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Stage Analysis & Discussion Thread

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Piford

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So Wuhu Island is playable in 6 player smash, but after watching some 1v1 videos I don't think its too big, or at least big enough to warrant banning it. If it is too big it should be determined through actual tournament matches, since its not like its size can be used to camp. The majority of the time your on a platform with one or two more platforms on it.
 

Piford

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Hey guys so I decided to make a survey on the stages for the Wii U version to see what the community actually thinks of the stage list and to see what ones we need to be arguing for the most. You can find the survey here if you want to take in and look at the results.
 
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ParanoidDrone

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Hey guys so I decided to make a survey on the stages for the Wii U version to see what the community actually thinks of the stage list and to see what ones we need to be arguing for the most. You can find the survey here if you want to take in and look at the results.
Once you've collected enough samples you may want to look into combining the stage predictions into some sort of bar graph. A bunch of pie charts makes it hard to compare how people feel about individual stages.
 

Piford

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Once you've collected enough samples you may want to look into combining the stage predictions into some sort of bar graph. A bunch of pie charts makes it hard to compare how people feel about individual stages.
I was going to post an analysis of the data. The pie charts are they for you to looks at for the time being, unless you can tell me how to switch it in Google Forms.
 

Slyphoria

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Hey guys so I decided to make a survey on the stages for the Wii U version to see what the community actually thinks of the stage list and to see what ones we need to be arguing for the most. You can find the survey here if you want to take in and look at the results.
Mario Circuit has some pretty interesting results. I was giving reasons in the Sakurai post for why it should be a counterpick, so I probably changed some people's minds, at least from banned to maybe.

Hey, post this on the subreddit too. See if it can get a lot more eyes on it.
It's on there.
 
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Piford

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Hey, post this on the subreddit too. See if it can get a lot more eyes on it.
It is posted in the subreddit! That where the majority of the responses are coming from assumably.
 

Davis-Lightheart

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You know; I wonder how many people outside the hardcore Brawl competitive community remembers that you can spotdodge the lava on Norfair?

I'm honestly surprised so many people are on the fence about Wrecking Crew though. It gives me hope that people are giving it consideration.
 
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ParanoidDrone

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You know; I wonder how many people outside the hardcore Brawl competitive community remembers that you can spotdodge the lava on Norfair?

I'm honestly surprised so many people are on the fence about Wrecking Crew though. It gives me hope that people are giving it consideration.
I haven't played Brawl in ages, never competitively, and even I knew the lava could be shielded/spotdodged.
 

CatRaccoonBL

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I'm honestly surprised so many people are on the fence about Wrecking Crew though. It gives me hope that people are giving it consideration.
I was also pleasantly surprised at how many people are actually willing to give it a chance. I put in "I need to play on it" myself. As much as I do think it looks like a great stage, I still think there could be potential for unfair play. But no one should write it off just yet I believe.
 

Slyphoria

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I haven't played Brawl in ages, never competitively, and even I knew the lava could be shielded/spotdodged.
I didn't know, and I probably played Brawl more than Melee. Probably because I hardly played Norfair because of the lava in the first place.

I was also pleasantly surprised at how many people are actually willing to give it a chance. I put in "I need to play on it" myself. As much as I do think it looks like a great stage, I still think there could be potential for unfair play. But no one should write it off just yet I believe.
I definitely want to test it more. It looks like it could be quite a good counterpick.

Speaking of which, there seems to be a lot of counterpicks in this game. More than starters. I wonder if that's good or bad.
 

smashmachine

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let's see here (as of 298 responses):
stages with 50% or more voting "likely legal":
Final Destination (93%)
Battlefield (92%)
Smashville (92%)
Miiverse (85%) (however isn't this basically another Battlefield)
Town and City (84%)
Lylat Cruise (78%)
Halberd (67%)
Pilotwings (66%)
Delfino Plaza (63%)
Kongo Jungle 64 (58%)
Duck Hunt (55%)
Skyloft (54%)
Big Battlefield (52%)
Castle Siege (51%) (how is this barely over the cutoff)
Total: 14 including Miiverse

