JamesRaynor
Smash Apprentice
- Joined
- May 30, 2009
- Messages
- 82
Well I mean is it in a format where it is somewhat easy to use?No offense, but you just figured that out? The update has been out for weeks now.
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Well I mean is it in a format where it is somewhat easy to use?No offense, but you just figured that out? The update has been out for weeks now.
Yeah once you get the hang of it it''s really simple and easy to useWell I mean is it in a format where it is somewhat easy to use?
So where do you start if you want to, say, make/import a tree stump model as part of a stage? I'm not really asking for a full tutorial, but I can say that I really have no idea as to a starting point.Yeah once you get the hang of it it''s really simple and easy to use
Hey Welcome to the Smash Worlds forums.I know im gona sound like a n00b asking this but, what do you guys use to do this?!?! I so wana make my own stages.
Well, first of all extract the modeldata you want to add models to (modeldata[1].brres)
Go hex editing this file and find 3DModels(NW4R), rename it to AnmChr(NW4R)
Go to brawlbox, do the new character animation action as many times as models you need and save
Return to hex, go to AnmChr(NW4R) and rename it to 3DModels(NW4R) again
Find any new CHR0 string and make sure they are the ones that you have created, and rename them to MDL0
Go to brawlbox, you'll have some new models with blank name. You must right click and replace with any valid you have saved previously. When you do this, they automatically get a name, if you use the same model in everyone, they will have the same name
Rename them so they don't have the same name and you should be able to save the brres file
Then go to the stage you extracted the modeldata from and replace it with the new one. It should be it
My Fourside stage has almost 100 models in modeldata[1]
I suppose this could be used for making new color animations, or texture animations, or whatever O.o
Note: If not done correctly, brawlbox will say it can't save the file
Yeah, it works fine now ^^and this has been fixed in teh latest version of brawlbox, right?
Could someone make a .rel file for the windy effect version over RUMBLE FALLS for this? (I don't know why, but the last time I downloaded a .rel for a stage hack, Online Waiting Room turned back into stupid Rumble Falls.)This is a lot better.
Pretty big.
Well guys here is the beta release. I was getting a bit to excited so I felt it was time to send it out.
There are still some things I have yet to implement but that may take some time. Pkmn Trainer and one of the collision points on the stage are a bit questionable but for the most part itsa beaut.
Couldn't decide which one I wanted to release but they are pretty much the same, so have at. It goes over the Online Training Stage.
Download Here for the normal version.
Download Here for a nice windy effect while you fight.
All I ask is that you guys have fun and feel inspired to change the texture, the background completely, or even port it to a different stage. (I hope you upload whatever you make)
Special thanks to:
Mewtwo_2000
Razanak7
RandomTBush
BigSharkZ
Brawlshifter
Eldiran
**I wonder if this is good enough to get me a spot on the first post**
The .rel files for the two versions would be the same.Could someone make a .rel file for the windy effect version over RUMBLE FALLS for this? (I don't know why, but the last time I downloaded a .rel for a stage hack, Online Waiting Room turned back into stupid Rumble Falls.)
Yeah, no need to loop in positioning animations xDLol, stealth edit as soon as you posted.
Just one more question(not counting the above) and I'll be done torturing you. ^_^
If I'm just using the animation to edit where the model goes, I don't have to loop, right?
Exactly ^^Also, if I use two of the same model, I can just rename the bones so they don't mess up each other, right?
I did that, but Rumble Falls is still coming up instead of online training room.The .rel files for the two versions would be the same.
You might be using a code that makes the game load the waiting room instead of Rumble Falls. In that case, name the stage file STGONLINETRAINING.PAC and you won't need a .rel.
Thank you so much again for helping me with that. I posted it in Retos Nintendo Team giving you credit... it's ok for you, right? D:EDIT: I'm posting this one too, this is alexjol's dragoon on lylat cruise
I just helped him to make it work properly
http://www.mediafire.com/download.php?ywjw5ljo0y2
Of course, thanks for the creditsThank you so much again for helping me with that. I posted it in Retos Nintendo Team giving you credit... it's ok for you, right? D:
Needs download linkmy stage deserve to be here D:
yes, I made his mouth looping just for a scary effect on the stage x3
fixed: no butter, and looped mouth
need to fix: collision
Looks a little bit like Hyrule Castle.'sup guys.
Still hardcore in progress, so there's a lot of work to be done. Like texturing.
Just figured I'd at least show that I am working on something. And that I give away far too much info when it's 6AM and I can't sleep.