Mr.Chuy
Chuy
only works if he's using the css by As1inkbigsharkz in the css thread chuy posted this to fix the messed up css. its an animation that fixes the messed up css.
http://www.mediafire.com/?yummmndttyx
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only works if he's using the css by As1inkbigsharkz in the css thread chuy posted this to fix the messed up css. its an animation that fixes the messed up css.
http://www.mediafire.com/?yummmndttyx
fixed.Gee, I guess someone didn't look at the BrawlVault page where it says "Brawl Styled Hyrule Castle by mastaklo with credit to Mewtwo2000"
Does it have thorns popping up from the ground? And will they hurt the players?number 1. i've only spend about 30 minutes on its so far (and 15 of that was getting the models). i'll have a more refined version up tomorrow.
Lylat has a very small file size limit VERY small i mean maybe 700kbs or less if you're luckyUgh, you guys don't freaking know how I hate making stages, because they never freaking work. It pisses me off. I just replaced the Lylat Cruise model, changed animations and added 5 textures, and it's not working. Plus, this idea was the best ever. I planned on replacing the arwings as well, and replacing the battleships with even bigger things (Not saying it yet).
Hint: ...NONE. >)
What did he do? I just planned on making a new stage on Final Destination by importing the Lylat Cruise background and animation, along with my platform and other things.Lylat has a very small file size limit VERY small i mean maybe 700kbs or less if you're lucky
But do what eternal yoshi does it'll save you in the long run trust me
Making back ups of the stage you're working onWhat did he do? I just planned on making a new stage on Final Destination by importing the Lylat Cruise background and animation, along with my platform and other things.
I showed this to my friend because I thought he'd be interested by MGS2 in Brawl, but instead he was like "that red texture is much more interesting. OMG IS THAT REIMU?" etc. So, uh, what IS that texture? Is that Ganondorf? It looks like a mess of red and black pixels in that shot.I rebuilt the bridge out of other models and it loaded successfully.
It also looks more accurate than the old model.
Only thing is,
I need rails. Rails like the rails on the upper stage on Shadow Moses Island.
http://img686.imageshack.us/img686/190/al1006171334binout.jpg
As you can see, the lighting needs adjustment because it make everything too saturated.
just wow *ç*![]()
i'm going to shrink the base plats. the tree does not like being moved (it distorts) so i may move everything down on the y axis to compensate.
ohmygawd how did you do that?!?! How did you get rid of the smaller platforms? I was trying to do this to make a Green Greens + but I gave upgreen greens pic
i'm going to shrink the base plats. the tree does not like being moved (it distorts) so i may move everything down on the y axis to compensate.
Probably file size getting you. It's what always gets me, you have to be really careful about it. You could always try using WWR, like they said, it has a HUGE file size limit. I'm doing one on jungle japes, and the file size is like 650 kb, I have to be really careful.Ugh, you guys don't freaking know how I hate making stages, because they never freaking work. It pisses me off. I just replaced the Lylat Cruise model, changed animations and added 5 textures, and it's not working. Plus, this idea was the best ever. I planned on replacing the arwings as well, and replacing the battleships with even bigger things (Not saying it yet).
Hint: ...NONE. >)
thats still impressive. how did you do it? vertex?I've taken the original Green Greens stage and taken the platforms out, just testing and I'll post it in a sec for you NO@H.
Edit: lolwut, I got the BEEP of death when I quit the match while using the stage. Other than that it was fine (no platforms or their collisions).
Ok, something is really weird here. When the match ends in any way, the stage freezes. Using the unmodified stage did not cause a freeze about 30 sec earlier. Has this happened to anyone else?
I have no idea wtf is going on, sorry NO@H.
I attached the platform bone to a 1 frame animation. You right-click the ModelData, New > Character Animation. Then you right-click the model, preview. Open up the left and right tabs, click on the bone you want to get rid of, then click on the animation. From there, you can do whatever is shown on the bottom right (Translate, Scale, and Rotate in all 3 axis). You want your changes to make the box where you changed it to become yellow. When you're done, it will add a NewNode under the animation you made. Save it, and load the file to fix the name (the node becomes the name of the bone).thats still impressive. how did you do it? vertex?
I think the tree trunks have to be a tad thinner in respect to the leaves...
dude, those spikes were books.
thats not based on green greens. i took the pillar custom stage object, flipped it, and then used custom stage pieces to make up the base/pathway. then, i imported the tree from green greens (i'm probably going to need to import some animations from green greens too).ohmygawd how did you do that?!?! How did you get rid of the smaller platforms? I was trying to do this to make a Green Greens + but I gave up
Yes? I messed it up bc I was in a hurry and I wanted to go to bed. The link i posted contains High Quality textures of the entire smashbros64 game. Just thought it would look much better than the blurred/low-res textures originally ripped.dude, those spikes were books.