I've had an idea for this for a while, now I found a place to put it.

This is the first stage thing I've made, hope y'all like it.
And sorry for the bad quality pics, I'm too lazy to drawn everything in detail
Caves - Pikmin 2
My idea for this is a traveling stage that visits 8 different destinations, each a different cave type from the original game, Metal, Submerged, Garden, Toy, Tile, Snow, and Soil. Each area consists of different enemies, there are 2 layouts of enemies per floor.
Metal:
The metal layout is a piece of ground with two short walls near the ledges. (the brown thing is in the background so it isn't a platform, you'll see why soon!)
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The first enemy layout contains a fire geyser on the right, and a Careening Dirigibug on the left. The Dirigibug will float around and drop bombs, except you can't use his bombs against him, he doesn't take damage from his own bombs. The fire geyser just spews out fire for a second, then takes a break, then repeats. Both of these things can be destroyed once they've taken enough damage.
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The second enemy layout has the Man-At-Legs! He occasionally comes around and aims at the fighter in first, then constantly shoots lasers at them for a couple seconds. The brown wall in the middle is a safe place, if you stand there, his lasers can't get to you. He should do about two rounds of lasers before the stage travels somewhere else.
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Submerged:
This location is a big walk-off, with a soft platforms at the top which is also a walk-off. However, the water on the top platform will push you down, standing up there for a few seconds will force you to drop down.
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When I said there are 2 layouts of enemies per floor, I lied. This one only has one, and I bet you know what it is! Every so-often, the Water Wraith will drive by on his rollers. If you run into him, you'll get launched pretty far. The top platform also contains a fiery dweevil, he'll run around up there and pick up items. If you attack him, he'll unleash a bunch of flames around himself. The Dweevil is killable, while the Water Wraith in un-killable (yes, even with Purple Pikmin.)
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Garden:
I actually had no idea what the background looked like here, so I just made it brown (because it's underground.) Anyway, this is a walk-off with a giant bucket and a hand-shovel that act as hard platforms.
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The first enemy layout contains buried shearwigs on the top of the bucket, and a fiery blowhog on the ground. The Shearwigs will pop-out and attack you when you come near them, there are 3 of them. The blowhog will spray fire at anyone in range. Both of them are killable.
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The second enemy layout contains a Pilerated Snagret (only because the normal one is an assist.) He is in the background the entire time, he jumps between the left, center, and right of the stage. When you're in the area of the stage he's in, he'll attack you. When it's almost time to change to a new destination, he'll bury himself, go out of the background, and appear in the right.
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Toy:
The toy room is another walk-off, it contains a tambourine platform on the right, and a house on the left.
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The first enemy layout contains a breadbug and a puffy blowhog. The breadbug will wander around the background and occasionally come in to the battlefield. He'll pick up items on the ground and take them away. A puffy blowhog also comes by occasionally, he'll aim at the tambourine and blow anyone on it, the air he blows out is a windbox, he appears on the right, so the wind sends you to the left. The breadbug can be killed, but has a lot of health, and the puffy blowhog stays in the background the whole time so he can't be killed.
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The second enemy layout contains a Bulbear. The Bulbear wanders in the background until he sees someone step on the ground in between the tambourine and the house. When he has an enemy in sight, he comes to the battlefield and eats anyone in his range. He then stays there until he is killed or the stage travels. And yes, he's killable.
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Tile:
Wow, another walk-off. This time it's like the metal layout, except the walls and stage are bigger.
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The first enemy layout contains a Wollywog on the left and a poison spewer on the right. The Wollywog patrols the left and when an enemy is in his territory, he jumps on them. When hit, you get grounded and launched after it wears off. The poison spewer does damage as long as you're in it's poison. Both of these things are killable.
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The second layout contains another boss, the Ranging Bloyster! He stays in the background near the center. When he attacks, he lashes out his tentacles, they cover up about 2 thirds of the center area. He'll only attack the player in first and knowing the boss, his eye color will change to the color of the player in first. Since he's in the background, he's unkillable.
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Snow:
This is the last walk-off, I promise. The stage is a giant walk-off with a little cave, house, thing on the right. The cave thingo, despite having a backside in the game, doens't here, so you can be K.Oed if you go too far into it.
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The first enemy layout contains a Gatling Groink. He appears on the right after a bit and will shoot explosives until someone kills him. He shoots rather slow, so he shouldn't be as annoying as they were on Pikmin 2. He's killable but does soak up a bit of damage before dying.
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The second enemy layout contains a sleeping Hairy Bulborb on the right and a fire geiser on the inside of that cave thingy. Since Bulborbs have literally no ears, they'll only walk up if they are attacked or someone touched them. Once awake, he'll walk around and eat anyone in his range. He is killable, but like the Gatling Groink, he takes quite a bit of damage before dying.
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Soil:
A non walk-off, yay! This place contains a tall platform with a little side platform sticking out of the side, plus a little other platform on the far right.
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This place's first enemy layout contains a Dwarf Bulborb on the top of the big platform, and a Dwarf Orange Bulborb on the top of the small platform. These two guys act identically, they both walk around their playform and bite anyone they run into. They have low health, so getting rid of them should be easy.
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The second enemy layout here changes more than just the enemies, it's flooded now! The water acts like normal water. However, the only enemy here is a mere Snitchbug. The swooping snitchbug flys around and occasionally tries to pick up fighters, if he succeeds, he holds them for a second before throwing them straight into the ground, burying them, or if there isn't any ground under them....
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Music:
Cave Medley - Pikmin 2
All the songs from the Cave Medley, but seperate, so:
Emergence Cave (Between destinations) - Pikmin 2
Subterranean Complex (Metal) - Pikmin 2
Submerged Castle + Water Wraith is Coming (Submerged) - Pikmin 2
Snagret Hole (Garden) - Pikmin 2
Railroad Room (Toy) - Pikmin 2
Jellyfloat Pool (Tile) - Pikmin 2
Cold Chasm (Snow) - Pikmin 2
Cautious Cavern (Soil1) - Pikmin 2
Mystic Marsh (Soil2) - Pikmin 2
Boss Battle (Boss Enemy Layout) - Pikmin 2
Wishful Wild - Pikmin 2
Titan Dweevil - Pikmin 2
Plasm Wraith - Pikmin 3
Vehemoth Phosbat - Pikmin 3
Cave - Pikmin 3
Ai No Uta - Strawberry Flower (Pikmin)
Tane No Uta - Strawberry Flower (Pikmin 2)
Namida Ga Afureta - Strawberry Flower (Pikmin)
Fighter: Louie
Hope y'all liked it, I think this is a good way to represent the vast amount of interesting wildlife the games have to offer.
Also, this is more than a bit long, should I put it in a spoiler tag?
Edit: I forgot about the platform it uses to move between areas, well, it'd just be a platform about the size of Skyloft without platforms. Tavelling between places should take up to 5 or 10 seconds.