stages with 50% or more voting "likely legal" or "I need to play on it":
Wuhu Island (37%+45%=82%)
Pokemon Stadium 2 (46%+28%=74%)
Windy Hill Zone (32%+40%=72%)
-----------------------------------------------------
(everything below has more in favor of "likely banned" over "likely legal", but not enough for 50%)
Mario Circuit (26%+39%=65%)
Orbital Gate Assault (20%+45%=65%)
Kalos Pokemon League (14%+48%=62%)
Woolly World (14%+47%=61%)
Luigi's Mansion (27%+33%=60%)
Jungle Hijinx (11%+47%=58%)
Wrecking Crew (9%+47%=56%)
Yoshi's Island (Melee?) (40%+15%=55%)
Skyworld (26%+27%=53%)
Coliseum (20%+33%=53%)
Total: 13

stages with 50% or more voting "likely banned"
Garden of Hope (50%) (why, this is better than over half the stages in the previous section)
Wii Fit Studio (52%)
Port Town Aero Dive (61%)
Mushroom Kingdom U (62%)
Mario Galaxy (63%)
Norfair (65%)
Gamer (76%)
Boxing Ring (76%)
Onett (82%)
Gaur Plains (82%)
Pac-Land (83%)
Bridge of Eldin (84%)
Pyrosphere (84%)
Temple (85%)
Palutena's Temple (86%)
Wily Castle (88%)
Mario Circuit (Brawl) (89%)
Flat Zone 2 (89%)
The Great Cave Offensive (90%)
75m (92%)
Total: 20
 
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Piford

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let's see here (as of 298 responses):
stages with 50% or more voting "likely legal":
Final Destination (93%)
Battlefield (92%)
Smashville (92%)
Miiverse (85%) (however isn't this basically another Battlefield)
Town and City (84%)
Lylat Cruise (78%)
Halberd (67%)
Pilotwings (66%)
Delfino Plaza (63%)
Kongo Jungle 64 (58%)
Duck Hunt (55%)
Skyloft (54%)
Big Battlefield (52%)
Castle Siege (51%) (how is this barely over the cutoff)
Total: 14 including Miiverse

stages with 50% or more voting "likely legal" or "I need to play on it":
Wuhu Island (37%+45%=82%)
Pokemon Stadium 2 (46%+28%=74%)
Windy Hill Zone (32%+40%=72%)
Mario Circuit (26%+39%=65%)
Orbital Gate Assault (20%+45%=65%)
Kalos Pokemon League (14%+48%=62%)
Woolly World (14%+47%=61%)
Luigi's Mansion (27%+33%=60%)
Jungle Hijinx (11%+47%=58%)
Wrecking Crew (9%+47%=56%)
Yoshi's Island (Melee?) (40%+15%=55%)
Skyworld (26%+27%=53%)
Coliseum (20%+33%=53%)
Total: 13

stages with 50% or more voting "likely banned"
Garden of Hope (50%) (why, this is better than over half the stages in the previous section)
Wii Fit Studio (52%)
Port Town Aero Dive (61%)
Mushroom Kingdom U (62%)
Mario Galaxy (63%)
Norfair (65%)
Gamer (76%)
Boxing Ring (76%)
Onett (82%)
Gaur Plains (82%)
Pac-Land (83%)
Bridge of Eldin (84%)
Pyrosphere (84%)
Temple (85%)
Palutena's Temple (86%)
Wily Castle (88%)
Mario Circuit (Brawl) (89%)
Flat Zone 2 (89%)
The Great Cave Offensive (90%)
75m (92%)
Total: 20
Most of the stages in the "likely banned" section that are better than the stages in the "likely legal" or "I need to play on it" were probably because of ignorance to how the stage works.
Very good analysis. I'm a little more skeptical then you about some of these stages, (like Garden of Hope), but overall, this makes good points.
I'm not actually that for garden or hope, but I'm optimistic. Of the ones I analyzed I think Big Battlefield, Mario Circuit (Wii U), Luigi's Mansion, Norfair, Orbital Gate Assault, Pokemon Stadium 2, Wuhu Island, and Windy Hill should definitely be legal. The ones with walk-offs really depend on how the community reacts to walk-offs this time around. The rest could be used, but aren't to tragic to do without.
 
