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SSE Jungle Discussion

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
I feel that discussion for this stage deserves it's own thread. I'd like to hear everyone's input on this stage. I think it could certainly have a place in competitive play. The presentation is full and complete for it with already done textures for icons and such, a full background and nice looking stage, music, etc.

It certainly feels a lot more like a stage that could fit in a finished project over ones like WWR and stuff. Sure the stage is a bit wide horizontally, but what is so bad about that really? There's no real problem with circle camping with other big stages, doesn't offer any huge advantage to one character over another, etc.
 

g-regulate

Smash Hero
Joined
Apr 14, 2004
Messages
7,568
Location
ashburn, VA
I dislike this stage. its huge and is great for campers and encourages camping. the camera also is weird.

I've always been an advocate for making brawl plus a great competitive game, not for adding things "I think would be cool".
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
Not every stage has to be small. Making it smaller kind of takes away what's different about it compared to stages already in the game.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
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JCaesar
Can we shrink it horizontally but not vertically, so the platform heights don't get ****ed up? Otherwise it's just not a very good stage, certainly not starter material for singles. This was the first polished SSE stage that we really got to try out, but I think we can find something much better than this.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
from what I remember from doing 100% Intense SSE is that many "salvageable" stages have huge borders to allow you to live to obscure percents on purpose. When enemies can take you from 0-100 in 2 seconds, not even momentum canceling can do much. Obviously any other SSE stage we might try to salvage will have a size problem in one form or another.

That said, this is probably the most unique non-gimmick SSE stage other than the SSE Halberd Interior (with the flashing on and off lights). Shrinking it horizontally can make it a lot more manageable, and the platforms aren't as huge as Halberd Interior. It also doesn't have a gap below (Halberd Interior however does) that allows you to glide or bomb tech from one side to another, deterring at least one type of camping (lower circle camping).
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
The stage boundaries seemed ok. It's just a little big horizontal. Kind of goes hand and hand with how small WW is horizontally.

I suppose just shorten the boundaries a tad for how big the stage is, but not by too much
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
The boundaries and camera were already adjusted. Vertically from the floor it's the same as FD/BF/SV, and horizontally fits with where the sides of the stage are though a bit on the small side to go better with how wide the stage is overall. If the actual stage/platforms were made smaller horizontally while resizing the side kill zones by the same amount I think it'd make a great stage for both 1vs1 and 2vs2.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
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GHNeko
And this is the part where I bring up using Dantarion's alt stage loader for 2 versions of this stage where one is optimized for doubles and the other for singles.
 
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