if some characters shields drain faster or suffer more from being hit.
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All shields drain at the same speed, in percentages. For example, let's say (this is just a made up example) after 1 second the shield is 85% of it's full size, it goes like this for every character. Obviously, Yoshi's egg is always the same size, and also, Yoshi's shield lasts a whopping.......... 1 frame longer than all the other shields. Of course, it has 17 frames shield-release-recovery-time and it can't reflect projectiles (I'm pretty sure) so that's the catch of his unique shield. Shield to body size would be impossible to get exact ratings, as there are too many little factors when you get down to it, but shield normal size would be possible. I might test it when I'm bored again.
Anyway, I'm working on a Attack Power Degeneration list, and here is what I have so far... (note that for the 2nd and 3rd hits, they are actually strangely approx. 90.99% and between 82.95% and 82.99%, but they were so close to being rounded up I just rounded it anyway)
Attack Power Degeneration - shows how much weaker consecutive hits are, and how much Giant Melee, Tiny Melee, Super Mushrooms and Poison Mushrooms affect attack power.
Consecutive Hits - % of max power
1 - 100%
2 - 91%
3 - 83%
4 -
5 -
6 -
7 -
8 -
9 -
10 or more - 55%
--Giant Melee = 120%
--Super Mushroom = 120%
--Poison Mushroom = 87.5%
--Tiny Melee = 83.75%
--Giant Melee + Super Mushroom = 142.5% (Super Mushroom X 1.875)
--Giant Melee + Poison Mushroom = 97.5% (Poison Mushroom X 0.8125)
--Tiny Melee + Super Mushroom = 90.75% (Super Mushroom X 1.08358)
--Tiny Melee + Poison Mushroom = 79.375% (Poison Mushroom X 0.94776)
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Notes to self for very-soon to do stuff
-remember to update F-Zero GX records (Big Blue: Drift Highway now 59"350, like 16th or 17th or something best in world)
-remember to update Metroid Prime by adding Enemy HP List