FairKnight
Smash Journeyman
ds22 I have no idea how to do that
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Awesome ToS2 stages.Ummm I have a question:
I imported 5 stages onto different stages, Ill show you them right now:
Sea Town
Crystal War Field
Arena
Fire Altar
Heaven's Call
I ported these over as follows:
Sea Town - Delphino Plaza
Crystal Warfield - Battlefield
Arena - Super Mario Bros. (Famicom)
Fire Altar - Friget Orephon
Heaven's Call - Final Destination
They all seem to freeze when you play them on the corresponding stages, can anyone tell me whats wrong?
If it helps, I didnt give a .rel files, is that the only thing that can fix this?
i've tried this before trust me it won't animate all rumble falls is a stage that moves downward the camera doesn't move at all.......
OK. How do I make the camera and stage move a la Rumble Falls or Raindow Cruise, or more specifically, how do I make it respond in game?
I made an animation for the static model and Stgposition and it won't respond in game. It doesn't freeze, but it doen't move.
Can someone please help me? I really want to fix that stage and not have any crashing.I know that someone had made a Legend of Zelda Temple of Time stage made from the mdl0 of the Warioware Smoothmoves LoZ game. But, Thanyou, told me that the collisions on the stage must have been rushed and wanted me to redo it. I tested the stage before I did any edits. The stage was fine besides some bad collisions. I then deleted all of the collisions and started the collisons anew. I tested it. Whenever I exit the match by force quitting or winning, it crashes. Is there a fix for this? If need be, I will upload the stage if you need it.
Haven't looked at it for a while but i'm sure that's the only reasonWhy is there a StgPposition animation then?
I'm sure that it's more than just to move the revival platforms.
no, just fails xD hopefully another something soon, along with minor fixes to thoseAh oh well i bet you this gets like 1000 downloads before tomorrow
But anyway icy mountain looks great any other aces up your sleeve NO@H?
XD well good luck!no, just fails xD hopefully another something soon, along with minor fixes to those
I think you're just mad cause I did the same thing as you, even though I had started mine before yours was released. I tried to delete the polygons, nothing happened. its a beta, I'll fix it eventually.That ZSS stage is pretty bad, to be honest.. You didn't even delete the multiple face polygons, the pose makes her look stupid, and I've personally had enough of these "Fight on people" kind of stages, even though I made one myself, which at least had songs to go with it and a custom background.
like i said earlier the number of .brres has to be the same as the the stage you're replacingI hexed a stage model from another game and replaced it over Hanenbow, but it froze when I chose it in-game in the selection screen.
So I tried again over Final Destination, and it also froze. It worked perfectly in Brawlbox though. Anyone know how to fix this?
You could always just take the camera settings from another stage like Battlefield or Wi-fi waiting room.Anyone have idea hot do to movible the cam? because teh cam don't move up, but it don't move, with the character, like other stages. anyone ahve idea how to do it?
you mean stage position model?You could always just take the camera settings from another stage like Battlefield or Wi-fi waiting room.
The center of camera, and its limits are in the stage possition model, where is teh camera you say?no, the camera.
export modeldata100 from a level in which the camera doesn't move at all, and replace the modeldata100 in rumble falls with that. you will brobably have to change the y axis so that its positioned where you want it. Good luck, and tell me how it goes.The center of camera, and its limits are in the stage possition model, where is teh camera you say?
There are specific .rels for each stage. Make sure you get the right .rels for the right stages and you should be fine. Also, remember to check spelling.The same problem I had earlier with the .rel files is back again Lol
the .rel thing that Mr Chuy sent me, it worked for final destination and battlefield but failed to work for Mario Bros., Delphino Plaza, Frigate Orephon, Yoshi's Island, Rainbow Cruise, Pokemon Stadium, and Jungle Japes.
So, on that note, does Anyone know where I can simply download .rels that work for Online Training Room, or give me a solution to this problem? The downloaders are getting pretty impatient at this whole freezing thing
everything was right mate, If it would help, can I send someone the .rels so they can take a look at it? this is really urgentThere are specific .rels for each stage. Make sure you get the right .rels for the right stages and you should be fine. Also, remember to check spelling.
Read and be patient.Guys please, I need a solution to this :/
Can anyone please help me at all?
Or at least have a link with modified .rels
Thats what I did with the original .rel files... and it still freezes
http://ssbbcustom.wikia.com/wiki/Module_filesThe same problem I had earlier with the .rel files is back again Lol
the .rel thing that Mr Chuy sent me, it worked for final destination and battlefield but failed to work for Mario Bros., Delphino Plaza, Frigate Orephon, Yoshi's Island, Rainbow Cruise, Pokemon Stadium, and Jungle Japes.
So, on that note, does Anyone know where I can simply download .rels that work for Online Training Room, or give me a solution to this problem? The downloaders are getting pretty impatient at this whole freezing thing