popo12
Smash Apprentice
- Joined
- Jul 17, 2006
- Messages
- 118
- NNID
- Nucleotyde
- 3DS FC
- 1977-0411-3918
I played in the tournament earlier ( I was Nucleotyde there), and I might post some more thoughts tomorrow when I'm not as sleepy, but there are still a couple of things I still want to mention while they're fresh.
First, I really like Tomodachi Life. The layout is strange, and it's a bit large, but it wasn't terrible and disruptive. The stage alters the flow of play, but it doesn't seem to worsen it. I never had a match devolve into runaway, and there was a lot of maneuvering between the platforms. The high floor and low ceiling can lead to early kills, but it's something that you can position yourself to avoid, and the kills don't come terribly early. I had a lot of matches where me and my opponent were ducking up and down through the top platforms trying to land our finisher while avoid the other's, and it was really fun and tense. Plus you can drop bowling balls like 3 stories on it.
Second, I don't really like Mute City that much anymore. Mute City is a stage I really wanted to like (it's such a cool stage), but it just doesn't play that well in a serious match. At a given time, there are at least 3 platforms on the stage, all of which are big enough to fight comfortably on. The problem is that those platforms never seem to form a cohesive whole. With no ledges, a damaging floor, and no consistent platform layout, approaching your opponent between platforms is always risky. It seemed to slow the game down terribly, and I really didn't enjoy fighting on it. I could still see the stage being legal in a liberal stage list, but it's borderline.
Anyways, it was a fun tournament, and I really liked getting to try the stages out with real people who I didn't know already hated them.
P.S. Japes still sucks and I still hate it, but that's a topic for tomorrow.
First, I really like Tomodachi Life. The layout is strange, and it's a bit large, but it wasn't terrible and disruptive. The stage alters the flow of play, but it doesn't seem to worsen it. I never had a match devolve into runaway, and there was a lot of maneuvering between the platforms. The high floor and low ceiling can lead to early kills, but it's something that you can position yourself to avoid, and the kills don't come terribly early. I had a lot of matches where me and my opponent were ducking up and down through the top platforms trying to land our finisher while avoid the other's, and it was really fun and tense. Plus you can drop bowling balls like 3 stories on it.
Second, I don't really like Mute City that much anymore. Mute City is a stage I really wanted to like (it's such a cool stage), but it just doesn't play that well in a serious match. At a given time, there are at least 3 platforms on the stage, all of which are big enough to fight comfortably on. The problem is that those platforms never seem to form a cohesive whole. With no ledges, a damaging floor, and no consistent platform layout, approaching your opponent between platforms is always risky. It seemed to slow the game down terribly, and I really didn't enjoy fighting on it. I could still see the stage being legal in a liberal stage list, but it's borderline.
Anyways, it was a fun tournament, and I really liked getting to try the stages out with real people who I didn't know already hated them.
P.S. Japes still sucks and I still hate it, but that's a topic for tomorrow.
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