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ParanoidDrone

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Speaking of which, there seems to be a lot of counterpicks in this game. More than starters. I wonder if that's good or bad.
I'll just say I'm in favor of FLSS over making a distinction between starters and counterpicks and leave it at that for fear of going off topic. There's another thread for discussing stage selection procedure.
 

Piford

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Yeah there were quite a few trolls, specifically ones that would put like FD, BF, and then Flat zone 2.
 

Piford

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....I wonder how a similar project for Melee and/or Brawl would've looked like
It would likely be extremely high percents on legal stages for melee. For brawl it would likely be Extremely high percents for some legal stages, and then slightly above 50% for the rest of the legal stages and some banned stages.
 

ParanoidDrone

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Most of the stages in the "likely banned" section that are better than the stages in the "likely legal" or "I need to play on it" were probably because of ignorance to how the stage works.

I'm not actually that for garden or hope, but I'm optimistic. Of the ones I analyzed I think Big Battlefield, Mario Circuit (Wii U), Luigi's Mansion, Norfair, Orbital Gate Assault, Pokemon Stadium 2, Wuhu Island, and Windy Hill should definitely be legal. The ones with walk-offs really depend on how the community reacts to walk-offs this time around. The rest could be used, but aren't to tragic to do without.
I'm inclined to agree. Some like Kalos Pokemon League are probably beyond saving (even though I still like it) but I'd still want to do some formal research to get kill percents and stuff on the record. Mushroom Kingdom U depends heavily on Nabbit and how easy it is to deal with. Jungle Hijinxs is another one I would like to see attempted but if I'm being honest don't really expect to work out in the long run. (But if it does I'll be pleasantly surprised.)

I also want to say that even though everyone seems scared ****less of walkoffs for various reasons, I do think there's room in the stage list for at least one. We have 3 possibilities in Coliseum, Wii Fit Studio, and Mario Galaxy, none of which have anything more exciting than shifting platform layouts. (Mario Galaxy has its gravity thing, but as I understand it, all it does is make projectiles arc to follow the curve of the stage.)

Although there's something to be said for the fear of walkoff camping, and a lot of people feel very strongly that the offstage game is an integral part of Smash that some characters are designed to excel at, I think it does other characters a disservice to omit a category of stages they could otherwise make use of. Other than Final Destination, where would Little Mac really want to counterpick to if one excludes all the walkoffs? (To use only the most obvious example.)
 
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Piford

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I'm inclined to agree. Some like Kalos Pokemon League are probably beyond saving (even though I still like it) but I'd still want to do some formal research to get kill percents and stuff on the record. Mushroom Kingdom U depends heavily on Nabbit and how easy it is to deal with. Jungle Hijinxs is another one I would like to see attempted but if I'm being honest don't really expect to work out in the long run. (But if it does I'll be pleasantly surprised.)

I also want to say that even though everyone seems scared ****less of walkoffs for various reasons, I do think there's room in the stage list for at least one. We have 3 possibilities in Coliseum, Wii Fit Studio, and Mario Galaxy, none of which have anything more exciting than shifting platform layouts. (Mario Galaxy has its gravity thing, but as I understand it, all it does is make projectiles arc to follow the curve of the stage.)

Although there's something to be said for the fear of walkoff camping, and a lot of people feel very strongly that the offstage game is an integral part of Smash that some characters are designed to excel at, I think it does other characters a disservice to omit a category of stages they could otherwise make use of. Other than Final Destination, where would Little Mac really want to counterpick to if one excludes all the walkoffs? (To use only the most obvious example.)
Coliseum seems to be the favorite among walk-offs, probably because the platforms come out and go into the ground as opposed to the ceiling like in Wii Fit Studio.
 

ParanoidDrone

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Coliseum seems to be the favorite among walk-offs, probably because the platforms come out and go into the ground as opposed to the ceiling like in Wii Fit Studio.
Makes sense. There's precedent in the 3DS version for the platforms to vanish before reaching the blast line (Arena Ferox and Prism Tower, specifically) but that's whatever.

I wonder if making a point to play on some of the more fringe stages in friendlies would help them gain acceptance?
 

SneakyLink

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So what's everyone's thoughts on the Skyloft stage? I think it could make a good counter pick.
 

