1A.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom1B.rel" disc="/module/st_custom1B.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom1C.rel" disc="/module/st_custom1C.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom1D.rel" disc="/module/st_custom1D.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom1E.rel" disc="/module/st_custom1E.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom1F.rel" disc="/module/st_custom1F.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom20.rel" disc="/module/st_custom20.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom21.rel" disc="/module/st_custom21.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom22.rel" disc="/module/st_custom22.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom23.rel" disc="/module/st_custom23.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom24.rel" disc="/module/st_custom24.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom25.rel" disc="/module/st_custom25.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM01.pac" disc="/stage/melee/STGCUSTOM01.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM02.pac" disc="/stage/melee/STGCUSTOM02.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM03.pac" disc="/stage/melee/STGCUSTOM03.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM04.pac" disc="/stage/melee/STGCUSTOM04.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM05.pac" disc="/stage/melee/STGCUSTOM05.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM06.pac" disc="/stage/melee/STGCUSTOM06.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM07.pac" disc="/stage/melee/STGCUSTOM07.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM08.pac" disc="/stage/melee/STGCUSTOM08.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM09.pac" disc="/stage/melee/STGCUSTOM09.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0A.pac" disc="/stage/melee/STGCUSTOM0A.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0B.pac" disc="/stage/melee/STGCUSTOM0B.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0C.pac" disc="/stage/melee/STGCUSTOM0C.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0D.pac" disc="/stage/melee/STGCUSTOM0D.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0E.pac" disc="/stage/melee/STGCUSTOM0E.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0F.pac" disc="/stage/melee/STGCUSTOM0F.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM10.pac" disc="/stage/melee/STGCUSTOM10.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM11.pac" disc="/stage/melee/STGCUSTOM11.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM12.pac" disc="/stage/melee/STGCUSTOM12.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM13.pac" disc="/stage/melee/STGCUSTOM13.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM14.pac" disc="/stage/melee/STGCUSTOM14.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM15.pac" disc="/stage/melee/STGCUSTOM15.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM16.pac" disc="/stage/melee/STGCUSTOM16.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM17.pac" disc="/stage/melee/STGCUSTOM17.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM18.pac" disc="/stage/melee/STGCUSTOM18.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM19.pac" disc="/stage/melee/STGCUSTOM19.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1A.pac" disc="/stage/melee/STGCUSTOM1A.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1B.pac" disc="/stage/melee/STGCUSTOM1B.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1C.pac" disc="/stage/melee/STGCUSTOM1C.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1D.pac" disc="/stage/melee/STGCUSTOM1D.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1E.pac" disc="/stage/melee/STGCUSTOM1E.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1F.pac" disc="/stage/melee/STGCUSTOM1F.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM20.pac" disc="/stage/melee/STGCUSTOM20.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM21.pac" disc="/stage/melee/STGCUSTOM21.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM22.pac" disc="/stage/melee/STGCUSTOM22.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM23.pac" disc="/stage/melee/STGCUSTOM23.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM24.pac" disc="/stage/melee/STGCUSTOM24.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM25.pac" disc="/stage/melee/STGCUSTOM25.pac" create="true" />
Oh. I don't know what any of that means lol but that's not important. What is important is if I did the code right this time.Mario Zelda Fan, the code starts with 00 because that is an 8-bit write command into the 80_ mem region. If you change it to start with 01_ that is an 8-bit write command into the 81_ mem region.
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 00000050 << bytes of data
00000102 03040607 << default stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D
00010203 04050607 << beginning of custom stages
08090A0B 0C0D0E0F
E0000000 80008000
But I do have the code turned off and it still freezes after I select a stage in My Music. That makes me think maybe it's not the code but something to do with my mu_menumain.pac file as its MiscData[7] is where I have all my custom song titles in.It's buggy. Don't use it if that happens.
Even after resetting My Music, the game will still freeze after I return to the title screen and press start when that code is on.
Quick question: If you've used the tracklist code once, will you need to do the My Music Reset?Use the My Music Reset code for whatever stage is crashing on the my music area. If it is all stages, use all the my music reset codes. In the GCT ONLY HAVE THE RESET CODES.
28708ceb 00000046
4A000000 90180F06
14000076 FF002817
E0000000 80008000