FairKnight
Smash Journeyman
I know how to add models, if you want I can help a bit
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Uh...what? Hanenbow has music. I've replaced it with the NBA Jam Tournament Edition music before.don't try it it'll freeze if you do because hanenbow has no music while the stage you're replacing does
I..sniff..I love youNext project:
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Sky Deck from Sonic adventure
for now it will be just a texture, but if anyone can tellme any idea to change/add any model tell me
I'm calling shenanigans. Hanenbow really doesn't have any music. The only "music" for the stage is the sounds made by the little things bouncing around.Uh...what? Hanenbow has music. I've replaced it with the NBA Jam Tournament Edition music before.
EDIT: Got it to work myself! However, the other issue at hand here is: What .rel file does World Martial Arts Tournament use?
If you stand still and do nothing in Hanenbow there is indeed a background music track. It's very minimal, but it is there, and therefore it can be replaced.I'm calling shenanigans. Hanenbow really doesn't have any music. The only "music" for the stage is the sounds made by the little things bouncing around.
HANENBROW
R03 - Hanenbrow?
HotDogTurtle made that stagehttp://www.youtube.com/watch?v=E6cyYajbLYE&playnext_from=TL&videos=2k6kAoxcs5A
Who is the creator of the stage in that video???
i'm surprised that actually worked i've tried it before and got such a lovely song from my wiiUh...what? Hanenbow has music. I've replaced it with the NBA Jam Tournament Edition music before.
EDIT: Got it to work myself! However, the other issue at hand here is: What .rel file does World Martial Arts Tournament use?
Before I continue, I must add, thank you for the assist, Mit.i'm surprised that actually worked i've tried it before and got such a lovely song from my wii
Any luck with this yet?I'm embarking on a project to include custom stage parts that Sakuari denied us.
I got sideways spikes done.
I'm also gonna try to do:
-sideways springs
-downward facing springs and spikes
-blocks of water
-invisible blocks
-maybe circling platforms
And I guess I'm open to suggestions.
And also, I think footstep6 is spring.
If this has been done before or is impossible, please tell me; I'm too lazy to search.
Can someone give me the No Sandbag code again please?
No Sandbag
4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C0003B 60000000
90DD08C0 00000000
YES! Now to put my stages and crap on there.
World Martial Arts Tournament uses Final Destination's .rel.Before I continue, I must add, thank you for the assist, Mit.
But yes, R03 is Ambient Sounds. It's not listed on the My Music menu, and the little bar that says the name of the song from the info.pac (or was it the mu_menumain.pac?) doesn't come up. But I have played two successful nonfreezing matches on Stop That Train!
However, I cannot get the other three stages I want to put on to work...what is the correct .rel for World Martial Arts Tournament?
Either that, or with Mewtwo2000's modification of my stage, it will also work as a Wi-Fi Waiting Room/Custom replacement.World Martial Arts Tournament uses Final Destination's .rel.
Oh, I have a template for a basic 3D stage.Oh, and something i forgot, does anybody remember any posts they think should go in the Knowledge section of the op? Resources (somebody link me to that 2d stage base), tutorials for stuff, anything off the top of your heads (or, if you feel like, trawling back through these 1749 posts to find stuff) that you think deserve a place in the op. Also, once i finish, i'll be asking for some help on a lil sumthin that'll be included in the official Project:M release...
You don't understand. It freezes after the match. :'(Finish It Naoh!!!
Maestro, could I get an OP link of the above? :DSo, I been messing around with tons of stages trying to make my Wii exclusively use the awesome ones, and it's going well. In the process, I ended up modifying a ton of stages' collisions to make them less glitchy or annoying to play on, so I figured I would post them here.
I don't recall where I got most of them. Please inform me who to give credit to, since most of it is blank.
Also, please make this post my link on the OP.
[collapse=Edited Stages]CHARACTER TEST STAGE
http://www.mediafire.com/?wyncymyzmid
Changes: removed the side and middle platforms, changed top into a small ceiling, and added colors to the left and right side that allow for easy CSP making.
Original by: InTrepidCognito
---
DOODLE STAGE
http://www.mediafire.com/?nzn4ydzlz4z
Changes: fixed up the collisions to be clearer and less confusing. Now ceiling spikes are less likely, and there are no platforms too small to stand on.
Original by: Razanak7?
---
MARIO VS. BOWSER 2D NES STAGE
http://www.mediafire.com/?zmizhxzmnyz
Changes: fixed the break in the bridge that stopped rolling/running up and down the slope.
Original by: ???
---
SUBSPACE SAFETY CAPSULE
http://www.mediafire.com/?z2ttiq2jd0z
Changes: fixed all the broken floors that stopped running/rolling, made it easier to recover from slightly under the ledge.
Original by: ???
---
ARENA-STYLE TROPHY DISPLAY PLATFORM
http://www.mediafire.com/?xxzywjmnvzy
Changes: fixed right side which had a break in the floor. WARNING: UNTESTED.
Original by: ???
---
CAPTAIN FALCON'S FINAL SMASH ROADWAY
http://www.mediafire.com/?n2gwmnyjkzw
Changes: made collisions with railings cleaner, fixed a break in the floor that I accidentally caused in my edit a while back...
Original by: superyoshi888, Mewtwo2000, Phantom Wings, etc?
---
2D SONIC HIDDEN PALACE STAGE
http://www.mediafire.com/?eyu0muakajn
Changes: made crystals in the air pass-through (to prevent camping underneath), added an extra ledge on the center crystal (to make it more reachable) and changed the leftmost and rightmost floors into straight drops (to reflect the graphics and prevent camping on the edges).
Original by: Mewtwo2000
---
STARFOX DRAGOON CRUISE
http://www.mediafire.com/?ojomyjanjwe
Changes: Made the left and right undersides a little easier to recover from.
Original by: Mewtwo2000, Alexjol[/collapse]
I'm taking btl061 and resizing it to about FD's size and rotating it so that the "altar" is behind and the stairs are in front, leaving you with edges on the left and right. I figured out how to rotate the support pillars beneath (found the correct names) so that I could create wall collisions that could be visibly seen.GameDominator06, whatre you trying to do again? Lol