Johnknight1

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So what's everyone's thoughts on the Skyloft stage? I think it could make a good counter pick.
I think given the amount of neutral-ish stages we have, having these clearly not neutral-ish and at best borderline stages isn't necessary.

Confirmed so far we have Final Destination, Battlefield, Congo Jungle 64 (it is neutral IMO now smaller in proportion with the characters), Lylat Cruise, Town & City, Smashville, and Duck Hunt (assuming tree camping isn't an issue) in the game, and Miiverse coming not long after that. That's 8 clear neutral/maybe counter-pick stages. Stage Builder stages and Big Battlefield may also be legal (the latter at least in doubles).

There's not really any reason to have all the other stages confirmed (aka clearly at best borderline at worst campfestapalooza) to be legal in tournaments. There just isn't. We have enough legal stages, and honestly, if Brawl can survive with 4 stages legal and Melee can thrive with 6 legal, Smash WiiU can thrive and survive with the 7 or 8 given stages (plus Stage Builder stages and any additional hidden stages).

I mean, of the stages I didn't mention Skyloft is probably the most neutral that doesn't have annoying aspects that stop battle (looking at you Haleberd stage hazards, and your awful transformations Pokémon Stadium 2). I'll give it that. It will definitely be in a few locals and even a few regions.

But at nationals (that Nintendo doesn't host and dictate the rules [LOL Smash Balls are legal])=??? Nope.

TO's don't want these other stages legal because they make the matches longer.
Streamers don't want these stages legal because they make the matches slower and more boring.
Players don't want these stages legal because it increases the likelihood a random element can have a major impact.

Quite frankly these stages shouldn't be legal at actual tournaments with big money on the line. That's the bottom line.
 
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The Stoopid Unikorn

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I think given the amount of neutral-ish stages we have, having these clearly not neutral-ish and at best borderline stages isn't necessary.

Confirmed so far we have Final Destination, Battlefield, Congo Jungle 64 (it is neutral IMO now smaller in proportion with the characters), Lylat Cruise, Town & City, Smashville, and Duck Hunt (assuming tree camping isn't an issue) in the game, and Miiverse coming not long after that. That's 8 clear neutral/maybe counter-pick stages. Stage Builder stages and Big Battlefield may also be legal (the latter at least in doubles).

There's not really any reason to have all the other stages confirmed (aka clearly at best borderline at worst campfestapalooza) to be legal in tournaments. There just isn't. We have enough legal stages, and honestly, if Brawl can survive with 4 stages legal and Melee can thrive with 6 legal, Smash WiiU can thrive and survive with the 7 or 8 given stages (plus Stage Builder stages and any additional hidden stages).

I mean, of the stages I didn't mention Skyloft is probably the most neutral that doesn't have annoying aspects that stop battle (looking at you Haleberd stage hazards, and your awful transformations Pokémon Stadium 2). I'll give it that. It will definitely be in a few locals and even a few regions.

But at nationals (that Nintendo doesn't host and dictate the rules [LOL Smash Balls are legal])=??? Nope.

TO's don't want these other stages legal because they make the matches longer.
Streamers don't want these stages legal because they make the matches slower and more boring.
Players don't want these stages legal because it increases the likelihood a random element can have a major impact.

Quite frankly these stages shouldn't be legal at actual tournaments with big money on the line. That's the bottom line.
I'd normally agree, but woth the removal of certain mechanics, such as chaingrabs and wall-infinites, there are A LOT of stages that have the possibility of being legal and the tournaments would only have more diversity.
 

Piford

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I think given the amount of neutral-ish stages we have, having these clearly not neutral-ish and at best borderline stages isn't necessary.

Confirmed so far we have Final Destination, Battlefield, Congo Jungle 64 (it is neutral IMO now smaller in proportion with the characters), Lylat Cruise, Town & City, Smashville, and Duck Hunt (assuming tree camping isn't an issue) in the game, and Miiverse coming not long after that. That's 8 clear neutral/maybe counter-pick stages. Stage Builder stages and Big Battlefield may also be legal (the latter at least in doubles).

