did you read the grabbing range list that "I" made (someone else did, as I mentioned). It's slightly inaccurate since it's IMPOSSIBLE to get a REAL accurate list since the characters move back and forth and are shaped differently (example: yoshi and bowser's head hangs forward, so taller characters with higher grabs can grab him easier, as opponed to the smaller characters who can be grabbed easier be lower grabs) It's impossible to make a 100% list for THAT, BUT it IS useful for those curious.
Ex. Falco probably has as much if not more range in his grab then Falco does, but because of the fact that when stationary, Falco turns his body, putting his left hand (well... wing) closer to the opponent, so he can get grabbed easier.
I have another example of something else: this time about short jumping. When trying to jump on a platform, Fox goes on higher platforms because of his "flip" in his jump, which Falco does not have. This puts hte lowest part of Fox's body higher than the lowest part of Falco's body, so he can short jump onto higher platforms. HOWEVER, Falco's short jump is actually higher than Fox's, and can be proven by QUICKLY short jump+aerial A attacking, as Falco is a bit higher than Fox. This is exactly why I made TWO lists for 1st jump jumping height, because the Bunny Hood makes you go higher, and Tiny melee as well slightly increases the percentage of increase on the jumping height in proportion to the character's size.
I can prove, that in one way, Sheik jumps higher than Marth in a single jump. All you have to do is go to the upper left corner of Hyrule Temple, and go to the middle of that hanging over platform. There, there is a little platform above the middle of the ledge. Do a normal jump as Marth, and you'll barely miss jumping onto the platform. Now, do the same thing as Sheik. Because of Sheik's flip in her jump, she goes higher than Marth onto platforms. Try Falco's back jump as opposed to his normal jump, and because of his backflip he goes "higher" than a normal jump. Try this with Mewtwo and Bowser's back jump, on the lower of the two platforms in the middle of Ness's Onett course. Also, try Mewtwo and Bowser's back jump as opposed to their normal jump from that little tiny platform in Hyrule Temple (upper left corner of "cave of teching immortality") and you'll see how they jump onto it ONLY with their back jump and not their normal jump.
Therefore, to do my short jump test, I'll need to have some people vote how I should do it (with the Bunny Hood and maybe also with Tiny Mushrooms/Tiny Melee OR just normal FORWARD[and only forward] short jumps while jumping ON PLATFORMS.
This shows how testing this stuff is not just a quick pilation of stat junk, as I spend on average a few days on some, while others (like "ledge attack A attack power") only takes an hour or so, even with rechecking. I am VERY precise when testing stuff, like Marth Vs. Kirby crate carrying walking speed, I had those two characters walking with barrels/crates right next to the very edge of a platform[like Final D.] to see if they move even the slightest bit, and I held it for at LEAST 10 minutes just having them see who'd move, and they were both in the EXACT same spot after the 10+ minutes were up. When I say EXACT I mean the same EXACT.
Also, back to grabbing range, the best characters to test this stuff would probably be testing a Big character(Super Mushroom and/or Giant Melee) on a small character that's "flat" in front, like Zelda for instance(Poison Mushroom and/or Tiny Melee), because the proportions would be greatly in a very accurate testing advantage. Jumping and stuff could help too. If you could grab crates (flat items) like you do with the characters normal grabs, then it's be perfect for testing, but you can't (sadly). Also, the crate would have to grab another character BACK, but none of thois could possible EVER be accurate because no matter what you do, the characters move back and forth and 100% accurate tests for grabbing range is NOT possible, but close approximations ARE possible.
Also, you'd have to add that into grabbing items being thrown at characters at a standing position, but since they move back and forth it's impossible to get perfect results.
HOWEVER, I can test grabbing items from the ground (Bowser has the most, and smaller characters generally have less item grabbing range, but this I can test accurately, so I might work on it sometime when I'm bored, as I'm never really doing anything except playing nintendo by myself or watching TV or something, besides school of course, and.... eating and sleeping... and that's about as exciting as my life gets. Too bad noone at MY school cares about it even the slightest bit, except a few [VERY VERY VERY few] people)
Right now I can tell you that the Reflector starts instantaneously (1 frame) and that the Psy Magnet starts at frame 10 [samus's forward smash speed], and the rest I can easily test.... when I get my other controller to work. The Wavebird controller seems to never break, while those ultra-crappy MadCatz controllers break right away [just saying, MadCatz SUCKS with making controllers so don't trust them as they broke like withi a week of normal use, and I had like 3 of them too].
. The normal G-cube controllers seem to break sometimes, as all of mine broke, but not QUITE as easily as those MazCatz ones. Still, the tests I can't do until x-mas probably when I get another controller