So how done are we with the 3DS stagelist? I'm new to this thread and I've only read the OP so I don't know how much this has been discussed. Have we worked out neutrals and counterpicks and things like that? Well I guess I will give my thoughts anyway. I will base my thoughts off the stage list in the OP.
Neutrals :
- Battlefield
- Final Destination
- Omega Form stages w/ walls since the ones without are kinda irrelevant
- Yoshi's Island ( Brawl )
- Prism Tower
These stages generally don't give big advantages to certain characters, and if they do, there's always another to choose. Or it's probably a bad matchup so switch characters you dummy! Prism Tower does have some jank with the starting walkoff and transitions but nothing too bad.
Counter Picks :
- Tomodachi Life : I think this one is especially underrated. There's no hazards and you can get used to the weird way the rooms fade in and out. However, the way the platforms are could cause sharking, easy off the top kills if on the top platform, and runaway/circle camp, so if that is not an advantage for certain characters, I don't know what is.
- Brinstar : This one's always been a personal favorite since it rides the fine line between legal and competitive, and crazy and fun. The lava is really predictable and not overly strong like in Mute City from Melee. However, the organic looking pillars and things have hurtboxes so that could mess with projectiles and the platform layout can really help out with killing. This is the perfect stage for your strong close combat characters to deal with projectile characters with the bonus of lava combos. I doubt it will ever happen though since projectile spammers will always ban this stage. Also perfect stage for multi jumpers because of sharking.
- Reset Bomb Forest : A pretty cool stage at first but then walkoff, weird structures in the air that could cause stage spike combo shenanigans, and a weird centipede thing that kills you. This stages is pretty amazing for aerial fighters but it's a nightmare for Little Mac and Dr. Mario! We might have to have a rule that states that the weird structures should be destroyed ASAP after the walk off part fades away since they are pretty disjusting and more obstructive than any other part.
The could-be-legal-but-not-very-good:
- Arena Ferox : I'm not the biggest fan of this stage since I don't see the point of it but people say it is good so OK I guess. Probably just gonna have to wait out some sections of it like in Melee with Pokemon Stadium. It's a fine stage and I think it could even be a neutral.
- Corneria - Always been banned before but now walls are less abusive so this stage could work and it is clearly counter pick material but nobody likes it.
- Paper Mario - Hazards aren't too bad and certain parts of the stage are very yes to me.
- Tortimer Island - Fruit can be ignored, shark doesn't come out very long at all, and Kapp'n isn't as obtrusive if you play closer to the center. Could be neutral since counterpicking with this one is rolling the lottery because layout changes every time you pick it.
Every other stage is definetly banned IMO including Rainbow Road @
Raziek
please ban it lol. So it's a lot different than my starting stagelist but that's how it came out.
Banning for neutrals could be 1-2-1, winner gets 2 or 3 bans during counterpicking, and you will have to tell them which ones you ban now or some other way. That's my 2 cents, so even though it looks like I'm trying to create the end all stagelist, I'm not so take it with a grain of salt and don't get mad since it's just my opinion.
I've been hearing some stuff about the 3DS version being dead competively and it saddens me. Some people can't afford the Wii U version so please don't say that.