There's not really any reason to have all the other stages confirmed (aka clearly at best borderline at worst campfestapalooza) to be legal in tournaments. There just isn't. We have enough legal stages, and honestly, if Brawl can survive with 4 stages legal and Melee can thrive with 6 legal, Smash WiiU can thrive and survive with the 7 or 8 given stages (plus Stage Builder stages and any additional hidden stages).

I mean, of the stages I didn't mention Skyloft is probably the most neutral that doesn't have annoying aspects that stop battle (looking at you Haleberd stage hazards, and your awful transformations Pokémon Stadium 2). I'll give it that. It will definitely be in a few locals and even a few regions.

But at nationals (that Nintendo doesn't host and dictate the rules [LOL Smash Balls are legal])=??? Nope.

TO's don't want these other stages legal because they make the matches longer.
Streamers don't want these stages legal because they make the matches slower and more boring.
Players don't want these stages legal because it increases the likelihood a random element can have a major impact.

Quite frankly these stages shouldn't be legal at actual tournaments with big money on the line. That's the bottom line.
But you should have as many stages as possible. The more stages there are the more balanced the game will be. And how can you tell me without even playing on it that Skyloft has an average matchup farther from 50:50 then lets say Final Destination. It would require years of thorough testing to figure out that kind of data. All you do to the meta game by banning stages that don't need to be banned is hurt it and cause it to be centralized around a few characters. How can you say that all of these stages make the match longer without playing on them? Almost none of these stages have random elements and the ones that do is simply an order of transformations. For the order, it doesn't matter that its randomized since most matches will go through an entire loop anyways, you should be prepared to fight on all of them, and the background often indicates whats happening. Do a couple of maps that people wanted allow for camping, probably. If it is actually shown to be a problem in actual competitive play through many many repetitions then it can be banned. You know what stages also support camping, pretty much all of them. Its obvious that players do want these stages legal.
 

Terotrous

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I think the reason so many people voted Yoshi's Island legal is because we didn't realize it was Yoshi's Island Melee and not Yoshi's Island Brawl. I know I made that mistake.

If it was possible, a picture of each stage along with the name would have really helped.


The more stages there are the more balanced the game will be.
That's not necessarily true btw. The stage list can affect the viability of some characters, and more stages can mean more bad stages for those characters. Little Mac is the most obvious example. A liberal stagelist will hurt his viability a lot.
 

The Stoopid Unikorn

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That's not necessarily true btw. The stage list can affect the viability of some characters, and more stages can mean more bad stages for those characters. Little Mac is the most obvious example. A liberal stagelist will hurt his viability a lot.
Depends on the stages added... If, for example, Wii Fit Studio and Colisseum are legal, Mac would be OP
 
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Piford

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I think the reason so many people voted Yoshi's Island legal is because we didn't realize it was Yoshi's Island Melee and not Yoshi's Island Brawl. I know I made that mistake.

If it was possible, a picture of each stage along with the name would have really helped.



That's not necessarily true btw. The stage list can affect the viability of some characters, and more stages can mean more bad stages for those characters. Little Mac is the most obvious example. A liberal stagelist will hurt his viability a lot.
Well I specified its for the Wii U version, and linked a list of stages at the top. It wasn't possible to put pictures of the stages.
For more stages making the game more balanced, its of course in theory not in application. Like having 3 versions of FD like some people want (i don't know why) would clearly make the game unbalanced since they are basically the same stage. But we saw in Brawl that removing a bunch of stages to try to balance the game against Meta Knight all we did was make Ice Climbers the second best character by a large margin. But we have to also remember for little mac than almost any stage that's not FD is pretty bad for him.
 

The Stoopid Unikorn

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Well I specified its for the Wii U version, and linked a list of stages at the top. It wasn't possible to put pictures of the stages.
For more stages making the game more balanced, its of course in theory not in application. Like having 3 versions of FD like some people want (i don't know why) would clearly make the game unbalanced since they are basically the same stage. But we saw in Brawl that removing a bunch of stages to try to balance the game against Meta Knight all we did was make Ice Climbers the second best character by a large margin. But we have to also remember for little mac than almost any stage that's not FD is pretty bad for him.
You could've at least wrote which game that the Yoshi's Island stage is from like this: Yoshi's Island (Melee)

Like having 3 versions of FD like some people want (i don't know why) would clearly make the game unbalanced since they are basically the same stage.
Much like how 3 of the 4 starters stages in Melee are essentially a variation of Battlefield

But we saw in Brawl that removing a bunch of stages to try to balance the game against Meta Knight all we did was make Ice Climbers the second best character by a large margin. But we have to also remember for little mac than almost any stage that's not FD is pretty bad for him.
I completely agree, they became ridiculously better after the Broken Knight thing and more stages (at least from the start) would be much better to balance things out. With the removal of chaingrabs and wall-infinites, the stagelist for Smash U tourneys will certainly be much bigger than any other Smash title.
 
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Terotrous

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But we saw in Brawl that removing a bunch of stages to try to balance the game against Meta Knight all we did was make Ice Climbers the second best character by a large margin.
I definitely agree that we should not attempt to tweak the game balance by messing with the stage list. That's super stupid and leads to all kinds of unintended consequences. The stagelist should be chosen based on what creates a dynamic and exciting metagame. However, I personally feel that janky stages create a less exciting metagame. Most of the time when people want a stage banned it's not because they're no fun or can't adapt, it's because those stages are fundamentally not balanced for competitive play and lead to the abuse of boring strategies that just aren't fun or exciting.
 

ParanoidDrone

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Most of the time when people want a stage banned it's not because they're no fun or can't adapt, it's because those stages are fundamentally not balanced for competitive play and lead to the abuse of boring strategies that just aren't fun or exciting.
If you really want to go that route then we should ban every stage except FD and maybe Battlefield. They are the only stages in the entire series without something going on, however minor, and FD in particular is the only Sakurai-approved "competitive" stage.

I realize that's a strawman and slippery slope. It's meant as hyperbole to illustrate the importance of putting up with some amount of dynamic stage elements and not being scared of weirdly-shaped stages.
 

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You could've at least wrote which game that the Yoshi's Island stage is from like this: Yoshi's Island (Melee)


Much like how 3 of the 4 starters stages in Melee are essentially a variation of Battlefield


I completely agree, they became ridiculously better after the Broken Knight thing and more stages (at least from the start) would be much better to balance things out. With the removal of chaingrabs and wall-infinites, the stagelist for Smash U tourneys will certainly be much bigger than any other Smash title.
I think you meant 4 (FoD, Dreamland, Yoshi's Story, and Battlefield) of the 5 (Final Destination).
I definitely agree that we should not attempt to tweak the game balance by messing with the stage list. That's super stupid and leads to all kinds of unintended consequences. The stagelist should be chosen based on what creates a dynamic and exciting metagame. However, I personally feel that janky stages create a less exciting metagame. Most of the time when people want a stage banned it's not because they're no fun or can't adapt, it's because those stages are fundamentally not balanced for competitive play and lead to the abuse of boring strategies that just aren't fun or exciting.
janky is not a real world, and also is not a reason to ban a stage (I'd guess if you gave me an example you'd say Wooly World? Complete guess, sorry if I'm wrong). But you are right about banning stages that abuse boring strategies that aren't fun or exciting, such as banning Temple for Circle Camping.
 

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If you really want to go that route then we should ban every stage except FD and maybe Battlefield.
No, there are other stages that are clearly fair and introduce some interesting elements to the game. For example, I am totally fine with stages like Prism Tower and Smashville.

What you don't want is a stage which has a redactive effect on the gameplay. For example, Green Hill Zone. The signpost in this stage is so good for camping that that's really the only strategy you should employ here, which makes the game much less exciting. That's the kind of mechanic which is undesirable. Similarly, on a stage where you can circle camp, getting a lead and then doing it is the only reasonable thing to do.

It does take some testing to know which stages work well and which do not, but there are definitely some stages that just don't work well in a competitive setting.


Janky is not a real world, and also is not a reason to ban a stage (I'd guess if you gave me an example you'd say Wooly World? Complete guess, sorry if I'm wrong)
Wooly World does look pretty jank. I'll try it out, but my hopes aren't high.

On stages like that where there's very little room to fight on the ground, the balance of the game is shifted pretty heavily towards characters who are good in the air or who can camp a particular position on stage. It just tends to result in a slower, less dynamic match, and a bunch of dumb KOs.
 
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